• Dota 2 General Chat - "give her the ward"
    3,760 replies, posted
Features for Counter site ? Well, just out of thin air I think links to replays for players to study is a good idea. This is difficult though, as : 1. You need a replay with some direct counter-plays happening (warding against Lycan, crucial through-BKB disables, outlaning). 2. You need to somehow show/mention only given portion of replay, so that players don't have to dig through it wholly. 3. It has to be separate for when player is looking for 1 vs 1 and 5 vs 5 counters. 1 vs 1 - just examples of moments, better more than few 5 vs 5 - highlits of matches, better 1 but good For different search numbers, not quite sure. 4. As you said, you are busy, have little manpower and are going for user-driven data gathering, so it's future idea at best.
[QUOTE=ghosevil;37376358]He's like a great big adorable teddy-bear.. Every single-draft I secretly hope he shows up. [img_thumb]http://i105.photobucket.com/albums/m201/Bloodmoth/ogre_magi_full.jpg[/img_thumb][/QUOTE] I just love how they interact with each other its hilarious
Oh, right. I think you need to add 4th part to your "add counter". There is Who, Whom, How Strong, but no "When?". For example, Slardar, counters Riki, 5 star counter. But Slardar does so best mid-game/early-game, as late game Riki can tear Slardar a new one, even if visible at all times, as he is a carry with strong passive. Or Night Stalker, who greatly counters any weak/average Laner early and mid, but falls off late unless snowballing. I think it would be greatly informative, because players will receive not just the "counters", but also timing, telling them wether they should end game asap, or can take it late (thing, which many many many people seem to miss. "Go go push mid!" - "Dude, we have 3 carries, let's farm, take maybe 1 tower, we don't need rax now ,we need gold and items" )
[QUOTE=Tokagero;37377052]Oh, right. I think you need to add 4th part to your "add counter". There is Who, Whom, How Strong, but no "When?". For example, Slardar, counters Riki, 5 star counter. But Slardar does so best mid-game/early-game, as late game Riki can tear Slardar a new one, even if visible at all times, as he is a carry with strong passive. Or Night Stalker, who greatly counters any weak/average Laner early and mid, but falls off late unless snowballing. I think it would be greatly informative, because players will receive not just the "counters", but also timing, telling them wether they should end game asap, or can take it late (thing, which many many many people seem to miss. "Go go push mid!" - "Dude, we have 3 carries, let's farm, take maybe 1 tower, we don't need rax now ,we need gold and items" )[/QUOTE] Slardar can just permabash Riki in a 1v1
[QUOTE=titopei;37377029]I just love how they interact with each other its hilarious[/QUOTE] If only lip-sync was fixed, they would be just perfect. It's a tiny thing, but somehow I always notice it. I mean, Jakiro heads speak properly, fire-head won't talk when it's only ice-head line, etc. Ogre Magi has double-mouthing all the way for now. Though my topic about this has been moved and placed into forum area on dev.dota where I have no access. [editline]23rd August 2012[/editline] [QUOTE=titopei;37377069]Slardar can just permabash Riki in a 1v1[/QUOTE] Unless he has an MKB (a poor choice of item for Slar) cloud and possible butterfly will keep Riki healthily kicking his ass. Talking purely 1 vs 1 of course, as I assume your "permabash Riki" also means 1 vs 1 without either team disablers or supports helping their carry/semi-carry.
[QUOTE=Woofington;37376859][B]But at the same time, a good naga can really help shut down a lycan, unlike any other hero. I do believe there are definitely hard counters to heroes, but even those at the disadvantage can always still pull out a victory.[/B] Thanks for the criticism though, without it the site would stagnate and with it I can work to make it better. If you have any other suggestions I'd love to hear them. [/QUOTE] I randomed Lycan yesterday and thought I was about to have some fun. The other team locked Naga AND Riki AND Brewmaster. [IMG]http://th02.deviantart.net/fs71/150/i/2010/094/c/3/smithicide_by_dano555666.jpg[/IMG] [editline]23rd August 2012[/editline] No attacking allowed.
Ogre Magi and Vengeful Spirit are both in need of some proper lip syncing.
[QUOTE=Tokagero;37377071] Unless he has an MKB (a poor choice of item for Slar) cloud and possible butterfly will keep Riki healthily kicking his ass. Talking purely 1 vs 1 of course, as I assume your "permabash Riki" also means 1 vs 1 without either team disablers or supports helping their support/semi-carry.[/QUOTE] I wouldn't say it's a terrible choice. Gives some decent attack speed and damage, now even if you don't proc a bash you can still proc mini-bash separately.
[QUOTE=OluapPlayer;37377093]Ogre Magi and Vengeful Spirit are both in need of some proper lip syncing.[/QUOTE] I think you mean VS, Warlock, Sand King... Lemme direct you, it's a bug. [url]http://dev.dota2.com/showthread.php?t=50502[/url]
[QUOTE=OluapPlayer;37377093]Ogre Magi and Vengeful Spirit are both in need of some proper lip syncing.[/QUOTE] sand king has no lip sync since they broke his model either fuck you tokagero
[QUOTE=OluapPlayer;37377093]Ogre Magi and Vengeful Spirit are both in need of some proper lip syncing.[/QUOTE] I think Vengeful Spirit's face just needs to be entirely redone... Her model in general feels lackluster in comparison to some of the newer ones.
[QUOTE=OluapPlayer;37377093]Ogre Magi and Vengeful Spirit are both in need of some proper lip syncing.[/QUOTE] Also, any hero that has a item that changes their head. Not sure about Frost Spikes, But I know Pride of the Crew breaks Kunkka's face animations.
