• Project: Left 4 Dead 3
    60 replies, posted
[QUOTE=Super Muffin;37384232]If you want to work on a project, try working on something small with two friends tops that's not going to get slaughtered with a C&D letter immediately. Work on a small mapping project by yourself. Learn basic level design, brushwork, and how to import custom assets. Writing a list of what-ifs isn't useful at all.[/QUOTE] Have you ever done tf2maps? It goes like this. You learn ow to make maps, you work on months of creating the best map ever, you send it in, then what happens? Nothing. You wait like 2 months, you forgot about your map until 2 months later and you think to yourself "wait, i remember my super extraordinary map, did it get turned into an official map?" You check it, nothing. Then you think "okay, but did any custom servers like STAR's_ east coast put it up for their map cycle. You check a bunch of servers for your map. Nothing. "Then you think alright, probably people play it as a LAN map." You check the amount of downloads for your map. Its only like 150 downloads. That isn't a lot. Do you get any recognition for your map at least. NO, YOU GET NOTHING! GOOD DAY TO YOU MAP-MAKER, GOOD DAY, I HOPE YOU HAD FUN MAKING YOUR MAP FOR NOTHING! You see, what i'm trying to say is this. When you look at a great gmodder like Minifett and look at his crappiest gmod video, it has like 700,000 views. You make a gmod video 100x better than that. You only get like 10 views after a year. Why is that? You see, gmod videos are rare back then, so people could just take it even if its bad. They don't care about quality. However as years went on, they became better, and had even more views. By that, people only care about his videos more all because he was one of the first so he got a bunch of views. Now because of that, when you make a gmod video in 2012, its too fucking late. gmod videos are common, so yours will be taken as that. Now, lets take those sentences, and you change the word gmod, into a l4d campaign. Do you see how it works. Now lets change the word l4d campaign back to gmod. Do you know who is LEtheCreator? He is recent gmodder and made his videos line like the late 2011 or sometime during that year. But he seems to be famous. Why? He brought in a spectacular idea of having freak fights. WIth a new and brilliant idea, people are now going to follow him. So you see, if I ake one campaign, people think its like any other stupid campaign, but if you brign in a big idea like L4D3 and have a bunch of new campaigns and shit, people are all like HOLY SHIT, WHAT IS THIS?!?! See how the logic works now? [editline]24th August 2012[/editline] [QUOTE=Chrille;37389276]Can I be the cheesy tagline guy?[/QUOTE] Sure [editline]24th August 2012[/editline] [QUOTE=geogzm;37385605]maybe it should be called left 5 dead because they're more than left for dead[/QUOTE] Thats a pretty interesting idea. But I'll see about that once I get resolved with the people who think I got lazy with the entire idea all just because I don't who who should the fourth person be.
[QUOTE=Robertto;37384832]ok if you do this, dont use l4d2 crap engine please.. use l4d1[/QUOTE] Sure, any idea people has, I'll be likely to say yes. But not to something like "could one of the survivors be a prostitute?"
[QUOTE=DentalDoctor;37383512]hey im a really good mapper but my blender broke so i cant upload maps anymore but i can make a lot of sick and original plots/stories let me link you to my deviantart[/QUOTE] Sure, send me a link, and you can probably be part of the project [editline]24th August 2012[/editline] [QUOTE=Rubber Ducky;37383010]Post some of your work. You really can't be on a mod team, especially lead one at that, unless you already have some substantial work under your belt. I'm speaking from experience. :wink: I really don't see the point in making an entire new sequel to L4D, anyway. Few people even want Valve to make it; that's why they haven't. Currently, you have more planned content than what either L4D was released with. I'd much rather see one unique and well-polished campaign than six/seven mediocre ones, which is what you'd get if you want to finish the game within the next decade, and you'll probably want to do it yourself so you can learn all of the ropes. Also, you mentioned that if you "get enough people to work on it, you can make the game quickly" (I'm paraphrasing). That is NOT the way to go about thinking about it. Tacking on more people to work on a project will just make things confusing and difficult. You want your dev team to be as small as possible, trust me.[/QUOTE] I guarantee that all of the campaigns are going to be creative and new. Not something like L4D in which every single map made you feel like you were in a nuclear power plant and make you hardly see daylight. Also, I know that more people won't speed it up, but I don't people to think like this whole project is going to take like 10 years to finish. I will take people who are are pros at making textures or maps. And yeah, probably I will make it a small group. [editline]24th August 2012[/editline] [QUOTE=Liber;37389468]One of the survivors should have tourettes. And only walk half as fast as the other survivors. But also give him a rage attack that does area damage.[/QUOTE] Yeah, I was thinking the survivors should have their own stats, but was also thinking it might be unfair if someone wanted ot be another survivors. The tourettes idea is actually a pretty funny idea that I might put in.
