• Dota 2 General Chat - "give her the ward"
    3,760 replies, posted
[QUOTE=Banned?;37160371]You know what is funny? In LoL the concede button is mashed every time one person thinks the game is over. In Smite, which shares a lot of similarities to LoL, hardly anyone surrenders unless it's a complete wipe. I've never surrendered in Smite and I've only seen teams surrender when they get wiped in a team push. It's kinda weird seeing different communities use the surrender option. I don't know how it would go in Dota 2, I'm sure it would be a catastrophe, but it was interesting. Also, I don't think they would ever add it. There was a huge thread early on when beta went public that got locked about the topic.[/QUOTE] Interesting, let's see if it stays that way once smite releases (and yeah i know getting an invite for it it's piss easy, but once is released it gets a lot more of attention)
[QUOTE=Jetamo;37159704]Nope. Also side note, looks like they've added more Tournament drop chances, namely when you witness either a "first blood", "glorious victory", "a bloody multi-kill", "a lucky allied hero denial", "a bold denial of the Aegis of the Immortal" or a "surprise theft of the Aegis of the Immortal". This will PROBABLY be for the International.[/QUOTE] What? What tournament drops?
[QUOTE=Banned?;37160371] I don't know how it would go in Dota 2, I'm sure it would be a catastrophe, [/QUOTE] How so?
[QUOTE=HoodedSniper;37160411]What? What tournament drops?[/QUOTE] Chances to find a special Tournament quality item while watching a live tournament match.
[QUOTE=aydin690;37160417]How so?[/QUOTE] Think about how people act right now when they're losing. Now think about when you're losing only a little, say you're down three kills and two towers, and someone wants to surrender. They start demanding surrender. They start threatening for a surrender. And then they feed the enemy team down mid because you won't surrender, because you still know you have a chance to win but they don't want to bother because they're a fucking ass pie.
[QUOTE=titopei;37160203]If we're using dota stats, sniper has 2,426,069 games with around 6.4 average deaths. Alchemist on the other hand only has 864,875 games with 6.8 average deaths. There's definitely a lot of room for error there.[/QUOTE] Crystal Maiden has an average of 7.7 deaths and is routinely considered one of the best supports in the game. What the fuck is your point? Raw K:D ratios do not matter without context in this game. [QUOTE=aydin690;37160229]Can easily be fixed. Make it no forfeit till the 20mins mark, after that you need all 5 people's votes. After the 30mins mark, you need 4/5 votes. Once a forfeit vote was called, and defeated, it can't be called again for 5 mins and can't be called by the person that started the initial vote for 10 mins. Furthermore, nobody can initiate a surrender vote more than twice. Oh and no forfeit can be called unless you're down at least one set of rax. Most problems can be fixed by implementing a well thoughtout system. You can't deny it can be useful at the right times. Also, surrender/concede/forfeit is a banned topic on dev forums.[/QUOTE] That's so crippled it may as well not even exist, and rax is a terrible criteria for that. I see games at least once a week where a rax is gone at 15 minutes and it doesn't matter. Heroes like profit, dark seer, tinker, and many others do not give a fuck if they are 2 sets of rax down. Your system does nothing to stop someone throwing a shit fit at 20 minutes because it didn't pass.
Dick heads are always gonna be there, you can't leave out a useful feature because a couple of assholes.
One last tidbit for the night: The Timebreaker now has a particle effect. [img]https://dl.dropbox.com/u/4379567/dota2/Timebreakerparticle.jpg[/img] Hard to notice in a still picture, but it's pretty cool when moving.
[QUOTE=aydin690;37160723]Dick heads are always gonna be there, you can't leave out a useful feature because a couple of assholes.[/QUOTE] I can make the exact opposite argument, even using your phrasing. Bad games are always gonna be there, you can't just add exploitable/abusable features because of a couple of bad games. And thus we come full circle, and arrive at why the discussion is banned on the dev forums. You can't fix the problem, which is the playerbase. Until you fix that, any proposed system is abusable, or useless. The current system sucks sometimes. All systems suck sometimes. There is no good reason to implement something if it accomplishes nothing.
