• Dota 2 General Chat - "give her the ward"
    3,760 replies, posted
[QUOTE=l l;37383819]and you still lost :([/QUOTE] Anti Mage is the hero I play when I want it to be a close game and some idiot on my team throws it. No seriously that's what happens everytime I play him.
[QUOTE=Banned?;37382481][img]http://i.imgur.com/fsvnd.png[/img] :smug:[/QUOTE] God damn, I went 4-0 and then fucking two losses. And the last time I played Necro I was mid, 3-0, but game went early/almost early to leave.
[QUOTE=wug;37383761][IMG]http://i47.tinypic.com/14adhmv.jpg[/IMG] Really confused about the denies, I swear i've denied more.[/QUOTE] Probably only that much in the past month
[QUOTE=l l;37383819]and you still lost :([/QUOTE] 80 min game, 466 last hits. For shame! [editline]24th August 2012[/editline] [img]http://i.imgur.com/jujEb.png[/img] [editline]24th August 2012[/editline] And yeah the data on cache here doesn't go back very far. I've had clear over 700 gpm on Profit before.
Even if looking for older matches and trying to watch them via dota2 client, most of them are unavailable to watch, even download. I guess Dota 2 servers don't store old matches...
Matches before a certain point weren't recorded iirc
they were recorded in a different format.
What are some nasty heroes against Tinker? And what are some Heroes where Tinker is a good pick against them? Because Tinker is fucking fun and I want to learn to play some Nuker/Pusher orientated mid Hero good :v: Had a successful match also where I ganked Pudge mid and at bot rune with Sylla, was quite easy.
Tinker is mostly countered by heroes that can follow him around the map and kill him before he can TP out again, so Nature's Prophet and Storm Spirit work well. You can just grab a smoke and wait at a creep wave too, but that requires a lot of patience and probably is a waste of time if he doesn't TP there within like 30 seconds. It also hurts him a lot to delay his travels, so ganking him early game before he has them will hurt him a lot. I think mana draining heroes are good too, since his spells are so high mana cost and he has very little mana pool until he gets some heavy items up.
[QUOTE=pvt.meh;37384514]Tinker is mostly countered by heroes that can follow him around the map and kill him before he can TP out again, so Nature's Prophet and Storm Spirit work well. You can just grab a smoke and wait at a creep wave too, but that requires a lot of patience and probably is a waste of time if he doesn't TP there within like 30 seconds. It also hurts him a lot to delay his travels, so ganking him early game before he has them will hurt him a lot. I think mana draining heroes are good too, since his spells are so high mana cost and he has very little mana pool until he gets some heavy items up.[/QUOTE] Laser Anti Mage, kill Lion. Pew pew pew. Biggest douche is Doom.
[QUOTE=Gekkosan;37384485]What are some nasty heroes against Tinker? And what are some Heroes where Tinker is a good pick against them? Because Tinker is fucking fun and I want to learn to play some Nuker/Pusher orientated mid Hero good :v: Had a successful match also where I ganked Pudge mid and at bot rune with Sylla, was quite easy.[/QUOTE] I like playing tinker against viper, just zap him when he tries to gank a teammate and he can't do anything.
Pudge's total gametime according to DotaBuff [B]367y 28d 6h 57m[/B] Is too damn high
[QUOTE=Jetamo;37382336][img]http://dota2.cyborgmatt.com/Dota2_SteelSeriesItem.jpg[/img][/QUOTE] That's Arabic, what..? I can barely read it too...
gem of true sight: 86% win rate, according to dotabuff
[QUOTE=Gate;37385244]gem of true sight: 86% win rate, according to dotabuff[/QUOTE] And Rapier 91. You know what to do.
[QUOTE=titopei;37381487]A lot of people didn't like it so they removed it[/QUOTE] Wow that seems a bit whiny, but it did look a bit goofy. By the way, yesterday I dreamed that Terrorblade was already in the game, and he looked like Dracula with weird hair, and his metamorphisis was so strong that entire teams had to run away just from him.
[url]https://dotabuff.com/matches/35220626[/url] Why
[QUOTE=Jetamo;37382176]Does anyone know where the fuck the SteelSeries DOTA mouse-and-mousemat bundle is? It was announced ages ago and still no price/place to buy it from.[/QUOTE] I know right ? I planned to get it for my birthday two months ago but no luck. [editline]24th August 2012[/editline] By the way guys I can confirm that Dotabuff tracks infos from games played before they changed the replay format, but you're not able to view the replay if you try to. Turns out in my third game of Dota ever, I bought two treads. :eng101: [editline]24th August 2012[/editline] I would post my Dotabuff Record page but half of the records are broken for whatever reason, looks like they missed some of my games.
-snip nvm- Also I just checked my first game ever from almost a year ago. I was nightstalker with 3 kills, 10 deaths, 4 assists with a mask of madness. I obviously knew EXACTLY what I was doing.
I randomed Visage a couple of days ago and didn't repick Oh god, the horror, playing him was horrible Still managed to do decent, 6-10-24. Remind me to never ever play him again.
I picked Visage and won. He's not that hard, he wins lanes easily.
