[QUOTE=l l;37507068]when is techies coming out[/QUOTE]
Third last.
Recently I've been playing as Ursa (I'm still learning the game lol) and after building Vlad's Aura and Phase boots, what should I get next? My friend told me to get BKB but everyone seems to say you should build Shadow Blade
[QUOTE=Gar~;37507090]Recently I've been playing as Ursa (I'm still learning the game lol) and after building Vlad's Aura and Phase boots, what should I get next? My friend told me to get BKB but everyone seems to say you should build Shadow Blade[/QUOTE]
BKB if the enemy has tons of stuns, slows, etc.
Shadow Blade if you are playing against idiots that don't know what dust is, as they will have literally no way to gank you.
Blink dagger if Shadow Blade is not viable.
Skull Basher -> Abyssal Blade if you are getting fed a lot.
Blade Armor if you are fighting heroes such as Phantom Assassin.
Heart of Tarrasque for extra tankiness if you are getting focused.
Linkens if the enemy has lots of high damage single target spells.
actually a better counter to mortred imo is a heaven's halberd because it allows you to get swipes in while she can't do shit, it has evasion and it's a bit of tankiness and that slow is cool if she's trying to 1v1 you
[QUOTE=Rarara;37507109]Shadow Blade if you are playing against idiots that don't know what dust is, as they will have literally no way to gank you.[/QUOTE]
Y'know, escaping isn't the only use for Shadow Blade, on anybody. It's good for chasing(20% movespeed boost), initiating(use invis to get somewhere as pretty much anybody but Sand King), and nuking(150 bonus damage when you attack from invis).
For those that don't know, Phase Boots' active is a 16% movespeed boost.
[QUOTE=Rarara;37507109]
Heart of Tarrasque for extra tankiness if you are getting focused.
[/QUOTE]
or vanguard to kill rosh easier earlier in the game. the ring of health you get too for the build-up helps in the laning phase
[QUOTE=Sad.;37508420]or vanguard to kill rosh easier earlier in the game. the ring of health you get too for the build-up helps in the laning phase[/QUOTE]
once you get vlads you can kill rosh easily.
I don't think going for a vanguard would be the best idea.
[QUOTE=Suttles;37508616]once you get vlads you can kill rosh easily.
I don't think going for a vanguard would be the best idea.[/QUOTE]
yeah you're right, t'was just a suggestion anyway. i've seen people skip vanguard and just go for pms if the damage block is necessary
anyway, anyone here plays at SE Asia server?
Uh, well I didn't leave - but I got an abandonment and now I don't want to play for 21 hours. :/
I remember getting knocked for abandoning when i was clicking around at spawn to wait for some gold so I could buy something
hey when you're watching a replay how do you make the view not locked to the way it is in-game?
like at :58 seconds here [url]http://www.youtube.com/watch?v=wV6IbHdYMks[/url]
[QUOTE=Rats808;37505953]Tornado's cooldown is 70 seconds, Arcane's is 45 seconds. Tornado has a 40 seconds duration though, so I assume that's what you meant.[/QUOTE]
70-40=30
And the International ends today, and then... More heroes!!!
[QUOTE=ForgottenKane;37505216]Yes, you do. But any good doom doesn't use any of the creeps spells other than the passives and possibly the heal in the early game. They all simply cost too much mana for him to use efficiently.[/QUOTE]
Can anyone explain to me why this is dumb? Practically all the creep abilities cost too much mana to be worth it in the early to mid game (he only has like a 200-300 mana pool) and even then the most usefull ones are not even the abilities, but rather the passives. A 30% damage boost for both you and your team (plus a 200% critical hit I might add) is a hell of a lot more useful than a tornado that can be walked around with a cooldown of 70 seconds.
[QUOTE=dass;37510031]And the International ends today, and then... More heroes!!![/QUOTE]
Looking forward to playing Meepo for the first time and then being traumatized for life.
And Techies, when the techies come out, all hell breaks loose.
I have played Nyx like 3 times. First time I don't remember, 2nd time was a non-significant stomp where everyone left before I could get Dagon 2.
But now, 3rd game as Nyx, went 15-2 or so, Dagon 4, ganking silencer/QoP, pudge even. God I fucking love this hero.
Died to pudge in Mid once, after which I ganked him as well, ganked lanes very nicely, got good last hits at start, all the good stuff for once!
[QUOTE=ForgottenKane;37510107]Can anyone explain to me why this is dumb? Practically all the creep abilities cost too much mana to be worth it in the early to mid game (he only has like a 200-300 mana pool) and even then the most usefull ones are not even the abilities, but rather the passives. A 30% damage boost for both you and your team (plus a 200% critical hit I might add) is a hell of a lot more useful than a tornado that can be walked around with a cooldown of 70 seconds.[/QUOTE]
Troll Warlord net, Troll Warlord pushing skeletons, Centaur stun, Satyr purge?
