S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
Can someone tell me an easy way how to buff up suit stats? And say if I buff up the leather jacket to being completely bulletproof, would that also make NPCs who wear the jacket unkillable via gunfire?(I'm not actually going to buff up a leather jacket, I just want to buff the monolith suit a bit, and add night vision).
[QUOTE=myng;27442566]Can someone tell me an easy way how to buff up suit stats? And say if I buff up the leather jacket to being completely bulletproof, would that also make NPCs unkillable via gunfire?(I'm not actually going to buff up a leather jack, I just want to buff the monolith suit a bit, and add night vision).[/QUOTE]To increase the protection the suit gives against bullets:
fire_wound_protection = 0.4
The closer to 1 the value is, the higher the bullet protection
To make the suit itself more resistant to bullet damage
fire_wound_immunity = 0.01
The closer to 0 that value is, the more resistant to damage the suit itself is.
Add this underneath full_icon_name to add nightvision
nightvision_sect = effector_nightvision_good
Yes.
[editline]15th January 2011[/editline]
NPCs would be affected.
[QUOTE=myng;27442566]Can someone tell me an easy way how to buff up suit stats? And say if I buff up the leather jacket to being completely bulletproof, would that also make NPCs unkillable who wear the jacket via gunfire?(I'm not actually going to buff up a leather jack, I just want to buff the monolith suit a bit, and add night vision).[/QUOTE]
Find the bit in outfit.ltx under gamedata/config/misc that says burn_protection or whatever like fire_wound_protection and change the value. The higher the better I believe, with 1.00 being 100% protection. You can even set it so high you get healed when you get shot I think. As for the next bit under that, the immunity section, that's for how fast your suit degrades.
And yes anyone in the zone wearing this armor should have the new values applied
edit: Argh too slow, rate late
Patch is up:
Cumulative 0.2 to 0.5 patch
[url]http://www.1337upload.net/files/patch_05.rar[/url]
[url]http://dl.dropbox.com/u/18749787/patch_05.rar[/url]
0.41 ----> 0.5
- Translations for mercenary and bandit tasks done (Glitch360)
- Added descriptions to merc tasks missing them.
- Replaced vanilla SUSAT scopes and silencers in random_treasure.ltx with the Arsenal ones; the vanilla ones have no use.
- Put the correct sound_theme.script in, which should fix, among other things, air guitar and silent guitar problems.
- Increased the chances of stalkers having guitars, as a measure to prevent air guitars. This might affect the frequency of jokes being told, but i'm not sure.
[QUOTE=Sgt Doom;27442663]To increase the protection the suit gives against bullets:
fire_wound_protection = 0.4
The closer to 1 the value is, the higher the bullet protection
To make the suit itself more resistant to bullet damage
fire_wound_immunity = 0.01
The closer to 0 that value is, the more resistant to damage the suit itself is.
Add this underneath full_icon_name to add nightvision
nightvision_sect = effector_nightvision_good[/QUOTE]
Thanks. Is the night vision code the 'best' one that has like a purple filter?
Yesssss more guitars and jokes I can't understand
Nooo! I lost my freedom patch! How the fuck do I lose a patch that sits on my desk!?
[QUOTE=gnoob;27442530]Damn it you're pumping out patches like a machine
Also rated winner as according to the new SSgt. Doom rating protocol[/QUOTE]I wouldn't need to patch as much if I was more patient and thorough in bugfixing. I should never have released it while there were still CTDs.
[QUOTE=myng;27442708]Thanks. Is the night vision code the 'best' one that has like a purple filter?[/QUOTE]
Look at the value that the seva suit uses and use that one. I think nightvision_good is the blue one (or purple whatevs) though
[QUOTE=myng;27442708]Thanks. Is the night vision code the 'best' one that has like a purple filter?[/QUOTE]Yep.
nightvision_sect = effector_nightvision_bad --- this is the bad nightvision, as seen on the STALKER suit and a few others.
[editline]16th January 2011[/editline]
I'll be testing the current version for a bit, remember to post here if you find problems or simply have suggestions.
[QUOTE=Sgt Doom;27442761]Yep.
nightvision_sect = effector_nightvision_bad --- this is the bad nightvision, as seen on the STALKER suit and a few others.
[editline]16th January 2011[/editline]
I'll be testing the current version for a bit, remember to post here if you find problems or simply have suggestions.[/QUOTE]Is it alright if I deviate a bit from the translations, and make them "fit"? i.e. make the military dialogue sound more "formal"?
[QUOTE=Glitch360;27442950]Is it alright if I deviate a bit from the translations, and make them "fit"? i.e. make the military dialogue sound more "formal"?[/QUOTE]Go right ahead :D
[QUOTE=myng;27442933]; LOW RESISTANCE
burn_protection = 0.7
strike_protection = 0.7
shock_protection = 0.7
wound_protection = 0.7.6
radiation_protection = 0.6.8
telepatic_protection = 0.7
chemical_burn_protection = 0.6.4
explosion_protection = 0.5.4
fire_wound_protection = 0.5.4
bones_koeff_protection = kombez_mask_damage
[sect_monolit_outfit_immunities]
burn_immunity = 0.003 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.001
shock_immunity = 0.003
wound_immunity = 0.001
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.003
explosion_immunity = 0.03
fire_wound_immunity = 0.001
This isn't overpowered right? I want the suit to be more useful yet balanced[/QUOTE]Why did you put double decimals? There's only supposed to be one decimal per variable, putting 2 will crash your game.
[QUOTE=Glitch360;27442983]Why did you put double decimals? There's only supposed to be one decimal per variable, putting 2 will crash your game.[/QUOTE]
Didn't notice that. Thanks
[QUOTE=myng;27443005]Didn't notice that. Thanks[/QUOTE]No problem. If you need any help with editing that kinda stuff, just ask me. I've done alot of editing for that stuff
[QUOTE=Glitch360;27443036]No problem. If you need any help with editing that kinda stuff, just ask me. I've done alot of editing for that stuff[/QUOTE]
I will. I'm not new to stalker, but I'm new to editing it besides installing mods.
[QUOTE=myng;27443046]I will. I'm not new to stalker, but I'm new to editing it besides installing mods.[/QUOTE]Editing is pretty easy, you just gotta get a feel for it. And before you know it, you'll be making your own weapons
[QUOTE=Glitch360;27443072]Editing is pretty easy, you just gotta get a feel for it. And before you know it, you'll be making your own weapons[/QUOTE]
I'm going to test out the suit now. Thanks
I can't work out how to install mods :saddowns:
[QUOTE=Activeellis;27443152]I can't work out how to install mods :saddowns:[/QUOTE]
Put the 'gamedata' folder into the shadow of chernobyl folder
[QUOTE=myng;27443178]Put the 'gamedata' folder into the shadow of chernobyl folder[/QUOTE]
That it?
[QUOTE=Activeellis;27443186]That it?[/QUOTE]Yep. What mod exactly are you trying to install?
The stats work. But the night vision does not. I did what Sgt. Doom said to do, but I probably some how didn't do it right. Here's what I did:
full_icon_name = npc_icon_monolit_outfit
nightvision_sect = effector_nightvision_good
And he said that the nightvision line goes under the full icon name, which I did. So What do now?
Try comparing it to the other suits, preferably suits with the good nightvision.
[QUOTE=Glitch360;27443288]Try comparing it to the other suits, preferably suits with the good nightvision.[/QUOTE]
I compared it with the Bulat, it looks like(so far) the issue was the spaces
For Kingo64's Call of Pripyat Shaders, should I use r2 or r3? I'm confused.
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