• Dota 2 General Chat - "give her the ward"
    3,760 replies, posted
[QUOTE=Murdoco;37157708]I hope there are new cosmetics in the update. It sucks that you can't swap in SD though..[B]kinda misses the point.[/B][/QUOTE] Isn't that kinda the point of single draft?
[QUOTE=aydin690;37157902]Isn't that kinda the point of single draft?[/QUOTE] yea I don't see what the problem is either
1 hero from each attribute and you're forced to pick one? [editline]9th August 2012[/editline] my automerge :argh:
sorry
[QUOTE=RagerTrader;37156919]Except he has the Lowest BAT in the game while hsi ult is up and is perfectly capable of doing damage. also that's half the reason you build Radiance on him. [editline]9th August 2012[/editline] OH GOD SWAP IS IN. JOYOUS JOYOUS DAY! [editline]9th August 2012[/editline] Wait you can't fucking use it in SD then what is the point. What the fuck Valve. What the actual fuck.[/QUOTE] Isn't the entire point of single draft to force you to play something you usually don't? Not having swap is a good idea.
Anyone updating yet?
[QUOTE=Dogchow33;37158068]Anyone updating yet?[/QUOTE] It's not out yet.
One of my friends knows singsing from mouz in real life, so I got into a party with him. Thing is, we are all new player with 50-100 wins and got put up against players with 800-900 wins. Needless to say we lost all 3 games.
Alchemist is the shittiest hero in the game. He has the lowest overall stat gain. His acid spray is underwhelming at best, his stun is super unreliable, his goblin's greed is what is supposed to make him a carry but in reality anybody witch half a brain would harass him out of the lane and won't let him farm and his ult is just meh. There's a reason he's the undisputed king of lowest win rate in dota 2.
The problem with alchemist is that he's designed around getting asinine amounts of gold. Now, let's just pretend for a moment that he's in a vacuum and actually can get those insane levels of gold. In theory he can complete big items far faster than other heroes, and his power is supposed to come from the fact that he reaches his peak power far faster than other heroes. The problem is that he is balanced around that, so while he may be fully built in 30 minutes, he simply stops scaling there. If you want to make use of alchemist, you simply have to abuse his quick big item rush. Past what would normally be midgame he simply stops getting more powerful, while the anti mage/morph/lycan/night stalker/CK/whatever keeps scaling until around the one hour mark. Under ideal situations, he may be notably more powerful at the 30 minute mark, but if you don't instantly transition that advantage (if you even get it) into racks, you fall behind. Simple as that. Bear in mind that this isn't even considering the fact that his skillset is stupidly clunky and akward to actually use when it comes to doing anything.
[QUOTE=Cloak Raider;37156303]AoE armor reduction isn't a joke, but the damage of poison spray is a joke. it pushes lanes in the early game and in the late game is negligible. his stun at best is a sub-par stun if you want to play it safe (read: if you're playing a competent team) and at worst can get you killed it doesn't matter if he gets more gold than an anti-mage who gets the same number of last hits, because the anti-mage will then go on to do far more with his smaller amount of gold. his ult isn't so much of an ult, as it is a 'if he fights without this off cooldown he dies without doing a thing'. he's so poor that I think I would actually rather have a sven on my team carry than him. saying 'he's not as good as others carries but he's not shit' doesn't mean anything, the other carries are the standard to which he is compared, and he is very much wanting. [editline]9th August 2012[/editline] it's something to laugh at when you realise that he does almost no damage in team fights, and everyone leaves him till the end because then everyone focuses him and he dies in half a second.[/QUOTE] Antimage needs a lot more gold to actually do something over alchemist. Antimage doesn't dish out much damage if he's trying to build a midgame carry (Vanguard) and it will take a while for him to actually get good items if he's going for a battlefury. The poison spray damage isn't really what alchemist should use it for and more for the armor reduction. It may push out lanes in the early game but acid spray early game can also stop them from farming if it's double melee and even a ranged hero could have trouble farming or at least trying to harass alchemist. A competent team could also be pretty much every team I play with that has a strong initiator like tide and enigma. His ult is what makes him strong and he can still do well without it just not as good. It's unlikely he would actually have it off though because a 45 second cooldown isn't that long. His ult is like Panda's, they do fine without it on but if they actually do use it, then they're able to do a lot more damage. A farmed alch midgame can do around 200 damage on top of his attack speed so he does a decent amount of damage, again, average with other carries. [editline]9th August 2012[/editline] [QUOTE=Cloak Raider;37156976]sure if the enemy team just stand around and let you hit them constantly to take advantage of his full bat aka if they're completely retarded.[/QUOTE] That could be said with literally every melee carry. That's why we have people that do the stunning and slowing for him. Antimage can chase but he has to chase all the way across the map to kill a hero that has half hp.