[QUOTE=mitcheroo;37505255]So guys I've been thinking about how the lore of Dota 2 mentions 4 fundamentals - Enigma, Wisp, Chaos Knight and Keeper of the Light. I realized each hero bears some kind of resemblance to the 4 fundamentals in Physics that were present sometime after the Big Bang - Gravity, Weak Nuclear Force, Strong Nuclear Force and Electromagnetism (light) - some present before others. After some research I'm fairly sure that the Dota fundamentals are a literal reference to the physics fundamentals.
[B]Electromagnetism[/B] - [I]Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony[/I] - Keeper of the Light obviously represents light, however this passage in his lore references to how for sometime after the Big Bang all of the fundamentals were one - and for even longer after the forces split EM radiation was unable to escape the forces of gravity, until at one point it scattered in all directions.
[B]Strong Nuclear Force[/B] - [I]Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the charge that bind particles together[/I]/[I]Wisp is a Fundamental of the universe—a force older than time[/I] - Literal reference to Wisp representing strong nuclear force - protons/electrons. Also the idea that it has no real physical being.
[B]Gravity[/B] - [I]Enigma is a mystery for whom the only true biography is description: he is an universal force, a consumer of worlds[/I]/[I]a force of destruction unleashed upon existence itself[/I] - Enigma's abilities (especially ultimate) literally represent gravity, and this passage in the lore re-inforces the idea of gravity/black holes eating worlds.
[B]Weak Nuclear Force[/B] - [I]Chaos Knight, of all the ancient Fundamentals, is the oldest and most tireless[/I]/[I]drawing strength from the disorder of the universe[/I] - Weak nuclear forces were the first to emerge after the Big Bang and this could be referencing that.
See this site for a better explanation on the fundamentals of physics - [url]http://hyperphysics.phy-astr.gsu.edu/hbase/forces/funfor.html[/url]
Sorry if this was late or already thought of - or if some of the physics was wrong even, alot of it was done from memory of school syllabus. Suggestions and criticism welcome.[/QUOTE]
It's a neat idea but your physics is a bit off, and some of the descriptions of the characters don't fit.
The strong nuclear force only holds stuff in the nucleus together, as its name suggests and doesn't touch electrons at all. Also, Wisps's description mentions charge, which the strong nuclear force does not deal with at all. The strong force is carried by particles called gluons being exchanged by the protons and neutrons in the nucleus.
The stuff about KoTL fits, but it wasn't due to gravity that light was unable to pass through the early universe - it was simply too hot and dense as everything was plasma. Photons couldn't travel freely until atoms began to form as everything spread out and cooled down and the universe became "transparent".
Enigma's pretty obviously gravity, nothing off about that, but the bit about Chaos Knight being the weak nuclear force is sketchy. The weak nuclear force was actually the last (along with the electromagnetic force) to separate itself out from the other forces. It's the "youngest" fundamental force, which doesn't fit with Chaos Knight being the oldest fundamental. The stuff about him drawing strength from disorder is neat though, as the weak nuclear force is what's responsible for the random radioactive decay of nuclei.
-snip-
[QUOTE=Gekkosan;37510192]I have played Nyx like 3 times. First time I don't remember, 2nd time was a non-significant stomp where everyone left before I could get Dagon 2.
But now, 3rd game as Nyx, went 15-2 or so, Dagon 4, ganking silencer/QoP, pudge even. God I fucking love this hero. Died to pudge in Mid once, after which I ganked him as well, ganked lanes very nicely, all the good stuff for once![/QUOTE]
My second game as Nyx, the enemy Riki gets fed as fuck, I have a horrible start, our Lone Druid afk farmed and [I]never[/I] spoke a word, our drow had as bad start as I did (or worse) and the Warlock & Nightstalker in our team did pretty much nothing but die. All game it seemed as if we'd lose horribly.
Then the enemy Riki, who originally had Gem, got Aegis from Roshan so he gave his Gem to enemy Invoker. We managed to kill Invoker so he dropped the gem and I snatched it.
After this the enemy team couldn't do jack, since I could be in stealth and spot Riki before he noticed a thing. Once he had been focused down the enemy team (Invoker, Tidehunter, Shadow Demon, Sven) was pretty much useless, which I found really weird. Tide even had a refresher orb later on, but they still lost all teamfights after Riki was shut down.
We lost KDA-wise, but winning wasn't hard when the only frightening enemy was Riki, who was shut down.
I didn't even have many good items really, boots + dagon 1 + orchid + urn and the gem. His spells are really strong though, I love it.
Aack, science pageking
[QUOTE=Necro'lic;37510220]Troll Warlord net, Troll Warlord pushing skeletons, Centaur stun, Satyr purge?[/QUOTE]
The net is nice, but in the early stages of the game it costs way too much many to be a recommended spell (about half of all of Doom Bringers mana), the skeletons are really weak and deal little damage, The centaur stun costs about half of Doom's mana (and you need lvl 3 Devour to get it unlike the others), and the purge also costs about half his mana (but this one actually is a good idea in the right situation). The problem is not that these aren't good, but the passives are much better and let you conserve a lot more mana for other spells like Doom. One passive give you +4HP regen, another gives you +3 armor, another gives you +12% movement speed, another gives your attacks a slow, and another gives you 30% extra damage and a critical hit. Mind you, all these passives are on your teammates as well when you get them.