Could one of the survivors be a prostitute?
[QUOTE=Juniez;37390073]Could one of the survivors be a prostitute?[/QUOTE] Ha ha ha, no [editline]24th August 2012[/editline] [QUOTE=Ezhik;37383525]If you're doing something, SHOW IT. SHOW ALL THE MAPS, ALL THE MODS, anything you worked on. Don't say when, where, SHOW IT.[/QUOTE] go to tf2 maps, check forums, go to contest entries, one of the map forums in country hills, check it out.
[QUOTE=TheSchout;37390189] go to tf2 maps, check forums, go to contest entries, one of the map forums in country hills, check it out.[/QUOTE] [url]http://forums.tf2maps.net/showthread.php?p=270522[/url] is it, right?
[QUOTE=Liber;37389505]Your map wasn't good enough. Improve it.[/QUOTE] Look at the winner for the dynamic pl contest. The map pl_volcanic won because it was the best map for the contest. If the map really cool, yes. Is the map really fun, yes, does it have a lot of downloads NO! Do you know why, it doesn't have a lot of views. Because new maps aren't that great than when people first made them. The only way now is to have it spectacular, something new and creative. [editline]24th August 2012[/editline] [QUOTE=Neo Kabuto;37390373][url]http://forums.tf2maps.net/showthread.php?p=270522[/url] is it, right?[/QUOTE] yeah, thats the one. If you are going to complain, its pretty obvious. Its only in its beta stage, not the final stage.
[QUOTE=TheSchout;37390189]go to tf2 maps, check forums, go to contest entries, one of the map forums in country hills, check it out.[/QUOTE] You're expecting people to find things you've worked on? That's your job, you're trying to convince us. It's irrelevant anyway because it's a terrible idea and you wouldn't get any help even if you was the best mapper in the world.
[QUOTE=laylay;37391076]You're expecting people to find things you've worked on? That's your job, you're trying to convince us. It's irrelevant anyway because it's a terrible idea and you wouldn't get any help even if you was the best mapper in the world.[/QUOTE] Yeah, the project seems pointless. But I mean, if he was like: Robert Briscoe... I'd consider. (He's the guy who worked on Mirror's Edge & Dear Esther)
[QUOTE=TheSchout;37389395]Have you ever done tf2maps? It goes like this. You learn ow to make maps, you work on months of creating the best map ever, you send it in, then what happens? Nothing. You wait like 2 months, you forgot about your map until 2 months later and you think to yourself "wait, i remember my super extraordinary map, did it get turned into an official map?" You check it, nothing. Then you think "okay, but did any custom servers like STAR's_ east coast put it up for their map cycle. You check a bunch of servers for your map. Nothing. "Then you think alright, probably people play it as a LAN map." You check the amount of downloads for your map. Its only like 150 downloads. That isn't a lot. Do you get any recognition for your map at least. NO, YOU GET NOTHING! GOOD DAY TO YOU MAP-MAKER, GOOD DAY, I HOPE YOU HAD FUN MAKING YOUR MAP FOR NOTHING! You see, what i'm trying to say is this. When you look at a great gmodder like Minifett and look at his crappiest gmod video, it has like 700,000 views. You make a gmod video 100x better than that. You only get like 10 views after a year. Why is that? You see, gmod videos are rare back then, so people could just take it even if its bad. They don't care about quality. However as years went on, they became better, and had even more views. By that, people only care about his videos more all because he was one of the first so he got a bunch of views. Now because of that, when you make a gmod video in 2012, its too fucking late. gmod videos are common, so yours will be taken as that. Now, lets take those sentences, and you change the word gmod, into a l4d campaign. Do you see how it works. Now lets change the word l4d campaign back to gmod. Do you know who is LEtheCreator? He is recent gmodder and made his videos line like the late 2011 or sometime during that year. But he seems to be famous. Why? He brought in a spectacular idea of having freak fights. WIth a new and brilliant idea, people are now going to follow him. So you see, if I ake one campaign, people think its like any other stupid campaign, but if you brign in a big idea like L4D3 and have a bunch of new campaigns and shit, people are all like HOLY SHIT, WHAT IS THIS?!?! See how the logic works now? [/QUOTE] If you create a TF2 map based off thinking its going to become official, you are so so very wrong. Maybe 5 or so of the thousands of maps created every year will make it.
