• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
[QUOTE=CardBoardBox;34670630]wtf is going on here?[/QUOTE] Aspergers
[QUOTE=LifeIsGood;34670839]Aspergers[/QUOTE] why do you tease me about this :( [editline]12th February 2012[/editline] Atlas V launch on the 16th :D
[QUOTE=LifeIsGood;34670839]Aspergers[/QUOTE] Nice to know you're autistic.
Woooooow. I have not played this for months! By the looks of things, I have a shitton of new features to learn about and whatnot. It's like having a whole new game I guess.
Winston rates me late. but he is just jelly [IMG]http://dl.dropbox.com/u/1417259/kerbal/MIRJellyC.png[/IMG]
I'm jelly that you have the Mir parts and I don't [editline]12th February 2012[/editline] [img]http://puu.sh/gIYE[/img] Pelf I'm so sorry this [i]abomination[/i] was made with your parts (from the forums)
Will the solar panel look like solar panels in later version
We should set up a collaborative FP save via SVN or something so that we can stick millions of satellites in orbit at once, all designed by different people. Fairly sure that someone posted an idea similar to this in either the last thread or the one before that.
fuuuck youu cloudflate
[QUOTE=MC3craze;34678814]fuuuck youu cloudflate[/QUOTE] agreed, facepunch just HAS to be slow as shit on the one day I have off
:) Xemit = love.
[QUOTE=Saza;34678930]agreed, facepunch just HAS to be slow as shit on the one day I have off[/QUOTE] better than not having internet at all. [editline]13th February 2012[/editline] Sigsel Kerman Nedsted Kerman Dunner Kerman Archan Kerman Ed Kerman Gatton Kerman Huding Kerman Hudler Kerman Edan Kerman Kerdred Kerman Munled Kerman Hudled Kerman Herlan Kerman Kerski Kerman Hudled Kerman Aling Kerman Hally Kerman Neilan Kerman Shelmund Kerman Mumard Kerman Philger Kerman Matdred Kerman Mumner Kerman Hergard Kerman Nedlin Kerman Billy Bobgard Kerman Neddrim Kerman Phil Kerman Philsted Kerman Raydorf Kerman Dundorf Kerman Munler Kerman Thomsted Kerman Jedson Kerman Carger Kerman Billy Bobbin Kerman Billy Bobnor Kerman Sambin Kerman Archski Kerman Siggard Kerman Kernor Kerman Barski Kerman Thombert Kerman Desrie Kerman Melwise Kerman Ferner Kerman Billy Bobger Kerman Sheldorf Kerman Nedvin Kerman Genefred Kerman Mumlong Kerman Shelsen Kerman Jedsted Kerman Ordred Kerman Gus Kerman Dundock Kerman Matsted Kerman Ferger Kerman Eddrim Kerman Rayford Kerman Raywin Kerman Carson Kerman Buzzdred Kerman Jedly Kerman Ornor Kerman Kerdorf Kerman Thomprie Kerman Joebald Kerman Haldred Kerman Orfred Kerman Genemund Kerman Matlin Kerman Newly Kerman Gerlin Kerman Buzzvin Kerman Buzzlan Kerman Newlong Kerman Ferfred Kerman Barwise Kerman Raywell Kerman Corger Kerman Tom Kerman Gatgard Kerman Bilvin Kerman Aldlin Kerman Archley Kerman Edton Kerman Herly Kerman Dunmund Kerman Melvin Kerman Burfurt Kerman Jedlin Kerman Bursted Kerman Ormund Kerman Philan Kerman Edan Kerman Philrie Kerman Mundrim Kerman Melwell Kerman Carney Kerman Ferwin Kerman Gus Kerman Aldorf Kerman Sigwise Kerman Joedrin Kerman Buzznie Kerman Aldbald Kerman Thompson Kerman Fredbert Kerman Buzz Kerman Sherman Kerman Kerrie Kerman Dunvin Kerman Carski Kerman Neilard Kerman Desing Kerman Archdorf Kerman Macly Kerman Meldrin Kerman Thomdorf Kerman Herrey Kerman Desby Kerman Dundorf Kerman Thomplin Kerman Geneard Kerman Jedsted Kerman Sherwell Kerman Neilwise Kerman Tomlin Kerman Billy Bobard Kerman Richmund Kerman Mundock Kerman Burgard Kerman Dessted Kerman Billy Bobwin Kerman Munson Kerman Haldon Kerman Genener Kerman Gerler Kerman Neilton Kerman Barly Kerman Ordrin Kerman Gerger Kerman Samman Kerman Geneton Kerman Biling Kerman Joeby Kerman Cordorf Kerman Edan Kerman Orfrey Kerman
Some of those are pretty good actually.
