I'm sick of fucking cliche action movie plots. In a real scenario, Master Chief would be dead, Soap would be dead, Gordon would be dead...
I want a game where from start to finish, you have a sort of impending doom kind of feeling, then something awful happens at the end. EP2 doesn't count because it isn't really a "standalone" game (It is standalone but the plot is connected with EP1 and HL2.)
Oh, and can we please stop with the packrat characters? I've never seen a guy who could realistically carry 6 extra magazines apiece for the 10 guns he was holding...
[QUOTE=Robert!;18232632]Right now, there are only a few game companies with good ideas. Its always the generic USA vs Russia/China/terrorist or WW2 games.
I say, It would be quite interesting to have something like the Sri Lanka Conflict, the longest war so far.
Or, have a Korean war conflict where you are in the shoes of a korean soldier.
I am getting sick of games where they most of the time, or always, show war from the Americans perspective. I want to see some conflict in Africa where you are a black african too.
Or a chinese, a russian or a japanese.[/QUOTE]
You know not every African is Black
We're White Americans in games because White Americans make these games
Whites are the most dominate (in SIZE/POPULATION people, not power or some racist shit) in America.
[QUOTE=Canuhearme?;18233665]A game set in the Korean War would be extremely boring, you'd basically play as an American Soldier firing at charging rows of easily killed Chinese Soldiers until you:
A.) Run out of ammo
B.) Get bored
C.) Feel so horrible at killing so many people so easily, that you just want to give them a chance.[/QUOTE]
[url]http://www.youtube.com/watch?v=jXm-kceKdvs[/url]
Watch the whole movie.
[QUOTE=Protocol7;18236417]I'm sick of fucking cliche action movie plots. In a real scenario, Master Chief would be dead, Soap would be dead, Gordon would be dead...
I want a game where from start to finish, you have a sort of impending doom kind of feeling, then something awful happens at the end. EP2 doesn't count because it isn't really a "standalone" game (It is standalone but the plot is connected with EP1 and HL2.)
Oh, and can we please stop with the packrat characters? I've never seen a guy who could realistically carry 6 extra magazines apiece for the 10 guns he was holding...[/QUOTE]
I like the idea of a game where it's extremely easy to die/get things done, without it turning into a slow paced tactical game like Rainbow Six or something.
[QUOTE=DeadorK;18236405][b]lol[/b]. Crysis was generic as hell, just really good graphics. The only really innovative valve games are Half-Life 2, Portal and [b]maybe[/b] Left 4 Dead.[/QUOTE]
L4D was Turtle Rock
what the hell did it innovate? Games before had loads of generic shitty enemies you could mow down
(Doom)
HL2, absolutely not, it was just a rehash of HL, now HL was innovative.
Portal is just a god damn 3D puzzle game. Who cares? It's just a stupid gimmick
[QUOTE=DeadorK;18236440]I like the idea of a game where it's extremely easy to die/get things done, without it turning into a slow paced tactical game like Rainbow Six or something.[/QUOTE]
Yeah, I know. Instead of "Hey, I'm average Joe with an M4 and 3000 bullets to reload with! I'm gonna go walk into Afghanistan and kill hundreds of Al-Qaeda and simultaneously absorb hundreds of bullets with my flesh!" we need something more uh... reasonable. Not realistic, just reasonable.
I want a good old classic, fun FPS with none of that rechargable health shit, but with good old-fashioned medkits.
[QUOTE=doommarine23;18236445]L4D was Turtle Rock
what the hell did it innovate? Games before had loads of generic shitty enemies you could mow down
(Doom)
HL2, absolutely not, it was just a rehash of HL, now HL was innovative.
Portal is just a god damn 3D puzzle game. Who cares? It's just a stupid gimmick[/QUOTE]
L4D had the AI director, which albeit not very good was at least going in a new direction.
Half-Life 2 had the gravity gun, while the only thing Half-Life had it going was some good story driven gameplay.
Portal had the fucking portal gun.
[QUOTE=Protocol7;18236569]Yeah, I know. Instead of "Hey, I'm average Joe with an M4 and 3000 bullets to reload with! I'm gonna go walk into Afghanistan and kill hundreds of Al-Qaeda and simultaneously absorb hundreds of bullets with my flesh!" we need something more uh... reasonable. Not realistic, just reasonable.[/QUOTE]
Brothers in Arms got the balance right IMO. All the military tactics you needed to know were the rudimentary concepts of suppression and flanking.