need pictures of op's astonishing map which deserves to be official and in every server map cycle ever
[img]http://forums.tf2maps.net/geek/gars/images/1/3/0/3/1/2012-08-11_00002.jpg[/img] [img]http://forums.tf2maps.net/geek/gars/images/1/3/0/3/1/2012-08-11_00008.jpg[/img] sicke maps mate [editline]24th August 2012[/editline] [img]http://forums.tf2maps.net/geek/gars/images/1/3/0/3/1/2012-08-11_00005.jpg[/img] who needs skyboxes
nice job crypto but those are too good to be custom they must be official [editline]25th August 2012[/editline] comon crypto do u think we're stupid....
Valve what are you doing open your eyes to this prodigy
looking back at those screensnaps u guys are right [editline]24th August 2012[/editline] thats a fantastic map now that i think about it
To be fair it might have some decent gameplay (The TF2 map), but aesthetically it's like looking at a pool of diarrhea
[video=youtube;ogPO9yYxGlg]http://www.youtube.com/watch?v=ogPO9yYxGlg[/video] Predictions are right. Left 4 Dead 3 will come out before HL3
[QUOTE=Neo Kabuto;37390373][url]http://forums.tf2maps.net/showthread.php?p=270522[/url] is it, right?[/QUOTE] Looking at this, then remembering this is from the guy who wants to lead a group project in making a third Left 4 Dead, is pretty God-damned hilarious.
You really need to stop man. I don't care how you think the map will look, it appears to be your first map, that means nothing to these people, you need a portfolio show that you have experience. Also, your "Why would the survivors go south?" I don't know, you are writing this, give us a reason why they would go south. I can think of plenty, story of a safe haven or transport out of here etc. You lack experience. Join a mod team, work on something and when the time comes, pitch your idea. I am telling you this mod is destined to fail, and I can promise you it will. I do t mean to give you ill wishes, I just don't wish to see you put work into something and fail. Get more experience then you can think about doing this. Listen to the people. Don't say "find my work" SHOW your work. If you have only one map people will not join you. You need more. Something tells me you're young and want to get into game development, then do it the right way, not the wrong way. Learn, practice, work. If you don't take these people's advice you will fail.
I remember when somebody try to make portal 3 and announced it steam forums he had no idea how to make a mod and use valve hammer editor then he deleted post and never connected.
guys i came from those sick photos wheres the dl link hook me up legit
[QUOTE=TheSchout;37389395]Have you ever done tf2maps? It goes like this. You learn ow to make maps, you work on months of creating the best map ever, you send it in, then what happens? Nothing. You wait like 2 months, you forgot about your map until 2 months later and you think to yourself "wait, i remember my super extraordinary map, did it get turned into an official map?" You check it, nothing. Then you think "okay, but did any custom servers like STAR's_ east coast put it up for their map cycle. You check a bunch of servers for your map. Nothing. "Then you think alright, probably people play it as a LAN map." You check the amount of downloads for your map. Its only like 150 downloads. That isn't a lot. Do you get any recognition for your map at least. NO, YOU GET NOTHING! GOOD DAY TO YOU MAP-MAKER, GOOD DAY, I HOPE YOU HAD FUN MAKING YOUR MAP FOR NOTHING! You see, what i'm trying to say is this. When you look at a great gmodder like Minifett and look at his crappiest gmod video, it has like 700,000 views. You make a gmod video 100x better than that. You only get like 10 views after a year. Why is that? You see, gmod videos are rare back then, so people could just take it even if its bad. They don't care about quality. However as years went on, they became better, and had even more views. By that, people only care about his videos more all because he was one of the first so he got a bunch of views. Now because of that, when you make a gmod video in 2012, its too fucking late. gmod videos are common, so yours will be taken as that. Now, lets take those sentences, and you change the word gmod, into a l4d campaign. Do you see how it works. Now lets change the word l4d campaign back to gmod. Do you know who is LEtheCreator? He is recent gmodder and made his videos line like the late 2011 or sometime during that year. But he seems to be famous. Why? He brought in a spectacular idea of having freak fights. WIth a new and brilliant idea, people are now going to follow him. So you see, if I ake one campaign, people think its like any other stupid campaign, but if you brign in a big idea like L4D3 and have a bunch of new campaigns and shit, people are all like HOLY SHIT, WHAT IS THIS?!?! See how the logic works now? [editline]24th August 2012[/editline] Sure [editline]24th August 2012[/editline] Thats a pretty interesting idea. But I'll see about that once I get resolved with the people who think I got lazy with the entire idea all just because I don't who who should the fourth person be.[/QUOTE] Youre logic is dumb. Youre saying slap boring content with an interesting title and people will be interestes? Hahahahaha no. They are still boring campaigns with the same gameplay and all. Naming them apart of a l4d mappack does not rise their value. When people see that its just the same thing with a different name theyll ditch it in two seconds. Theres a difference between "hey look original idea" and "hey look overdone idea but we have a different not even original name!"
