• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
Open Zone Project? Reminds me of ZRP, but you opened up the storyline instead of fixing bugs.
[QUOTE=Sgt Doom;27436333]Patch 0.4 (includes patch 0.3) [url]http://dl.dropbox.com/u/18749787/Patch_02to04.rar[/url] [url]http://www.1337upload.net/files/Patch_02to04.rar[/url] This should be it for the pressing issues e.g. missing icons and such. I won't release another patch until i've added a lot more e.g. new/rebalanced special items, or another bug is discovered. [editline]15th January 2011[/editline] Also, if any of you've got suggestions as to a good name for this mod, i'd like to hear them :)[/QUOTE] Would D.M.M. work as a name? Or maybe Freeplay Revisited
[QUOTE=spekter;27434661]I'm playing the military, slaughtering the rookie camp every time I pass it. Its actually pretty taxing especially since most of the military jobs send you pretty far up. When I was coming back from agroprom a whirlgig was right where I came into cordon, I don't know if it was a one off or anything but it certainly scared the crap out of me.[/QUOTE] What mod?
[QUOTE=JoeSibilant;27436434]Open Zone Project? Reminds me of ZRP, but you opened up the storyline instead of fixing bugs.[/QUOTE]It wasn't me who opened up the Zone, but XiaNi. I just imported a vast array of killing implements to fill the Zone with blood :3: [QUOTE=myng;27436440]Would D.M.M. work as a name? Or maybe Freeplay Revisited[/QUOTE] What would D.M.M. stand for?
[QUOTE=Sgt Doom;27436648]It wasn't me who opened up the Zone, but XiaNi. I just imported a vast array of killing implements to fill the Zone with blood :3: What would D.M.M. stand for?[/QUOTE] Something super original like... Doom's Merge Mod :smith: [editline]15th January 2011[/editline] [QUOTE=Sgt Doom;27436648]It wasn't me who opened up the Zone, but XiaNi. I just imported a vast array of killing implements to fill the Zone with blood :3: What would D.M.M. stand for?[/QUOTE] How about all the mods in this mod combined as a name? FreeArsenalLurk?
Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'killer_lurk_outfit' CTD with your mod Doom.
[QUOTE=Lone Wolf807;27436734]Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'killer_lurk_outfit' CTD with your mod Doom.[/QUOTE] I was there to witness this.
Expression : res!=-1 Function : get_rank File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\Restrictions.cpp Line : 34 Description : cannot find rank for Arguments : wpn_hpsa_40sw
[QUOTE=Lone Wolf807;27436734]Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'killer_lurk_outfit' CTD with your mod Doom.[/QUOTE]Oh dear :/ Where were you when you crashed, and what version of the mod are you using?
Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_logic.script:1285: attempt to call global 'dgblog' (a nil value)
Doom, if your mod has dudes "migrating" between levels freely, is there a chance that Stancia1 and 2 get repopulated too? Stancia 2 is a great place for sniping and it'd be awesome if it was a contested area, with each faction sending squads there. Hmm, weird, I'm on my Complete playthrough and as I was heading to Agroprom->Garbage entrance, I saw soldiers shoot someone on their way through the changer. Turns out it was Friar and he had the Storming Abakan with him. Never would've thought that he actually walks all the way to Agroprom Underground, I always thought he just spawns there after you get the agroprom documents. Oh well, gonna finish this playthrough quick and then it's off to test Sgt Doom's mod.
All of them at bar, my fucking sweet automerge. [editline]15th January 2011[/editline] Oh goddamnit. I crash whenever I start now.
[QUOTE=Sgt Doom;27436804]Oh dear :/ Where were you when you crashed, and what version of the mod are you using?[/QUOTE] Pretty sure he was in Rostok. No idea what version he has, but he recently installed the non merc hostility mod.
Final 'Purge the rookie camp' mission for Military is fucked. They're all dead because I killed them before, there was one guy there when I went over and it still didn't finish when I killed him.
[QUOTE=Lone Wolf807;27436832]All of them at bar, my fucking sweet automerge. [editline]15th January 2011[/editline] Oh goddamnit. I crash whenever I start now.[/QUOTE]How on earth? Are you running 0.4? I distinctly remember fixing the Bar crash regarding killer_lurk_outfit. [editline]15th January 2011[/editline] Hotfix on it's way, give me a sec. [editline]15th January 2011[/editline] [QUOTE=Muukkis;27436828]Doom, if your mod has dudes "migrating" between levels freely, is there a chance that Stancia1 and 2 get repopulated too? Stancia 2 is a great place for sniping and it'd be awesome if it was a contested area, with each faction sending squads there.[/QUOTE]The CNPP should have stalkers from all factions going there occasionally, though I have not yet tested it.
