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[media]http://www.youtube.com/watch?v=o2Hrt-VH6Gs[/media]
The only thing I have done so far in 0.16
[QUOTE=Damnyoujapan;36881799]Since the KSP forum is still recovering I'm going to post this here aswell.
[IMG]http://i.imgur.com/kjYQ0.jpg?1[/IMG]
The crewtank carries some fuel and up to 5 rescued Kerbals. Tried to make it fit with the large pod, went so-so. And it doesn't align properly so just spin it around until the ladder lines up with the pod in the VAB/SPH.
[URL="https://dl.dropbox.com/u/70818657/DYJcrewtank.zip"]Download[/URL][/QUOTE]
Got a pretty big problem with this. I can't attach it to the side of a tank because it always connects at the door, and I want the doors facing outward for a little moonbase. Any way to fix this?
I love when awful things happen and I pull some Apollo shit thinking I'm going to save their lives but some piece flies off during re-entry and they all die a terrible death.
[QUOTE=Boyblunder;36888035]I love when awful things happen and I pull some Apollo shit thinking I'm going to save their lives but some piece flies off during re-entry and they all die a terrible death.[/QUOTE]
I rescued bill from orbit around the sun only for him to crash into the planet because the fast forward didn't slow down in time.
[QUOTE=Damnyoujapan;36881799]Since the KSP forum is still recovering I'm going to post this here aswell.
[/QUOTE]
awesome, can you make a 1m version as well?
I want to build a ship with that 5 crew module on the nose of my rocket, equipped lander legs, acting as a would-be-lunar-lander.
Once I'm in orbit, I'd like to space-walk my crew out from the command module, and put them in the lander, just as the Soviets had planned to do!
[QUOTE=NanoSquid;36888025]Got a pretty big problem with this. I can't attach it to the side of a tank because it always connects at the door, and I want the doors facing outward for a little moonbase. Any way to fix this?[/QUOTE]
Can't you rotate it?
[QUOTE=NanoSquid;36888025]Got a pretty big problem with this. I can't attach it to the side of a tank because it always connects at the door, and I want the doors facing outward for a little moonbase. Any way to fix this?[/QUOTE]
Never even thought about how it would react when attached radially to something, node_attach = -1.01, 0.0, 0.0, -1.0, 0.0, 0.0, 1 reverts it around so the ladder points outwards.
[QUOTE=fox '09]awesome, can you make a 1m version as well? [/QUOTE]
I might do one once the new parttools are released.
[QUOTE=Suitcase]I want to build a ship with that 5 crew module on the nose of my rocket, equipped lander legs, acting as a would-be-lunar-lander.
Once I'm in orbit, I'd like to space-walk my crew out from the command module, and put them in the lander, just as the Soviets had planned to do! [/QUOTE]
You need to put a pod along with the crewmodule on the lander, without a pod attached to the craft it won't be controllable. But you can still do a Pod+CT lander sitting on a rocket with a CT and have the kerbals climb down into the rocket CT before launch and eva into the lander in orbit.
Edit: Also: How does one add multiple quotes to a post without being laserjesus at forumhacking?
[img]http://i.imgur.com/SgvM0.png[/img]
Finally, the TRIAL AND ERROR landed on the Mun after many, many crashes (mostly rockets failing and imploding in the upper atmosphere.
RIP Billy-Bob Kerman, who exited the rocket and hit the surface of the Mun at 150m/s. Your sacrifice will not be forgotten.
[QUOTE=mecaguy03;36888567]RIP 2x warp[/QUOTE]
Warp is pretty fucked, they really shouldn't have standardized it to the time units, its annoyingly fast.
Not to mention it still does the "gradual descent of warp levels", which is ok and all, but it ends up causing way too many crashes.
Removal of any warp within atmosphere really doesn't help either.
[QUOTE=Paramud;36888645][img]http://u.cubeupload.com/Paramud/PtVheN.jpg[/img]
[img]http://u.cubeupload.com/Paramud/YOcZAB.jpg[/img][/QUOTE]
fuck you I was drinking milk
A friend of mine sent me this. He was trying to orbit. I think he went a little to far.
[img]https://dl.dropbox.com/u/23810060/welp.png[/img]
[QUOTE=PyromanDan;36889301]Warp is pretty fucked, they really shouldn't have standardized it to the time units, its annoyingly fast.
Not to mention it still does the "gradual descent of warp levels", which is ok and all, but it ends up causing way too many crashes.
Removal of any warp within atmosphere really doesn't help either.[/QUOTE]
Double-clicking a time will instantly change it.
[media]http://www.youtube.com/watch?v=Ei7rIS7B4fg[/media]
kerbal space program v0.16.0
[QUOTE=Damnyoujapan;36888443]Never even thought about how it would react when attached radially to something, node_attach = -1.01, 0.0, 0.0, -1.0, 0.0, 0.0, 1 reverts it around so the ladder points outwards.
