S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
Finished the SVU file, now to test it.
Son of a bitch.
I just fought my way through the Freedom-Monolith battle (having to fight BOTH sides being a Duty member), then, when traveling to Brain Scorcher, crashed.
Fuck.
[QUOTE=EpikEnvy2.0;27445316]Son of a bitch.
I just fought my way through the Freedom-Monolith battle (having to fight BOTH sides being a Duty member), then, when traveling to Brain Scorcher, crashed.
Fuck.[/QUOTE]What mod are you using, and what did the error message say? (in the xray_username.ltx, in the logs folder, last 6 or so lines.)
[QUOTE=myng;27436672]Something super original like... Doom's Merge Mod
:smith:
[editline]15th January 2011[/editline]
How about all the mods in this mod combined as a name? [b]FreeArsenalLurk?[/b][/QUOTE]
FreeArseLurk?
FAL for short, could be alright yeah? Or Doom's FreeArsenalLurk - DFAL?
The SVU works great now, and I think i've got it balanced. It's lighter, more controllable and slightly faster firing than the SVD, but is less accurate, less reliable and cannot fit a suppressor. A good weapon for those who need maneuverability and compactness over absolute accuracy.
I've already got ideas for unique variants of it; namely a fully-automatic version, and a silenced version.
[QUOTE=Sgt Doom;27445729]The SVU works great now, and I think i've got it balanced. It's lighter, more controllable and slightly faster firing than the SVD, but is less accurate, less reliable and cannot fit a suppressor. A good weapon for those who need maneuverability and compactness over absolute accuracy.
I've already got ideas for unique variants of it; namely a fully-automatic version, and a silenced version.[/QUOTE]
I'll stick with my SVD/SKS combo. By the way, I killed the Military Outpost Commander and he had about 100 kgs of items. Is that because he's supposed to be a trader for the Military? If so, I just got about 150,000 ru from him.
[QUOTE=Sgt Doom;27444520]I figure i'll leave damage the same. After all, it's firing the same bullet with the same length barrel. I might reduce the damage ever so slightly for balance reasons later on.
As for maps, well...
I cannot see that far into the future.[/QUOTE]
Could you make whirlwigs visible, I cant count the number of times I've died from them. Just ask myng.
[QUOTE=Ap0c;27445820]I'll stick with my SVD/SKS combo. By the way, I killed the Military Outpost Commander and he had about 100 kgs of items. Is that because he's supposed to be a trader for the Military? If so, I just got about 150,000 ru from him.[/QUOTE]All the faction traders are like that. I'm looking into a workaround whereby they have their inventories purged and replaced with loot tables, but all other stalkers get to keep all the items they collect in their lifetimes.
[QUOTE=Lone Wolf807;27445841]Could you make whirlwigs visible, I cant count the number of times I've died from them. Just ask myng.[/QUOTE]They are visible, only barely. I could add a mod option for default anomaly particles.
[QUOTE=Sgt Doom;27445884]All the faction traders are like that. I'm looking into a workaround whereby they have their inventories purged and replaced with loot tables, but all other stalkers get to keep all the items they collect in their lifetimes.
They are visible, only barely. I could add a mod option for default anomaly particles.[/QUOTE]
Yes please for the love of god.
installing doom's mod now, I have [b]every[/b] file ready. I just hope it doesnt crash on startup.
I'm just using STALKER COMPLETE.
[editline]15th January 2011[/editline]
[code][error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory[/code]
It seems that going to Brain Scorcher at all causes a crash.
I'm fighting a group of bandits in the pitch dark. I can't see them at all, but they can see me.
[editline]now[/editline]
I'm sitting atop a building, crouched, light off, when I get shot in the head by some bandit that's 150 meters (or whatever unit they use in Stalker) away. I'm not sure what to do...I can only see them for a fraction of a second when they fire their weapons, which tend to hit me in the head more often than not.
[QUOTE=Veid;27446427]I'm fighting a group of bandits in the pitch dark. I can't see them at all, but they can see me.[/QUOTE]
Such is life in S.T.A.L.K.E.R.
[QUOTE=EpikEnvy2.0;27446272]I'm just using STALKER COMPLETE.