Why did I delete my Aion Timebreaker [b]WHY.[/b]
So uh, I swapped heroes with someone on the other team and the game got bugged big time. I couldn't control anything, I reconnected and I could control someone from the opposite team but I could still see the view (fog of war) from my own team... Spectate me (I'm Venomancer but controlling Lich)
Match ID? This sounds like it might be fun to watch.
[QUOTE=Zephyrs;37160598]Crystal Maiden has an average of 7.7 deaths and is routinely considered one of the best supports in the game. What the fuck is your point? Raw K:D ratios do not matter without context in this game. That's so crippled it may as well not even exist, and rax is a terrible criteria for that. I see games at least once a week where a rax is gone at 15 minutes and it doesn't matter. Heroes like profit, dark seer, tinker, and many others do not give a fuck if they are 2 sets of rax down. Your system does nothing to stop someone throwing a shit fit at 20 minutes because it didn't pass.[/QUOTE] The point is that I said earlier that I would rather have an alchemist than a sniper on my team because he's less likely to feed. I don't know why you have to get so mad about it
[QUOTE=Zephyrs;37160910]Match ID? This sounds like it might be fun to watch.[/QUOTE] 31769235
[QUOTE=titopei;37161119]The point is that I said earlier that I would rather have an alchemist than a sniper on my team because he's less likely to feed. I don't know why you have to get so mad about it[/QUOTE] id rather have neither personally
Just realised that this blog post is called "geomancy" and meepo is a geomancer god damnit valve
killing a creep doesn't remove battle hunger right now quick everyone abuse it
[QUOTE=titopei;37161119]The point is that I said earlier that I would rather have an alchemist than a sniper on my team because he's less likely to feed. I don't know why you have to get so mad about it[/QUOTE] This comparison isn't ideal since neither hero is particularly good, but I'll roll with it. Both heroes have poor win rates, and do terribly in competitive and pub play (outside of some 4:1 strategies with sniper, see burning dota 1 game as source). A comparison between something like CK and alch would highlight these points far more strongly since he builds more closely to alchemist. I'm not mad, but you are pulling numbers arbitrarily out of thin air, and with no context, to support points. Your deaths do not matter without context (My CM point is a direct counter example refuting that argument). Killing the ancient matters. Killing towers and barracks to get to the ancient matters. Everything else matters in reference to that, sometimes directly, sometimes indirectly, but it matters in reference to that, and only that. Kill the ancient. If you must kill enemy players to kill the ancient, that is what you do. If you must build items to kill said players, that is what you do. Your point is literally equivalent to bitching about a spy in Tf2 that suicides in to place sappers on sentry nests every single time his team tries to capture a point. He died. So what? He crippled the enemy defenses and enabled his team to secure an objective. His kill count may be zero, but he contributed highly to winning the game. If you suicide for a full set of racks, it is frequently worth it. A good kill death ratio is generally correlated with winning, but it is not strictly the case, and that is where your line of reasoning falls flat on it's face. I could list pages of reasons why sniper is a better pick*, but that's poor reasoning. You must take all cases, and their frequency of occurrence into consideration when making sweeping evaluations about the quality of one hero relative to another. In many cases it comes down to meta arguments. Phantom lancer and spectre suck in push metas. They wreck in 60 minute farm fests. In other cases it comes down to what individual players are capable of. Ferrari and Dendi on invoker have a far bigger impact on the game than someone like Synderin. However alchemist has been time and time again shown to be close to, if not, the bottom of the barrel in every single context, regardless of meta, and regardless of who is using him. If you want a midgame fight (which is about all he brings to the table), dozens of other heroes do better than he does, and are more flexible. The numbers do not lie on this account. His rate of accomplishing the single objective that wins the game, killing the ancient, is exceedingly low in nearly every single context. That aspect, and that aspect alone, is why he is a terrible hero. *The lane presence sniper has due to his animations and range, the fact that he is agility (which is generally a more carry friendly attribute), the fact that his insane range makes his lack of an escape less of an issue, his mini stuns which allow him to repeatedly screw with channeling abilities, his ultimate which can be used to secure many kills that would otherwise not occur, his above average night vision, his lack of dependence on mana, a snare that is reliable, his lack of dependence on an ultimate that is down half the time, etc etc.
