[QUOTE=NanoSquid;36921897]Jeb, you've switched off your targeting computer. What's wrong?
[IMG]http://i.imgur.com/HFTEi.png[/IMG][/QUOTE]
make it fly, then i'll be impressed
So I just built my first 0.16 space station. Meet Space Station Alpha!
[IMG]http://i.imgur.com/9biZN.png[/IMG]
(I dunno why the Kerbalnaut's faces are overexposed. Is that a problem for anyone else?)
Specifications:
Length: ~25m (82 feet)
Crew Capacity: 23 (though one of the modules has a solar panel right next to the hatch, so you can get in but not out :downs:)
During Expedition 1, I stocked the station with 2 more kerbals (the third was left to drive home). The rendezvous was interesting, in that I just got 1km under the station with the vehicle, got out, and gunned it. I dunno how it worked, but it did. :v:
Anyone know how to make the mk1 pod a part I can place on my rocket and still use to control a ship. I need it to operate my lander / escape vehicle and doing the crewtank thing of making it a module=fueltank doesn't work.
So can I download the most recent KSP version for free or are they charging for it at this point? I haven't been in the loop for a while.
[QUOTE=kaine123;36922299]So can I download the most recent KSP version for free or are they charging for it at this point? I haven't been in the loop for a while.[/QUOTE]
They've been charging since .14.
It's $18 now.
Just bought the game, can't wait to try out the latest version. I remember playing a few months ago and I can already see they've added new stuff like being able to walk around. Any mods I should get?
[QUOTE=Dacheet;36922173](I dunno why the Kerbalnaut's faces are overexposed. Is that a problem for anyone else?)[/QUOTE]
seems to be a problem when using multiple extra crew modules.
I finally bought the game today... And then I tried making a rotary rocket, failed a bunch of times, before putting something into a half-orbit and landing in South Kermerica.
That was fun.
I'm having some inter-ship collision issues. I'm trying to shoot down a rocket as it's taking off, but the shells fly straight through it and out the other side. I've already shot up boats and shot down aircraft in exactly the same manner though, so I don't know what's wrong. The only difference is that this is a rocket, and not a spaceplane, even though there shouldn't be any functional difference between the two.
Who has experience in crashing things into other things?
I brought Bill and Bob (and Ronsy) to visit Jeb.
[img]http://cloud.steampowered.com/ugc/560948350735902539/4B845A3A55809FB2F7078C251DFDC0BEDCA495CB/[/img]
(Yes, the ship got longer. Apparently, having RCS makes landing near other ships a lot easier...)
that rocket reminds me of [img]http://i576.photobucket.com/albums/ss203/GarbageHaus/AustinPowers.png[/img]
[IMG]http://i.imgur.com/QxkMF.png[/IMG]
Construction on Kerbal Tower Begins
How do I get multiple kerbals out of the command pod? I can only figure out how get one out of it and thats it
[QUOTE=Captain Forever;36923416][IMG]http://i.imgur.com/QxkMF.png[/IMG]
Construction on Kerbal Tower Begins[/QUOTE]
It's only 2 floors high and already the foundations have collapsed.
I managed to do my first orbit. I haven't played in so long, all this content is overwhelming. I think I last played when the mun had just been introduced
[t]http://puu.sh/LvOD[/t]
First time landing on minnus, fucked the landing a little bit because I was going sideways a bit. At least it didn't blow up ;V
[QUOTE=Crash15;36924420]How do I get multiple kerbals out of the command pod? I can only figure out how get one out of it and thats it[/QUOTE]
Use [ and ] to change what you control. It will cycle through anything within a playable distance even debris. So you can control the rocket again and get another out.
Any tips on how to build a ship that doesn't suck? It's been too long since I've played this I simply have no idea.
[QUOTE=Chubbs;36915807]Doesn't work, the Kerbals fly off half way down for no reason.[/QUOTE]
He died for science:
[t]http://puu.sh/LiLZ[/t]
[t]http://puu.sh/LiM5[/t]
[t]http://puu.sh/LiNG[/t]
[QUOTE=Kickasskyle;36919895]I've just finished rebalancing the KW Rocketry, Ceres will probably get a going over when Winston comes back.
A rough and boring changelog:
#Engines
-Engine mass reduced by about 25%.
-Engine power increased by about 15%
-Installed Isp (Sepecific Impulse) changes to the rockets, gets lower overall as the size goes up buy varies with the rocket.
-Installed vacIsp, the same as the above, some rockets will have high vacIsp because they're upperstage rockets made for space.
#SRBs
-Increase of 15% to follow the engines
-Tweaked the names of the center stack rockets to make then easier to indentify.
#Fuel
-Applied the "200 fuel = 1 mass" of the default fuel tanks.
-As a result the fuel tanks are heavier, the amount varies but I would put it at about a 20% increase.
Basically it's a touch "harder", but now it all works.
[B]
To install over a current KW version, delete all the KW SRB's to stop it making clones.[/B]
Download: [url]http://www.mediafire.com/download.php?g1ggc13ojngjcmg[/url]
Test the changes for me, they seemed alright on the few rockets I flew but I can't be 100% if they're what everyone likes.[/QUOTE]
I don't seem to have the interstages. Are they included in this?
Is there a small, one person version of the crew tank available anywhere? I want to make an escape pod for my station.
Also, does anyone have a mirror to the kosmos pack? The dropbox links on the kosmos thread are disabled due to heavy trafic.
Is it just me or did they change the Mün a little bit?
[t]https://dl.dropbox.com/u/13781308/KSP/wat.png[/t]
[t]https://dl.dropbox.com/u/13781308/KSP/WAT2.png[/t]
The ground is darker.
I can't download kosmos, the links on the KSP forum are blocked due to traffic.
[QUOTE=Pelf;36926660]I don't seem to have the interstages. Are they included in this?[/QUOTE]
Those are in the PLF pack.
[QUOTE=Kickasskyle;36927267]Those are in the PLF pack.[/QUOTE]
I downloaded the PLF pack and they weren't in there either.
[editline]e[/editline]
I'll redownload and see if I just missed them for some reason.
[editline]e[/editline]
Yep, here they are.
So did all the addons break after the new update?
No, most of 'em are fine.
[QUOTE=Pelf;36927318]I downloaded the PLF pack and they weren't in there either.
[editline]e[/editline]
I'll redownload and see if I just missed them for some reason.[/QUOTE]
I'm assuming you're talking about the interstage shroud decouplers which should be these:
[img]http://puu.sh/Lze1[/img]
Yell at me if you're on about something else.
[QUOTE=Kickasskyle;36927459]I'm assuming you're talking about the interstage shroud decouplers which should be these:
[img]http://puu.sh/Lze1[/img]
Yell at me if you're on about something else.[/QUOTE]
Yeah, what I did is I moved the parts labeled with kwPLF from the old parts folder into the one for 0.16 and I missed the kwDecoupler parts. I'm good now.
I just finished uploading the Low Res Pack too for those who prefer the lighter option.
[url]http://www.speedyshare.com/j8NFM/KW-Challenger-Pack-v0.5-16-Low-Res.zip[/url]
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