• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
Does anyone have any Mun trip tips? My way of getting there takes a lot of fuel, a long time, and has a tendency to crash me into the Mun instead of parking me into a nice orbit.
[QUOTE=-Xemit-;36264032]I can't even imagine what's going on in the heads of those people. They're fine with kerbals dying in huge fireballs of rocket fuel, but when little Jeb dies after tumbling down a hill for a little bit too long, they're suddenly all like "BUT THINK OF THE CHILDREN!!!!!1". Goddammit, just because the visuals are stylized doesn't mean the game is supposed to be a "babby's first video game; ages 3-6".[/QUOTE] The problem isn't the death, as much as it is the gore.
The problem is the death. I'm not one for too much gore but really, invincible kerbals? This isn't a child's toy.
[QUOTE=HarvesteR]What we have done so far though, is this: Kerbals are already able to walk and run around the surface of a spherical planet. They are handled by the flight model as a single-part vessel, so that means whatever parts do in the game, Kerbals can do also. They can be put into orbit, they have a heat exchange system, they can (in theory) attach to things physically, and most importantly, they're persistent. The Part and Vessel system lend themselves pretty nicely to an astronaut in EVA. Their spacesuits really are small, self-contained spacecraft. Kerbals are also able to become ragdolls here. Not just when they die, they can seamlessly transition from animation-driven control to a physics-driven ragdoll, and once they tumble to a stop, they transition back to animation control and become controllable again. If you've played GTA IV, it works in the same way as when you crashed a motorbike and sent Niko tumbling down the road. If your Kerbal doesn't die from the tumbling, he can pick himself up and walk it off. Kerbals will become ragdolls from several situations. If they are hit by another object fast enough, if they themselves slam into something, or if they're walking and lose their footing, which can happen if you decide you want to run down steep terrain, or if they start falling without you having commanded them to jump first. Those last two, of course, only apply if you're at the surface. The ragdoll system is already implemented and working here. I've been having a lot of fun making them run around the test scene and stumble down. As was mentioned in that thread about how they should die, ragdolls are just the right blend between realism and cartoony deaths. We're just missing the 'pick yourself up' animations to call that part done.[/QUOTE]
Wait so were getting kerbals? like. so we can move them around the Mun?
These fucking power sat solar panels are NOTHING but trouble. They break off under high time acceleration for absolutely no reason, and now one's broken off, affecting the center of gravity of my craft, meaning turning on the engine makes the ship spin.
what mod are you guys using to get the folding panels?
Falcon heavy pad construction pics released :D [IMG]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/415448_10151809416425131_579048428_o.jpg[/IMG] [IMG]https://dl.dropbox.com/u/1417259/kerbal/screen shots/vandenburg.png[/IMG] [IMG]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/471946_10151808826290131_252513792_o.jpg[/IMG]
[img]https://dl.dropbox.com/u/43321825/Gost%20Landing.png[/img] This is Gost-I, my new Munbase. It took an Angara rocket with a first stage of six engines at a total of 3660 thrust, a second stage of three at 1830, a third stage of a single engine at 250, and a landing stage with eight engines at a combined thrust of 640. It was a behemoth to maneuver because the landing legs were on the shorter modules. [img]https://dl.dropbox.com/u/43321825/Escape.png[/img] The crew then disconnected, and used an RCS rendezvous module to go home. The base is left behind for future missions. [img]https://dl.dropbox.com/u/43321825/Gost%202.png[/img] [img]https://dl.dropbox.com/u/43321825/Gost.png[/img]
nice, how the hell do you get that into space though? what does the launch vehicle look like?
Has HarvesteR said anything about whether or not Kerbals can move about and/or ragdoll inside the command pod? He did, didn't he. Yep. Godammit.
Trying to download Powertech's Panels packs of mediafire and it isnt letting me. Is the link broke or something?
-derp- Nevermind. Read the FAQ like I should've.
