S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
Shit I got Strelok's AK in Doom's mod and its hardly got any recoil(though it does less damage than most of the guns). I still can't part with my AN-94 though, its a beast.
[QUOTE=Scar;27434540]Sarge, add Clear Sky remnants please :buddy:[/QUOTE]Maybe in the far future, if I add new levels. For the moment, I have my hands full with everything else :v:
[QUOTE=Sgt Doom;27434454]Yep :love:[/QUOTE]If you need anything else, just ask. I don't have anything to do for the next few hours, so might as well do something useful for the stalker community
[QUOTE=spekter;27434558]Shit I got Strelok's AK in Doom's mod and its hardly got any recoil(though it does less damage than most of the guns). I still can't part with my AN-94 though, its a beast.[/QUOTE]The fast-firing one? Hm, that's supposed to be replaced with an RK-95, which would explain why the one you have has so little damage. Where did you find it, by the way?
[QUOTE=Sgt Doom;27434581]The fast-firing one? Hm, that's supposed to be replaced with an RK-95, which would explain why the one you have has so little damage. Where did you find it, by the way?[/QUOTE]
On the shelf where it usually is.
Okay, I've been playing Sgt. Doom's mod and geez! I've been in the Cordon for 5 minutes and the entire military outpost is attacking the Rookie camp! It was only down to me, Wolf, and another rookie, but Wolf just got shot in the head. I now have his Fort 12 and I'm trying to take on another 12 Military personnel.
I already love this mod! I have never had such a hard time right in the beginning as I did when I first played SoC.
I'm playing the military, slaughtering the rookie camp every time I pass it. Its actually pretty taxing especially since most of the military jobs send you pretty far up.
When I was coming back from agroprom a whirlgig was right where I came into cordon, I don't know if it was a one off or anything but it certainly scared the crap out of me.
Please tell me if you see NPCs doing air guitar, i'm trying to track down why they don't have an actual guitar.
[QUOTE=spekter;27434606]On the shelf where it usually is.[/QUOTE]Aah, so FS 1.21 doesn't remove it from the all.spawn like it does with other items. I'll edit it so that it gets replaced with a better gun, or better yet; recreate it with proper stats.
When using WinMerge, can you only merge two files at once, or is it possible to merge multiple files at once i.e. a and a, b and b, c and c
Day 6, 100 Rads, 9 PM
I found some interesting notes written by other stalkers. It seems that if you put artefacts in certain anomalies, they modify them and give them even better qualities than before! I tried this out with a very rare artifact, Pellicle. I threw it in a Whirligig and oh yes, after five hours (which i spent sleeping to cure my hangover) There was this bastardised version of a Pellicle. I call it "Skin". Now, i wonder were will i find these other artifacts they mention...
- Elder Glassbeads
- Scale
- Kolobok
I hope you, fellow stalkers could help me in finding these artefacts.
In the meanwhile while you hopefully find the answer, i will venture to the dreaded Lake Yantar and go see some eggheads. Sabrina, signging off.
[QUOTE=Glitch360;27434797]When using WinMerge, can you only merge two files at once, or is it possible to merge multiple files at once i.e. a and a, b and b, c and c[/QUOTE]Just 2 files, I think. I'd love for there to be 3-4 way merging, as I often have to compare files in Freeplay Start, another mod, and vanilla Stalker.
[QUOTE=Sgt Doom;27434718]Please tell me if you see NPCs doing air guitar, i'm trying to track down why they don't have an actual guitar.
Aah, so FS 1.21 doesn't remove it from the all.spawn like it does with other items. I'll edit it so that it gets replaced with a better gun, or better yet; recreate it with proper stats.[/QUOTE]
Fast firing AK would have no use given how much recoil most of the other guns have, it would feel out of place. Should just replace it with something else.
[QUOTE=spekter;27434849]Fast firing AK would have no use given how much recoil most of the other guns have, it would feel out of place. Should just replace it with something else.[/QUOTE]Not necessarily. I could have a regular LURK AK-74 with a faster fire rate and greatly reduced recoil. The trade-off would be slightly less accuracy and increased degradation.
Although, for the moment i'll probably just replace it with another gun. By the way, does the icon work for the fast-firing AK?
