• S.T.A.L.K.E.R. Series Megathread - Call of :smith:
    4,999 replies, posted
[QUOTE=hurts;27469549]What is this mod by Sgt. Doom mentioned in the last few pages?[/QUOTE]Basic merge of FreeplayStart and weapons/armor of LURK
[QUOTE=Glitch360;27469557]Basic merge of FreeplayStart and weapons/armor of LURK[/QUOTE] Did I hear something else about xStream's AI being merged as well?
[QUOTE=hurts;27469625]Did I hear something else about xStream's AI being merged as well?[/QUOTE]Yeah, I think that's gonna be in the next patch
[QUOTE=Glitch360;27469687]Yeah, I think that's gonna be in the next patch[/QUOTE] Cool. I'm gonna give 0.6 a spin right now.
Is there a link to sgt doom's mod that isn't on megaupload?
[QUOTE=Sgt Doom;27437638]I'll be doing stringent testing now, to make sure no more horrendous CTD bugs remain. The latest files are: (this post was edited at 06:26 AM GMT +2, 16/01/11) Version 0.2 FULL [url]http://dl.dropbox.com/u/18749787/Freeplay%20Start%20mod%20merge%2002.rar[/url] [url]http://1337upload.net/files/Freeplay_Start_mod_merge_02.rar[/url] Version 0.2 to 0.6 PATCH [url]http://dl.dropbox.com/u/18749787/patch_06.zip[/url][/QUOTE] Here you go.
[QUOTE=Nerts;27465070]Someone make a unique NPC called Ivan Chesnokov who attacks you with a AK if you've got a NATO weapon equipped near him :v:[/QUOTE] And then make every single thing he says absolute gold.
The last like 20 pages have solely been about Sgt. Doom
and his addiction to cocaine.
[QUOTE=Exosel;27470519]Here you go.[/QUOTE] Thanks a bunch
[QUOTE=imaguy;27463728][url]http://www.facepunch.com/threads/1046907-S.T.A.L.K.E.R.-Series-Megathread-Call-of-smith?p=27419181&viewfull=1#post27419181[/url] Is this the latest version of Sgt. Doom's mod? If not, can someone post a link?[/QUOTE] [url]http://www.facepunch.com/threads/1046907-S.T.A.L.K.E.R.-Series-Megathread-Call-of-smith?p=27437638#post27437638[/url] I won't be releasing 0.7 soon as I want this to be a much greater improvement, and not wanting to release patches every few hours. [QUOTE=imaguy;27465046]So he's adding x-stream's ai pack?[/QUOTE]And Rulix AI, plus a lot of other things (mainly fixes :/ ) [QUOTE=n0cturni;27463324]Right now I'm rummaging through S.T.A.L.K.E.R Filefront to see if there are any relatively small mods that Doom might find interesting. It would be cool if it was kind of watered-down in a way similar to most MMORPG's (but not too much), so that gameplay is slower and you don't get a shitload of guns and become a warmonger after a few hours and get bored. Like make weapons and stuff harder to find. Hard to think of an effective way to slow things down.[/QUOTE]Afaik the spawns have already been slowed down by Faction Wars, it's the stalker's migratory patterns that result in continuous and predictable slaughter. I'm planning on rewriting spawn patterns completely, though that's going to take quite a while in terms of me actually learning how to. Keep in mind I am but a merger, not a creator or coder. [QUOTE=Sabrina;27467088]Lurk makes me have 10 fps, so fuck Doom's mod. I can only afford AMK:SE Speaking of which, i haven't gotten around as i've been watching Resident Evil 5 Let's play videos in FULL HD all day. I'm still at the Freedom base in my exo and shit. Before i bought the exo i was in the green scientist suit i got for giving Sakharov Ghost's former suit.[/QUOTE]Mine is just the weapons, so it won't rape your FPS like LURK does. It has a highly optimised shader mod, so if you're running r2 (DX9) you might see a not insignificant framerate improvement. I'm currently running it on a Geforce 6600 on DX8
So, I played COP and it froze saying that the X-ray engine stopped working, so I deleted the Base Sound file and it launched. It was the best game I have ever played!!
[QUOTE=Sgt Doom;27470998][url]http://www.facepunch.com/threads/1046907-S.T.A.L.K.E.R.-Series-Megathread-Call-of-smith?p=27437638#post27437638[/url] And [B]Rulix AI[/B], plus a lot of other things (mainly fixes :/ ) [/QUOTE] That's the one that allows STALKERs to use scopes and grenade launchers, find shelters at night, and hit enemies with the butt of their guns/use their knives, right? EDIT: Got a bug with Doom's mod: Asking for a quest from General Voronin when playing as a DUTYer makes the game crash. Hmmm, same thing with the duty Colonel. Here's the bug report: Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:339: bad argument #1 to 'pairs' (table expected, got nil) EDIT: Yep, it's just taking any job. Get it from the barkeep and bar tenants too. Damn.
[QUOTE=hurts;27471115]That's the one that allows STALKERs to use scopes and grenade launchers, find shelters at night, and hit enemies with the butt of their guns/use their knives, right?[/QUOTE]As far as I know, yeah. Unfortunately, the readme is corrupt on the one I found, so if you find the original readme, or download source, i'd very much appreciate it.