One great combo I've noticed with Doom Bringer is Silencer. Doom already silences a single target for 13 seconds, but the passives that Doom can get can really help Silencer. They for some reason have great synergy.
[QUOTE=ForgottenKane;37510463]The net is nice, but in the early stages of the game it costs way too much many to be a recommended spell (about half of all of Doom Bringers mana), the skeletons are really weak and deal little damage, The centaur stun costs about half of Doom's mana (and you need lvl 3 Devour to get it unlike the others), and the purge also costs about half his mana (but this one actually is a good idea in the right situation). The problem is not that these aren't good, but the passives are much better and let you conserve a lot more mana for other spells like Doom. One passive give you +4HP regen, another gives you +3 armor, another gives you +12% movement speed, another gives your attacks a slow, and another gives you 30% extra damage and a critical hit. Mind you, all these passives are on your teammates as well when you get them.[/QUOTE]
First off, what slow? Second, all those passives really push the lane (if you're aiming for that then absolutely pick up the armor buff). The skeletons are there to take hits from the tower (i think they can take 4?). If you wanna go ganker Doom then the net or purge is amazing. Just make sure you get a bottle. The damage aura and crit is better saved for later game when you have both the armor to defend yourself and damage to take advantage of the, well, more damage.
EDIT: Also, Troll Warlord equals using the net for a gank then raising some skeletons immediatly and pushing the lane. I like go mid as Doom and get bottle and arcane boots then gank the side lanes. Tends to work to great success.
[QUOTE=Bordellimies;37510175]Looking forward to playing Meepo for the first time and then being traumatized for life.
And Techies, when the techies come out, all hell breaks loose.[/QUOTE]
I want Terrorblade.
He seems like one of those "oh fuck you" pubstomp heroes but apparently he needs a nanny because of being so weak initially.
Besides, he's Magina's brother (or used to be in Dota, and probably still is going to be, due to the responses AM has) and SUPPOSEDLY a counter.
Can't wait to fail at playing him.
I had a 83 mins game yesterday, one of our players ragequitted at 10 mins, and the match had 15 spectators
Fuck :v:
[QUOTE=Gekkosan;37510192]I have played Nyx like 3 times. First time I don't remember, 2nd time was a non-significant stomp where everyone left before I could get Dagon 2.
But now, 3rd game as Nyx, went 15-2 or so, Dagon 4, ganking silencer/QoP, pudge even. God I fucking love this hero.
Died to pudge in Mid once, after which I ganked him as well, ganked lanes very nicely, got good last hits at start, all the good stuff for once![/QUOTE]
No matter what I do, I can't play him for shit.
I mean, there are heroes that I play bad, others that I play ok and others that I might even play well.
But Nyx? I just can't play him at all, and neither can many others. Which is a shame, because I wanted to l2p him.
[QUOTE=Necro'lic;37510587]First off, what slow? Second, all those passives really push the lane (if you're aiming for that then absolutely pick up the armor buff). The skeletons are there to take hits from the tower (i think they can take 4?). If you wanna go ganker Doom then the net or purge is amazing. Just make sure you get a bottle. The damage aura and crit is better saved for later game when you have both the armor to defend yourself and damage to take advantage of the, well, more damage.
EDIT: Also, Troll Warlord equals using the net for a gank then raising some skeletons immediatly and pushing the lane. I like go mid as Doom and get bottle and arcane boots then gank the side lanes. Tends to work to great success.[/QUOTE]
I usually don't get those buffs until the mid game when you want to push. Early game the first one I get is the movement speed so I don't push the lane as much.
And oh god, Ganking Doom? It's the funniest sight on earth when you see a big-ass motherfucker like doom fly out of the forest at nearly 400 movespeed and net you like a fucking Naga Siren.
[QUOTE=Necro'lic;37510587]First off, what slow? Second, all those passives really push the lane (if you're aiming for that then absolutely pick up the armor buff). The skeletons are there to take hits from the tower (i think they can take 4?). If you wanna go ganker Doom then the net or purge is amazing. Just make sure you get a bottle. The damage aura and crit is better saved for later game when you have both the armor to defend yourself and damage to take advantage of the, well, more damage.
EDIT: Also, Troll Warlord equals using the net for a gank then raising some skeletons immediatly and pushing the lane. I like go mid as Doom and get bottle and arcane boots then gank the side lanes. Tends to work to great success.[/QUOTE]
Go learn your jungle creep son.
[url]http://www.dota2wiki.com/wiki/Ghost_Camp[/url]
That slow.
He also forgot to mention the mana regen aura.
Does no-one ever devour small creep? They're amazing early game.
[QUOTE=Sarracenia;37511027]Go learn your jungle creep son.
[url]http://www.dota2wiki.com/wiki/Ghost_Camp[/url]
That slow.
He also forgot to mention the mana regen aura.
Does no-one ever devour small creep? They're amazing early game.[/QUOTE]
The small creeps actually have amazing buffs. They are so freaking useful.
Quick question, i want to change my friends avatar to be a picture in scoreboard.
Like we are five, and we want an owl on our avatar, parted up, so they can see an owl.
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