Titopei and I just played against a Luna who said we were "early trash talking", and how it was "not paying off" when all I said was "I'm best kotl eu huehuehue" jesting, and when Luna missed 2 ults on Tito he said, "lol second time" (which was a bit rude though nothing to get really mad over). I say "Whoa, calm down it was a joke mate" and the Luna says "Doesn't matter we win anyways.", after we lose a teamfight and they start pressuring rax. Well since I was Kotl I held the rax long enough for our Phantom Lancer to get 6 slotted he carries us (and I hold a lot of pushes and push myself with travels). We eventually turn around, and the Luna was probably boiling for his "early trash talk" and how he said he was going to win. I love people like that.
[QUOTE=Zorus;37161370]killing a creep doesn't remove battle hunger right now quick everyone abuse it[/QUOTE] [QUOTE]We just hotfixed this. (sorry xXSynXx ) [/QUOTE]
[URL="http://dev.dota2.com/showthread.php?t=50677&page=3&p=312960&viewfull=1#post312960"]http://dev.dota2.com/showthread.php?t=50677&page=3&p=312960&viewfull=1#post312960[/URL]
You didn't need to type up a large argument like that. I made a point earlier that I would rather have an alchemist than a feeding sniper. Then when you responded with alchemist being paper, I provided stats from [url]http://stats.dota2.be/[/url] on their deaths. I didn't need to compare attributes because deaths would be given from the average amount of deaths. It's a grey area whether or not sniper or alchemist would feed more because of the difference in the amount of games played. Nevertheless, I do understand what you're trying to say. Even if they feed as long as they do something greatly useful it's fine, but again, I was only talking about deaths. [quote] I'd rather they pick alchemist and have a strong amount of hp than playing a sniper and dying around 100 times.[/quote]
[I]"Good news everybody!"[/I] [QUOTE= New international page]Tickets for the 3 day Seattle event are sold out. [B]Lucky for you, all of the games can be watched, live or as replays, in Dota 2 for free.[/B][/QUOTE]
Death counts do not uniformly correlate to a heroes durability. Anti mage is extremely weak, but his mobility and magic resistance make up for it. You claim that alchemist is tanky. His armor and health values say that he is not, particularly when his ultimate is not active. [QUOTE=titopei;37161501]It's a grey area whether or not sniper or alchemist would feed more because of the difference in the amount of games played.[/QUOTE] In either case the sample size is large enough that variation should be quite low. More useful information would be the deaths in various brackets, the standard deviations, median, and mean values all at once. Raw death counts do not have much statistical relevance by themselves. Other values like how targets are prioritized are impossible, or exceedingly difficult, to determine from the data that is available from the endgame stats.
Is it just me or can you not make dominated creeps follow you since the last patch
[QUOTE=titopei;37159935]I see more snipers feed than alchemist. First game alchemist, 0-4-12, ok you did fine. First game sniper, 3-10-5.[/QUOTE] Sniper is a noob trap hero. Players pick him because they don't want to worry about mana management and assume range=safety. When a player picks alchemist, they tend to be some wiseacre trying to prove that all heroes are equally powerful.
Speaking of Alchemist I just carried for the first time as him. I ended the game with 35 Armor.
From what i read in the blog it seems that Timebreaker will be super duper rare shit worth 5000 earbuds. [editline]10th August 2012[/editline] [QUOTE=leonthefox;37161332]Just realised that this blog post is called "geomancy" and meepo is a geomancer god damnit valve[/QUOTE] i love you for figuring this out and i love Valve for these ,,riddles".
[QUOTE=Roxerg;37162260]From what i read in the blog it seems that Timebreaker will be super duper rare shit worth 5000 earbuds. [editline]10th August 2012[/editline] i love you for figuring this out and i love Valve for these ,,riddles".[/QUOTE] Well I was on queque and decided to read the new blogpost, and wondered what the title had to do with the post, then I remembered that valve has been teasing meepo since they added keeper/nyx/visage
[QUOTE=Roxerg;37162260]From what i read in the blog it seems that Timebreaker will be super duper rare shit worth 5000 earbuds. [/QUOTE] Except for the fact that there are 24000 of them.
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