Xan Kerman Xane Kerman Xavier Kerman Yves Kerman Zacharias Kerman Zebadiah Kerman Zebulon Kerman Zev Kerman Zoltan Kerman [editline]13th February 2012[/editline] Sir Irvington Kerman III, Esquire.
Pagestretch Kerman
Results of the random name generator Harv made.
Link or is he posting from his dev stuff?
[URL=http://www.kerbalcomics.com/2012/02/13/episode-two-the-revelation/][IMG]http://i.imgur.com/URFnw.png[/IMG][/URL] [editline]13th February 2012[/editline] [QUOTE=cpt.armadillo;34685714]Link or is he posting from his dev stuff?[/QUOTE] [quote]Well, I have some cool news here. I've decided to try my hand at a random naming system here, to generate Kerbal names on the fly, out of a set of syllables and sounds that are thrown together in any random combination. I've defined a list for first syllables and second syllables, and I set up a scheme to generate names by combining any two entries. What follows are a few random runs. I have to admit, I was pretty impressed by the results: SUDDENLY ALL THE NAMES Don't mind the repeats here... This is the output of a test run of a hundred and fifty purely random combinations. I like where this is going. There are a lot of real names that come out of this list, and the ones that aren't real are pretty funny. And interestingly enough, this system generates names that appear to come from any number of ethnic origins, which is pretty cool in it's own right. This should be good for a whole lot of combinations here, and later on we could add a three-syllable generator, and a middle name one as well, further increasing the amount of names that can come out of it. Cheers[/quote]
It is official. Pelf is god of Solar panels and Radiators.
[QUOTE=Dacheet;34685769][URL=http://www.kerbalcomics.com/2012/02/13/episode-two-the-revelation/][IMG]http://i.imgur.com/URFnw.png[/IMG][/URL] [editline]13th February 2012[/editline] [QUOTE]Well, I have some cool news here. I've decided to try my hand at a random naming system here, to generate Kerbal names on the fly, out of a set of syllables and sounds that are thrown together in any random combination. I've defined a list for first syllables and second syllables, and I set up a scheme to generate names by combining any two entries. What follows are a few random runs. I have to admit, I was pretty impressed by the results: SUDDENLY ALL THE NAMES Don't mind the repeats here... This is the output of a test run of a hundred and fifty purely random combinations. I like where this is going. There are a lot of real names that come out of this list, and the ones that aren't real are pretty funny. And interestingly enough, this system generates names that appear to come from any number of ethnic origins, which is pretty cool in it's own right. This should be good for a whole lot of combinations here, and later on we could add a three-syllable generator, and a middle name one as well, further increasing the amount of names that can come out of it. Cheers[/QUOTE][/QUOTE] Funny [B][I]and[/I][/B] informative. I must rate you as such: [IMG]http://puu.sh/gQJ3[/IMG]
Thanks to Xemit's amazing panel work Mir Core now looks like this [IMG]http://dl.dropbox.com/u/1417259/kerbal/Xemit%27sglory.png[/IMG]
[quote=HarvesteR] Actually, the Flight Director would be Gene Kerman. :) Well, I'm mostly happy with the names for now, so I can now get on with other things, like actually generating entire random Kerbals. What I'm planning on doing here is keeping a master crew roster list, that is globally accessible in any point of the game. The list will be initially populated with Jeb, Bob and Bill, so logically, these three will be the first to go up. If you then launch a secondary mission, the game will auto generate three new crewmembers, with random stats (for now), and automatically assign them to the new ship. That is because