I've got tons of stash locations but I haven't even been past agroprom yet because everyone attacks me and I can't get to traders. So is life for military stalker :smith: Also Doom, shouldn't Duty at least be neutral to Military?
[QUOTE=Sgt Doom;27436964]How on earth? Are you running 0.4? I distinctly remember fixing the Bar crash regarding killer_lurk_outfit. [editline]15th January 2011[/editline] Hotfix on it's way, give me a sec. [editline]15th January 2011[/editline] The CNPP should have stalkers from all factions going there occasionally, though I have not yet tested it.[/QUOTE] That would be so much fun helping Loners get control of CNPP and defending it from hordes of Bandits.
This never gets old. :smug: [media]http://www.youtube.com/watch?v=USsL6RSGHUs[/media]
Sgt. Doom, I hereby promote you to SSgt. for distinguished service for the Facepunch Stalker Bros [img_thumb]http://static.facepunch.com/fp/ratings/winner.png[/img_thumb]
I did that myself, worked perfectly. :v: got a good laugh out of it
I was not accepted in the stalker bros, yet I kept this thread alive for a year straight. :smith:
[url]http://www.1337upload.net/files/hotfix_041.zip[/url] [url]http://dl.dropbox.com/u/18749787/hotfix_041.zip[/url] Make sure you [b]are[/b] running 0.4 Would in fact be best to try a clean install of 0.2 full, patch 0.4, then the hotfix. I sincerely apologise for my incompetence in letting these CTDs go unfixed. [editline]15th January 2011[/editline] [QUOTE=Scar;27437335]Sgt. Doom, I hereby promote you to SSgt. for distinguished service for the Facepunch Stalker Bros [img_thumb]http://static.facepunch.com/fp/ratings/winner.png[/img_thumb][/QUOTE]Funnily enough, that was my dad's rank in the British Army :v: Staff Sergeant was too complicated for a 10 year old creating his first gaming name, so I stuck with Sergeant.
[QUOTE=spekter;27437234]I've got tons of stash locations but I haven't even been past agroprom yet because everyone attacks me and I can't get to traders. So is life for military stalker :smith: Also Doom, shouldn't Duty at least be neutral to Military?[/QUOTE] Ecologists are neutral
[url]http://filesmelt.com/dl/game_relations_fix.ltx[/url] Whoever wanted Duty & Milli neutral dl that. I downloaded the merc neutrality one aswell so its included. Just remove the fix part and put it in config/creatures.
[QUOTE=myng;27437396]Ecologists are neutral[/QUOTE] Fuck those egg heads. I doubt they will have equipment like barkeep. Military trader sells a bunch of guns he doesn't even have ammo to.
From now on, rate Sgt Doom win whenever you see him.
[QUOTE=spekter;27437436]Fuck those egg heads. I doubt they will have equipment like barkeep. Military trader sells a bunch of guns he doesn't even have ammo to.[/QUOTE] They've got SPP9s, SP9s and SEVAs...
[QUOTE=Lone Wolf807;27437426][url]http://filesmelt.com/dl/game_relations_fix.ltx[/url] Whoever wanted Duty & Milli neutral dl that. I downloaded the merc neutrality one aswell so its included. Just remove the fix part and put it in config/creatures.[/QUOTE] Why do I have a horrible feeling that there are E621 STALKER pictures hidden in there?
Version [b]0.7 FULL[/b] [url]http://www.1337upload.net/files/fs_mod_merge_v0.7.rar[/url] Argus Photorealistic Zone 1.0 and Argus Creatures 0.6 reupload: [url]http://www.1337upload.net/files/pzone_creatures_06.7z[/url] [url]http://www.1337upload.net/files/argus_tex_pack_1.0.7z[/url] Patch [b]0.71[/b] (includes the compatibility patch for Argus Photorealistic Zone) [url]http://www.1337upload.net/files/patch_071.rar[/url]
[QUOTE=Psychokitten;27437452]From now on, rate [b]S[/b]Sgt Doom win whenever you see him.[/QUOTE] :v:
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