• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
[QUOTE=CardBoardBox;36296204][URL]http://www.slate.com/articles/health_and_science/science/2012/06/astronaut_don_pettit_s_photos_of_earth_from_the_international_space_station_.html[/URL][/QUOTE] That is one hell of a long exposure time (I reckon about 48 hours), the shutter speed must be intense though.
[QUOTE=jaredop;36297855]I underestimated how awesome mechjeb would be, I just made a geostationary orbit and it felt like cheating[/QUOTE] I don't think it's cheating, but I dislike using the ascent pilot (mostly because it doesn't fly the way I want it to fly). I use Smart A.S.S. to set heading and pitch mostly, alternatively prograde or retrograde, and I use the data a lot, especially the rendezvous module is incredibly helpful (if you can get past the terrible interface). [editline]12th June 2012[/editline] [QUOTE=wizard`;36298000]That is one hell of a long exposure time (I reckon about 48 hours), the shutter speed must be intense though.[/QUOTE] What Exposure time and shutter speed is pretty much the same, but the article says exactly how long it was. He took a bunch of 30 second images and stitched them together to create an image that's been taken over 10-15 minutes. The trails are enormous because the ISS moves at 7.7 km/s
I put the Goldeneye III into orbit [IMG]https://dl.dropbox.com/u/1317195/KSP/goldeneye%20III/orbit.png[/IMG] it has an arm [IMG]https://dl.dropbox.com/u/1317195/KSP/goldeneye%20III/articulated.png[/IMG] and a laser [IMG]https://dl.dropbox.com/u/1317195/KSP/goldeneye%20III/laser.png[/IMG] obligatory artistic shot [IMG]https://dl.dropbox.com/u/1317195/KSP/goldeneye%20III/artism.png[/IMG]
[img]http://cloud.steampowered.com/ugc/559818104674151765/675D0B1ABB9EE2F70E4BDFF132970E23D8E75A35/[/img] I managed to build a perfectly working single-stage-to-orbit spaceplane! This was the first run; the second run worked for 99.9% of the trip, and I even managed to land it. Then I let go of the joystick, letting it pitch down. Into the ground. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/Explosions.jpg/220px-Explosions.jpg[/img]
Is there a beta or something, still don't get why it says I'm using the wrong version when trying to use the solar panels.
[QUOTE=Crimor;36299120]Is there a beta or something, still don't get why it says I'm using the wrong version when trying to use the solar panels.[/QUOTE] you need to put the dll files in the plugins folder
Oh derp
Anyone else have an issue with resetting their password on the KSP forums? I want to download that laser weapon but you need to be signed in to do it and I can't for the life of me remember what password I used. Oh god, why am I being rated funny.
Does mechjeb or any other plugin like that have a hover mode option? [editline]12th June 2012[/editline] Oh and could someone post the fixed kosmos parts? I want to make a station but don't want to wait for the fix :C
[QUOTE=Crimor;36299335]Does mechjeb or any other plugin like that have a hover mode option?[/QUOTE] You can set it to keep vertical velocity at 0.
[QUOTE=Nipa;36298995][img]http://cloud.steampowered.com/ugc/559818104674151765/675D0B1ABB9EE2F70E4BDFF132970E23D8E75A35/[/img] I managed to build a perfectly working single-stage-to-orbit spaceplane! This was the first run; the second run worked for 99.9% of the trip, and I even managed to land it. Then I let go of the joystick, letting it pitch down. Into the ground. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/Explosions.jpg/220px-Explosions.jpg[/img][/QUOTE] I find useful is to test fly the craft, take off, and see if it flies level. If it pitches down on its own, I go back to the SPH. Hold down Ctrl or Shift and use WSAD to change the pitch of the flight control surfaces to be slightly raised, as if you were pulling on the stick a little, and put it back where it was. And then I go and test it again, and I do this until the plane flies level on its own. It's basically just a primitive trim. If you use two tails that are at a \ / type of angle, you can take your rudder surface and turn them inward a little for the same effect. If it pitches up on its own instead of down, then you're stuck with using the Aelrons/Elevators to do it
Either I'm using the wrong tool or it doesn't work with the airplane engines :C
[QUOTE=CardBoardBox;36296444]you would think the ISS would have a decent printer :/ but in all seriousness i am amazed it has one at all.[/QUOTE] I remember in that station live stream an astronaut asking ground control how to get the printer working, mission control replied with "control p".
[QUOTE=Dacheet;36292304]No since gravity is dependent on SOIs. Also, hi DamnyouJapan![/QUOTE] Damnyoujapan didn't post here...?
[QUOTE=LarparNar;36298359]I don't think it's cheating, but I dislike using the ascent pilot (mostly because it doesn't fly the way I want it to fly). [/QUOTE] Is ascent very efficient? I need to figure out how to use rendezvous, I tried to use it to get to a piece of junk but it just messed up my orbit.
