• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
[QUOTE=MadCatMkII;36716632]Good job telling him, shitlords Brakes are b[/QUOTE] You gotta be careful with them though, when applying thrust/force in the opposite direction of your motion the brakes can simply not engage or randomly turn off. Might just be for me though and it is fairly rare but I find it's a big problem on cart mod rovers.
I made a land vehicle that goes ~ 500km/h, the suspension starts bugging on the cart and it looks like it flies over the ground... and when it hits a bump the engine blows up.. :v: [editline]11th July 2012[/editline] I thought I fixed it... :( this time it just decided to start flying away and then it flipped on landing... [thumb]https://dl.dropbox.com/u/12876495/KSP%202012-07-11%2010-46-43-507.png[/thumb] [thumb]https://dl.dropbox.com/u/12876495/KSP%202012-07-11%2010-47-08-674.png[/thumb]
The engine body performance parts don't work, do they?
[IMG]http://danrpaulsen.files.wordpress.com/2012/07/evasalute01.gif[/IMG] This guy just got posted.
[QUOTE=Neo Kabuto;36723360][IMG]http://danrpaulsen.files.wordpress.com/2012/07/evasalute01.gif[/IMG] This guy just got posted.[/QUOTE] Green power!
[QUOTE=Wave160;36721963]The engine body performance parts don't work, do they?[/QUOTE] I hope they one day do, I want to make my own damn scramjet and fly around the planet at Mach 10. [media]http://www.youtube.com/watch?v=IiBsD-cafH8[/media]
[QUOTE=Neo Kabuto;36723360][IMG]http://danrpaulsen.files.wordpress.com/2012/07/evasalute01.gif[/IMG] This guy just got posted.[/QUOTE] That smile just cracks me up.
[QUOTE=mecaguy03;36726210]That smile just cracks me up.[/QUOTE] Its so cute it would almost make me cry when my Kerbonaughts blow up almost
Next Falcon 9 / Dragon Flight date announced for C4 December 15 :D [url]http://www.kennedyspacecenter.com/event.aspx?id=c15e01d5-e585-43a4-8407-ca26ff589b27[/url] [editline]11th July 2012[/editline] guess the September one was removed as it would have been C3 :/
[url=http://postimage.org/image/4kkfqimj7/full/][img]http://s13.postimage.org/8gxrmi7iv/KSP_2012_07_11_19_06_26_29.png[/img][/url] [url=http://postimage.org/image/wypvaea37/full/][img]http://s13.postimage.org/mongb5k7r/KSP_2012_07_11_20_55_34_35.png[/img][/url] It seems you can't leave the ion engine on too long because it depletes the batteries. I think once it's out you can't regenerate them.. or something.. either way, I left it for an hour and it achieved about 20km/s.. not bad..I want to leave it for an entire day and see what happens.
C7Studios posted this: [url]http://kerbalspaceprogram.com/forum/index.php?topic=13542.msg238986#msg238986[/url]
[img]http://puu.sh/HWZk[/img] So fucking close. [editline]12th July 2012[/editline] [img]http://puu.sh/HXxv[/img] Did it! But how am I supposed to get back?
[QUOTE=Gray Altoid;36738169][img]http://puu.sh/HWZk[/img] So fucking close. [editline]12th July 2012[/editline] [img]http://puu.sh/HXxv[/img] Did it! But how am I supposed to get back?[/QUOTE] By packing more fuel.
[QUOTE=Chubbs;36738723]By packing more fuel.[/QUOTE] And to save weight, the Adv. SAS can probably be on an earlier stage, since you shouldn't need it much at that size.
I'm pretty sure the experimentals for 0.16 have started, you can always tell if you're not a tester if harvester posts a bunch but you can't read any of the posts.
