[media]http://www.youtube.com/watch?v=B2WwO6e7peE[/media]
Official Trailer
Love the voices
Those voices are exactly the way I imaged them: the little henchmen from Despicable Me.
Related, my reaction:
[IMG]http://i.imgur.com/BpDKs.gif[/IMG]
[QUOTE=Dacheet;36858162][media]http://www.youtube.com/watch?v=B2WwO6e7peE[/media]
Official Trailer[/QUOTE]
5 stars, Best Picture 2012
[editline]20th July 2012[/editline]
[QUOTE=Dacheet;36858209]Those voices are exactly the way I imaged them: the little henchmen from Despicable Me.[/QUOTE]
That plus the LGMs from Toy Story
[QUOTE=Wave160;36856733]Any mods that include parts that look like the rocket in the picture below?
-ROCKET-[/QUOTE]
This is the only one that I know of that was worked on, sadly it was only half completed.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=204.0[/url]
unfortualy to make it worse, mediafire removed the file so you are gonna have to look around.
Is it just me or do the Kerbal voices sound like they've been reversed. I wonder I wonder I wonder... :tinfoil:
[sp]They probably say "0.16 Friday"[/sp]
[QUOTE=Dacheet;36858320]Is it just me or do the Kerbal voices sound like they've been reversed. I wonder I wonder I wonder... :tinfoil:
[sp]They probably say "0.16 Friday"[/sp][/QUOTE]
Wouldn't surprise me if they were. Whole lot easier than speaking a different language fluently when you can just speak your own and reverse it.
I downloaded and reversed it and they still sound like they're talking gibberish to me.
I do think it has been reversed though, because for one thing the "wow" sounds normal when you reverse it.
Why is the promo video description saying: Download .16 now.
[URL="http://www.youtube.com/watch?v=l5OhFnq_iKw&feature=plcp"]http://www.youtube.com/watch?v=l5OhFnq_iKw&feature=plcp[/URL]
[editline]20th July 2012[/editline]
THE SUSPENSE IS RISING!
"How hard can rocket science be anyway?"
The DO say something in spanish if you reverse the audio in the video, they say:
- Esta buenisima la verdad quedo, la verdad esta madre.
- Quedo otro pendejo atras.
- Hay que se va! Vamonos!
In English +/-
- This ship is really good, its true that its awesome
- There is another dude behind us
- It's leaving, let's go!
[QUOTE=pip12345;36858938]Why is the promo video description saying: Download .16 now.
[URL="http://www.youtube.com/watch?v=l5OhFnq_iKw&feature=plcp"]http://www.youtube.com/watch?v=l5OhFnq_iKw&feature=plcp[/URL]
[editline]20th July 2012[/editline]
THE SUSPENSE IS RISING![/QUOTE]
[QUOTE=gta-man12345;36859259]The DO say something in spanish if you reverse the audio in the video, they say:
- Esta buenisima la verdad quedo, la verdad esta madre.
- Quedo otro pendejo atras.
- Hay que se va! Vamonos!
In English +/-
- This ship is really good, its true that its awesome
- There is another dude behind us
- It's leaving, let's go![/QUOTE]
So either I'm so crazy these two things turned out to be a coincidence, or I'm just crazy. :v:
...:tinfoil:
You guys are getting hyped up over something that is nowhere near certain.
Just chill out and play it when it's out, whenever it is.
[img]http://i874.photobucket.com/albums/ab303/Firetempest/feature_moon2.jpg[/img]
The Mün, for Krist's sake. The Mün. Over.
[QUOTE=Dacheet;36858162][media]http://www.youtube.com/watch?v=B2WwO6e7peE[/media]
Official Trailer[/QUOTE]
Not enough explosions, 2/10 not kerbal enough.
The voices are neat though, and I like the "How hard can rocket science be anyway".
[QUOTE]Hey! So, have you seen this? [IMG]http://kerbalspaceprogram.com/forum/Smileys/SoLoSMiLeYS1/k_smiley.gif[/IMG]
[URL]http://www.youtube.com/embed/B2WwO6e7peE[/URL]
Hope you like it as much as I enjoyed working on it!