[QUOTE=HarvesteR]Well, here's another update: Still working on the EVA control system. This is a pretty large piece of code already, and it's getting larger every day. I've been rewriting some of the initial code here to make things easier in the long run. For instance, instead of configuring every animation state by code, I created some new classes to manage them, so they can now be configured in the unity inspector panel, and even tweaked mid-game. That solved some potential issues and made things easier to work with. I also added states for swimming now, so Kerbals can fall in the water and not sink to the bottom as if nothing was there. Most of the work has been in designing the control state machine though. That is, making sure Kerbals go to the right states at the right time, and that all transitions work properly. I've also improved the ragdoll physics a bit, so that all the flight forces are applied to the ragdoll rigidbody, like proper planetary gravity, centrifugal and coriolis forces, and buoyancy as well (it's quite possible to ragdoll you way into the water, and ragdolls need to be able to float as well). Yesterday, I started working on the low-gravity walk system, and although it's still in need of a lot of work, the concept works nicely. If the surface G is too low for walking, Kerbals will jump forward instead. From there, they transition into the jumping state, and float around until they land. That means on low gravity, each step can be as long as it would be, and depending on how you land, it can also end up in an embarrassing stumble. Today, I've begun work on the freefall/zero-G control system. Or rather, the EVAPack-assisted control system. Without the EVAPack controls deployed, you're essentially out of control if you're not grounded or holding on to something (like a ladder). Bringing forth your EVAPack controls will let you use the pack's maneuvering thrusters to stay under control. The thrusters have just enough power so you're able to hover on the Mun. On Kerbin, they're just not going to be of much use, but at 1G, you are able to walk and run normally. After this, comes implementing the ladder-climbing logic. That is a bit more complicated than you'd think, because unlike the ladder-climbing mechanics on most games, here you will be able to use the ladders as handholds in orbit. That means things are a bit more complex than just grabbing on and climbing/descending, so it'll take some work to get it done. With all those bits done, I'd say we have enough to call the EVA character control system complete. That doesn't mean EVAs will be feature-complete though, because after Kerbals become able to move around their environment, we need to make them able to interact with it. Hopefully by then we'll have a clearer notion on how that can be achieved. For now, that's about it. Cheers[/QUOTE]
[QUOTE=jaredop;36302589]Is ascent very efficient?[/QUOTE] I haven't done any tests on it, but it's not horribly inefficient if you get the settings right for your ship.
[QUOTE=jaredop;36302589]Is ascent very efficient? I need to figure out how to use rendezvous, I tried to use it to get to a piece of junk but it just messed up my orbit.[/QUOTE] Ascent seems to be pretty efficient. It's at least very good at getting the orbit right. The manual doesn't even have instructions on rendezvous...
[QUOTE=Pelf;36302594]Update[/QUOTE] Man, the next update will be so badass.
built a massive ion engine powered ship, and I'm trying to figure out how to get it into space. I figured I would just build a massive single stage rocket that would push it enough to use the ion engines to push it to kerbin escape. It seems that dynamic pressure is simulated in some form however, as noted by this photo. After reaching a certain altitude things started shaking and then it just exploded into hundreds of parts. I had to delete all of my persistent parts since it was starting to slow the simulation down [url=http://postimage.org/image/wgkipotar/full/][img]http://s13.postimage.org/a4mpwau6v/KSP_2012_06_11_17_54_10_07.jpg[/img][/url] [url=http://postimage.org/image/6z2463bkj/full/][img]http://s13.postimage.org/xk4n1ndxz/KSP_2012_06_11_17_56_49_43.jpg[/img][/url] this burns about 4 tonnes of fuel every second, weighing over 350 tonnes.
Pfft, my heavy launch vehicle weighs over a thousand tons at launch. This is orbit stage #1 [t]https://dl.dropbox.com/u/41041550/KSP/screenshot23.png[/t] It has another orbit stage and then a moonlander inside of those fairings.
How do you figure out real life weight?
Stats on mechjeb?
[QUOTE=dije;36304222]Pfft, my heavy launch vehicle weighs over a thousand tons at launch. This is orbit stage #1 [t][/t] It has another orbit stage and then a moonlander inside of those fairings.[/QUOTE] what the fuck am I looking at? I wish I could find the graph for rocket mass , there comes a point where you don't need 1000 tonnes to launch a 8 tonne lander. still, I am impressed
[QUOTE=dije;36304222]Pfft, my heavy launch vehicle weighs over a thousand tons at launch. This is orbit stage #1 [t]https://dl.dropbox.com/u/41041550/KSP/screenshot23.png[/t] It has another orbit stage and then a moonlander inside of those fairings.[/QUOTE] Pffft, I use my Delta II inspired rocket to put everything in orbit, provided it isn't too large [img]http://s7.postimage.org/662qibetn/munorbitrocket.jpg[/img] It does come in three sizes though, this being the smallest of the three. Flies like a god damn dream, every time
What on earth weighs that much that you would need a rocket like that for it?
[QUOTE=Dacheet;36306367]What on earth weighs that much that you would need a rocket like that for it?[/QUOTE]Saturn V weighed 3000 metric tonnes. The Energia system that would have taken the Buran shuttle into space would've weighed 2400 metric tonnes. Falcon Heavy is 1400 iirc.
[QUOTE=dije;36304270]Stats on mechjeb?[/QUOTE] Where dya find these stats? Nevermind, gottit, they're under the ascent autopilot.
[QUOTE=Sgt Doom;36306447]Saturn V weighed 3000 metric tonnes.[/QUOTE] I meant payload-wise. And Kerbal-wise. [editline]12th June 2012[/editline] [QUOTE=blazingfly;36306481]Where dya find these stats?[/QUOTE] mechjeb menu-> ascent autopilot -> stats
My moon rocket weighs 78.1 tons. What are you lifting that requires a 1000 metric ton spaceship? The rock of Gibraltar? [editline]12th June 2012[/editline] This game needs a fucking quicksave function. Also I don't understand why my ship rotates incredibly slowly on RCS if I don't have the engine on. Turning the engine on gives a MASSIVE boost in control. I'm guessing a part is bugged out somewhere.
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