[quote][img_thumb]http://forums.tf2maps.net/geek/gars/images/1/3/0/3/1/2012-08-11_00002.jpg[/img_thumb][/quote] I'm reminded of Quake TF.
[QUOTE=TheSchout;37389232]Well, yes, it is a good idea for new characters. Its in the west, why would like the l4d1 or l4d2 characters go to the south? And for the thing with closure, it didn't look like the other two games told what happened to the world, but all I know is, all of America is infected, but Europe, Asia, and Africa seem to be okay. No, zombies aren't driven off, they are technically barricaded in by the ocean. Why do you think they blew up the bridge in the Parish, so the zombies can be limited of travel. Are humans stuck in saferooms, well if you look at the graffiti on the walls in the rooms, there is like 10 other survivors that went out of the saferoom, but thats up to the survivors I guess (something like the church guy in death toll). We're not playing like 20 different survivors. Now the story, I'm not going to write up like 20 paragraphs on a post but only to get ended up being told "Its going to take too long to make the campagins, no thanks". We're talking about gameplay and a short summary. And mock up maps, I was going to show them LATER. Its not like you just put everything you have on one post and end up...yeah you know. I did think through all of the ideas, I imagine the design of all of them and how they will all go. The survivors go to San Francisco because the man with the RV in which you meet with in the campaigns Dry Wind, The Delivery, and the beginning of The Crash Rush tells you about his friend who lives near the coast that can help them and he tells his friend to help you guys. And you seem to be very into anxious for a storyline. Isn't the storyline the same as the other 2 games: You are in a zombie invasion, you fight the zombies through cities, forests, etc., you get help from people in vehicles, you get the fuck out of your country, the end. There, thats your story, let alone the story for all 3 games. If you want a very detailed story, I can post a Microsoft Word Document all for you if you desperately want to know the story. Ok, now the survivors information. "C-130 pilot: How did he get from Pennsylvania to Arizona?" I thought he was a pretty cool character, so I felt it would be a good idea to have like someone from the original game and to actually play as him. How did he get there, He flew his plane west, plane ran out of fuel or something, crashed in the water, the other three survivors noticed the plane crash, decide to help him, thats how he joined the group. Keith, I know it was a joke but like I said, I noticed a lot of people really hope for him to be in the next game, so why not, it will truly please everyone. For the girl in which I have no idea what to name her, probably Anna or something, Well, what else is to explain, she has enthusiasm. Now you think I'm saying that because I hate Rochelle. Well, yes I do, but seriously, she's like just some random guy on the street that just follows what everyone else is doing just to fit in. For the 4th character, I will think of the personality, what the person will look like and everything. But does that really matter. All what we are talking about is what the gameplay is. I'm not going to just completer give an essay for each character for their background and their personality tests and end up being... you know. "You throw in so many ideas, but none of them are expanded to the point where they can actually work. You say you were planning this for a while, but what you show us here doesn't indicate that at all." Alright, you want proof, I will make the Document, yeah for you. You seem to be so into the story, alright, I will write the story.[/QUOTE] That's exactly it, the game did not tell what happened to the rest of the world - there's your chance. A real change of scenery. L4D1 and 2 have a pretty detailed story, told in a nice unobtrusive way - through their dialog we can find out who the survivors are, and the details of the infection. C-130 pilot's plane crashed - there's a reason why Dead Air wasn't the last campaign in L4D1. Keith just won't work as a playable character. He'll lose the only thing that's interesting about him. As for Rochelle, are you serious? She's a fucking news reporter, surviving in a zombie apocalypse, of course she's going to follow what the rest of the survivors do. And yeah, write me a story. I want to see a document. Do it.
H3Y u guise I fund l3git le4ked artwurk frum gabe newells office [IMG]http://www.massiveblack.com/kickstart/jasonchan_zombieplayground.jpg[/IMG] L4D3!!!1!!!!!!1!
omg kids 2 controversial 2spooky
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