And, here's the last kerbal gif of this release! So far those animations are pretty straight forward, ups and downs. But I'm trying to do more fun stuff with the wands. Last post, ideas for EVA idle animations worked really well for me, there were some awesome ideas floating around to animate. So what can you think for this guy? Thanks so much everyone [IMG]http://kerbalspaceprogram.com/forum/Smileys/SoLoSMiLeYS1/k_smiley.gif[/IMG]
[/QUOTE]
[IMG]http://danrpaulsen.files.wordpress.com/2012/07/kbgcgif01.gif[/IMG]
its out.
[url]http://kerbaldevteam.tumblr.com/post/27656469809/ksp-0-16-one-small-step-for-kerbalkind[/url]
HOLY FUCKING SHIT!
Launch Clamps? Those sound incredibly useful.
wtf i cant donwload it
EDIT: I'm a idiot, you get it trought to updater.
They actually did it!
Weeeee, I've been so long for this
Well the site is really sluggish now. I hope it doesn't take too long to download.
Changelog anyone?
[B]READ:
[/B]
[QUOTE]You should be able to update from 0.15.2 to it through the in-game updater now.[/QUOTE]
* Increased the mk1 pod's rotation power back to 5.0.
Because rolling across the Mun @ 2m/s wasnt fast enough.
(and this will make a lot of larger designs work better)
CHANGELOG:
[CODE]==================================== v0.16.0 ======================================================
* Official Release
Bug Fixes and Tweaks:
* Fixed some issues with the patched conic solver not finding proper SOI transitions sometimes.
==================================== v0.16.0 x5 ===================================================
New:
* Added a Launch Clamp part. It holds the ship in place at the pad so it doesn't crumble to pieces before you get a chance to launch.
Bug Fixes and Tweaks:
* mbm texture files are now DXT compressed and cleared from RAM as soon as they're uploaded to the GPU. RAM usage is massively improved.
==================================== v0.16.0 x4 ===================================================
Bug Fixes and Tweaks:
* Increased the mk1 pod's rotation power back to 5.0.
* It is no longer possible to warp time or switch to distant vessels while kerbals are on a ladder (temporary solution).
* Fixed an issue that prevented the game from being saved while on a sub-orbital trajectory.
* Fixed a velocity calculation for Kerbals on rotating ladders, which caused excessive slippage and made ladders very difficult to grab.
* Fixed the crew capacity values on the part.cfg files.
* Fixed the Orbit initialization routine, to prevent NaN errors on landed craft
* Fixed parts that use the Part class having a "Part Type not available" message on their descriptions at the VAB.
==================================== v0.16.0 x3 ===================================================
Bug Fixes and Tweaks:
* Fixed an issue where ending a flight through the pause menu wouldn't really end it, but would free the crew again for another mission.
* Fixed an issue with the EVA low-gravity walk system failing under certain physics settings.
* Fixed an issue where any parts exploding on the focused vessel would cause the Flight End dialog to appear.
* Fixed an issue where empty vessels would sometimes be controllable after switching to them.
* Fixed the Retractable Ladders not saving their states properly.
* Landing Legs now use a much improved collision handling system, eliminating leg wobble on heavy ships.
* PartTools can now serialize WheelCollider components.
* Fixed an issue where RetractableLadders would be climbable while retracted if the ladder wasn't cycled once.
* Fixed a problem where Kerbals would collide and crash against ladder triggers attached to parts.
* Improved detection/response to vessels below terrain and much better terrain altitude detection for vessels.
* It is no longer possible to save the game (or switch vessels) while very close to the ground and not landed (could cause terrain fallthrough).
* Fixed an issue that could cause the game to crash when starting an EVA.
* Kerbals on ladders no longer get teleported when packed (they just let go).
* Retracting a ladder with a Kerbal on it while in orbit will no longer cause them to go on random trajectories.
* Fixed an issue where older parts that still used direct DAE or OBJ model loading wouldn't have their collision meshes rescaled.