[QUOTE=RagerTrader;37377123]I wouldn't say it's a terrible choice. Gives some decent attack speed and damage, now even if you don't proc a bash you can still proc mini-bash separately.[/QUOTE] MKB is poor on Slar, no AS, no toughness, Mini-bash doesn't stack with his Bash, it can just as well always roll when Bash occurs and get overwritten on it. Riki, on the other hand, he is a pure carry, he gets priority on items, while Slar can struggle to get too far in that regard, because he should be letting his team's carry get items. Unless he is carry, in which case he will be primarly disable target for the enemy team, just as Riki mind you, but riki can lay down a lenghty silence aoe, making disabling him harde..... I can go on for a bit too long on that. Thing is, if you have Slardar, you want Riki to never reach late, because you can do that, and letting him reach that makes it statistically worse for you. Not impossible, no gg, but still a bit worse than Riki vs Slar at level 6.
30.8 MB update is out
Thanks for all the suggestions guys, we will definitely use all of the critiques and ideas we get. Thanks everyone for your constructive thoughts!
[QUOTE=Belivo;37376348]"[B]Dota2[/B] has 90 [B][U]CHAMPIONS[/U][/B]" Fuck, right after that I disregarded everything he was about to argue. [sp]Before some dipshit comes in to say something against me, if he had any maturity, he could at least use the "correct" Dota's term for characters.[/sp] Riot's character design isn't that great either tbh, most of them are generic: "on next attack-effect" "shield around self with some another effect" "Gapcloser" "AoE damage ultimate" "steroid that has more than 1 effects" "point-click hard CC" (I know dota has these too) They don't really focus on balancing old champions either, few of their oldest champs are still in the gutter, while the newest ones are able to win 1 on 2 fights alone quite easily.[/QUOTE] Does anyone have the picture where its the master yi vs juggernaut comparison picture?
[QUOTE=Tokagero;37377189]MKB is poor on Slar, no AS, no toughness, Mini-bash doesn't stack with his Bash, it can just as well always roll when Bash occurs and get overwritten on it. Riki, on the other hand, he is a pure carry, he gets priority on items, while Slar can struggle to get too far in that regard, because he should be letting his team's carry get items. Unless he is carry, in which case he will be primarly disable target for the enemy team, just as Riki mind you, but riki can lay down a lenghty silence aoe, making disabling him harde..... I can go on for a bit too long on that. Thing is, if you have Slardar, you want Riki to never reach late, because you can do that, and letting him reach that makes it statistically worse for you. Not impossible, no gg, but still a bit worse than Riki vs Slar at level 6.[/QUOTE] Are you sure MKB doesn't stack with slar's bash? It stacks with void's and sb's, so I don't see why it wouldn't and the wiki doesn't say anything about it either.
[QUOTE=somerandomidiot;37377498]Are you sure MKB doesn't stack with slar's bash? It stacks with void's and sb's, so I don't see why it wouldn't and the wiki doesn't say anything about it either.[/QUOTE] Both can't proc at the same time I believe. Lemme investigate. Still, it would only give him damage and proc chance. I'd go for hyperstone or heart any day over MKB as Slar, being team's carry and facing carry stacking evasion would feel like forcing MKB on me.
[url]http://twitter.com/RiotPhreak[/url] Look at the latest tweet. It's possible he's trying to cover it up though.
Heh, just learned that you can't even purchase Basher on Sladar. You can get MKB though, but I need some more time, tests are not clear for me. Wish Combatlog showed "X item procs" stuff.
[QUOTE=Da_Maniac_;37377758][url]http://twitter.com/RiotPhreak[/url] Look at the latest tweet. It's possible he's trying to cover it up though.[/QUOTE] I don't think anyone would be that ignorant to do that but then again, I have seen some pretty dumb people.
[QUOTE=titopei;37377777]I don't think anyone would be that ignorant to do that but then again, I have seen some pretty dumb people.[/QUOTE] I think he's that dumb.
I WANT TO BELIEVE.
[QUOTE=Da_Maniac_;37377808]I WANT TO BELIEVE.[/QUOTE] Who doesn't, then we'll be able to generalize all the lol players even more!
[QUOTE=Tokagero;37377765]Heh, just learned that you can't even purchase Basher on Sladar. You can get MKB though, but I need some more time, tests are not clear for me. Wish Combatlog showed "X item procs" stuff.[/QUOTE] Well, you definitely have a chance to proc either on a hit. I don't know if you can stack both on the same hit but either way the chance would be very low. Having both proc wouldn't even necessarily be something you would want since, unless stuns from bashes work differently than regular stuns, the mini-stun would be wasted. You should still get the extra damage from both though.
Alllrighty. Bash damage from MKB as melee : magical 100 : 75 after basic reduction Slar's bash damage : 70 magica at level 4 : 52,5 after basic reduction This means that if one of the hits from slar is going to have 127 bonus damage, it means they've stacked, right ?
Another update? :/
Confirmed. Damage procs on Bash and Mini-Bash can stack. I still say it's not worth it. 15 as 88 damage for 5400 gold, compared to 2100 for Hyperstone that gives you way more AS for your much better natural bash to proc. Still, if you are team's carry, and Riki has Butterfly, and you have to fight him, it's an item to get. And I still say Riki will feel better against Slar lategame, simply because of how much armor and whatanots Riki gets by lategame due to his Agility nature.
[QUOTE=Tokagero;37378019]Alllrighty. Bash damage from MKB as melee : magical 100 : 75 after basic reduction Slar's bash damage : 70 magica at level 4 : 52,5 after basic reduction This means that if one of the hits from slar is going to have 127 bonus damage, it means they've stacked, right ?[/QUOTE] I'd only get MKB on slardar for the same reason I'd get it on sniper. Just to be obnoxious.
Ok, I just now noticed I had DOTA 2 in my games list and I am installing it now. Is there any advice that anyone would give to someone who has never played this type of game before?
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