A game that's set in an alternate reality, like Fallout, how they 'diverge' into a different reality at some time, well this game I'm thinking of will be modern times but different reality, and the world is at the brink of nuclear war and someone has to stop it or influence it. It's going to be multiplayer and have servers, almost like WoW servers, and they will last for maybe months until the server's game has finished, meaning that once the armageddon has been confronted and stopped or once a nuclear missile has hit.
It will be first person and there will be two cities in different countries that are facing war, and both cities will have a ruler. The ruler will be chosen by an extreme test or something (I haven't worked this part out) and they will be in charge of EVERYTHING that their city does. In both cities there will be two factions: Government, and Protesters. The protesters will try to stop nuclear war, and government will influence it. There will be several different classes in each faction that will only spawn with different items and no other difference.
The gameplay will be somewhat of Space Station 13, except 3D and a more organized and hopefully key based instead of command based. It will be as realistic as possible, there will be no HUDs on the screen unless you open a backpack or something. Your character will be fully customizable, from weight to voice to looks. Also a scar system, where if you by chance get cut by a knife on your arm and a medic heals it, a scar will stay where the wound was. The wounds will work like HL2, you shoot someone, there's a wound wherever you shoot or stab or whatever. You can also hopefully hold anything and use it as a weapon, and you can toggle whether you throw it or lunge with it or stab with it.
You will also have a house when you join a server. Leaving a server temporarily is just logging out, which will result in you teleporting back to your house if you're not in combat or if you're in combat you'll get the shit beaten out of you or die. However, leaving a server permanently will require you going to the airport and hitching a ride out of the city. If you leave temporarily and you're gone for a week or something, your character will be deleted, but it will be saved. Leaving permanently is usually going to occur if you have a life outside of your computer and you're going on vacation, or something that will not allow you to be on your computer for a long amount of time.
You'll only have one life also, so if you die you're fucked unless you join another server or wait the month for your server to reset because some dick launched a missile. There will be a spy for each city, and they will be transported to the opposing city and act like them to find out when they plan to launch their nuclear warhead.
Your memory system will work almost like a chatlog, although over a period of times things in the chatlog will be deleted and you will have to have remembered them. The chatlog will have to be open, not at the bottom of your screen like some games, since the things people say will appear sideways in a small print on the side of your screen to make it feel like you're 'hearing' it.
I think that's it. I'm dying to get off my ass and learn to program, and yes I know it's not easy and it will take a long amount of time to learn.
Sidescroller where you play some genetically altered lab chimp, and you have to go around collecting junk and inventing stuff out it in order to make it past all the obstacles that the lab is filled with. Maybe an experience system that dictates the complexity and number of the parts you can use. Like, let's say you have to make it across a ledge that's too wide to jump across, you could take a whole bunch of boards, nail them together, and make a bridge to lay across the gap, or you could take a pneumatic piston, a trigger, a rope, a winch, and a metal claw to make a grappling hook to swing yourself over via an overhanging pipe, or take two boards, a spring, an axle, and a latch to make a springboard to launch yourself across. The idea of a monkey that invents thing on the fly to suit any immediate problem came from me thinking about the Jokaero, a small background race in the Warhammer 40,000 lore.
How about a horror game where you play an aging southern landowner who's lot is attacked by voodoo zombies, as part of the fulfillment of a two-hundred-year-old curse placed on your slave-owning ancestor. Part of the game is mostly stealth, as the only guns in the game are a revolver and an old family repeater rifle, and there really aren't any effective melee weapons. I haven't really thought how what the actual story is going to be, but mainly I just want to be accused of racism when the game opens up with a flashback of you being the plantation owner, going around, whipping your chattels.
Oh, and that hitman game that was suggested on the first page, but on a cruise liner, and you have to find clues to find your target.
I just started planning a game today.
It's a third person shooter game person free roaming shooter game, where you fight hordes of zombies. You'll find zombies attacking people, and if you save them they'll join your team. The story involves finding shelter from the zombies (whether it be a bunker, a prison, a military base, etc.) before you ultimately escape the city by helicopter, tank, car, etc.
Of course, I'll probably never finish it.
Something like GTA, though deathmatch and fully destructible.
