• Carmageddon Reincarnation is on Kickstarter and needs our money to get done!
    105 replies, posted
Will pledge 150$ because they deserve it.
Lol @ Jericho_rus's profile... Update time again! Turns out that the goal of $400.000 is going to be reached in a few days so now it's time for a goal strech! If the project can earn $600.000 by the time it ends, they will also make the game available Mac and Linux, and Mac will have both Steam and DRM FREE editions as well! [IMG]http://www.carmageddon.com/sites/all/themes/carmageddon/images/kickstarter/stretchgoal1.jpg[/IMG]
I'll just leave this right here: [url]http://www.gog.com/news/coming_soon_carmageddon_splat_pack[/url] Might be late.
Less than 20k to go.
pretty funny how people starting pledging like crazy when they were promised the old-ass carma 1. that has been out for 15 years!!
[QUOTE=backfoggen;36089721]pretty funny how people starting pledging like crazy when they were promised the old-ass carma 1. that has been out for 15 years!![/QUOTE] Getting it to work on modern machines is a pain in the arse.
[QUOTE=Shibbey;36089757]Getting it to work on modern machines is a pain in the arse.[/QUOTE] It works fine in dosbox last time I tried.
[QUOTE=bassie12;36089967]It works fine in dosbox last time I tried.[/QUOTE] There's a patch for the windows version that slightly improves the graphics. Can't remember if it's a official or unofficial one though.
Well I put my money towards this. All $26.31 of it. I'd do a lot more if I had any more...
I'm very excited, glad we're so close to the $400k goal.
And it just hit 400k, this is happening. :dance:
[media]http://www.youtube.com/watch?v=MCF5jw_zhD8[/media] This game looks really promising. If it's going to be much like carma 1 and 2 this will be huge hit (if they do a good job on the marketing)
The first PC version is funded so that's good. Linux & Mac dudes can continue pledging but I'm just going to wait for 2013 now.
Congrats to everybody that took my topic seriously and donated. You are now part of epic history! Now they want to reach 600.000 in the remaining 10 days which is not at all impossible! For Mac and Linux versions donate some more. I'm pretty sure that if they reach 600.000 they won't just that extra on mac and linux porting and they will even be able to make the overall game better!
[QUOTE=3dwizard;36099436]Congrats to everybody that took my topic seriously and donated. You are now part of epic history! Now they want to reach 600.000 in the remaining 10 days which is not at all impossible! For Mac and Linux versions donate some more. I'm pretty sure that if they reach 600.000 they won't just that extra on mac and linux porting and they will even be able to make the overall game better![/QUOTE] +1 Other pieces of news from the kickstarter page: [QUOTE][b]Carmageddon: Reincarnation[/b] "Episodic Releases" is a good term to describe what we're calling, "iterative development". DLC will also be considered too, beyond the release of the "final episode". Some of the additional content which might have otherwise been DLC we'd expect to be created by the modding community anyway, and to help this happen we'll be trying to get the mod tools in a public release state as early as we can. [b]Returning features[/b] Drugs Power Up. Original styley cheats....With Lots of rude words. Coastal Carnage coming back with 'the Loop'. There was a glimpse of Big Dump in the Kickstarter video. Batwick is going to be reprising his role as Vlad (although he doesn't know yet. Action Replays will be back and they'll be better than ever. Stainless staff will almost certainly feature as peds. [b]Multiplayer[/b] There'll be a mix of old new multiplayer modes. Split screen - When we get around to the consoles question, we'll decide. Any sort of "catch-up mode" in MP is really difficult to balance. [b]Gameplay[/b] Selecting your opponents could be an option for one-off events. Seems sensible! Number of Police per event? Variable. From none to potentially... Many. We recoil slightly from the idea of ranged weapons (heh, see what I did there?). Un-aimed is okay, but we don't really want to stray too far from the Carma ethos of "The CAR is your weapon". The things attached to the car WILL do what they ought to do to the soft things they encounter along the way. Other cars will activate PUps. Pedestrians will too (it's tough really if you wanted a PUp but punt a ped into it) - if it's an appropriate one then they'll gain the properties of the PUp... Solid Granite Ped, Electro-bastard Ped..! it's almost certain that the opponents will only be ejected from their car when they're wasted. The game's about car combat, and that fact needs to always be at the core of any such decisions about the implementation of funny set-pieces. We often briefly mention blood on the windscreen. It would depend on whether we