[url]http://kerbalspaceprogram.com/forum/index.php?topic=13530.msg229046#msg229046[/url]
[QUOTE=aLeXmOrA]
Hi guys,
As I promised, here's a sneak peek of what I'm working on.
[IMG]http://i.imgur.com/LfU5G.jpg[/IMG]
Cheers! [IMG]http://kerbalspaceprogram.com/forum/Smileys/SoLoSMiLeYS1/k_tongue2.gif[/IMG]
[/QUOTE]
EDIT:
Goddamn I forgot to refresh.
Well, anyways, the source page is up there as well as the text that went along with it.
[QUOTE=nomad1;36551665][img]http://i.imgur.com/LfU5G.jpg[/img][/QUOTE]
I've got 99 problems but re-entry ain't one
oh my god that is amazing.
Is there a pack of good solar arrays? Probably been said before but I can't seem to find any.
[editline]29th June 2012[/editline]
Payload fairings would be nice, too.
[QUOTE=OvB;36553316]Is there a pack of good solar arrays? Probably been said before but I can't seem to find any.
[editline]29th June 2012[/editline]
Payload fairings would be nice, too.[/QUOTE]
KW has good payload fairings.
I can't wait to have kerbals walking around as I build my rocket. This update is going to be awesome, even without docking.
[IMG]http://niggaupload.com/images/xMB8C.jpg[/IMG]
What is that guy supposed to be?
It looks like he's holding a lightsaber
[img]http://i.imgur.com/OAQ35.jpg[/img]
they still remind me of raven rabbits for some reason.
also [IMG]http://www.kerbalcomics.com/comics/2012-06-22-episode-ten-stranded-squared.png[/IMG]
[QUOTE=N3X15]New patcher update:
Firstly, the patching system now works as designed, with no errors or weird bugs that I'm aware of. We're now using a completely custom, inhouse solution that is compatible with old patches and only has a memory footprint of about 50MB on Windows and only takes up one relatively small file. Once my Ubuntu VM is done pulling updates (which will apparently take about a day), I'll do tests on there, since Mono on Linux is similar to what we'll see on Mac. More thorough tests will be done once I figure out exactly how the repair system is going to work, and get it implemented. I also need to get our internal patch generation tool updated and cleaned up.
Also, some UI changes:
[t]http://nexisonline.files.wordpress.com/2012/06/ksppatcher-3.jpg[/t]
I added a "Remember Email" checkbox, and there's a currently-hidden Repair button. This is still far from final, though.[/QUOTE]
[editline]29th June 2012[/editline]
When do threads auto-lock? This one might be getting close to the locking point so someone should make up a better OP.
Do they still autolock, even?
i dont think so
Asked in GD, threads autolock at 10,000 posts supposedly. We should be fine.
I wonder if in the far future we might get aerodynamic physics, making re-entry angles and heat management a bit more important.
I wish they could give me the model for the Kerbals, it's the only thing stopping me from making another trailer/short.
[QUOTE=cr2142;36555870]they still remind me of [B]raven rabbits[/B] for some reason. [/QUOTE]
Do you mean the Raving Rabbids?
What altitude is the boundry of the atmosphere?
I want to achieve the lowest possible stable orbit
Also what causes my normally reliable rocket to launch 2 times in a row just fine, but all of a sudden explode on the launch pad?
physics bugs
go back to tracking station/vab/hvab/runway menu
[QUOTE=mecaguy03;36559940]What altitude is the boundry of the atmosphere?
I want to achieve the lowest possible stable orbit
Also what causes my normally reliable rocket to launch 2 times in a row just fine, but all of a sudden explode on the launch pad?[/QUOTE]
Kerbin's atmosphere ends at 68.5km if I recall correctly.
[QUOTE=Carnotite;36560172]Kerbin's atmosphere ends at 68.5km if I recall correctly.[/QUOTE]
~69.1km actually.
[QUOTE=wizard`;36509219]I would love you forever if you could make a part that is something like this,
[img]http://www.madehow.com/images/hpm_0000_0001_0_img0176.jpg[/img]
I realise there are already dish parts in various packs but I would love to have a nice a big one on a ground mounting that I can deploy at my Mun base.
[editline]asd[/editline]
Oh and I've been working on a skycrane for my rovers,
[img]http://puu.sh/DL6i[/img]
[img]http://puu.sh/DNLt[/img]
[img]http://puu.sh/DWWi[/img]
[img]http://puu.sh/DMvi[/img]
those photos were taken over two landings, both were successful I just didn't get a chance to get a shot of the released skycrane on the first landing :c[/QUOTE]
Where do I find that winch looking part?
I wish kerbin was bigger or the atmosphere thinner. I want stations that look like they are orbiting 370km above the earth, but the closest I can get is 70km above kerbin
Though I guess real proportions arent plausible, because then kerbins atmosphere would be 11.3 km high (if you kept the current size of kerbin)
[QUOTE=Nutt007;36561110]Oh my...
[IMG]http://dl.dropbox.com/u/575558/KSP/walk.gif[/IMG][/QUOTE]
This doesn't look too good.. Was there any text along with it?
[B]
EDIT: [/B]Never mind, I found the text, it's just a bug with low gravity walking animations..
[QUOTE=mecaguy03;36561138]I wish kerbin was bigger or the atmosphere thinner. I want stations that look like they are orbiting 370km above the earth, but the closest I can get is 70km above kerbin
Though I guess real proportions arent plausible, because then kerbins atmosphere would be 11.3 km high (if you kept the current size of kerbin)[/QUOTE]
I'd imagine that when more planets get added (or at least the ability to mod them in), we'll get planets that are either the size of Earth or bigger.
the ability to add planets would be pretty awesome
[QUOTE=echo78;36559881]Do you mean the Raving Rabbids?[/QUOTE]
These Things [IMG]http://static.tvtropes.org/pmwiki/pub/images/rabbid_4893.jpg[/IMG]
Its probably the artstyle
I hope the Kerbal's heads will look around automatically, or at least turn toward the direction you want to move. It'd really help those animations look more fluid.
Kinda hope the actual head can bob around inside the helmet as well.
[QUOTE=mecaguy03;36559940]What altitude is the boundry of the atmosphere?
I want to achieve the lowest possible stable orbit
Also what causes my normally reliable rocket to launch 2 times in a row just fine, but all of a sudden explode on the launch pad?[/QUOTE]
70k. I've managed to orbit at it once too (or at least very close).
[editline]30th June 2012[/editline]
[QUOTE=cr2142;36562170]These Things [IMG]http://static.tvtropes.org/pmwiki/pub/images/rabbid_4893.jpg[/IMG]
Its probably the artstyle[/QUOTE]
That is a raving rabbid.
[url=http://postimage.org/image/bjrnb8zn9/full/][img]http://s18.postimage.org/cyt7zz0qh/KSP_2012_06_30_02_28_28_67.jpg[/img][/url]
[url=http://postimage.org/image/452bivdrp/full/][img]http://s18.postimage.org/9t8m9ri49/KSP_2012_06_30_13_16_54_93.jpg[/img][/url]
[url=http://postimage.org/image/6no0jjzhx/full/][img]http://s18.postimage.org/hahtoz7nd/KSP_2012_06_30_13_17_01_53.jpg[/img][/url]
I love the spark effects, I added them to other engines.. it's so easy too. Makes me want to make a couple parts
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