S.T.A.L.K.E.R. Series Megathread - Call of :smith:
4,999 replies, posted
Now loading my quicksave is causing a CTD with an error I don't understand.
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...alker shadow of chernobyl\gamedata\scripts\_g.script:1123: bad argument #3 to 'format' (string expected, got nil)
Can't wait for 0.7 Doomy, gonna rock up Ecologists so hard in that bitch.
[QUOTE=Nerts;27457648]Now loading my quicksave is causing a CTD with an error I don't understand.
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...alker shadow of chernobyl\gamedata\scripts\_g.script:1123: bad argument #3 to 'format' (string expected, got nil)[/QUOTE]Is this with my mod?
Could you send the save over here, please?
Aaah, back. Just finished ShoC, finally. Decided to go with the "real" ending.
[QUOTE=Thorny;27457689]Can't wait for 0.7 Doomy, gonna rock up Ecologists so hard in that bitch.[/QUOTE]
Same, but with Monolith
[editline]16th January 2011[/editline]
[QUOTE=Schmaaa;27457870]Aaah, back. Just finished ShoC, finally. Decided to go with the "real" ending.[/QUOTE]
I advise you best get Doom's mod, and have some fun! It's really good
[editline]16th January 2011[/editline]
Agh, I messed something up here. I edited this stuff, and when I try to load freeplay it crashes on Synchronizing. Here is what I edited:
[inv_monolith]:inv_base
monolit_outfit = 2
wpn_walther
ammo_9x19_fmj = 3
ammo_7.62x54_7h1 = 35, ammo_7.62x54_ap, = 35 ammo_7.62x54_7h14, = 35 ammo_7.62x54_inc = 35
wpn_val
wpn_svu
wpn_vss
ammo_9x39_sp5 = 45
medkit_army = 8
medkit = 6
bandage = 36
antirad = 8
inv_ruck = 0
inv_weight = 0.0
(this was for the SVD, and VAL ammo)
; LOW RESISTANCE
burn_protection = 0.33
strike_protection = 0.78
shock_protection = 0.34
wound_protection = 0.85
radiation_protection = 0.9
telepatic_protection = 0.88
chemical_burn_protection = 0.23
explosion_protection = 0.42
fire_wound_protection = 0.87
(this is for the monolith suit)
Hooray, in about 15 minutes COP will be ready to play!
[QUOTE=Causicus;27458180]Hooray, in about 15 minutes COP will be ready to play![/QUOTE]
First time?
[QUOTE=myng;27457960]Same, but with Monolith
[editline]16th January 2011[/editline]
I advise you best get Doom's mod, and have some fun! It's really good
[editline]16th January 2011[/editline]
Agh, I messed something up here. I edited this stuff, and when I try to load freeplay it crashes on Synchronizing. Here is what I edited:
[inv_monolith]:inv_base
monolit_outfit = 2
wpn_walther
ammo_9x19_fmj = 3
ammo_7.62x54_7h1 = 35, ammo_7.62x54_ap, = 35 ammo_7.62x54_7h14, = 35 ammo_7.62x54_inc = 35
wpn_val
wpn_svu
wpn_vss
ammo_9x39_sp5 = 45
medkit_army = 8
medkit = 6
bandage = 36
antirad = 8
inv_ruck = 0
inv_weight = 0.0
(this was for the SVD, and VAL ammo)
; LOW RESISTANCE
burn_protection = 0.33
strike_protection = 0.78
shock_protection = 0.34
wound_protection = 0.85
radiation_protection = 0.9
telepatic_protection = 0.88
chemical_burn_protection = 0.23
explosion_protection = 0.42
fire_wound_protection = 0.87
(this is for the monolith suit)[/QUOTE]Post the error log, please. Plus, I don't think any item can weigh absolutely nothing.
[QUOTE=Sgt Doom;27458288]Post the error log, please. Plus, I don't think any item can weigh absolutely nothing.[/QUOTE]
I tried getting rid of all the SVD ammo, and just putting in the SVD AP. This time it crashed earlier in the loading. I will try making the ammo weight 0.1
Crashed on Synchronizing. Could you give me a detailed step by step of how to give the error log( :smith: ) because I really don't get it. I heard you wait till it crashes, leave the error box up, go into notepad, and hit control+v, but nothing happens when I do that besides, stack trace:
Right now I have the error box open, after this crash. What do now
I've been mucking around some in dooms mod, too. It really is fun.
Sorry for the holdup Ssgt. Doom, I only just woke up. Here are those glitched guitars: [url]http://www.mediafire.com/?u1qmeuz31a5wdgz[/url]
I'm hoping those will still hold up.
I've confirmed the AI healing themselves works, but they don't seem to be interested in changing their suits :/
It's really pissing me off, as well. They don't seem to give a shit about the suits.
[QUOTE=Sgt Doom;27458631]I've confirmed the AI healing themselves works, but they don't seem to be interested in changing their suits :/
It's really pissing me off, as well. They don't seem to give a shit about the suits.[/QUOTE]
Well, I wouldn't really want to change into a stalker suit after trudging around in an exoskeleton either. :downs:
[QUOTE=Ap0c;27458758]Well, I wouldn't really want to change into a stalker suit after trudging around in an exoskeleton either. :downs:[/QUOTE]Thing is, these are leather jacketed rookies who are turning down the suits :/
[QUOTE=myng;27458261]First time?[/QUOTE]
Yea, and i'm looking forward to it.