include a true in-car camera view - which we haven't budgeted for. [b]"CarMODgeddon"[/b] Custom cars will shown in MP - They as modded data will be downloaded to the local machine. Modding will be made highly accessible due to scripting support. Our suite of modding tools is going to be really comprehensive and encourage extensive messing about with the game. Including playing around with the physic,this is something that will be fully exposed for the Modding community to play with. We want to encourage more of the kind of sterling work that the modders in our community did for the old games. We would like to use as universal Model format as we can so you can import cars/tracks from as many 3d programs as possible. (what that format is, is still TBC) [b]AI[/b] Powerup placements were quite unbalanced in Carmageddon2 - expect the unbalanced occurrence of powerups was mainly down to a) slightly broken "random" powerup code, and b) the schedule being so tight that we never really had time to tune the PUp placement, we just shat 'em out and hoped for the best. It was fun in edit mode, driving around plopping PUps out of your car's arse... For Carmageddon:Reincarnation we would like the AI cars to be more aware of what you as a player is doing, so this is something we want to improve for those that do want to skive [b]Peds[/b] Ragdoll physics for peds? - It's Carmageddon. In the 21st Century. We really, really HAVE to make the most of the technology available to us, and festoon the landscape with livers. And entrails. And beautifully rendered dismemberment. Peds will be VERY gibbable. We hope to show early WIP footage of this to you all, VERY soon. It's not tidy yet... But very, very funny. [b]Other[/b] There will definitely be some new characters. We're using our own in-house Graphics and Physics engine. We're talking to GOG.com about our back catalogue... The Steel Gonad o'Death was a physics test of spheroid physics shapes, it was a bit buggy IIRC and so never made it into the released games. "Got 'im in the Bollocks" WAS used - it was the bonus you got if you managed to drive into the Devil's balls in The Splat Pack's final level... Working headlights was probably a bit of Photoshoppery to "enhance" some screenshot or other (GASP!) But there's nothing to prevent us from having working headlights this time round. Because we now live in THE FUTURE. Carmageddon and Duels/other work are entirely ring-fenced from each other so that there's no problems with one project adversely affecting another. We have really good production and management staff who ensure this isn't an issue. Our Favorite powerups? Nobby: Opponent Repulsificator Sim: Pedestrian Repulsificator Trifle: Pedestrian Repulsificator It seems we are united in our love for various repulsificators We'll be making the game tweakable for performance, but its early to tell exactly what our recommended spec will be. Art direction will be the taking on the more mature look of the original game. Games Design Document develops over time, lots of design meetings ,note taking and prototyping! I don't think we'll be able to spend the time on matching the in-car models with the PratCam. The driver models are unlikely to have any range of expressions. But I don't think this is critical. In C2 the drivers were part of the vehicle mesh, which won't be the case in C:R. [b]Your Ideas![/b] Here are some of the ideas that came from the 2nd reddit Q&A that we liked: Power Up: "suicidal pedestrians"(Dark_Pontifex & Lord Cyriak) "Armed/suicide peds might feature... They're on the maybe list of stuff we'd quite like to do if we have time". Survival waves (Judikator) Ped launcher (Psyrgery) Our comment: Nice. We have a LOT of ped messing' PUps planned, and you're thinking along the same lines... Unsurprisingly! Peds on hover boards (Kerrash_) Our comment: Hmm... Liking that idea. Awwwww...." Where is Batwick, his absence is felt, we shall be disappointed if he makes his reappearance with anything less than a fully fledged wizarding hat" (registered-user)[/QUOTE] I'm glad there is enough fan to support what seems to be the nicest company trying to make the best game like them and us fans, always wanted.
For all the Carma fans, they updated the kickstarter page with the following video: [video=youtube;DAoZjPzZLzo]http://www.youtube.com/watch?v=DAoZjPzZLzo[/video] It's Max and Die Anna (Tony and Faye) acting for the pratcam (which is returning) back in the days. Source: [URL="http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts"]http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts[/URL]
8 more days to reach 600.000 bucks for a linux and mac version people! If you want it, go for it! [url]http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/235931[/url]
If they reach $750,000, we get Split Screen Support for PC & Co-Op Multiplayer!