[editline]15th January 2011[/editline]
[code][error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory[/code]
It seems that going to Brain Scorcher at all causes a crash.[/QUOTE]
The Brain Scorcher gave your game an STD and now it's out of memory.
Cumulative patch 0.2 to 0.6
[url]http://dl.dropbox.com/u/18749787/patch_06.zip[/url]
0.5 ----> 0.6
- Fixed the SVU's stats to be in line with other weapons. Missing sprint animations, currently unfixable on my end :/
- Fixed the xiani_config.script options being set to default. Feel free to configure it to your liking.
- Added option for default (easier to see) anomalies.
- Fixed Stalker Sound Overhaul sounds for gravi, mincer and minefields; they were using default sounds before
- Stalkers no longer keep all items they collect by default. If you want them to, re-enable it in xiani_config.script
This is the last patch unless there's a CTD bug. Next will be a full, new version with lots of new stuff if possible.
[editline]16th January 2011[/editline]
Now i'm off to sleep.
[QUOTE=Sgt Doom;27446954]Cumulative patch 0.2 to 0.6
[url]http://dl.dropbox.com/u/18749787/patch_06.zip[/url]
0.5 ----> 0.6
- Fixed the SVU's stats to be in line with other weapons. Missing sprint animations, currently unfixable on my end :/
- Fixed the xiani_config.script options being set to default. Feel free to configure it to your liking.
- Added option for default (easier to see) anomalies.
- Fixed Stalker Sound Overhaul sounds for gravi, mincer and minefields; they were using default sounds before
- Stalkers no longer keep all items they collect by default. If you want them to, re-enable it in xiani_config.script
This is the last patch unless there's a CTD bug. Next will be a full, new version with lots of new stuff if possible.
[editline]16th January 2011[/editline]
Now i'm off to sleep.[/QUOTE]
I love you
Is there any way to completely remove view bobbing, or lower it to almost nothing?
Would it be possible to take the anims from a different gun then put it there?
How do you guys like the suit I edited? I buffed it and gave it night vision.
[URL=http://imgur.com/E7dit][IMG]http://i.imgur.com/E7dit.jpg[/IMG][/URL]
What is Doom's mod, exactly?
Expression : SG
Function : CRender::model_CreateParticles
File : E:\stalker\sources\trunk\xr_3da\xrRender_R2\r2.cpp
Line: 330
Description : Particle effect or group doesn't exist
Arguments : _ecp\group_items\anomaly_mine_static
I got that error after I applied the newest patch. I'm going to try it again, but this is my first error for this mod.
Edit: I'm going to reinstall from version 0.2 and then use the 0.2-0.6 patch to see if that fixes the problem. If not, I'll just start a new game.
[QUOTE=SomeFaggot;27447109]What is Doom's mod, exactly?[/QUOTE]
Lurk, Arsenal mod, and Freeplay start and various other tweaks he put in himself
[QUOTE=myng;27447042]How do you guys like the suit I edited? I buffed it and gave it night vision.
[URL=http://imgur.com/E7dit][img_thumb]http://i.imgur.com/E7dit.jpg[/img_thumb][/URL][/QUOTE]
Way too strong, unless it isn't available to players that's too good. But it's fine if you just wanna have fun and aren't TACTICOOL REALISM SERIOUS
[QUOTE=K1ngo64;27444512]I am reinstalling Call of Pripyat, hopefully DX9 should work now. If so, I will get to work making an all new set of shaders for CoP, hopefully ones that actually help.[/QUOTE]
I've never uninstalled a STALKER game
[QUOTE=gnoob;27447330]Way too strong, unless it isn't available to players that's too good. But it's fine if you just wanna have fun and aren't TACTICOOL REALISM SERIOUS[/QUOTE]
I'm not done with it, I'm probably going to give it weaknesses to burning(fire and chemical). And it's just for fun.
[editline]15th January 2011[/editline]
I want to edit the VAL to have a flatter trajectory and less recoil at the expense of damage. I already know where the location is to edit the values, but I am unsure which line does which.
[QUOTE=myng;27447472]I'm not done with it, I'm probably going to give it weaknesses to burning(fire and chemical). And it's just for fun.
