[QUOTE=thrawn2787;36879708]how would time warp work in multiplayer
i wouldn't want to do all this shit in real time[/QUOTE]
Do it similar to RTS games. A player fast-forwards, and it shows up that X player wants to time warp. When all players agree, the game warps forward.
I tried updating the game again, and it failed yet again, breaking the existing copy. The patcher either doesn't run, doesn't download the patch, or fails to apply the patch in such a way that it breaks the game.
One small step for a Kerbal, one giant leap for Kerbalkind.
[IMG]http://i.imgur.com/Ib6Ad.jpg[/IMG]
You don't actually need to go to the tracking station to EVA. You can right click on the hatch and select who you want to EVA. In addition you can use the vessel switch hot keys. [ and ] (next vessel / kerbal nearby), (previous vessel / kerbal nearby).
I wonder how long it will be before mod packs update their engine and fuel values to reflect the new scaling. They're basically useless right now.
What key is lights
[QUOTE=C7;36880658]You don't actually need to go to the tracking station to EVA. You can right click on the hatch and select who you want to EVA. In addition you can use the vessel switch hot keys. [ and ] (next vessel / kerbal nearby), (previous vessel / kerbal nearby).[/QUOTE]
I get a weird issue when I do this. Sometimes my vessel and the kerbal will simply disappear from the game when I try to switch back and I end up selecting another ship/piece of debris. It seems to happen quite often when in the atmosphere.
[QUOTE=mecaguy03;36880791]What key is lights[/QUOTE]
L
Well, I just finished making this goddamn Natter right here:
[thumb]http://i.imgur.com/EKASU.jpg[/thumb]
[thumb]http://i.imgur.com/n89AL.jpg[/thumb]
[thumb]http://i.imgur.com/08tgD.jpg[/thumb]
The pod also creates a nice tent for the kerbal to hole up in for a few weeks.
And the actual thing, for reference:
[thumb]http://upload.wikimedia.org/wikipedia/commons/0/0c/1944_Bachem_Ba_349_Natter_r_anagoria.JPG[/thumb]
Finally able to download. Now I get to temp fate with the updater.
Wow I was landing a rocket on the moon, so I EVA'd one of my kerbals and put them on the ladder whilst I was landing the craft. Then I accidentally hit D and he fell off the ladder and hit his head on the wing, so I couldn't jetpack him back onto the lander and he died.
[QUOTE=DireAvenger;36880816]I get a weird issue when I do this. Sometimes my vessel and the kerbal will simply disappear from the game when I try to switch back and I end up selecting another ship/piece of debris. It seems to happen quite often when in the atmosphere.[/QUOTE]
If you're on a sub-orbital trajectory in the atmosphere, its quite likely that your ship is moving out of range and going onto the rails system. It is then detected as being sub-orbital and on an impact course with the ground. It gets cleaned up by the debris system after that.
Anyone else get stuck on loading the RCSBlock? or just generally 2/3 into it?
[editline]22nd July 2012[/editline]
I tried deleting mesh and the parts, but it would just get stuck on another part.
[QUOTE=Wave160;36881533]Anyone else get stuck on loading the RCSBlock? or just generally 2/3 into it?
[editline]22nd July 2012[/editline]
I tried deleting mesh and the parts, but it would just get stuck on another part.[/QUOTE]
You ended up with a corrupt version of the patch and the patcher didn't throw an error for some reason. Best choice would be to reinstall.
[t]http://www.manhack-arcade.net/Content_Pack/kerballsedit.png[/t]
I did it! I would have landed feet first if I had had ASAS on.
[QUOTE=C7;36881378]If you're on a sub-orbital trajectory in the atmosphere, its quite likely that your ship is moving out of range and going onto the rails system. It is then detected as being sub-orbital and on an impact course with the ground. It gets cleaned up by the debris system after that.[/QUOTE]
is there a way to disable that?
[QUOTE=Psygo;36881725]is there a way to disable that?[/QUOTE]
Why? It works fine and if it isnt in a stable orbit you should not be surprised that it has disappeared.