* Fixed a problem with EVAs saving the fuel value, which sometimes caused a conflict that could lead to a game crash.
* Fixed an issue where the crew list on the hatch dialog wouldn't scroll.
==================================== v0.16.0 x2 ===================================================
Bug Fixes and Tweaks:
* Kerbals now fall off ladders if they become disabled or are destroyed (can happen with retractable ones)
* Added key and axis bindings for EVA controls. Reorganized the Input Settings screen a little.
* Added separate control bindings for walking and jetpacking on EVAs.
* Added 1:1 EVA rotation axes. Using them disables the automatic orientation system.
* Tweaked the automatic orientation system to eliminate gimbal-lock situations, and flipped the X mouse axis input.
* The NavBall and Staging Quadrant are no longer visible during EVA.
* Fixed issues with saving/resuming EVAs while ragdolling.
* Fixed RCS and SAS toggling on other vessels.
* Fixed an issue that caused Kerbals to tumble in space forever.
* Fixed command pod airlock node positioning, could cause violent crew ejections sometimes.
* Fixed an issue with Kerbals crashing into things that could cause a stream of errors and a complete game crash.
* Vessels take collision impact momentum into account whenever possible
* FlightInputHandler now stops running while on EVA.
* Fixed a problem where vessels would be stuck as 'Landed' if boarding a part while in contact with another.
* Fixed issues with the large Landing Leg colliders.
* Added patcher auto-updater. Will redownload the patcher if a better version is available.
* Tweaked Physics settings to reduce landed part wobble.
* It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels).
* Tweaked part collision handling for better efficiency.
* It is now possible to deploy/retract ladders from outside the ship, provided you're close enough to it. (while on EVA).
==================================== v0.16.0 x1 ===================================================
New:
* Kerbal crewmembers in Extra-Vehicular Activities, both at the surface and in orbit.
* Kerbal scientists, mechanics and ground crew all around the Space Center Facilities.
* New Internal Cockpit models, with full modding support.
* New (Much lighter on performance) Particle Effects and Explosions
* Several new, larger rocket parts.
Bug Fixes and Tweaks:
* Set all parts on the same vessel to ignore collisions with each other.
Hopefully this will solve all part-to-part collision problems.
* Reduced the minimum collider intersection threshold to much less than before.
Should increase collision accuracy and hopefully solve issues like landing gear
going through the ground. (all thanks to above fix)
* [API Change] MemoryStream wrappers that were mistakenly not committed for 1.15.1 have been added to the code.
* Packing/Unpacking ships is now done without affecting the ship's scene hierarchy.
Now, vessels take care of keeping their own parts in place while packed, making for much more stable
physics behavior when going in and out of time warp.
* Improved vessel/part loading from persistence procedure, for more stable and accurate flight resuming.
* Fixed a bug in the Tracking Station scene, which prevented scrolling the vessel list.
* The Vessel Switching keys now only cycle between nearby vessels and won't cause the scene to reload anymore.
To switch to far-away vessels, you must use the map view.
[/CODE]
The updater is always buggy for me
[QUOTE=OvB;36861288]The updater is always buggy for me[/QUOTE]
Yeah, I hope the new one is better. It was just stuck on step 3 of 5 for five minutes, then launched the game again with no warning.
[QUOTE=Neo Kabuto;36861318]Yeah, I hope the new one is better. It was just stuck on step 3 of 5 for five minutes, then launched the game again with no warning.[/QUOTE]
It seems I always have to change my password for it to work. My password will work to login on the KSP site but won't work with the updater until I change it. It's annoying.
[QUOTE=Dacheet;36828309]Guys, hear me out:
* Last dev update was July 13. A changelog for the Experimental.
* Man lands on the Moon July 20, 1969
* Kerbal EVAs in next update, allowing kerbals to walk on moon.
* July 20 is one week after the last dev update.
[b]0.16 on Friday. I'm calling it[/b]
e:
[img]http://caffeinatedthoughts.com/wp-content/uploads/2012/03/iwanttobelieveel4.jpg[/img][/QUOTE]
Hi
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