• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
*slow clap*
Hm, I think that Venku moderator-guy is letting his 'power' get to his head.
I deserve that...
[QUOTE=Dacheet;34624770][img]http://i.imgur.com/6H4uK.jpg[/img][/QUOTE] I heard that they are adding persistence next update!
I heard that they're adding a moon!
I heard they're going to add a proper ocean!
I heard they're making the area round rather than a flat plane!
Hey! We got a settings screen!
We can actually adjust sound levels now!
You guys ever heard of Kerbal Space Program? You can launch rockets and shit.
Guys! I heard that the Reds launched a rocket with a satellite!
Guys! I heard there was a point where this needed to stop, and we've clearly passed it.
Guys! I heard that the dinosaurs are dead now!
Guys! Did anyone else hear a massive explosion that expelled a universe?
[QUOTE=MC3craze;34625544]Guys! I heard there was a point where this needed to stop, and we've clearly passed it.[/QUOTE] Guys! you should read this quote!
guys did you hear about ksp cool space game
[QUOTE=HarvesteR]Well, some news here: I've added a new settings panel for gameplay options on the settings screen today. Currently there isn't much there, but it's a place where we can add settings that didn't fit anywhere else. You can also adjust the max amount of debris before the SFS starts dropping them, or set it to unlimited, if you're feeling brave. This settles the whole 'keeping it tidy' issue for now I think. I'm now thinking about how to restructure the flow of the game to better accommodate the persistent world. Most of all, I'm planning changes to the flight end screen and the pause menu. Here is what I have in mind: On the Pause Menu, you'll get the following options: * Resume * Settings * Back to Space Center (saves) * End Flight The End Flight button here would be repurposed to, after confirmation, terminate the currently focused flight, removing the vessel from the game. Then, it would give you these options: * Return to the Space Center * Return to the VAB * Close the screen (so you can focus another vessel) I realize this means you'll have the seemingly magical power of ending a flight at any time, but that's the way of a sandbox actually. What we can do later, is grey out the End Flight button unless you're in a situation where terminating a mission is possible, like being landed on Kerbin... Or maybe it would warn you that ending a flight in that particular situation would require an auto-destruct, making the mission a failure. As I was writing this, things started making more sense here. I think I like this solution here. One thing I'm not quite too sure about is what to do about that Relaunch button. Relaunch is now made obsolete because of the ability to quicksave and quickload a flight, but I've always used that button a lot, and I would like it to still exist in some way or another. Well, hopefully something will occur to me as I make the changes we already have figured out. Cheers[/QUOTE]
Thread is beyond saving
What have I done? :suicide: Anyway, the prospect of the long term persistent world or campaign mode is pretty awesome, having to manage a budget and shit. It will really add to those moments when you realise you forgot a parachute seconds before landing :v:
[QUOTE=Winstonn;34625942]guys did you hear about ksp cool space game[/QUOTE] Late about being late, rated artistic.
[QUOTE=Sega Saturn;34626579]Late about being late, rated artistic.[/QUOTE] Informative about Informative, rated informative.
TKS is looking good :D RCS tanks and RCS blocks made. lol. PS. this photo makes me like the green more lol. [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/screenshot92.png[/IMG] [editline]10th February 2012[/editline] Tweaking the UUI parts. seems if you build the station above the Pod then move it below you cna use the node just find with a special inverted/reverse UUi docking ring :D (rotated over itself one) With out the Failcan heavy it has not enough thrust and with out enough rigging it fell apart. I learned that i need to make the retro rocket more powerful so it can function as an escape tower as well. [img]http://dl.dropbox.com/u/1417259/kerbal/temps/Abort%20Abort.png[/img]
So I decided to have another play with ornithopters and I managed this: [img]http://img528.imageshack.us/img528/4349/screenshot40t.png[/img] And the end flight screenshot to show it's actual top speed: [thumb]http://img85.imageshack.us/img85/6417/screenshot42v.png[/thumb]
So I decided to make a new vanilla rocket and mess around a bit, got into orbit and there I was just messing around, spinning all the time WHEN SUDDENLY [img]http://dl.dropbox.com/u/43645231/photos/KSP/screenshot163.png[/img] my engine flew off :suicide: [editline]10th February 2012[/editline] [img]http://dl.dropbox.com/u/43645231/photos/KSP/screenshot165.png[/img]
I don't think I've ever seen the thread this slow.
Pre-persistence slump.
Same thing with the DF thread. It's the awkward time between updates that leaves you without inspiration.
Spent months getting to the Mun... finally did it.. Spent a week or two practicing and documenting my travels, perfecting my spacecraft design... Waited for some mods to come out... (Hope, Ausplane, etc), they did and played with them... Did some orbital "docking" missions... and now I find myself in wait for the update, for I've run out of things to do. Also it sucks that the game crashes if you orbit the Mun too low, too long. (A well-known memory leak/problem with Unity that Harv can't fix, apparently). We're in limbo, boys!
Once you realize what the apsis is for, getting to the moon is easy. Later i found out the best rocket designs are the ones that have 1 fuel tank per engine using the highest thrust engine available, so i made one using that principle and ended up not needing my lander stage to land on the mun.
[QUOTE=LarparNar;34651443]I don't think I've ever seen the thread this slow.[/QUOTE] The quiet before the storm...
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