I'm under a poor man's NDA so I can't say :\
A fellow Facepuncher by the name of Shoar and myself have teamed up to make a site for hosting KSP mods. Kinda like garrysmod.org for garrysmod. We are aware of the highly steam-looking theme and we will be making a light/white theme once the site is actually working. So far so good however. A little teaser of what we have got so far... [img]http://puu.sh/I9Md[/img]
[QUOTE=wizard`;36749504]A fellow Facepuncher by the name of Shoar and myself have teamed up to make a site for hosting KSP mods. Kinda like garrysmod.org for garrysmod. We are aware of the highly steam-looking theme and we will be making a light/white theme once the site is actually working. So far so good however. A little teaser of what we have got so far... [img]http://puu.sh/I9Md[/img][/QUOTE] Is there a rating system and a top 10 list? It would help keep any duplicate mods or really shitty packs away from the front page once the website's up and running.
If you guys can make suggestions, we'll think about adding them. But I agree on top 10 + rating system. And also reporting + comments
[QUOTE=DireAvenger;36750349]Is there a rating system and a top 10 list? It would help keep any duplicate mods or really shitty packs away from the front page once the website's up and running.[/QUOTE] I'm not sure about a top 10 list specifically but you will definitely be able to search by highest rated / most comments and most viewed which in almost all respects is better. Plus you get more results than the standard top 10. We could make a page of essential mods or something if you guys really think there needs to be some kind of hand-picked distinction. And yeah, more idea's guys!
Keep the current color scheme. It looks cool.
I'm hoping that .16 will fix engine bodies and intakes, it be really nice to be able to make proper planes.
[QUOTE=Pelf;36751076]Keep the current color scheme. It looks cool.[/QUOTE] There should be a white alternative as well, sort of like a day and night version.
I watched some shuttle launches this morning and it inspired me to make a shuttle of my own: [img]http://i.imgur.com/JUd1d.png[/img] Everything looked wonderful, then it was time to launch! [img]http://i.imgur.com/TvWP5.jpg[/img] ....Shit.
Update, I got off the pad then proceed to flip the hell out after the fuel in the orbiter expired. WHY AREN'T YOU CROSSFEEDING, YOU STUPID TANK? [img]http://i.imgur.com/4oGe8.png[/img]
Bill and Jeb's silent horror are hilarious in pic 2.
Don't you have to attach the fuel line directly to the engine?
The experimentals are out, and the X2 changelog was posted: [QUOTE]Bug Fixes and Tweaks: * Kerbals now fall off ladders if they become disabled or are destroyed (can happen with retractable ones) * Added key and axis bindings for EVA controls. Reorganized the Input Settings screen a little. * Added separate control bindings for walking and jetpacking on EVAs. * Added 1:1 EVA rotation axes. Using them disables the automatic orientation system. * Tweaked the automatic orientation system to eliminate gimbal-lock situations, and flipped the X mouse axis input. * The NavBall and Staging Quadrant are no longer visible during EVA. * Fixed issues with saving/resuming EVAs while ragdolling. * Fixed RCS and SAS toggling on other vessels. * Fixed an issue that caused Kerbals to tumble in space forever. * Fixed command pod airlock node positioning, could cause violent crew ejections sometimes. * Fixed an issue with Kerbals crashing into things that could cause a stream of errors and a complete game crash. * Vessels take collision impact momentum into account whenever possible * FlightInputHandler now stops running while on EVA. * Fixed a problem where vessels would be stuck as 'Landed' if boarding a part while in contact with another. * Fixed issues with the large Landing Leg colliders. * Added patcher auto-updater. Will redownload the patcher if a better version is available. * Tweaked Physics settings to reduce landed part wobble. * It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels). * Tweaked part collision handling for better efficiency. * It is now possible to deploy/retract ladders from outside the ship, provided you're close enough to it. (while on EVA). [/QUOTE]
[QUOTE=Neo Kabuto;36756468]The experimentals are out, and the X2 changelog was posted:[/QUOTE] Wait... this isn't public is it? Because I can't find a dl link.
[QUOTE=Rastadogg5;36756515]Wait... this isn't public is it? Because I can't find a dl link.[/QUOTE] It's not public, but he's posting some info about it so it doesn't look like nothing's happening.
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