• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
Shoar and I have been finishing up on the mod page; (thumb) [img_thumb]http://puu.sh/JamT[/img_thumb] I also need to help of some of the facepunch KSP mod makers, can you guys hit me up with a PM and over the next week or so I'll get you guys running through the system and you can tell me what you want changed/added and make sure it all works fine. Also if you want certain features to be added just tell me or Shoar and we'll look into it.
[QUOTE=wizard`;36803751]da bes[/QUOTE] Will you be gaining any revenue from the website/will there be advertisements present? Also, I'd recommend contacting some popular modmakers (creators of Mechjeb/Kyle&Winston/Kosmos) and ask them to host their mods on your website and post links to the page, to quickly boost popularity and stop it from fading into obscurity.
[QUOTE=DireAvenger;36804986]Will you be gaining any revenue from the website/will there be advertisements present?[/QUOTE] As far as advertisements go we don't want to put them up but it is a possibility if server costs become too high which I do not think will be the case, at least not for some time. In the event of the site gaining extreme popularity (which I hope it does) and we cannot afford to keep it operating I would much rather have Squad take over hosting because let's face it, they really need a better way of managing community mods. The primary reason why I believe what me and Shoar are making is bringing something new/needed that isn't being filled is because it's like Garrysmod.org which as you know is entirely user-made content (unlike most other ksp mod sites where the site admin(s) creates and updates the lists and therefore quickly become irrelevant/outdated). The only active moderation (other than removing spam and what not) will be taking down repeated mods and mods that people didn't create and don't have permission to post (on the request of the creator). [QUOTE=DireAvenger;36804986]Also, I'd recommend contacting some popular modmakers (creators of Mechjeb/Kyle&Winston/Kosmos) and ask them to host their mods on your website and post links to the page, to quickly boost popularity and stop it from fading into obscurity.[/QUOTE] We hope to include community mod makers in the initial testing phases so that there will be content on the site at the point of going live. Additionally all mods will act in the same way as a thread on the KSP forum, people can post comments on the mod page and the author can update it and release new versions without having to create a new page. I hope that has cleared some things up for you guys. [editline]asd[/editline] Oh and you won't have to register or do a captcha to download content, registering will only be for posting comments, rating mods, creating your own mod page and so forth.
I have roughly mapped the mun [IMG]https://dl.dropbox.com/u/32047569/Mun .png[/IMG] Took damn near 5 hours of letting it sit and orbit Though with the raw data I collected I could generate polar views Minmus, your next
Wizard, are you looking for names? [editline]16th July 2012[/editline] and i would separate into plugin based and non plugin based releases
[QUOTE=LordCrypto;36805820]Wizard, are you looking for names? [editline]16th July 2012[/editline] and i would separate into plugin based and non plugin based releases[/QUOTE] I was thinking of just adding the ability for the mod page owner to add a note similar to on steam games, "This mod requires such and such plugin to work". I might even go so far as to allow the page owner to actually tag the required mods which would add the download links to the page, might be kinda neat. If you think they should be 100% separate I guess we can do that too. Oh and Shoar and I already have the name and domain, they have just been absent from the screenshots so we don't have people trying to use the site before we are comfortable that it's ready to be used. Also what do we think of mod creators being able to recommend other mods that go well with their mods from their pages? [editline]asd[/editline] [img]http://puu.sh/Jf0h[/img] Yes/No?
How is the support for mod packs? For example, I'm going to have a space station pack and, soon, a pack of rocket parts. Would I have a single page for my mod pack ( ExPI ) or would I have separate pages ( ExPI - Station Parts, ExPI - Rocket Parts, etc) ? Also, some people in the community get all butthurt if there's no option for a .zip download. Would it be possible to have a drop-down menu, separate download buttons, maybe a pop-up window prompting the person to choose, or something else to select the download method (.rar, .zip)? And would mod makers have to submit files, media, etc through you every time they want an update or something or could mod makers have special permissions allowing them to edit their mod pages at will?
Make that site have a client counterpart that lets you log in to your account and automatically download mods to your KSP installation.
[QUOTE=dije;36809140]Make that site have a client counterpart that lets you log in to your account and automatically download mods to your KSP installation.[/QUOTE] That would require some scripting. Also, this new site as a whole seems to become sort of a KSP nexus.