Doom your mod is fast expanding and glitch how goes SGM translation?
alsocrossbows
Ugh, can someone list off a bunch of important bandits? Cause I don't know the English name of this bandit, and it's definitely not Borov.
Is it the leader bandit?
[QUOTE=DigitalySane;27434996]Doom your mod is fast expanding and glitch how goes SGM translation?[/QUOTE]
I haven't done much with SGM translation so far, it's not on my list of high priorities so it might take a while before it's translated
[editline]15th January 2011[/editline]
[QUOTE=DigitalySane;27435083]Is it the leader bandit?[/QUOTE]I think it's some bandit in Agroprom underground, not sure though
[QUOTE=Sgt Doom;27434907]Not necessarily. I could have a regular LURK AK-74 with a faster fire rate and greatly reduced recoil. The trade-off would be slightly less accuracy and increased degradation.
Although, for the moment i'll probably just replace it with another gun. By the way, does the icon work for the fast-firing AK?[/QUOTE]
Icon doesn't work. I found an AK with a fixed silencer (short barrel AK) that also doesn't have an icon. It was in the crane stash in garbage where the loners fight the bandits.
[QUOTE=Sunday_Roast;27433041]Decided just to fuck being a merc.
Wolfhound got killed after five minutes of gameplay. You need to make character relations to mercs neutral.
Besides: That way you seem more like a merc if you take a job from another faction to kill someone else on the way.
But now; All glory to the Monolith.[/QUOTE]
ALL GLORY TO THE MONOLITH
Also streaming the megamod
[url]http://www.livestream.com/slendermansmingeemporium[/url]
[QUOTE=Glitch360;27435090]I haven't done much with SGM translation so far, it's not on my list of high priorities so it might take a while before it's translated
[editline]15th January 2011[/editline]
I think it's some bandit in Agroprom underground, not sure though[/QUOTE]
I've literally just been there and I can't quite remember. Its not Joker is it?
[QUOTE=Glitch360;27435090]I think it's some bandit in Agroprom underground, not sure though[/QUOTE]It's either Poker or Friar.
[editline]15th January 2011[/editline]
[QUOTE=spekter;27435126]Icon doesn't work. I found an AK with a fixed silencer (short barrel AK) that also doesn't have an icon. It was in the crane stash in garbage where the loners fight the bandits.[/QUOTE]Thanks for letting me know :)
I'll release a patch soon that temporarily replaces the old special items with normal things, while I recreate them with new stats.
Thanks, turns out it's Poker
[editline]15th January 2011[/editline]
Laptop blue-screened again :saddowns:
[QUOTE=DigitalySane;27434996]Doom your mod is fast expanding and glitch how goes SGM translation?
alsocrossbows[/QUOTE]
SMP 2.5 is going to have crossbows. And I'm going to be able to play it with my future 8GB of RAM. :frogc00l:
I've been wondering if anyone on Facepunch has a server on SOC?
[QUOTE=JoeSibilant;27436008]SMP 2.5 is going to have crossbows. And I'm going to be able to play it with my future 8GB of RAM. :frogc00l:[/QUOTE]People soup already has crossbows :frogc00l:
[QUOTE=Glitch360;27436115]People soup already has crossbows :frogc00l:[/QUOTE]
Wait, seriously? How do you get one?
[QUOTE=JoeSibilant;27436252]Wait, seriously? How do you get one?[/QUOTE]Barman sells em
It would be cool if Sgt. Doom's FreeplayStart mod was added to the OP or something so that it is easier to keep track of.
Patch 0.4 (includes patch 0.3)
[url]http://dl.dropbox.com/u/18749787/Patch_02to04.rar[/url]
[url]http://www.1337upload.net/files/Patch_02to04.rar[/url]
[quote]0.3 ----> 0.4
- Monolith tasks translated; thanks goes to Glitch360, of Facepunch.
- Some monolith tasks without any description in the original Russian given descriptions. They still need testing to make sure the descriptions match the tasks.
- Replaced unique items with default items, pending a rebalancing of the unique items to fit with the LURK weapons, and a reorganisation of the equipment icons.[/quote]
This should be it for the pressing issues e.g. missing icons and such. I won't release another patch until i've added a lot more e.g. new/rebalanced special items, or another bug is discovered.
[editline]15th January 2011[/editline]
Also, if any of you've got suggestions as to a good name for this mod, i'd like to hear them :)
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