[QUOTE=Hatsen;36146646]If they reach $750,000, we get Split Screen Support for PC & Co-Op Multiplayer![/QUOTE] All my money.
Paid 2.50$ because that's all I had If I get money after the project is funded can I still change my pledge and get the game?
[QUOTE=superstepa;36165711]Paid 2.50$ because that's all I had If I get money after the project is funded can I still change my pledge and get the game?[/QUOTE] most likely not.
[img]http://niggaupload.com/images/oD6BO.png[/img] [img]http://niggaupload.com/images/PkgFC.png[/img]
Another news from kickstarter: [QUOTE] [B]CarMOBgeddon[/B] Carmageddon will be coming to your iPod Touch, iPhone, iPad and a variety of Android devices THIS SUMMER! Fully optimized for mobile devices, Carmageddon features include: -Universal App. -A wide selection of touch control methods. -Intuitive gesture system allowing repair and recovery of the player vehicle in game. -Action Replay allowing players to save a movie and upload it to YouTube. -Game Center integration on iOS. We’re going to launch Carmageddon on the App Store FREE for the first 24 HOURS! This offer relates to both the iOS AND Android versions. [video=youtube;jKjEfS0IRT8]http://www.youtube.com/watch?v=jKjEfS0IRT8[/video][/QUOTE] [QUOTE] [b]Carmageddon Exclusive Red Eagle[/b] Available for those who pledge $50 minimum. [video=youtube;B7vB3oG3wdE]http://www.youtube.com/watch?v=B7vB3oG3wdE[/video][/QUOTE]
Update: There are 3 more days of this campaign and they have just went a bit over 500.000 bucks. Help them reach 600.000 in these 3 remaining days if you can!
I'm feeling a little bit alone here, but to all the pedestrians here who wants to be rammed up by the new Eagle, there is a little more than [b]2 days remaining[/b] to pledge! Current pledge is at $530,665. Now with some BLOODY NEWS: [video=youtube;nqwfGqwJlGo]http://www.youtube.com/watch?v=nqwfGqwJlGo[/video] [b]/!\ Work In Progress /!\[/b] This footage illustrate Bleak City (City B), inspired by "Blood on the Rooftops" race from Carmageddon 1. [QUOTE]"This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation. The vehicle, pedestrians their AI and their animations, plus the special effects, are ALL placeholder. The pedestrians in the clips we’ve edited together here were set up to be EXTRA easy to dismember (It’s a simple script editing job to set how well a ped holds together in an impact, again something that’ll be fun to MOD) because we thought it would be fun to spray plenty of blood about. The level/game has NO optimisation of any kind yet, so EVERYTHING is being processed at ALL times - all the geometry, and around 1000 peds (hence the choppy framerate!). The level is in early/mid stage of construction, and so textures and detailing is missing, even from the more "finished" looking sections. And it goes without saying, In other words, IT'S EARLY DAYS!"[/QUOTE] Source: [URL="http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts"]http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts[/URL] [img]http://img15.hostingpics.net/pics/971716cr01.png[/img] Guts!!!!
The new Eagle is sexy. On a side note, has it been confirmed to have Carma 2's crumple physics yet? That stuff was hilariously awesome.
The same guy who made the physics for Carmageddon and Carmageddon 2 is doing the physics for Carmageddon: Reincarnation. It's Dr. Kev (or something).
[b] ATTENTION LADIES AND GENTLEMANS, ONLY 8 HOURS TO PLEDGE, AND LESS THAN $9,000 TO REACH THE $600,000 STRETCH GOAL![/b] (and your chance to get the game as cheap as possible) Here is a new video featuring Sim and Faye (original Die Anna): [video=youtube;_WIbIwm7kXs]http://www.youtube.com/watch?v=_WIbIwm7kXs[/video]
So many airsofts... [editline]6th June 2012[/editline] Less than 6000$ now, won't be long.
It's over $600,000!!! Incredible! Mac and Linux users can be assured they will get a version!
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