I might do one once the new parttools are released.
You need to put a pod along with the crewmodule on the lander, without a pod attached to the craft it won't be controllable. But you can still do a Pod+CT lander sitting on a rocket with a CT and have the kerbals climb down into the rocket CT before launch and eva into the lander in orbit.
Edit: [B]Also: How does one add multiple quotes to a post without being laserjesus at forumhacking[/B]?[/QUOTE]
click quote on the post you want, copy all
go to next quoting post, paste, copy all, repeat
[QUOTE=Damnyoujapan;36888443]Never even thought about how it would react when attached radially to something, node_attach = -1.01, 0.0, 0.0, -1.0, 0.0, 0.0, 1 reverts it around so the ladder points outwards.[/QUOTE]
Thanks!
[IMG]http://i.imgur.com/hOMC6.png[/IMG]
[QUOTE=NanoSquid;36891261]Thanks!
[IMG]http://i.imgur.com/hOMC6.png[/IMG][/QUOTE]
Oh god I never thought of that! Now we can have actually inhabitable space stations, almost as good as docking
Could someone either explain how to build a simple ship that will make it to the moon or upload the files or something? I suck at this game and I can't even get close to the moon.
[QUOTE=Boyblunder;36891770]Could someone either explain how to build a simple ship that will make it to the moon or upload the files or something? I suck at this game and I can't even get close to the moon.[/QUOTE]
I can tell you from experience that the solution is more rockets
There are only so many Jebs, my good sir.
[QUOTE=Oicani Gonzales;36891836]itd be no fun
keep trying, rome wasnt built in one day
[editline]22nd July 2012[/editline]
im downloading 0.16 and its going at half my regular speed
why ksp why[/QUOTE]
Hey, at least it's moving at some speed, which seems better than some people in this thread :v:
Boyblunder, keep trying man. Feels better when you actually do make a rocket that makes it.
[QUOTE=Boyblunder;36891770]Could someone either explain how to build a simple ship that will make it to the moon or upload the files or something? I suck at this game and I can't even get close to the moon.[/QUOTE]
well once you get a good rocket the getting there is as important as the rocket. don't just go straight up forever and hope the mun passes by when you need it to otherwise you'll go slamming back down to kerbin. the key is to orbit kerbin and keep expanding the orbit. the atmosphere ends at around 71KM so an orbit with a minimum altitude above that is fine (so like go up to 71KM, your momentum should carry you higher, and then point east or something and start burning till you get into orbit). to increase the maximum height of the orbit make a prograde burn (the direction you are going in, the yellow indicator [B]without [/B]the X in it) at the minimum altitude of the orbit and all the vice versas.
Tip for novice rocket scientists
Start small. Get the feel for what amount of engines and fuel and whatnot make a successful rocket. Make a single stage, get it to be stable and maneuverable, then make a second stage, then a third.
Also, ASAS and vectored thrusters are your friends.
As for getting to the mun, go first into any orbit over 70km, circularize it more or less, then orbit and wait until you see the mun rise, then you need to burn prograde (aligned with the circular yellow marker on the navball that doesnt have an X). Burn until you see your trajectory enter the muns sphere of influence, then stop your burn and time warp to to the mun, then you will need to burn retrograde (aligned with the yellow marker that has an X inside of it) to slow yourself either to land or to get into orbit.
Make sure when you launch that you keep your plane at the 90 degree marker on the navball, which will get you aligned with the mun. For a mun rocket you just need to make a rocket that can get about 2 full tanks of fuel into orbit. One tank for the burn to get there and for deceleration, one tank for final deceleration and landing and to get home.
finally, minimus base.. [url=http://postimage.org/image/hpya7rhj5/full/][img]http://s8.postimage.org/4yk4197r9/KSP_2012_07_22_21_56_41_81.png[/img][/url]
There should of been 3 landers, however one of them crashed at 100m/s.. it left the capsule intact and was about 1.2km away from the target. Jeb & the crew waited a few hours for the 8 seat lander to arrive..
The MMU works very well on minimus, you just have to use it like an orbiting craft as opposed to a jetpack under the low gravity.
I don't know why but some of my crafts have a habit of simply falling apart in mid atmosphere (About 30,000KM). The joints between some of the parts break prematurely and run into the rest of the craft, turning it into a huge cloud of debris or just exploding.
It's weird because you'd think this would happen sooner under higher atmospheric pressure, but it always happens at that specific point.
[editline]23rd July 2012[/editline]
Wow fuck two pagekings in this thread already just give me my fucking crown already
That might be where G loads are highest/higher and putting stress on the rocket.
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