[QUOTE=Ap0c;27458487]Sorry for the holdup Ssgt. Doom, I only just woke up. Here are those glitched guitars: [url]http://www.mediafire.com/?u1qmeuz31a5wdgz[/url]
I'm hoping those will still hold up.[/QUOTE]Thanks, i'll have a look at them right now. No guarantee I can fix it :/
[editline]16th January 2011[/editline]
Aha, turns out I missed out one line in xr_motivator.script when merging. I wonder if this is what makes the difference and has them throwing nades and changing suits.
Decided to end my session in style and crash the game by shooting barkeep in the face. :v:
[QUOTE=Sgt Doom;27457745]Is this with my mod?
Could you send the save over here, please?[/QUOTE]
Nope, still playing AMK.
[QUOTE=Sgt Doom;27458776]Thing is, these are leather jacketed rookies who are turning down the suits :/[/QUOTE]
Maybe they want to be really badass and take on all of the Monolith with their leather jackets!
Btw, did you get those save files I posted?
EDIT: Aw damnit! Ninja'd! Disregard last sentence.
[QUOTE=Nerts;27457239]Once I figure out how I'm going to get past a psudogiant, three bloodsuckers, 20-25 dogs and psudodogs, that military ambush as you leave the dark valley X-lab and a group of bandits, I'm off to Yantar.
[editline]16th January 2011[/editline]
:suicide:[/QUOTE]
Become a wizard, Strelok.
[I]A wizard.[/I]
Doom, how would you feel about adding this mod ( [url]http://www.strategyinformer.com/pc/stalkershadowofchernobyl/mod/24174.html?details=1[/url] ) And maybe the authenticity pack so its all russian?
[QUOTE=Sgt Doom;27458776]Thing is, these are leather jacketed rookies who are turning down the suits :/[/QUOTE]
While browsing through the folders, I found fw_allspawn.txt
What does it do?
Also the name of the mod should be Freelurk
Affects freeplay spawns.
[QUOTE=Teh Zip File;27458827]Become a wizard, Strelok.
[I]A wizard.[/I][/QUOTE]
The military got wiped out by the pseudogiant, I finished it with a abakan (akaban?), five or so grenades had most of the dogs dead or running away, headed down with my winchester, killed the bloodfuckers and a couple of pseudodogs then snipped the bandits with my akaban and ran like fuck past the rest of the dogs.
[editline]16th January 2011[/editline]
[QUOTE=Teh Zip File;27458827]Become a wizard, Strelok.
[I]A wizard.[/I][/QUOTE]
The military got wiped out by the pseudogiant, I finished it with a abakan (akaban?), five or so grenades had most of the dogs dead or running away, headed down with my winchester, killed the bloodfuckers and a couple of pseudodogs then snipped the bandits with my akaban and ran like fuck past the rest of the dogs.
[QUOTE=myng;27458846]While browsing through the folders, I found fw_allspawn.txt
What does it do?
Also the name of the mod should be Freelurk[/QUOTE]That was left over when I was initially merging Freeplay Start with Faction Wars, it's the freeplay.spawn that came with Faction Wars. It turned out I didn't need it.
That's actually a pretty good name for the mod.
[QUOTE=Lone Wolf807;27458834]Doom, how would you feel about adding this mod ( [url]http://www.strategyinformer.com/pc/stalkershadowofchernobyl/mod/24174.html?details=1[/url] ) And maybe the authenticity pack so its all russian?[/QUOTE]That's actually a pretty cool idea. There isn't any storyline voice dialogue, however; so I don't know if that would affect anything except giving subtitles when a stalker tells you to get your gun out of their face.
[QUOTE=Sgt Doom;27459042]That was left over when I was initially merging Freeplay Start with Faction Wars, it's the freeplay.spawn that came with Faction Wars. It turned out I didn't need it.
That's actually a pretty good name for the mod.
That's actually a pretty cool idea. There isn't any storyline voice dialogue, however; so I don't know if that would affect anything except giving subtitles when a stalker tells you to get your gun out of their face.[/QUOTE]
Pretty sure it translates the jokes and what not.
[QUOTE=Lone Wolf807;27459078]Pretty sure it translates the jokes and what not.[/QUOTE]
That'd be really cool to actually understand what the stalkers are saying.
To bad the Monolith don't talk alot. Is there a way to make them talk more around camp fires, so I don't feel so lonely in Pripyat with them?
I will test it.
[url]http://www.livestream.com/slendermansmingeemporium[/url]
[QUOTE=myng;27459141]That'd be really cool to actually understand what the stalkers are saying.[/QUOTE]
I'd rather not know, Chikki Brikki can mean many things. It can be a well meaning gesture of encouragement if I'm about to go on a raid, an appreciative saying when I bring back a lot of Vodka for Sid, it can mean anything :3:
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