• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
Hey SSgt. Doom, I found another loner with a guitar this time, but he isn't playing any music. The latest patch (0.6) does have the fix right? If it does, just found another bug with those damn guitars. He's at the bus stop in the garbage if that helps any. Edit: And another loner at the bar with a guitar, but no sound. I'm making separate saves for this incidents just in case you want to look at them.
[QUOTE=Psychokitten;27448180]Sorry if this has been asked, but does anyone have a link to SSgt. Doom's mod? I want it to be my first SoC mod.[/QUOTE] [QUOTE=Sgt Doom;27437638]I'll be doing stringent testing now, to make sure no more horrendous CTD bugs remain. The latest files are: (this post was edited at 06:26 AM GMT +2, 16/01/11) Version 0.2 FULL [url]http://dl.dropbox.com/u/18749787/Freeplay%20Start%20mod%20merge%2002.rar[/url] [url]http://1337upload.net/files/Freeplay_Start_mod_merge_02.rar[/url] Version 0.2 to 0.6 PATCH [url]http://dl.dropbox.com/u/18749787/patch_06.zip[/url][/QUOTE]
After I'm done with translating the military tasks, I'm gonna want to do more useful stuff :saddowns:
[QUOTE=famasfanalt;27447424]I've never uninstalled a STALKER game[/QUOTE] Me neither, I just renamed my CoP folder and installed it again because I have the non-steam version of CoP.
I'm playing AMK:SE right now (seriously, who isn't?), and I've run into a problem. I think I've heard about it before. Basically bloodsuckers have an ungodly amount of health (eg. 160 5.45 rounds, 10 buckshot, and 180+ 9x18 rounds and its still kicking). However, I remember certain weapons did correct damage, but it seems that it does not include any of my weapons apparently. Does anyone know which ones do, or should I just try my best to stick around for the 300+ rounds it takes to kill one? I'm in the Agropom underground so I can't really run. EDIT: Never mind, after 7 medkits and 300 rounds from my Bizon the fucker is finally dead. Now to go die instantly to army bastards. EDIT 2: Oh god everything is shaking what the fuck.
Man, I hate these ACOGs. Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'wpn_addon_scope_acog' I think I can avoid this error if I don't loot a particular merc in the Wild Territory. It was all part of Barkeep's mission to kill the mercs and bandits there. EDIT: Okay, I looted the same body again and the error didn't come up. Freebie, I'll take it!
Oh fuck doom's mod is good, but a little fucked. I spawned as a ecologist. every other ecologists gets raped to death by bandits with g36's and P90's. I sell enough stuff to get a SEVA suit. I buy 2 moist nuggets, 3 full length shotguns and ammo for all of them, dropping them around the village. I kill the military patrol and give their weapons to the stalkers. There didnt seem to be many of my weapons around, I traded with a experienced stalker, and he had [b]ALL THE MOIST NUGGETS[/b] even though he already had an AK. but the military hasnt attacked yet... odd.
I like spawning people to do the dirty work for me. But sometimes it takes a long time though, I was over by a fallen tree area, and not so far away from that military checkpoint. Had to spawn more so they can least get clear shots, instead to shooting at buildings.
[QUOTE=Sgt Doom;27445729]The SVU works great now, and I think i've got it balanced. It's lighter, more controllable and slightly faster firing than the SVD, but is less accurate, less reliable and cannot fit a suppressor. A good weapon for those who need maneuverability and compactness over absolute accuracy. I've already got ideas for unique variants of it; namely a fully-automatic version, and a silenced version.[/QUOTE] Don't all real SVUs have a full auto option?