I mean, I'm willing to help you guys out with that using Java or C# if you help me out with the stuff I need to fetch from the website
[QUOTE=Pelf;36808910]How is the support for mod packs? For example, I'm going to have a space station pack and, soon, a pack of rocket parts. Would I have a single page for my mod pack ( ExPI ) or would I have separate pages ( ExPI - Station Parts, ExPI - Rocket Parts, etc) ?[/QUOTE] So far you would submit each mod pack as an individual mod and users can see all of your packs through your user, you can also tag your other mods in a recommended by the author section on each mod page, if you feel this is inadequate we can talk but so far I don't have any better idea's about how to group mods without people getting butthurt. [QUOTE=Pelf;36808910]Also, some people in the community get all butthurt if there's no option for a .zip download. Would it be possible to have a drop-down menu, separate download buttons, maybe a pop-up window prompting the person to choose, or something else to select the download method (.rar, .zip)?[/QUOTE] So far all files will be .zip files, we might allow for support of both zip and rar in the future but it seems unnecessarily complex, again if you guys disagree we can change this. [QUOTE=Pelf;36808910]And would mod makers have to submit files, media, etc through you every time they want an update or something or could mod makers have special permissions allowing them to edit their mod pages at will?[/QUOTE] Mod makers simply have to register an account on the site and from there they can create as many mod pages as they like, again I reference garrysmod.org as a good example of the sites basic functions but with a whole bunch of other stuff in the mix. Once a mod maker has created their mod page(s) they can edit them freely, just as you do with your kerbalspaceprogram.com forum threads, you will have the ability to add new versions of your mod, the old versions will be archived and still downloadable for normal users (advanced warning the versions will be managed by a universal format of #.#.#.#; IE 1.6.8.0 as to avoid confusion, with each new release you are required to change the version but notes can be added to old versions for when you find bugs in releases). Due to the fact there are a few core mods to KSP we figured there should be some kind of advanced mod maker permissions set that gives the creators more control over their pages, we don't know what kind of things you would like to be able to do so if you have any ideas / requirements just give me or Shoar a bell. [QUOTE=Oicani Gonzales;36808941]would be cool if mod creators could submit "collections" - select a few pages you submitted and stick them together so you have pages for station parts, rocket parts, rover parts and then a collection with all of them[/QUOTE] This is a really good idea and I will take a look into it, might work like lists on IMDB? Not sure on this one but a great idea nonetheless. [QUOTE=dije;36809214]I mean, I'm willing to help you guys out with that using Java or C# if you help me out with the stuff I need to fetch from the website[/QUOTE] This would be a fantastic thing to have and I will definitely get back to you regarding this. I'm more interested in getting the website as functional as possible before diving too deeply into this but i'm 100% behind the suggestion, as I said ill give you a buzz once we open the closed beta for mod devs and we can work something out for this. My word that took a while, I hope it explains most things but if you have any more questions I'll try my best to answer them. Also, more ideas are always welcome ofc.
[QUOTE=wizard`;36809464]This would be a fantastic thing to have and I will definitely get back to you regarding this. I'm more interested in getting the website as functional as possible before diving too deeply into this but i'm 100% behind the suggestion, as I said ill give you a buzz once we open the closed beta for mod devs and we can work something out for this.[/QUOTE]The preferred way I guess is that I send a request to a certain page with an api key or something and the users auth and the page will return JSON containing the mods with information such as download link and name/description and that kind of stuff.
That Mod webpage is looking sweet.
So some scholars made a replica of a Polynesian Moai. I noticed something... [img_thumb]http://i.imgur.com/mWMZX.jpg[/img_thumb] It bares a close resemblance to Kerbal kind. In a way, the people of Kerbin and the Polynesian people are related. The Polynesians built giant rafts and set sail into uncertainty, exploring the biggest ocean in the world. Only sparely dotted with islands, failure was surely a common thing. But that didn't stop them from colonizing the majority of the Pacific Islands. It's even likely they discovered the Americas far before the Europeans, and far before the Vikings. They were the first explorers of a uncomprehendingly large, widely unknown realm.
[url=http://postimage.org/image/rr905wcf9/full/][img]http://s10.postimage.org/4d10tyui1/KSP_2012_07_17_16_45_12_59.png[/img][/url] [url=http://postimage.org/image/nje7x5azp/full/][img]http://s10.postimage.org/4eayndwbt/KSP_2012_07_17_16_49_27_62.png[/img][/url] using the instant orbit plugin, I put this into LKO at around 68 KM.. weighing in at around 70 tonnes, the orbit decayed within a few minutes. I wonder if you could see this from the ground. I can't wait until they add docking, I'd love to build a huge space station.
Tried to build a "Lifting Body" in the hanger. Fired up the engine and she spread herself all over the runway in a shower of sparks and flames. Jeb lived somehow, but I don't think he was going to be okay... Although I did have six million dollars laying around. humm.... Jebediah Kerman, Kerbalnaut. A Kerbal barely alive. Gentlemen, we can rebuild him. We have the technology! We have the capability to make the world's first bionic Kerbal! Jebediah Kerman will be that Kerbal. Better than he was before. Better...stronger...fast-. Ah shit... Gotta wait for .18 for that.