[QUOTE=Paramud;36267286]Trying to purchase KSP, but I'm having a bit of trouble. It says that I can use my credit card directly to purchase it instead of using PayPal, but it doesn't seem to give me any option to. Is there a way to do this without PayPal, or am I going to have to just make an account on there?[/QUOTE] I done it without paypal. Keep trying I guess
[QUOTE=Rastadogg5;36264309]Anyone? Did I miss something? I'm confused, I just want these to work.[/QUOTE] The powertech plugin file. I knew that. Shut up all of you! [editline]9th June 2012[/editline] There should be an "advanced mode" were you have to have sufficient power and life support or the ship may become uncontrollable or the Kerbals could die.
[url=http://postimage.org/image/haubd2k5n/full/][img]http://s17.postimage.org/b9wmfzxjj/KSP_2012_06_10_00_05_52_14.jpg[/img][/url] Ion engines are awesome. I've sent a decently sized lander with a cart to the stars.. or other planets (hopefully they will come out with some other planets soon) that's about 12.8 AU in the photo, saturn is about 9.5 AU
Oh yeah, has there been any more info on orbital construction? That would make my (and I imagine quite of number of you) life SO much easier.
I wish there was a way to control the damn build snapping. I'm trying to build a hybrid rocket/spaceplane according to how the SSTO was designed originally in 1970 (i.e. the orange fuel tank was actually a piloted plane of the same size, which would cruise up to altitude and launch the orbiter from there, which is where Virgin got the idea.) but it's a PITA because of how the component hierarchy works with the capsule.
[QUOTE=Rastadogg5;36267919]Oh yeah, has there been any more info on orbital construction? That would make my (and I imagine quite of number of you) life SO much easier.[/QUOTE] As long as you can rendezvous with stuff in orbit easily. Even after doing it a couple times it's still something that requires a lot of patience and making my orbits are as precise as possible.
I hate all of you because you're way better at this than me, I only made it to the moon once and my rocket proceeded to tip over when I landed :(
[QUOTE=Psygo;36269481]I hate all of you because you're way better at this than me, I only made it to the moon once and my rocket proceeded to tip over when I landed :([/QUOTE] It happens to all of us. Its just that we spend another 3 hours doing it again and again untill everything works perfectly.
[QUOTE=Psygo;36269481]I hate all of you because you're way better at this than me, I only made it to the moon once and my rocket proceeded to tip over when I landed :([/QUOTE] I've yet to make orbit, though not for lack of trying. [editline]10th June 2012[/editline] [QUOTE=Squeegy Mackoy;36269528]It happens to all of us. Its just that we spend another 3 hours doing it again and again untill everything works perfectly.[/QUOTE] It's not that I mind, it's KSP's habit of inserting greminlins into a design if you run it for too long. By that I mean that after a few restarted flights the design will just pain start falling apart unless I restart the entire game.
[QUOTE=Squeegy Mackoy;36269528]It happens to all of us. Its just that we spend another 3 hours doing it again and again untill everything works perfectly.[/QUOTE] It took me 23 times just perfecting my ship a little bit to get there. 23 GODDAMN TIMES And now a moon flight is just as normal for me as orbiting.
[QUOTE=Mariner;36269781]It's not that I mind, it's KSP's habit of inserting greminlins into a design if you run it for too long. By that I mean that after a few restarted flights the design will just pain start falling apart unless I restart the entire game.[/QUOTE] Go to the Assembly Building, save the ship, load another ship, load the ship again.
I've started to collect my debris in the Tatra truck in one of the mods, I'm gonna keep the trucks standing around with the debris in them to see how big the pile gets :v: sadly I don't produce alot of debris, it always just blows all of my stuff up :( [editline]10th June 2012[/editline] is there a way to change space ship without going to the tracking station every time?
Well this is new; I somehow managed to kill my orbital velocity completely and am now waiting for the moon to reach me. :v:
[QUOTE=Psygo;36270919]is there a way to change space ship without going to the tracking station every time?[/QUOTE] Double-click it in the map view.
aw, turns out there's no collision on the sidewalls on the tatra, guess I'd have to make my own model or steal one from someone to do it then :(
Fuck, I accidentally did a flyby of both the Mun AND Minmus and am now headed back to kerbal with not enough RCS fuel to retry for the mun. :( [editline]10th June 2012[/editline] Annnnnd due to oxygen bugs all my crew died again, just as I get into a stable moon orbit.
[QUOTE=cr2142;36265449]what mod are you guys using to get the folding panels?[/QUOTE] anyone?
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