[QUOTE=titopei;37158424]Antimage needs a lot more gold to actually do something over alchemist. Antimage doesn't dish out much damage if he's trying to build a midgame carry (Vanguard) and it will take a while for him to actually get good items if he's going for a battlefury. The poison spray damage isn't really what alchemist should use it for and more for the armor reduction. It may push out lanes in the early game but acid spray early game can also stop them from farming if it's double melee and even a ranged hero could have trouble farming or at least trying to harass alchemist. A competent team could also be pretty much every team I play with that has a strong initiator like tide and enigma. His ult is what makes him strong and he can still do well without it just not as good. It's unlikely he would actually have it off though because a 45 second cooldown isn't that long. His ult is like Panda's, they do fine without it on but if they actually do use it, then they're able to do a lot more damage. A farmed alch midgame can do around 200 damage on top of his attack speed so he does a decent amount of damage, again, average with other carries.[/QUOTE] actually, you have bfury by 15-20 mins, and you are pretty much done once you get manta (which takes less than 10 minutes with bfury blinking from camp to camp and all around)
[QUOTE=leonthefox;37158497]actually, you have bfury by 15-20 mins, and you are pretty much done once you get manta (which takes less than 10 minutes with bfury blinking from camp to camp and all around)[/QUOTE] Thats assuming that you're actually able to freefarm. I always urge my teammates to shut down antimage so he doesn't snowball out of control. Every time I face antimage I try and get someone to play a strong disabler like shadow shaman or bane and we just gank his jungle.
[QUOTE=titopei;37158424]Antimage needs a lot more gold to actually do something over alchemist. Antimage doesn't dish out much damage if he's trying to build a midgame carry (Vanguard) and it will take a while for him to actually get good items if he's going for a battlefury. The poison spray damage isn't really what alchemist should use it for and more for the armor reduction. It may push out lanes in the early game but acid spray early game can also stop them from farming if it's double melee and even a ranged hero could have trouble farming or at least trying to harass alchemist. A competent team could also be pretty much every team I play with that has a strong initiator like tide and enigma. His ult is what makes him strong and he can still do well without it just not as good. It's unlikely he would actually have it off though because a 45 second cooldown isn't that long. His ult is like Panda's, they do fine without it on but if they actually do use it, then they're able to do a lot more damage. A farmed alch midgame can do around 200 damage on top of his attack speed so he does a decent amount of damage, again, average with other carries. [editline]9th August 2012[/editline] That could be said with literally every melee carry. That's why we have people that do the stunning and slowing for him. Antimage can chase but he has to chase all the way across the map to kill a hero that has half hp.[/QUOTE] if he's got a bfury, because of his orb he's already doing good damage. anyone who lets poison spray stop them from farming a creep wave is an idiot, it's fucking 8 damage per second at level 1, if you stand in it for the full duration, ignoring armour reduction its less damage than getting autoattacked three times by dazzle. saying alchemist is good because he's good against double melee is utterly retarded logic, fucking anything is good if the enemy team is mentally challenged. a good antimage is capable of ganking and teamfighting 20-25 minutes in because of how good his orb and passive is. and saying it can be said with 'literally every melee carry' simply isn't true either. antimage has 320 movespeed and the best/fastest blink in the game, if the antimage is any good at all, it's almost impossible to get away from one, even harder if he just decides to fuck it and instagib you with ulti. antimage is harder to gank than alchemist. hits harder than alchemist, has stupid lategame potential and can creep an entire jungle in moments with a bfury. an alchemist is a poor joke who most people don't bother to gank, because even when he comes out the forest 25 minutes in with radiance and whatever, he's just not a threat, I'm sorry but that's how it is. anything alchemist can do, is done far better than every other carry in the game.
