• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
The Winchester m1300 in AMK:SE is one of the most manly sounding guns I've ever used in a game.
[QUOTE=Nerts;27455808]The Winchester m1300 in AMK:SE is one of the most manly sounding guns I've ever used in a game.[/QUOTE] I hate it's sound
The glitch works in Call of Pripyat? Sometimes the gun gets lodged between the wall and the door hinge, but it doesn't open.
[QUOTE=Nerts;27455808]The Winchester m1300 in AMK:SE is one of the most manly sounding guns I've ever used in a game.[/QUOTE] Try amk_weapon_7s_pkm. It's like, the best gun with the best description. amk_weapon_pkm_description. That's [B]DEEP.[/B]
I just realized I never actually finished ShoC. I stopped on the last hallway before the part with the decoder. I should finish it right now!
Does anyone else besides me use the mod manager? Seems to be almost everyone copies the mods into their data folder.
[QUOTE=-AJ-;27455901]Does anyone else besides me use the mod manager? Seems to be almost everyone copies the mods into their data folder.[/QUOTE]It's absolutely useless for mod merging.
[QUOTE=-AJ-;27455901]Does anyone else besides me use the mod manager? Seems to be almost everyone copies the mods into their data folder.[/QUOTE] It's not that hard to simply copy paste the content. Besides, the mod manager tends to fuck up if two mods have conflicting files.
[QUOTE=-AJ-;27455901]Does anyone else besides me use the mod manager? Seems to be almost everyone copies the mods into their data folder.[/QUOTE] I used to, until it started messing up. Mod merging rarely worked properly with it anyway and I ran into issues when I uninstalled it without first removing the mods. Modding is just about juggling the gamedata folder around anyway, so if you want to switch between mods you can just keep several of them in your Stalker folder and rename them as you go.
Jesus christ people stop posting so much there's always like 60 new posts when I leave the thread for five minutes
I have like 200 when I go to sleep :/
[QUOTE=Zezibesh;27456054]Jesus christ people stop posting so much there's always like 60 new posts when I leave the thread for five minutes[/QUOTE] Remember that time period when there were only three or four frequent posters?
I got it open! Instead of opening normally, though, this happened. [img]http://filesmelt.com/dl/a21.png[/img] [img]http://filesmelt.com/dl/d3.png[/img] V:v:V [editline]16th January 2011[/editline] and whenever I touched the door it damaged me.
Hmm, so the mod manager isn't some golden tool I thought I discovered a while back, it is fairly useless in reality.
stack trace: God damn it.
[url]http://www.livestream.com/slendermansmingeemporium[/url] Streaming dooms mod!
[QUOTE=myng;27455599]See? [URL="http://imgur.com/Uf7qo"][img_thumb]http://i.imgur.com/Uf7qo.jpg[/img_thumb][/URL] Looks legit doesn't it?[/QUOTE] Reminds me of spartan 11:11.
I demand a fisher price detector. Its quality must be amazing.
I keep hearing someone requesting help when I'm at that cooling tower, where should I go to help them? 2 days to go according to what they are saying
Guys in AMK SE everytime I get shot my screen goes flying. Is there anyway to fix this?
[QUOTE=Raiskauskone V2;27456939]I keep hearing someone requesting help when I'm at that cooling tower, where should I go to help them? 2 days to go according to what they are saying[/QUOTE] [sp]Scientists[/sp] That's all I'll give you [editline]16th January 2011[/editline] [QUOTE=JDER14;27457028]Guys in AMK SE everytime I get shot my screen goes flying. Is there anyway to fix this?[/QUOTE] cam_inert 0 in console
Once I figure out how I'm going to get past a psudogiant, three bloodsuckers, 20-25 dogs and psudodogs, that military ambush as you leave the dark valley X-lab and a group of bandits, I'm off to Yantar. [editline]16th January 2011[/editline] :suicide:
Merged xStream's AI pack into the mod, now to see how horrendously it crashes :/ [editline]16th January 2011[/editline] [QUOTE=Nerts;27457239]Once I figure out how I'm going to get past a psudogiant, three bloodsuckers, 20-25 dogs and psudodogs, that military ambush as you leave the dark valley X-lab and a group of bandits, I'm off to Yantar. [editline]16th January 2011[/editline] :suicide:[/QUOTE]AMK:SE, I presume?
[QUOTE=Raiskauskone V2;27456939]I keep hearing someone requesting help when I'm at that cooling tower, where should I go to help them? 2 days to go according to what they are saying[/QUOTE] I hope you're not a fanatic Dutyer.
Haha, it worked! :D At least, it didn't crash. It remains to be seen if the additions work.
[QUOTE=Sgt Doom;27457357]AMK:SE, I presume?[/QUOTE] Yep, I'm too stubborn to turn it down from Master of course. At least I have two dozen grenades, if I can climb something I'll not do too badly.
[QUOTE=Nerts;27457514]Yep, I'm too stubborn to turn it down from Master of course. At least I have two dozen grenades, if I can climb something I'll not do too badly.[/QUOTE]Just beware of the pseudogiant's stomp, it has a habit of sending grenades back at you.
[QUOTE=Sgt Doom;27457473]Haha, it worked! :D At least, it didn't crash. It remains to be seen if the additions work.[/QUOTE] What does his mod do?
[QUOTE=myng;27457553]What does his mod do?[/QUOTE]I'll copy my changelog so far: 0.6 ----> 0.7 FULL - Military tasks translated (Glitch360). That's all of them translated now. The rest were unfinished to begin with. - Enabled weapon trading with stalkers. Now the rookie camp won't be forever doomed to defend themselves with sawn-offs if you give them better stuff. - Added xStream's AI mod. This should allow nade throwing, medkit use, suit changing, and have stalkers remove corpses from campfires. Please refer to it's readme for all the details. [editline]16th January 2011[/editline] Next i'm adding Rulix's AI pack (gotta fix the compatibility issue regarding medkit usage), then modifying the weapons files and mp_ranks.ltx to promote more intelligent weapon choices amongst the AI.
[QUOTE=Sgt Doom;27457602]I'll copy my changelog so far: 0.6 ----> 0.7 FULL - Military tasks translated (Glitch360). That's all of them translated now. The rest were unfinished to begin with. - Enabled weapon trading with stalkers. Now the rookie camp won't be forever doomed to defend themselves with sawn-offs if you give them better stuff. - Added xStream's AI mod. This should allow nade throwing, medkit use, suit changing, and have stalkers remove corpses from campfires. Please refer to it's readme for all the details.[/QUOTE] Cool. Soon I can help my monolith buddies with exos.
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