[code]<!-- - - - - - - - - - military tasks - - - - - - - - - - - - - - - - --> <string id="tm_esc_commander_has_no_job"> <text>There&#8217;s nothing for now.</text> </string> <string id="tm_esc_commander_job_ask"> <text>What assignment do you want to talk about?</text> </string> <string id="tm_esc_commander_job_complete"> <text>Here&#8217;s your reward</text> </string> <string id="tm_esc_commander_job_what"> <text>What about the assignment?</text> </string> <string id="tm_esc_commander_list_job"> <text>I have something:</text> </string> <string id="esc_commander_eliminate_lager_1"> <text>Cleanse ATP</text> </string> <string id="esc_commander_eliminate_lager_1_descr"> <text>Cleanse ATP</text> </string> <string id="esc_commander_eliminate_lager_1_text"> <text>The Spetsnaz are preparing to raid Dark Valley. In order to pass by unnoticed, it is required that the criminals and marauders at the ATP must be liquidated. Kill all of them; if even one of them is to survive, then the Spetsnaz will not be able to proceed.</text> </string> <string id="esc_commander_eliminate_lager_2"> <text>Exterminate the trespassers near Agroprom".</text> </string> <string id="esc_commander_eliminate_lager_2_descr"> <text>Exterminate the trespassers in the underground areas of Agroprom.</text> </string> <string id="esc_commander_eliminate_lager_2_text"> <text>Under one of our bases, in the underground passageways, we have seen criminals and marauders gathering. As this is one of the access points to our position, there should be nobody there. Eliminate all intruders in this underground area, any trespassers there pose a threat to our security .</text> </string> <string id="esc_commander_eliminate_lager_3"> <text>Cleanse the area near Agroprom.</text> </string> <string id="esc_commander_eliminate_lager_3_descr"> <text>Destroy the group of armed targets by Agroprom.</text> </string> <string id="esc_commander_eliminate_lager_3_text"> <text>Not far from Agroprom, there is a factory. From time to time stalkers form camps there. They have become insolent, making a camp next to one of our outposts, fully acknowledging the fact that they aren&#8217;t even supposed to be in the Zone. They present a danger to us, since they are armed to the teeth with weapons. At least the rookie camp is silent, and don&#8217;t disturb us. Your assignment &#8211; kill everybody that is in the vicinity of that camp.</text> </string> <string id="esc_commander_eliminate_lager_4"> <text>Purge the "Rookie Camp".</text> </string> <string id="esc_commander_eliminate_lager_4_descr"> <text>The rookie camp near our outpost must be completely cleared out, regardless of our friendly relation with Sidorovich. Some time ago the command came by, and saw the rookie camp. We pretended that we didn&#8217;t know about it and said we would take action... as it turns out, we really do have to take action about it now. We had warned them before to stay out of sight, but they haven&#8217;t listened. There is nothing left to do now, but to kill them, or else we would be disobeying command.</text> </string> <string id="esc_commander_eliminate_lager_4_text"> <text>The rookie camp near our outpost must be completely cleared out, regardless of our friendly relation with Sidorovich. Some time ago the command came by, and saw the rookie camp. We pretended that we didn&#8217;t know about it and said we would take action... as it turns out, we really do have to take action about it now. We had warned them before to stay out of sight, but they haven&#8217;t listened. There is nothing left to do now, but to kill them, or else we would be disobeying command.</text> </string> <string id="esc_commander_eliminate_lager_5"> <text>Clear out the area under the bridge</text> </string> <string id="esc_commander_eliminate_lager_5_descr"> <text>There have been rumors that criminals have moved under the bridge, where we used to have an outpost. Sidorovich wants use to clear them out; his business is dying because of them.</text> </string> <string id="esc_commander_eliminate_lager_5_text"> <text> There have been rumors that criminals have moved under the bridge, where we used to have an outpost. Sidorovich wants use to clear them out; his business is dying because of them.</text> </string> <string id="esc_commander_eliminate_lager_6"> <text>Cleanse the old outpost.</text> </string> <string id="esc_commander_eliminate_lager_6_descr"> <text> North of here, almost to &#8220;Garbage&#8221;, we had an outpost. It&#8217;s now inhabited by stalkers and people of the sort. Get them out of there, using any means necessary.</text> </string> <string id="esc_commander_eliminate_lager_6_text"> <text>North of here, almost to the area known to stalkers as Garbage, we had an outpost. It&#8217;s now inhabited by criminals and people of the sort. Get them out of there, using any means necessary.</text> </string> <string id="esc_commander_eliminate_lager_7"> <text>Purge the area of boars.</text> </string> <string id="esc_commander_eliminate_lager_7_descr"> <text>This is a simple chore, not an assignment. Not far from here, a group of large boars have decided to settle. It would have been fine if they sat in the bushes quietly, but instead constantly attacked our patrols &#8211; a boar actually broke one of the patrol&#8217;s legs once. This isn&#8217;t some kind of reserve here, so do me a good deed &#8211; kill those rampaging beasts.</text> </string> <string id="esc_commander_eliminate_lager_7_text"> <text>This is a simple chore, not an assignment. Not far from here, a group of large boars have decided to settle. It would have been fine if they sat in the bushes quietly, but instead constantly attacked our patrols &#8211; a boar actually broke one of the patrol&#8217;s legs once. This isn&#8217;t some kind of reserve here, so do me a good deed &#8211; kill those rampaging beasts.</text> </string> [/code] All done :)
[QUOTE=JDER14;27448414]Listen. I'm REALLY REALLY SORRY I didn't take pics of this, but in my panic I forgot too. I started a new game, and did all that stuff. Save Nimble, get Special Assignment from Sidorvich, etc. I come up, and I'm testing my new ToZ shotgun in the back firing off a few buckshots. Suddenly a scout ran into the camp and everyone mobilizes. Its appears a pack of dogs tried to get in, but quickly retreated away after a few shots we're fired at them. Making sure the dogs ran away the camp advanced a few steps in direction of the Cordon Border, or the army outpost. Using common sense the group stopped so that they wouldn't draw the army's fire, except one man. Now this man, wearing a white raincoat and totting a Makarov kept on walking towards the army camp. At this point me and the fellow rookies are staring in awe of the man's bravery and extreme stupidity. He keeps going up, until all hell breaks loose. The army cordon suddenly opens fire on the man, and like something ripped out of the matrix he turns 180, dashes back to our camp dodging every bullet shot at him, runs into the boar lair (which I had promised to clear out for Wolf, but decided to put it off until I got my bearings.) sprints past between one of the boars, stops to kill the other one with two shots from his pistol and casually walks back to our camp. Then stands on the small hill over looking the Army Cordon as if gloating them and adding insult to injury. Note to self. Don't mess with that guy. But like I said. I'm incredibly sorry that I didn't take pics but that all happened in under a minute and by the time it was over I realized I should of taken pictures. And if you choose not to believe me then well I guess I understand your point·[/QUOTE] The military is now aggro'd on the loner camp. Enjoy your buttrape.