[QUOTE=Tac Error;18236620]Brothers in Arms got the balance right IMO. All the military tactics you needed to know wre the rudimentary concepts of suppression and flanking.[/QUOTE]
Yeah, I kind of enjoyed the BiA series. None of that run'n'gun and dolphin diving shit in CoD, it was just if you made a stupid mistake you died, and as long as you didn't make stupid mistakes the game was fine.
[QUOTE=Lord_Ragnarok;18235891]Timesplitters 4 might be coming out. Even though it's another 4 game, it's still a damn good premise. It has the flexibility to have any environment, from vietnam to an alien space war to a haunted castle. It's the switch army knife of FPS and I think it's one of the few games that SHOULD have several sequels.
[editline]07:05AM[/editline]
But yeah, FPS games are crowded with either over-patriotic American military games, or gothy games like The Darkness and painkiller.[/QUOTE]
The first part, yes, the 2nd part of your post, go fuck yourself. The Darkness was fucking awesome, and so was Painkiller. Nothing "gothy" about them. Figure out what gothy means first. They were great games, albeit Darkness was a bit slow at times, and painkillers very generic, but very fun.
I keep forgetting, that to a lot of gamers today, it seems like fun comes second to being cool or original.
[editline]12:28AM[/editline]
[QUOTE=Protocol7;18236643]Yeah, I kind of enjoyed the BiA series. None of that run'n'gun and dolphin diving shit in CoD, it was just if you made a stupid mistake you died, and as long as you didn't make stupid mistakes the game was fine.[/QUOTE]
First you complained that games weren't reasonable, now you're saying they shouldn't punish you for a mistake? I think BIA did it great, you fucked up? You fucked up. Was a good way of doing things.
[QUOTE=seano12;18236128]
If you ask me... the 'Post-Apocalyptic' genre needs to be expanded more, as it is my favorite genre in video games. The idea of being alone in a destroyed world. I'd like to see a game where you are in a Grand Theft Auto like world, and your the only one in this world, and the world has millions of zombies and these zombies only come out at night, so your daytime is filled with scavenging for supplies to survive the night.[/QUOTE]
I totally fucking agree.
It's my dream game.
And if it has a leveling system and survivor findings etc that would be so goddamn awesome. A game based on I Am Legend only with good ol' classic slow [b]zombies[/b] and no ending, no goal, just survive. It may be boring to some people but I know I'll enjoy it.
I would also love constant updates that add new items to the game, like every month or so, but I doubt that will happen.
[quote]Yeah, I know. Instead of "Hey, I'm average Joe with an M4 and 3000 bullets to reload with! I'm gonna go walk into Afghanistan and kill hundreds of Al-Qaeda and simultaneously absorb hundreds of bullets with my flesh!" we need something more uh... reasonable. Not realistic, just reasonable.[/quote]
[b]Option One[/b]: Remove any form of healing. Between chapters, etc. Whatever. You don't heal. Ever. You get two guns that are quickdraw; the rest takes you a while to pull out and load (about 10 seconds). The ammo you find is in clips (so if you reload you discard the clip and put in a new one) and you can only have 4 clips quickdrawn; the rest have to be pulled out of your backpack (takes about 6-8 seconds to grab, load, and reshoulder; about 14 seconds to restock your quickdraw ammo) The health you have is the health you have for the rest of the game. If your leg gets shot up you're limping the rest of the game. Cover is your fucking life. If you're not always in cover, you're full of bullets and grenade shrapnel and you are blind as well as permanently deaf by the end of the game. Too hardcore? Alright.
[b]Option Two[/b]: You start off with 100% health. Going all the way down to 20% is nonrecoverable health. 0-20% slowly regenerates but you have to have stamina for it to regenerate. Stamina is used for sprinting, dodging, and crouch-moving. Stamina also 'wears down' over time. You start off with 100% regeneration (it fills back up to full) but the more it hits 0, the less 'full' is. The only way to recover the 'maximum' of your stamina is to sit in one place for a while to recover it. It also keeps itself at whatever maximums and current status it has between levels and etc. Armor basically gives you another layer of ablative health. Also, removal of the ammo quickdraw system; you're considered to have those clips on you at all times. You hate the fact that slows down gameplay? Alright.
