[QUOTE=FlowXobDans;18165764]Goddamn 09'ers dont know shit about games.[/QUOTE]
:raise:
Join date may 2009
It's actually pretty fucking intense (seriously) when you're high out of your mind.
And I give them props on the graphics, art, and lighting... I don't know about the black and white, kind of ruins it... They should have made it color, then turn black and white when she dies at the end.
I just beat this game.
Final boss was hard as hell. :clint:
Had to no clip through the gates to escape death :smug:
[QUOTE=kulik;18149691]Its not a game as we are used to. Its more philosphical concept.
You control the old lady...who is she?...what's her storry?...who lies in the grave she is visitting?...why is she in pain?...what are her thoughts?...doe's she feels how many time she has left?
Make the storry by your self, the storry can be different every time you play, it can be sad, it can be marry...its up to you.[/QUOTE]
what the fuck does that have to do with philosophy?
philosophy does not ask questions that focus on an individual, but instead questions that appeal to humanity in general.
The whole "art" premise is pretty dumb. All this "game" basically tells you is "death is sad".
You can probably make some bogus explanation that uses a ton of big words and half-assed philosophy, but when you get right down to it, that's what it means.
[QUOTE=BlackDeath292;18166277]It's actually pretty fucking intense (seriously) when you're high out of your mind.
And I give them props on the graphics, art, and lighting... I don't know about the black and white, kind of ruins it... They should have made it color, then turn black and white when she dies at the end.[/QUOTE]
It's an interactive art show, basically.
Game - Gameplay = -play. Simple as that.
[editline]03:44PM[/editline]
Take note of the negative, btw.
Braid can be considered an art game but it had amazing gameplay. They just use art as "we were too lazy to make a real game"
[QUOTE=Barrowsx;18171963]It's an interactive art show, basically.
Game - Gameplay = -play. Simple as that.
[editline]03:44PM[/editline]
Take note of the negative, btw.[/QUOTE]
Really,
IF you are using algibraic formula where game is a variable and play is a variable say G and P
then G - GP wouldn't have and answer because it can't be simplified.
Unless you are meaning G - G and P then it would be -P .
SO in conclusion you are only right if you are not using the standard algibraic formula.
You make me sad.
I've played sader games before.
[QUOTE=Barrowsx;18175741]You make me sad.[/QUOTE]
Sorry.
E-guilt. :(
I can see the old lady just gliding through the air with noclip on
[QUOTE=Zeraux;18183355]I can see the old lady just gliding through the air with noclip on[/QUOTE]
Type impulse101 into the console to get all the guns.
Also some guy made a nude mod, installing now
[url]http://www.imdb.com/title/tt0271882/[/url]
My old lady tripped and fell on the gave, broke her neck on the tombstone.
I don't own a old lady because i'm not in the 1800's and a slave owner.
Well, darn it. I wanted to get in on this hardcore fast paced gorefest.
[QUOTE=OutOfExile;18161591]Idea:
Port the models to TF2. Then, make a payload map where the blue team must guide the old lady to her bench.[/QUOTE]
I would reinstall TF2 just to play this map.
But if the old lady is shot enough she dies and falls into a popup grave.
[QUOTE=BlueSaint;18215558]But if the old lady is shot enough she dies and falls into a popup grave.[/QUOTE]
First, she explodes herself with dynamite, creating an explosion which could damage people in the area for up to 25 damage.
Why are people reading this thread? They should be in Hammer making that map!
In the full version [sp]Gramps dies[/sp]
In the demo version [sp]She decides to live a couple millennias more[/sp]
Or is it the other way around?
[editline]04:38PM[/editline]
Also [media]http://www.youtube.com/watch?v=VFMrTU8MRrA&feature=related[/media]
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