Ok, military attacked, lost 3 rookies. We were pinned down when out of the blue, the stalker that took the moist nuggets came in wearing a SEVA suit. Sadly, wolf died protecting a downed nimble, nimble survived and I made enough money to buy a SKS (the gun that replaced the moist nugget in real life) R.I.P wolf, Oleg pabchenko, valik koyevski, Tolik, Danya Prasolovski, and Kostya livshits.
[url]http://cdn.anyhub.net/thebest404pageever/swf/stalker_Get_down_on_it.swf[/url] Just leaving this here.
Military attacked again! A group of master/ experienced loners in exos and SEVAs helped us out, but the military sent men from the checkpoint while we were attacking the military base. We got ambushed, but we drove them off for now. Im now maintaining a constant watch over the surrounding area, these stalkers (why the fuck does my iPod try to correct stalker as stapler?) died because of my recklessness, I won't let any more of them die, oh fuck, military and bandits on the move, got to defend the village during the exo/SEVA team's absence
[QUOTE=8BitLord;27450042][url]http://cdn.anyhub.net/thebest404pageever/swf/stalker_Get_down_on_it.swf[/url] Just leaving this here.[/QUOTE] That song...is the best song ever.
[QUOTE=That_Crazy_Gman;27450065]Military attacked again! A group of master/ experienced loners in exos and SEVAs helped us out, but the military sent men from the checkpoint while we were attacking the military base. We got ambushed, but we drove them off for now. Im now maintaining a constant watch over the surrounding area, these stalkers (why the fuck does my iPod try to correct stalker as stapler?) died because of my recklessness, I won't let any more of them die, oh fuck, military and bandits on the move, got to defend the village during the exo/SEVA team's absence[/QUOTE]Get out of here stapler
Why do all the lurk weapons have a stupid coloured box around the inventory icons? if its to indicate condition a simple coloured outline would of been less annoying and more appealing to the eyes.
[QUOTE=DigitalySane;27450480]Why do all the lurk weapons have a stupid coloured box around the inventory icons? if its to indicate condition a simple coloured outline would of been less annoying and more appealing to the eyes.[/QUOTE] It's to match Weapon with ammo. The weapon will have a certain colour around it, and so will it's corresponding ammo.
[QUOTE=Sunday_Roast;27440758]Gotta say that Doc is my favourite character in stalker. He got to the wishgranter, he made a wish to be able to heal others and the wishgranter didn't screw him over. [editline]16th January 2011[/editline] Just give me a script and perhaps a fast paint made doodle to show me what to do.[/QUOTE] Uh Doc was cursed i think it was that when he looks at something like his dog it just looks like a normal dog from out of the zone and something similar with all other mutants and gravley wounded stalkers or maybe it was something related to his health bah i'll check later. [editline]16th January 2011[/editline] [QUOTE=seano12;27450498]It's to match Weapon with ammo. The weapon will have a certain colour around it, and so will it's corresponding ammo.[/QUOTE] I like the way CoP did it more.
[QUOTE=DigitalySane;27450518] I like the way CoP did it more.[/QUOTE] Yea, but I don't think you can do that in SoC.
[QUOTE=Glitch360;27448686]After I'm done with translating the military tasks, I'm gonna want to do more useful stuff :saddowns:[/QUOTE] Like translating People Soup.
[QUOTE=croguy;27450596]Like translating People Soup.[/QUOTE]oh crap forgot about that
[QUOTE=Glitch360;27450616]oh crap forgot about that[/QUOTE] And SGM :saddowns:
[QUOTE=DigitalySane;27450651]And SGM :saddowns:[/QUOTE]god dammit
people soup would be better. but translating either would probably be a shitload of work
Glitch's todo list -Freeplay Translations -SGM Translations -People Soup Translations -NLC Translations if possible -wait for new mod with god awful translations
[QUOTE=DigitalySane;27450707]Glitch's todo list -Freeplay Translations -SGM Translations -People Soup Translations -NLC Translations if possible -wait for new mod with god awful translations[/QUOTE]I demand pay :saddowns:
[QUOTE=Glitch360;27450744]I demand pay :saddowns:[/QUOTE] Ten thousand rubles.
[QUOTE=Glitch360;27450744]I demand pay :saddowns:[/QUOTE] Maybe you'll get a donation once i see sgm done.
I'll give you :10bux: to translate People Soup.
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