we don't have a proper astronaut complex yet, we have no proper way to let you assign crewmembers manually to a mission. So instead of doing a rush job to get that in now, it's best to make it minimally functional at this point, and then do a proper job of it on a dedicated update. With this solution in place, we can at least make sure no two kerbals with the same name will be generated at the same time. :) What I want to happen now is, if you terminate a mission with Bill, Jeb and Bob, they will again become available at the roster. But if you crash or otherwise unsuccessfully terminate a flight with any others, they will be deleted and new ones generated in their stead. I would also like to add a way for you to rename crewmembers, or in some way make them 'favorites'... IDK if it'll be possible to add that explicitly just now, so you'll probably have to make sure you don't kill the ones you like. Cheers [/quote] Thread is stagnant.
anyone who seriously wants to play the VA capsule and give serious feed back Pm me your email and i will add you to the DB if i trust you enough :P also, sega I need your email to add you so you can edit the text.
Cool shit about the names! Gene is an obvious name for flight director of course.
[QUOTE=CardBoardBox;34688100]It is official. Pelf is god of Solar panels and Radiators.[/QUOTE] What makes you say that? Also: [QUOTE=HarvesteR]Hi again, I've made a new development here, not so much in terms of coding, but in a conceptual level. I was having real trouble figuring out how to handle placement of the kerbal models in the scene, and organize all that in a sensible and coherent way. Then it hit me, and I think you guys are going to like this: I call it internal space, and in a nutshell it's another one of my scene-within-a-scene schemes. Here's how it's going to work: All crew-accessible vessel parts will define their own 'internal space'. Internal space is yet another reference frame, but this one is static (therefore relative to the ship), and centered on the root part of a vessel. Inside this space, parts can then define positions for crew seats, and those positions will be used to spawn the crew. The neat thing about this is, it not only solves the seating arrangement issue, it also makes way for internal views. Better yet, because each crew-accessible part will create it's own internal space, what we will actually be enabling here are dynamic internal views, that are as big as there are crew-able parts on your ship. What more, each internal space is essentially a cockpit module, so this paves a direct path into space stations you can actually move around in. Now, before we get ahead of ourselves, I want to make it perfectly clear that we are talking feature support only at this point. We don't have time to add internal views and interior models for this update, but now at least we can say we know how we are going to do it. Cheers [/QUOTE]
probably meant Xemit. but your stuff is nice too TBH :) [editline]14th February 2012[/editline] space x made the super draco :D [video=youtube;PUUnYgo1-lI]http://www.youtube.com/watch?v=PUUnYgo1-lI&list=PLF0D3A9748DC5E42D&index=1&feature=plcp[/video]
[QUOTE=Pelf;34697891]What makes you say that? Also:(HarvesteR stuff here)[/QUOTE] WOAH. Mind = blown. I am now so stoked for the future of KSP.
I really can't wait to control a rocket from inside the cockpit.
[QUOTE=MadCatMkII;34699628]I really can't wait to control a rocket from inside the cockpit.[/QUOTE] Play FSX or orbiter.
[QUOTE=MadCatMkII;34699628]I really can't wait to control a rocket from inside the cockpit.[/QUOTE] View from Jeb's POV [img]http://3.bp.blogspot.com/_z7YCBcHlPSc/TUsammZLlFI/AAAAAAAAARQ/mq01nw1RgWs/s1600/trippy-colorful-pattern.jpg[/img] Explains why he's so happy.
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