Nerf everyone but alchemist. Problem solved
Are you really arguing AM is better than Alch at carrying? Of course he is. He has a high farm potential due to the blink allowing him to get late game items from snowballing. Just because AM is better than Alch doesn't mean Alch is absolute shit. His stun is really good for chain stuns. Have a Naga net someone then come out from the shadows to get your stun off and it's generally going to be a kill. You shouldn't be using Acid Spray for the damage out put, but rather the armor reduction. Also his ult has a downtime of 20 seconds from the cooldown minus the duration. If you can't hold off a fight for at least 20 seconds or get ganked without it up, it probably isn't due to the limitations of the hero.
[QUOTE=aydin690;37158299]Alchemist is the shittiest hero in the game.[/QUOTE] no that award goes to slark and spirit breaker!!
[QUOTE=Japancakes;37158788]Are you really arguing AM is better than Alch at carrying? Of course he is. He has a high farm potential due to the blink allowing him to get late game items from snowballing. Just because AM is better than Alch doesn't mean Alch is absolute shit. His stun is really good for chain stuns. Have a Naga net someone then come out from the shadows to get your stun off and it's generally going to be a kill. You shouldn't be using Acid Spray for the damage out put, but rather the armor reduction. Also his ult has a downtime of 20 seconds from the cooldown minus the duration. If you can't hold off a fight for at least 20 seconds or get ganked without it up, it probably isn't due to the limitations of the hero.[/QUOTE] no you're right the fact that am is far better than alch doesn't mean he's shit the fact that every other carry in the game is basically better than alch means he is shit. fucking, the only thing he has going for him is the fact he gets a lot of gold but the problem is he needs far more gold than anyone else to be able to do anything he's a nothing hero.
I'm hoping the reason they didn't add swap to SD is because they're planning a much sexier menu for SD specifically.
I had 4-0 Win/Loss for Undying, so I was lacking 1 game for the Performance bar to show up, but then of course the 5th match is a huge fucking stomp-loss where Lycan got off too easy with his freefarm (lol) and we lost..
[url]http://steamcommunity.com/games/SteamWorkshop/announcements/detail/1335568846541784343[/url] Timebreaker removed, holy shit yes.
[QUOTE=CowThing;37158895]I'm hoping the reason they didn't add swap to SD is because they're planning a much sexier menu for SD specifically.[/QUOTE] Or because the point of SD is to get 1 of each type, not 5 of each?
[QUOTE=CowThing;37158895]I'm hoping the reason they didn't add swap to SD is because they're planning a much sexier menu for SD specifically.[/QUOTE] No, the reason they didn't add swap to SD is because you're forced to pick from 3 random heroes. If you want to pick whatever you want, then play AP.
[QUOTE=Cloak Raider;37158624]if he's got a bfury, because of his orb he's already doing good damage. anyone who lets poison spray stop them from farming a creep wave is an idiot, it's fucking 8 damage per second at level 1, if you stand in it for the full duration, ignoring armour reduction its less damage than getting autoattacked three times by dazzle. saying alchemist is good because he's good against double melee is utterly retarded logic, fucking anything is good if the enemy team is mentally challenged. a good antimage is capable of ganking and teamfighting 20-25 minutes in because of how good his orb and passive is. and saying it can be said with 'literally every melee carry' simply isn't true either. antimage has 320 movespeed and the best/fastest blink in the game, if the antimage is any good at all, it's almost impossible to get away from one, even harder if he just decides to fuck it and instagib you with ulti. antimage is harder to gank than alchemist. hits harder than alchemist, has stupid lategame potential and can creep an entire jungle in moments with a bfury. an alchemist is a poor joke who most people don't bother to gank, because even when he comes out the forest 25 minutes in with radiance and whatever, he's just not a threat, I'm sorry but that's how it is. anything alchemist can do, is done far better than every other carry in the game.[/QUOTE] If that's how it is then how have I watched a few games with alchemist carrying? It's not often but it's definitely fine. His acid spray is laughable but when he has it at level 2-3 it's going to be pretty terrible for the 500 health heroes. If you assume alchemist isn't even sololaning and has a range partner, it gives an even stronger incentive to not even get close. The same logic for antimage can also go for alchemist but except alchemist could go out even earlier. Usually I see antimage go in with his battlefury and nothing else and he gets stunlocked and killed. Same could be said for alchemist but depending on how much he would need it he could have his bkb by then. I don't know what alchemists you've seen but a farmed alchemist is definitely scary especially since he gets a free heart at level 16. I have lost to a fair share of alchemists but I have also won against a few but it wasn't because of a retarded team, it's because alchemist is actually a decent carry that can do better than a hero like broodmother and bloodseeker in a teamfight. Comparing carries is something that is difficult to do but I wouldn't put anyone at the bottom and I would only really divide it into "Carries" and "Hard Carries" [editline]9th August 2012[/editline] [QUOTE=Cloak Raider;37158810]no you're right the fact that am is far better than alch doesn't mean he's shit the fact that every other carry in the game is basically better than alch means he is shit. fucking, the only thing he has going for him is the fact he gets a lot of gold but the problem is he needs far more gold than anyone else to be able to do anything he's a nothing hero.[/QUOTE] he doesn't need that much, armlet + mom and he's pretty fine.