So I clicked on a "Suggestion" thread in the KSP forums: [quote]if mechjeb is a mod then i dont want it mods made and broke minecraft the devs didnt add things because there was a mod for it and at the same time they are often unstable and dont work or not updated instantly or the dev of the mods deside they dont want to dev them anymore so i have to wait for who knows how long before i can play my save or if its broken after a update or not etc etc etc it happend far to often with minecraft its why i dont play it anymore ppl talk about the mod api like its the holy grail but the truth is once its done jeb can go to a mansion in the middle of nowhere and swim in the cash as the mod makers will be making the game after the api release this is here for the devs to add to the games base code that way i know it will be updated with the game updates and my saves will work there after etc etc im not slating mod devs here but they are classed as not trust worthy i atleast know that the devs of the game will carry on till the game is complete and everything they add will be updated with it sorry if this read like a rant but i hate reading but theres a mod for that its why i dont bother on the mincraft forum anymore[/quote] I-- But-- Wat.
the beginning of the end
And then he replied to the people questioning him being dumb with: [quote]yeh but they have a far better chance every update so far with the mods iv used have broke the save eg when i load part "£$%"£$% does not exist and the game has been reset and some of the mod devs have stopped making them and some still havent updated to this version and we are almost onto the next end of story this is a dev section for the game and as far as im aware saying there is a mod for that is against the rules and dont think that just because its something as simple as this that the devs had plans for this im still waiting for things that are simple like this to be added to minecraft write on paper put maps on walls even edit them and messages on walls with out mods this would be awsome in a vanilla server and i dont mean signs these are often the things that get over looked after all and i can think of so many games that the little things like this never got added like controls to do simple tasks information at a glance etc etc but would make the game far easier to play my view on multiplayer... i think the only way that will ever work is by ghost mode so u get to race or see other ppls old launchesetc tbh i wouldnt want to race to the moon in real time against my friends via lan etc we would be sat around for a day waiting to do the next task i mean think about it what do u do burn to get into a near moon intercept and then sit around for 6 hours before doing the breaking maneuvers all this crap i keep reading about well u both have your own time compression tbh is that multiplayer or just been able to see what your friend was doing in which case use fraps or something i classify multiplayer as some kind of interaction between the players where as most of the suggestions about it dont fall under that at all and seeing what someone else is doing is about as multiplayer as me poping over to youtube and watching someones lets play i would like a system where i can download your ghost launches from the net maybe a leader board or something and race you to the task and if i win i get put on there and so on that way it wouldnt get as boring sometimes the gd ideas end up been the boring fast type its like infinity the quest for earth they plan on making a reall sized galaxy and i can see it been abit pointless millions of star systems lets say a million ppl play it which is not likely eve as around 25k when i log on im often in a system on my own in that most of the time and it gets abit boring i often think its single player game with a chat i sometimes head out on mining adventures with my corp members but even then it takes me a hour to get to them and then another hour to get to the place we are mining sometime you just wish it was a smaller lvl i hope you see my point im not trying to be a D**K its just i dont want a game that kills you of old age to play it thru i can see when they do add other planets they going to need to add a extra time compression 30k or something if anything just to wait for the planets to get into a good location to intercept them or it would take years to get to them [/quote] I feel bad for those forum mods. They seem like nice guys
[quote]truth is once its done jeb can go to a mansion in the middle of nowhere and swim in the cash[/quote] why is the mansion in the middle of nowhere?
Mods are of SATAN! REPENT! THOU SHALT NOT ALTER THE CODE!
[QUOTE=fox '09;36817180]why is the mansion in the middle of nowhere?[/QUOTE] Have you seen any other buildings on Kerbin?
Link to that thread? [editline]edit[/editline] Have this to start the page: [t]https://dl.dropbox.com/u/13781308/KSP/screenshoaawpofjawf.png[/t] I think it looks far better than previous versions.
so apparently this is how dragon sees the ISS [IMG]https://dl.dropbox.com/u/1417259/dragoneye.png[/IMG] Also, awesome video of the mission highlights. [video]http://www.youtube.com/user/spacexchannel[/video]
[QUOTE=Pelf;36817371]Link to that thread? [editline]edit[/editline] Have this to start the page: [t]https://dl.dropbox.com/u/13781308/KSP/screenshoaawpofjawf.png[/t] I think it looks far better than previous versions.[/QUOTE] [url=http://kerbalspaceprogram.com/forum/index.php?topic=16240.0]Here ye be[/url]
[QUOTE=Paramud;36817327]Have you seen any other buildings on Kerbin?[/QUOTE] no its confusing. he/she is talking about jeb from minecraft
His profile says he's from England so he should be able to speak english just fine. He must be 10.
[QUOTE=Pelf;36818020]His profile says he's from England so he should be able to speak english just fine. He must be 10.[/QUOTE] People from England don't speak English, they speak British, which is a different beast entirely.
Just got this, made it out of the atmosphere after like 5 tries but didn't make orbit :(
Use more boosters
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