He's unrewarding for the amount of effort needed though
[QUOTE=Gate;37385244]gem of true sight: 86% win rate, according to dotabuff[/QUOTE] [QUOTE=Tokagero;37385247]And Rapier 91. You know what to do.[/QUOTE]Well that would be because they drop and end up on the winning team! [QUOTE=pvt.meh;37384514]Tinker is mostly countered by heroes that can follow him around the map and kill him before he can TP out again, so Nature's Prophet and Storm Spirit work well. You can just grab a smoke and wait at a creep wave too, but that requires a lot of patience and probably is a waste of time if he doesn't TP there within like 30 seconds. It also hurts him a lot to delay his travels, so ganking him early game before he has them will hurt him a lot. I think mana draining heroes are good too, since his spells are so high mana cost and he has very little mana pool until he gets some heavy items up.[/QUOTE]I feel like Spirit Breaker would do pretty damn well against Tinker, as I was in a game against a Nature's Prophet with a Spirit Breaker on my team that made it impossible for him to split push. By the time that the Charge of Darkness debuff appeared, it was too late for Nature's Prophet to TP out, and he couldn't do anything else. Of course, Tinker is like Nature's Prophet on steroids in regards to his split pushing, but it would still apply. Hell, you might even catch him when he teleports out, heals and the fountain, and teleports back in to push. (of course, if he has a sheepstick, not much you can do at that point) [QUOTE=irukandji;37384242]Even if looking for older matches and trying to watch them via dota2 client, most of them are unavailable to watch, even download. I guess Dota 2 servers don't store old matches...[/QUOTE]Replays are deleted from Valve's servers after 30 days. They can't store 30 million replays forever.
Got another international crate to give away. Add me and you'll get it when im online (or right now). gonegonegone.
Playing Doombringer in a pretty decent team, farming like a boss, then suddenly one of the players on the enemy team drops out. Well, okay, lets wait. So we wait for like 5 minutes, he comes back, and then 5 minutes later ANOTHER player drops out. And again. Half of the game was spent paused so one of our players decided to say fuck it and simply quit the game. We lost after that. I was blamed for the loss for some fucking reason I dont even know anymore.
Any tips for clockwerk? I enjoy him but I always end up suiciding into their team. I usually build phase, bottle -> aghs and then vanguard, but I die alot when initiating or ganking. Should I use my skills in a set order or what?
[QUOTE=Saint Jimmy;37387173]Any tips for clockwerk? I enjoy him but I always end up suiciding into their team. I usually build phase, bottle -> aghs and then vanguard, but I die alot when initiating or ganking. Should I use my skills in a set order or what?[/QUOTE] become tanky before the aghs, also level up your first skill first, it's good for first bloods. and if there's a jungler on the other team hunt him regularly easy kills.
[QUOTE=Saint Jimmy;37387173]Any tips for clockwerk? I enjoy him but I always end up suiciding into their team. I usually build phase, bottle -> aghs and then vanguard, but I die alot when initiating or ganking. Should I use my skills in a set order or what?[/QUOTE] well the order would be hookshot, those coil thingies and then yer rocket barrage. Then maybe flare if they're escaping/low. i think you should get vanguard before you get aghs if you don't like dying but like initiating (kinda ninja'd with this one). [editline]24th August 2012[/editline] [QUOTE=Antary;37387161]Playing Doombringer in a pretty decent team, farming like a boss, then suddenly one of the players on the enemy team drops out. Well, okay, lets wait. So we wait for like 5 minutes, he comes back, and then 5 minutes later ANOTHER player drops out. And again. Half of the game was spent paused so one of our players decided to say fuck it and simply quit the game. We lost after that. I was blamed for the loss for some fucking reason I dont even know anymore.[/QUOTE] So apparently people can be too alowing with pauses. never happened to me. I have yet to see a pause going for longer than 2 minutes without threatening with reports.
[QUOTE=Saint Jimmy;37387173]Any tips for clockwerk? I enjoy him but I always end up suiciding into their team. I usually build phase, bottle -> aghs and then vanguard, but I die alot when initiating or ganking. Should I use my skills in a set order or what?[/QUOTE] I usually go Bottle before anything else because you can use Rocket flares to solo the hard lane, kinda like windrunner. Here is a guide I wrote for the Character Tips thread. [QUOTE]I play Clockwerk in solo long lane by maxing out Rocket Flare first, sorta like how you can do Windrunner and Powershot. He also works as mid or in a duo lane, but the nature of his disables means he doesn't provide much in a trilane, especially since he's very XP dependent. Skillbuild- [I]E/Q/E/W/[/i]E/R/E/Q/Q/Q/R/[I]W/W/W[/I]/S/R Start with a Salve, Tango, a couple Clarities, and a Stout Shield. Get a Bottle ASAP, and then pick up your Power Treads or Phase Boots next. From here on out, you should be ganking like a madman. Control the runes as much as possible, and get good at using that hook-shot of yours. Your next item NEEDS to be a Scepter unless you feel you need a Vanguard to survive in teamfights. Scepter gives you both INT and STR, along with a flat Health/Mana buff, and lets you SPAM YOUR HOOK LIKE CRAZY with an insanely low cooldown, and makes it so you can quickly traverse the map by hooking onto creeps and allies. After this, you choices open up a little. A Drum is nice if no one else grabbed it on your team, or a Heart can let you tank damage for your teammates and sustain in a fight longer. A Shiva's can also help, since Clockwerk will probably ALWAYS be able to use more mana and armor, and it's active works well with Clockwerk since he specializes in jumping into the fray and getting people stuck. A force-staff is also useful for getting into position for a great hookshot, or forcing yourself or a enemy in/out of your cogs.[/QUOTE]
[QUOTE=Saint Jimmy;37387173]Any tips for clockwerk? I enjoy him but I always end up suiciding into their team. I usually build phase, bottle -> aghs and then vanguard, but I die alot when initiating or ganking. Should I use my skills in a set order or what?[/QUOTE] I've been playing Clockwerk once again, and all i can say is, dont underestimate your rocket. Always aim further to get better snipeshots on low players.I don't have a match atm where i couldnt get a snipe on a low hero. ;D
Sorry, you need to Log In to post a reply to this thread.