Since the KSP forum is still recovering I'm going to post this here aswell.
[IMG]http://i.imgur.com/kjYQ0.jpg?1[/IMG]
The crewtank carries some fuel and up to 5 rescued Kerbals. Tried to make it fit with the large pod, went so-so. And it doesn't align properly so just spin it around until the ladder lines up with the pod in the VAB/SPH.
[URL="https://dl.dropbox.com/u/70818657/DYJcrewtank.zip"]Download[/URL]
Website not working, I can't has download and I rage. :suicide:
[QUOTE=jordguitar;36881787]Why? It works fine and if it isnt in a stable orbit you should not be surprised that it has disappeared.[/QUOTE]
because i'd prefer if it's not like that, is that a problem for you?
I'm seeing to be having a problem with parachutes not wanting to stay attached anymore when i deploy them :( so i have gone to the degree of adding 5 to the pod in hopes one will stay attached
WH- WHAT THE FUCK ARE YOU DOING!?
[IMG]http://oi45.tinypic.com/2prbs09.jpg[/IMG]
[QUOTE=kenji;36882107]I'm seeing to be having a problem with parachutes not wanting to stay attached anymore when i deploy them :( so i have gone to the degree of adding 5 to the pod in hopes one will stay attached[/QUOTE]
That and the large parachute attachment is SO STRONG that if you attach it to things above your command pod, it will rip them off your craft and leave your command pod behind.
Since I simply can't update to 0.16, I've been playing around with space planes in 0.15.2
[IMG]http://localhostr.com/file/2mayfHxi9jlL/Screen-Shot-2012-07-22-at-8.59.34-PM.png[/IMG]
So far I've learnt that more engines doesn't necessarily mean it'll fly any better, and that my Mac simply can't run this game properly, the memory usage causes it to page every so often, causing the simulation to skip ahead.
Am I the only one who still hasn't been able to update, It actually half-installed and broke fucking everyone and won't even launch now. I just wanted EVAs D:
[img]http://puu.sh/KHdV[/img]
[QUOTE=wizard`;36882926]Am I the only one who still hasn't been able to update, It actually half-installed and broke fucking everyone and won't even launch now. I just wanted EVAs D:[/QuOTE]
I still can't install.
[QUOTE=thrawn2787;36872045]someone who can mod / model should make a "cabin" part. like a part that kerbals can go into but by default is empty. that way you can drag a few of those up into orbit like a space station, detach from them, and land. then you can dock with it later (or get close enough to EVA into the cabins)[/QUOTE]
[QUOTE=Damnyoujapan;36881799]Since the KSP forum is still recovering I'm going to post this here aswell.
[IMG]http://i.imgur.com/kjYQ0.jpg?1[/IMG]
The crewtank carries some fuel and up to 5 rescued Kerbals. Tried to make it fit with the large pod, went so-so. And it doesn't align properly so just spin it around until the ladder lines up with the pod in the VAB/SPH.
[URL="https://dl.dropbox.com/u/70818657/DYJcrewtank.zip"]Download[/URL][/QUOTE]
i love you. time to put a few of these in orbit like a space station
[QUOTE=Damnyoujapan;36881799]Since the KSP forum is still recovering I'm going to post this here aswell.
[IMG]http://i.imgur.com/kjYQ0.jpg?1[/IMG]
The crewtank carries some fuel and up to 5 rescued Kerbals. Tried to make it fit with the large pod, went so-so. And it doesn't align properly so just spin it around until the ladder lines up with the pod in the VAB/SPH.
[URL="https://dl.dropbox.com/u/70818657/DYJcrewtank.zip"]Download[/URL][/QUOTE]
Can you make a MK1 version?
What does Specific Impulse mean on an engine?
[QUOTE=Rombishead;36883266]What does Specific Impulse mean on an engine?[/QUOTE]
Very simply: efficiency.
Higher specific impulse means it uses less fuel for the same amount of thrust.
[editline]22nd July 2012[/editline]
You can right click engines to see consumption in liters per second.
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