• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
And that video is why KSP + Multiplayer = holy fucking awesome
Having a tank battle with another player All of a sudden spent stage out of fucking nowhere
How do you guys switch between the different Kerbals?
swebonny! use the vehicle switch keys should be []
[QUOTE=Squeegy Mackoy;36929727][media]http://www.youtube.com/watch?v=inkkLAfFIbY[/media] I uhh... haven't been doing alot of the going to space thing.[/QUOTE] How the flying squid toperdoes did you do this??? This was amazing!
Who made the crew tank thing? I have questions regarding crew hatches.
Why did they resize the cockpit but not the damn SAS's
A graveyard of failed dreams... [IMG]http://i.imgur.com/qVn9J.jpg[/IMG]
[img]https://dl.dropbox.com/u/2668640/screenshot28-3.png[/img] Dudwig and his spacecraft during orbital sunset! [editline]25th July 2012[/editline] I love this,
Is there anyway to resize the SAS's?
[QUOTE=blazingfly;36932165]What's happened with the symmetry button? Only two modes?[/QUOTE] It should only be like that in the spaceplane hangar.
[QUOTE=blazingfly;36932956]Is there anyway to resize the SAS's?[/QUOTE] You mean this? [url]http://www.facepunch.com/showthread.php?t=1160365&p=36900792&viewfull=1#post36900792[/url]
Hah what the hell, used warp and suddenly everything just exploded.
Fuck paypal. I can't buy this game because of that piece of garbage. It won't accept the card even when using it as a guest.
I don't understand how a rocket can fly perfectly straight for 5km and then suddenly start turning for no reason. I think KSPs physics is still a little shoddy. Especially as lateral connectors seemed to have become super-weak now. Attached some basic SRBs and they just popped right off.
[QUOTE=blazingfly;36933940]I don't understand how a rocket can fly perfectly straight for 5km and then suddenly start turning for no reason. I think KSPs physics is still a little shoddy.[/QUOTE] are you using wings? not being in an atmosphere change the way shit works yo
[QUOTE=blazingfly;36933940]I don't understand how a rocket can fly perfectly straight for 5km and then suddenly start turning for no reason. I think KSPs physics is still a little shoddy.[/QUOTE] Several reasons why that could happen, especially if the top parts have more drag than the bottom parts. The drag simulation is pretty shit.
[QUOTE=blazingfly;36933940]I don't understand how a rocket can fly perfectly straight for 5km and then suddenly start turning for no reason. I think KSPs physics is still a little shoddy.[/QUOTE] It's not the rocket that's turning, you're just getting to the point where you aren't being dragged along with the atmosphere anymore. That is to say, the planet is turning beneath you.
The KF engines are absolutely awful for midstages - it's like they're connected with elastic bands. :v:
-snip- nevermind
possibly fuel balance issues too.
[QUOTE=NanoSquid;36934078]It's not the rocket that's turning, you're just getting to the point where you aren't being dragged along with the atmosphere anymore. That is to say, the planet is turning beneath you.[/QUOTE] I don't think this is the case...
[QUOTE=blazingfly;36934270]I don't think this is the case...[/QUOTE] at least in the game it isnt simulated. only the lower atmospheric layers will have this effect.. either way, you are still being launched with the equatorial rotational velocity of the planet, so I'm not entirely sure if it matters since the atmosphere becomes quite thin
[img_thumb]https://dl.dropbox.com/u/16349584/kerblspaceprogram.PNG[/img_thumb]
I mean, SRBs are virtually useless now, the connectors just don't seem to work. Plus, when the physics initialise, my center of view rotation seems to 'sink' into the ship. What's going on there? I want to go back to 0.15 where shit WORKED. :(
[QUOTE=blazingfly;36934371]I mean, SRBs are virtually useless now, the connectors just don't seem to work. Plus, when the physics initialise, my center of view rotation seems to 'sink' into the ship. What's going on there? I want to go back to 0.15 where shit WORKED. :([/QUOTE] SRB's seem to work perfectly fine, if not better than before for me.
[QUOTE=Rombishead;36934455]SRB's seem to work perfectly fine, if not better than before for me.[/QUOTE] Nothing seems to work anymore, ships break apart for no reason, lateral couplers break away as soon as the SRBs activate, random tipping and spinning occurs mid flight for absolutely zero reason, SAS doesn't work either, but then I could never get that to work anyway, even in atmosphere RCS outperforms it. :v: Even the decouplers no longer work, they just break apart as if they can hold no weight up at all! Although this may be the fault of a mod, since default decouplers are useless because they're too small. It seems like 'strength 22' decouplers just break off as soon as the engines turn on.
[QUOTE=blazingfly;36934566]Nothing seems to work anymore, ships break apart for no reason, lateral couplers break away as soon as the SRBs activate, random tipping and spinning occurs mid flight for absolutely zero reason, SAS doesn't work either, but then I could never get that to work anyway, even in atmosphere RCS outperforms it. :v: Even the decouplers no longer work, they just break apart as if they can hold no weight up at all! Although this may be the fault of a mod, since default decouplers are useless because they're too small. It seems like 'strength 22' decouplers just break off as soon as the engines turn on.[/QUOTE] Use struts as well as decouplers, I find decouplers on their own were pretty shit anyway.
Is the railgun mod updated for .16 yet? Can't find the thread for some reason.
[QUOTE=blazingfly;36934566]Nothing seems to work anymore, ships break apart for no reason, lateral couplers break away as soon as the SRBs activate, random tipping and spinning occurs mid flight for absolutely zero reason, SAS doesn't work either, but then I could never get that to work anyway, even in atmosphere RCS outperforms it. :v: Even the decouplers no longer work, they just break apart as if they can hold no weight up at all! Although this may be the fault of a mod, since default decouplers are useless because they're too small. It seems like 'strength 22' decouplers just break off as soon as the engines turn on.[/QUOTE] I'm not having any of these problems, and I've used vanilla decouplers for all my SRBs. Have you tried more struts?
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