[b]Option Three[/b]: Your health doesn't regenerate except for the last 10%. Stamina. Armor is twice as effective at stopping damage but also slows you down and wears on your stamina. But we reintroduce healing with Adrenaline shots. Shots of adrenaline let you recover your health all the way back up to 100% and your stamina is considered 100% for a short duration (you can still lose % of your max) but if you use too many in the same time frame (maybe 30 minutes or so according to your computer clock; so if you die multiple times before a checkpoint you will eventually be able to power down another shot) it will kill you because of a heart attack. Also the more you use the adrenaline shots the more 'shaky' you get throughout the game (your mouse sensitivity goes slightly up, sounds get a little louder and crisper, slight tunnel vision and motion blur effects, bloom processing gets a bit more powerful so lights become brighter and more blinding over time (again, this is subtle, not 'the whole screen is white because you used so much adrenaline, Mr. Casual, enjoy your can't-see-anything); all low impact but 'reality altering'). Starting to hate the stamina system? Okay then.
[b]Option Four[/b]: All of the above, except that instead of stamina doing hardcore actions drains from your health instead (but health drain from you doing heart-racing maneuvers recovers back to full) and adrenaline shots take some of the edge off the loss of your maximum health. You can only lose half of your health total; the rest regenerates up to the half mark if you take a breather. Hate the fact that it hurts you/makes it easier to die when you do stuff? Well, option three is still available. Or we could do...
[b]Option Five[/b]: All of the above, except: Health can be recovered by taking a shot of morphine/adrenaline and you can expand your maximum health by taking a dose of amphetamines. However, taking a shot of adrenaline while you're under the effects of amphetamines increases the likelihood of suffering from a fatal heart attack so you have to pace yourself and not go charging in like a demon when both are still in your system otherwise you'll jump over a barrier and [b][i]HNGGGGGGG[/i][/b]. The player knows how close they are to a heart attack because they can hear their heart pounding and if it starts pounding too fast they're going to go into cardiac arrest. Don't like the fact that this could kill you way too often? Well, do better balancing because this is getting really complicated and is gunking up the gameplay quite a bit.
[b]Option Six (Wildcard)[/b]: All your health regenerates, but the maximum it regenerates is drawn from a 'pool' which can dry up over the course of the game; that pool can be recharged with adrenaline shots but adrenaline shots can make you suffer heart attacks if you go too gung-ho after taking them (the first shot only takes about twenty seconds to 'shrug off' and lose the capability of having a heart attack, the second takes a minute, the third takes three minutes, the fourth takes six, the fifth and every shot after that takes ten minutes to wear off). Alternatively: Your health regenerates but 'rubber bands' on its maximum. The lower your health is consistently the lower your maximum health is. So if you're at low health for a while your maximum will adjust to being on low health. You can 'boost' it back up to its maximums by taking amphetamines (which make you more jittery, etc.) or by taking adrenaline (which gives you a chance of suffering heart attacks while you move around and etc. but also gives you a slight resistance to damage) but the rubber banding is 'sticky'. The longer it stays low, the harder it is to boost it back up; it staying high for long periods of time doesn't give you 'damage resistance' but it does boost your accuracy. So when your health is high it tends to stay high and when your health is low it tends to stay low.
This is the best set of options I can come up with for fixing your particular problem. It's very complicated to balance all those things in a war game and it's hard to make it not frustrating as all hell. But I do think there is still room for innovation there; I just think devs are too careful to not step on anyone's toes and so scrap new sorts of systems like this in favor of making sure that their core fanbase don't hate them for the new systems they have to get used to.
Also, OP: That first post is really horribly typed out.
[QUOTE=Firgof Umbra;18241397][b]Option Five[/b]: All of the above, except: Health can be recovered by taking a shot of morphine/adrenaline and you can expand your maximum health by taking a dose of amphetamines. However, taking a shot of adrenaline while you're under the effects of amphetamines increases the likelihood of suffering from a fatal heart attack so you have to pace yourself and not go charging in like a demon when both are still in your system otherwise you'll jump over a barrier and [b][i]HNGGGGGGG[/i][/b]. The player knows how close they are to a heart attack because they can hear their heart pounding and if it starts pounding too fast they're going to go into cardiac arrest. Don't like the fact that this could kill you way too often? Well, do better balancing because this is getting really complicated and is gunking up the gameplay quite a bit.
[/QUOTE]
This could be incredible if done right.
A Russian Revolution game hasn't been made before. That'd be pretty interesting. Or something about the Spanish Civil War
After playing Mount and Blade, I think we should make some more Medieval or Roman era games.
[QUOTE=Captain Lawlrus;18234510]They should make a nazi game where you can kill jews and there can be like time trial modes and stuff like that[/QUOTE]
and the higher the score the more glasses of milk you get.
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