[QUOTE=Sgt Doom;27471136]As far as I know, yeah. Unfortunately, the readme is corrupt on the one I found, so if you find the original readme, or download source, i'd very much appreciate it.[/QUOTE] Hop on Steam chat, I will send you all of my scripts that you can port over if you want.
[QUOTE=K1ngo64;27471172]Hop on Steam chat, I will send you all of my scripts that you can port over if you want.[/QUOTE]Ooh, what do they do? [editline]17th January 2011[/editline] [QUOTE=hurts;27471115]That's the one that allows STALKERs to use scopes and grenade launchers, find shelters at night, and hit enemies with the butt of their guns/use their knives, right? EDIT: Got a bug with Doom's mod: Asking for a quest from General Voronin when playing as a DUTYer makes the game crash. Hmmm, same thing with the duty Colonel. Here's the bug report: Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:339: bad argument #1 to 'pairs' (table expected, got nil)[/QUOTE] Are you running 1.0004? You need to install the compatibility patch, located in the _other_stuff folder.
Doom, does your mod have a sleeping bag?
[QUOTE=imaguy;27471317]Doom, does your mod have a sleeping bag?[/QUOTE] Yeah. You have to buy it from a trader, for 1100 rubbles i think
[QUOTE=Sgt Doom;27471185]Ooh, what do they do? [editline]17th January 2011[/editline] Are you running 1.0004? You need to install the compatibility patch, located in the _other_stuff folder.[/QUOTE] Ooooooooooooooooooooooooooooooooooooooooooooh Thanks. EDIT: I take it the FW_allspawn in there enables faction wars?
[QUOTE=imaguy;27471317]Doom, does your mod have a sleeping bag?[/QUOTE]Yep, though not all traders have it yet. I might just add it to the starting loadout.
[QUOTE=famasfanalt;27468206]The helicopter pilot was the only one who died for me.[/QUOTE] He didn't die for me because he is a manly man.
Doom, I just started a new game as a bandit and tryed to enter Lab X-18 and its just crashing to desktop each time. Other things I've noticed, When using binoculars Radiation meter stays (Can't remember if this always happened) Player Icon in the Map/PDA has shrunk alot
[QUOTE=Sgt Doom;27471403]Yep, though not all traders have it yet. I might just add it to the starting loadout.[/QUOTE] Yes please do this. I'm in my new 'home/stash' in Red Forest(It's the door that needs the code, which is 1287579) And It's night, and I don't feel like fighting muties in the dark.
[img]http://www.bookofjesus.org/images/zhmx7y1knyen0rn26gdn.jpg[/img] FREEEEEEEEEEDOM!!
Well, I decided to hoof it to the train barrier. I had been there for only a few minutes until some punkass bandits came for a scrap, I destroyed them with my scoped SKS. There really isnt any more stories I can tell, the place is quiet, I'm gonna go to the hanger and help out seriy, but first I'll help bes take out the bandits hanging near his base. [editline]17th January 2011[/editline] onwards to the garbage fellow stalkers! [editline]17th January 2011[/editline] [QUOTE=seano12;27471573][media]http://www.bookofjesus.org/images/zhmx7y1knyen0rn26gdn.jpg[/media] FREEEEEEEEEEDOM!![/QUOTE] fuck you anarchist.
Freedom and Monolith have the coolest fatigues
[QUOTE=Whitelegs2;27471499]Doom, I just started a new game as a bandit and tryed to enter Lab X-18 and its just crashing to desktop each time. Other things I've noticed, When using binoculars Radiation meter stays (Can't remember if this always happened) Player Icon in the Map/PDA has shrunk alot[/QUOTE]Could you post the error log here, please? Specifically the last 6 or so lines. RE: the radiation meter, i'm looking into why that is, but chances are i'll disable it anyway once I replace the UI with a minimal one.
[QUOTE=Sgt Doom;27471619]Could you post the error log here, please? Specifically the last 6 or so lines. RE: the radiation meter, i'm looking into why that is, but chances are i'll disable it anyway once I replace the UI with a minimal one.[/QUOTE] Not sure if this is what you mean't (just pasting after crash I've left the engine error up though incase you need me to do something else) [code] Expression : wave&&wave->length() Function : CSoundRender_Source::LoadWave File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp Line : 65 Description : Can't open wave file: Arguments : c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\music\amb00_l.ogg [/code]
gonna test if that spawn menu thingy works with ssgt doom's mod [editline]17th January 2011[/editline] [QUOTE=gnoob;27471617]Freedom and Monolith have the coolest fatigues[/QUOTE] no, loners, duty and Clear sky have the collest fatigues
[QUOTE=Whitelegs2;27471693]Not sure if this is what you mean't (just pasting after crash I've left the engine error up though incase you need me to do something else) [code] Expression : wave&&wave->length() Function : CSoundRender_Source::LoadWave File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp Line : 65 Description : Can't open wave file: Arguments : c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\music\amb00_l.ogg [/code][/QUOTE]That's exactly what I need, thanks :) Turns out I forgot to pack the musics, :doh: i'll upload a hotfix right now
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