[QUOTE=HarvesteR]Ok, time for another update:
I've got most of the ladder-climbing logic in place now I think. If you approach a ladder and hit the 'F' key (which will be later reassigned to a mappable 'Use' key), the kerbal turns and grabs the ladder. Once grabbed, the WSAD controls are used to climb and descend, or you can press Space to push off, which should be useful in zero G.
I implemented the actual ladder objects in the simplest way possible. They're nothing more than a trigger collider with a special tag, that identifies them as being ladders. The EVA control system detects when you are in range of these objects, and determines which one to use based on which is closest aligned to your commanded input. That means as you climb, you'll transition from section to section, and if you somehow find yourself in a situation where there are more than one possible paths, the ladder logic will choose the most appropriate one, based on your input. That is, if you're using a ladder on a space station, and you come across another ladder perpendicular to it, you can hold A or D to grab that other ladder and change directions.
Also, because ladders themselves are so simple, they're not necessarily tied to any specific sort of object. They don't even have visual meshes actually, so we can set up ladders anywhere. On parts you attach to the ship (that can also animate), on other ship parts as built-in objects (like a small ladder section near the pod's airlock, maybe), and even on scenery objects, like the space center facilities.
[t]http://i.imgur.com/GdNmN.png[/t]
There are still some things missing, like running an animation when you reach the bottom of a ladder and detaching the Kerbal from it automatically for instance, but for the most part, I think we have the ladder logic figured out.
Cheers[/QUOTE]
whoa. you lucked out Pelf. you don't need to remove your handles at all.
[QUOTE=CardBoardBox;36416503]whoa. you lucked out Pelf. you don't need to remove your handles at all.[/QUOTE]
Good thing too. I had no idea how to make them work otherwise.
[editline]20th June 2012[/editline]
[QUOTE=NovaSilisko]I must say, the system is very robust, even in its current state:
[t]http://i.imgur.com/QB91h.jpg[/t][/QUOTE]
so you could make your whole object a ladder 0-O
I would make all station parts laddered.
I'm having ideas of having the entire crew cling to ladders attached to the side of a SRB and getting into orbit that way.
Gonna take quite an SRB.
[QUOTE=cpt.armadillo;36417536]Gonna take quite an SRB.[/QUOTE]
k&w pack srbs are ungodly, i think i tried direct ascent to the mun with 2 of them once
KW strut connectors.
[QUOTE=Oicani Gonzales;36418637]Anyone know how to deal with the decoupler being really shit and losing the connection to the part attached to it?
[editline]20th June 2012[/editline]
this is INCREDIBLY annoying and is rendering my ship useless
[IMG]http://i.imgur.com/Vh1Wm.png[/IMG]
[editline]20th June 2012[/editline]
already tried making the decoupler's resistance huge but doesnt change anything[/QUOTE]
There are some dicky issues with the physics and time warping. If your ship breaks when spawning after clicking restart flight, then just exit to the VAB and click launch. Loading the world for the first time is different to resetting its state due to the way it handles collisions or some such. Some of my crazier inventions combust when coming out of timewarp on the pad or clicking restart flight.
[QUOTE=Panthereye;36414578]How far can you fly it?
The farthest I've flown a non-space plane is about 25 km, or a continent away.[/QUOTE]
I keep forgetting to get the distance, but my longest flight is using this plane:
[img]https://dl.dropbox.com/u/15450289/screenshot2.png[/img]
Which made it about a quarter way around kerbin before stalling accidentally still with half a fuel load.
[img]https://dl.dropbox.com/u/15450289/screenshot3.png[/img]
Followed closely by this plane:
[img]https://dl.dropbox.com/u/15450289/KSP%202012-05-19%2018-03-43-44.png[/img]
Which made it across the first ocean and continent, and landed in water a few kilometers off its east coast.
As for the VTOL, I havent flown it long enough to use its fuel, so I'll find out now.
I have successfully landed in space
[T]http://img201.imageshack.us/img201/7104/screenshot32iy.png[/T]
This annoying bug makes me only able to time accelerate x2.