[QUOTE=Japancakes;37158962]Or because the point of SD is to get 1 of each type, not 5 of each?[/QUOTE] Yeah that's true. I just don't like when everyone else insists on picking carries even if they have supports while I have nothing but carries.
Fielding some reports of it updating finally.
[QUOTE=titopei;37159038]If that's how it is then how have I watched a few games with alchemist carrying? It's not often but it's definitely fine. His acid spray is laughable but when he has it at level 2-3 it's going to be pretty terrible for the 500 health heroes. If you assume alchemist isn't even sololaning and has a range partner, it gives an even stronger incentive to not even get close. The same logic for antimage can also go for alchemist but except alchemist could go out even earlier. Usually I see antimage go in with his battlefury and nothing else and he gets stunlocked and killed. Same could be said for alchemist but depending on how much he would need it he could have his bkb by then. I don't know what alchemists you've seen but a farmed alchemist is definitely scary especially since he gets a free heart at level 16. I have lost to a fair share of alchemists but I have also won against a few but it wasn't because of a retarded team, it's because alchemist is actually a decent carry that can do better than a hero like [B]broodmother and bloodseeker in a teamfight. [/B]Comparing carries is something that is difficult to do but I wouldn't put anyone at the bottom and I would only really divide it into "Carries" and "Hard Carries" [editline]9th August 2012[/editline] he doesn't need that much, armlet + mom and he's pretty fine.[/QUOTE] more effective than bloodseeker and broodmother as carries? you have said basically nothing. at level 2-3 acid spray is still really pathetic damage, and is probably the most mana-inefficient harass in the game i don't think I have ever lost against an alchemist carry armlet and mom and you've got yourself basically nothing still. put an armlet on skeleton king or slardar and they're rocking because they have reliable stuns and thus a use in a teamfight, along with great passives. mask of madness??? great 30% extra damage means all that tankyness that alchemist apparently has is now worthless (even more so) alchemist is a turd of a hero who needs fixing, and you're convincing new people to the game who might be reading the thread to play him. [B]he is shit.[/B]
Aparently I have a Vintage Timebreaker in my inventory as of booting up the game without the update. o_o'
Looking at the Schema, I can suss out a few things. Shadow Shaman, Warlock and Doombringer have been split up ready for cosmetics. Axe has some modifiers just for him(Battle Hunger Kills is one. Dangerous kills(while you've had less than 15% health), Call Damage Dealt and Taken(Berseker's Call) and people you've Culled.) Invoker has a modifer, where it counts Tornado kills. It's not in any crates I think though, as the code for it is not finished. Two new tournaments are being added, Razer Mini Madness and AbsoluteArena KOTH. And of course the Timebreaker has been swapped out with a new item.
[QUOTE=xBackfire;37159131]Aparently I have a Vintage Timebreaker in my inventory as of booting up the game without the update. o_o'[/QUOTE] Ah so they changed the model. Looks okay now. They changed it due to copyright and the item being copied from Aion.
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