[QUOTE=hypno-toad;18242127]A) Open world zombie game. Taking place in a larger city plus it's outskirts, similar to the scale of liberty city in GTA4. There's abandoned cars lying around to use and with a first person, almost rpg style similar to STALKER. The game wouldn't be another "blast the zombies" type thing, it'd be more based on scavenging and trying to stay alive, and stay unnoticed. You would be doing things like raiding supermarkets and army supply depots, ideally it would have some sort of almost gmod-like construction system, you could go around and find construction materials, and construct little forts and barriers with the stuff. I'd love an intuitive "weapon building" system where you'd actually have to go around and find the parts to build makeshift weapons. IE: To get a Molotov, you'd have to go find a bottle, rag, gasoline as separate items, and then take them back to a safe area to construct them into a weapon. Basically the game would be totally open world and free, maybe with the inclusion of missions you can do for other survivors and such. One thing I'd really focus on would be making sure there's no bullshitty situations. Many games like to pair you off against retardly hard bosses or impossibly powerful grunts. I'd have it so your probability of winning a battle against an enemy would be purely based on how good your weapons are, how you planned your attack, and how skilled you are at playing the game. Two or four player coop in that sort of thing would be amazing. The game would take place in Los Angeles or something. LA would be the greatest place for a zombie apocalypse... all the drainage canals, downtown areas, industrial areas, and shitty slum-like social housing would be very atmospheric. That's another thing, [U]atmosphere.[/U] Many game developers don't seem to realize that you are only limited to two (maybe 3) senses when playing a game: Sight, and sound. So many developers fuck up on the sound thing. The atmosphere would be built with good soundscapes, loud weapons, and realistic footstep sounds for both the player and zombies. before I forget, the zombies are fast.. 28 days later style "zombies."
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You would also do things like place manikins in blockbusters and play golf on jets.
Hmm, I was thinking of a fairly retarded idea for a game.
It starts in a medieval age (In a fictional planet) in the middle of a war that covering the main continent. The start of the game focuses on two factions, the generic goodguy kingdom versus the badguy empire, where the main character is the champion of the goodguys. The first level would be a sort of insane rush (no tutorials) where you join the kingdom army in the final siege of the empires capital. As the battle begins to come to an end, and the kingdom troops invade the inner sanctum of the empire capital, the main char takes on the emperor in a duel that will get you used to the combat system if you haven't already. As the fight ends, everything freezes and the main character disappears. It turns out that the main char is pulled into a time vortex-sorta thing, and as time progresses, he/she witnesses the progression of technology as years pass by, this is pretty much the main tutorial, and introduces various bladed weaponry, ranged weaponry, primitive ballistic weapons and the first plasma based weapons as well as showing how to use them.
The main char come out of the vortex at the spot he left, but the city is now just a shallow ruin that is covered in forests.
The main char stumbles across a fight between three different factions in the ruins. The main chars action will decide the general storyline for the game, but the main arc involves following a specific faction with the ability to follow the other factions appearing after the game is completed once.
After joining up with the first faction, it is revealed that they pulled the main char away from his time because of something that he would have done if left alone, namely, killing the emperor.
The main char can join the faction,leave and join another or stay independant. But following the main faction reveals that they are the remnants or the empire of his age, and that they changed the past to get a better future, so that the empire could survive,a and that the kingdom where the actual badguys and were really fighting to enslave the known world. As the game progresses the main char can come to terms with what he would have done, and either go back in time to change it, or go back to help it depending on where your allegiances lye. The second half of the game is spent diving back through time to try and get the right time, appearing at various time in history, that are generally short segments, like a WW2-esque mission, a mission in space where the main char floats around trying to get bearing and board an enemy ship, and a mission set in the far future where everyone has gone crazy and the main char has to journey across a wasteland to find a way of getting back in a stalker like setting.
The endgame culminates in the main character fighting his past self, who is changed when an opposing future faction goes back to change their own history in retaliation for your own faction changing of history., and then going forwards to take down the opposing faction. The main character says 'back to the future!' at one point. lol movie referance.
So yeah,tl;dr: time travelling shooter/hack and slash rpg with a tweest worthy of M. Night Shymalan.
Rate me bad spelling, I wrote too much to notice if I had something wrong.
I are dumb for having storyline idea.
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