[editline]15th January 2011[/editline]
I want to edit the VAL to have a flatter trajectory and less recoil at the expense of damage. I already know where the location is to edit the values, but I am unsure which line does which.[/QUOTE]
Look at
hit_power = 1.0
hit_impulse = 1
hit_type = fire_wound
fire_distance = 1
bullet_speed = 820
rpm = 35
and
fire_dispersion_base = 0.09
handling_factor = 1.00
use_aim_bullet = true
time_to_aim = 0.50
PDM_disp_base = 2.50
PDM_disp_vel_factor = 1.25
PDM_disp_accel_factor = 2.00
PDM_crouch = 0.75
PDM_crouch_no_acc = 0.75
cam_relax_speed = 0.0
cam_dispersion = 3.95
cam_step_angle_horz = 2.00
cam_dispersion_inc = 0.25
cam_dispertion_frac = 2.50
cam_max_angle = 180.0
cam_max_angle_horz = 180.0
fire_dispersion_condition_factor = 2.000
misfire_probability = 0.0085
misfire_condition_k = 0.15
condition_shot_dec = 0.00055
Ignore the values I posted, they are copy pasted from LURK's mosin file
Should be self explanatory, hit_power would be damage, impulse is the physical force, the stuff with dispersion is the recoil, also adjust the camera angles to reduce recoil by making the angles smaller, misfire is for weapon jamming, bullet_speed would help to make the trajectory flatter. Have a play with that and also compare different weapons values to get an idea of what value to set
And don't forget the ammo used modifies these values!
Sorry if this has been asked, but does anyone have a link to SSgt. Doom's mod? I want it to be my first SoC mod.
[QUOTE=Ap0c;27447132]Expression : SG
Function : CRender::model_CreateParticles
File : E:\stalker\sources\trunk\xr_3da\xrRender_R2\r2.cpp
Line: 330
Description : Particle effect or group doesn't exist
Arguments : _ecp\group_items\anomaly_mine_static
I got that error after I applied the newest patch. I'm going to try it again, but this is my first error for this mod.
Edit: I'm going to reinstall from version 0.2 and then use the 0.2-0.6 patch to see if that fixes the problem. If not, I'll just start a new game.[/QUOTE]
Yep, the fresh reinstall did the trick. I'm thinking that I had they original 0.1 version and not the slightly updated 0.2 mod files. I'm on my way towards the bar and I've seen a lot of weird shit.
- Several bandits with H&K G3s, and .44 Desert Eagles
- Five 6-man squads of all Loner Exoskeletons
- The entire Rookie Village killed off and now populated with 4 loners with one playing an actual guitar
- Finally, the body of Ghost. I gave him a Viking Funeral by where Fox/Guide usually are.
This mod is great so far. The only issue I'm having (which is only visual) is that whenever lightening flashes, the whole world becomes more colorful with a nice amount of bloom. This is more noticeable at night.
Listen. I'm REALLY REALLY SORRY I didn't take pics of this, but in my panic I forgot too. I started a new game, and did all that stuff. Save Nimble, get Special Assignment from Sidorvich, etc. I come up, and I'm testing my new ToZ shotgun in the back firing off a few buckshots. Suddenly a scout ran into the camp and everyone mobilizes. Its appears a pack of dogs tried to get in, but quickly retreated away after a few shots we're fired at them. Making sure the dogs ran away the camp advanced a few steps in direction of the Cordon Border, or the army outpost. Using common sense the group stopped so that they wouldn't draw the army's fire, except one man.
Now this man, wearing a white raincoat and totting a Makarov kept on walking towards the army camp. At this point me and the fellow rookies are staring in awe of the man's bravery and extreme stupidity. He keeps going up, until all hell breaks loose. The army cordon suddenly opens fire on the man, and like something ripped out of the matrix he turns 180, dashes back to our camp dodging every bullet shot at him, runs into the boar lair (which I had promised to clear out for Wolf, but decided to put it off until I got my bearings.) sprints past between one of the boars, stops to kill the other one with two shots from his pistol and casually walks back to our camp. Then stands on the small hill over looking the Army Cordon as if gloating them and adding insult to injury.
Note to self. Don't mess with that guy.
But like I said. I'm incredibly sorry that I didn't take pics but that all happened in under a minute and by the time it was over I realized I should of taken pictures. And if you choose not to believe me then well I guess I understand your point·
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