I initially landed on minmus ([B]FOR THE FIRST TIME EVER!!!1[/B]) but then I decided that I'd fly to one of the frozen lakes and land there instead..
You can't warp faster than x2 below certain altitudes and while in an atmosphere.
[QUOTE=Goz3rr;36422194]You can't warp faster than x2 below certain altitudes and while in an atmosphere.[/QUOTE]
Yes, but notice how it says the craft is landed. No matter how far I got away from minmus, I could never warp any faster than x2.
[QUOTE=mu ha ha;36409675]I just landed my first rover on the mun.
[t]http://img443.imageshack.us/img443/6238/screenshot8t.png[/t]
After the picture was taken, I proceeded to blast the landing craft with the laser.[/QUOTE]
Am I the only one who would turn KSP into a combat simulator?
With ICBMs packing nukes, orbital bombers, laser armed satellites, etc.
Why didn't anyone make warheads yet?
Yeah. You can actually change the explosion force of a part, but I am not sure if that influences explosion radius or only the strength.
I also want dynamic surface changes and fucking blow craters into the moons
or ram the moons together
or to bring the moons down on kerbin
fuck that would be [B]radical[/B]
or dig to the centre of a planet and use it as a trashcan.
Also Dyson sphere
[QUOTE=Pelf;36415585][img]http://i.imgur.com/GdNmN.png[/img][/QUOTE]
God damn I'm glad I bought this.
Is this game fun, worth trying? How's the learning curve?
[QUOTE=Zircon_;36423285]Is this game fun, worth trying? How's the learning curve?[/QUOTE]
i'd say try the free version and find out
[QUOTE=Zircon_;36423285]Is this game fun, worth trying? How's the learning curve?[/QUOTE]
Learning curve can be pretty steep for doing the more advanced stuff, but there's plenty of shit you can do that requires pretty much no knowledge.
If you'd like to learn the most, looking up orbital characteristics and types of orbits would help a lot.
[editline]21st June 2012[/editline]
Also yeah, try the free version.
[img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot409.png[/img]
It has so little lift I had to use the gear to bump it up a bit so I could make horizontal speed.
[editline]21st June 2012[/editline]
If you don't know those 2 rotate
[QUOTE=scratch (nl);36424143][img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot409.png[/img]
It has so little lift I had to use the gear to bump it up a bit so I could make horizontal speed.
[editline]21st June 2012[/editline]
If you don't know those 2 rotate[/QUOTE]
Holy shit, is this supposed to be a Focke-Wulf Triebflügeljäger?
Because it sure looks like one
[editline]21st June 2012[/editline]
Has twice as many wings, though
I was planning that yeah, but it didn't get enough lift
I now got 2X4 arms, which I yet have to test.
[editline]21st June 2012[/editline]
IT WORKS!
Gonna post pics soon
[editline]21st June 2012[/editline]
Oh god it exploded mid-air when I wanted to tilt forward. I think the flaps hit eachother :V
[QUOTE=Thunderbolt;36424187]Holy shit, is this supposed to be a Focke-Wulf Triebflügeljäger?
Because it sure looks like one
[editline]21st June 2012[/editline]
Has twice as many wings, though[/QUOTE]
It was probably designed to intercept Squeegy Makoy's plane.
[QUOTE=scratch (nl);36424143][img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot409.png[/img]
It has so little lift I had to use the gear to bump it up a bit so I could make horizontal speed.
[editline]21st June 2012[/editline]
If you don't know those 2 rotate[/QUOTE]
The structural wings have really bad lift. Use something else.
[editline]21st June 2012[/editline]
Is there a way to start further away from the starting tower?
I am trying a similar design and always crash into it :v:
We need a rocket testing launch pad, with no tower and far away from the rest of the facility
[QUOTE=NanoSquid;36425054]We need a rocket testing launch pad, with no tower and far away from the rest of the facility[/QUOTE]
I had the idea of something along the words of small wooden shed about one vanilla solid fuel booster tall, and a big circle of burnt out grass.
How about a pad that holds the rocket down and gives you info about thrust and weight. (And more maybe)
That would be useful when we get a campaign and need to save money.
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