[QUOTE=loopoo;36953431]Guys, I can't seem to get this satellite into orbit. All it does is fall to the right and crash into the ground. I've tried everything, adding more Advanced SAS modules, strutting the parts of the satellite "arms" to the center piece to hold it together, I can't get it to stop crashing sideways. What am I meant to do?
Am I supposed to send each satellite piece up one by one and then berth them together in space or what? Because sending one whole satellite just crashes because it leans heavily to one side (even though I've balanced my satellite on both sides!)[/QUOTE]
Make sure you are using thrust vectored engines, ASAS wont do anything if you don't have thrust vectoring or control surfaces
[QUOTE=Saza;36953621]Been some time since I've played this (March)
What's changed since then? Do the forums still suck?[/QUOTE]
Forums still stink, captain skunky still thinks he is the entire community. But the game still rocks and we now have eva's and a second moon.
Fuck it, I tried everything, but the god damn satellites were too top-heavy. Everything I tried, they'd still end up leaning on one fucking side. Honestly, wasted 2 hours making really intricate satellites for nothing. All they're good for is crashing into the ground. More rockets did nothing, because the top part of my rocket (the satellite construction itself) was so heavy it'd just cause my rocket to lean and dive towards the ground.
[QUOTE=loopoo;36953907]Fuck it, I tried everything, but the god damn satellites were too top-heavy. Everything I tried, they'd still end up leaning on one fucking side. Honestly, wasted 2 hours making really intricate satellites for nothing. All they're good for is crashing into the ground. More rockets did nothing, because the top part of my rocket (the satellite construction itself) was so heavy it'd just cause my rocket to lean and dive towards the ground.[/QUOTE]
Give us a picture of the satellites to show us what you're working with, maybe we can provide some pointers then.
[QUOTE=Kickasskyle;36953971]Give us a picture of the satellites to show us what you're working with, maybe we can provide some pointers then.[/QUOTE]
Better yet post the craft file so we can bastardise it with more rockets
that [i]always works[/i]
[QUOTE=Kickasskyle;36953971]Give us a picture of the satellites to show us what you're working with, maybe we can provide some pointers then.[/QUOTE]
I decided I should leave satellite constructions until I've successfully landed a spacecraft on the Mun. I was attempting to get a few satellites into orbit first, as baby steps, then venture to the Mun, but that proved rather difficult. I've deleted my ship saves folder so I can't give you the files or take a picture, sorry. I deleted them out of frustration, wish I thought of that before.
Krussian Space Program has begun the designs for explorer craft I, the first Krussian craft to reach the second moon of Kerbin.
[QUOTE=loopoo;36954202]I decided I should leave satellite constructions until I've successfully landed a spacecraft on the Mun. I was attempting to get a few satellites into orbit first, as baby steps, then venture to the Mun, but that proved rather difficult. I've deleted my ship saves folder so I can't give you the files or take a picture, sorry. I deleted them out of frustration, wish I thought of that before.[/QUOTE]
Recycle bin -> recover. Problem solved.
[QUOTE=loopoo;36954202]I decided I should leave satellite constructions until I've successfully landed a spacecraft on the Mun. I was attempting to get a few satellites into orbit first, as baby steps, then venture to the Mun, but that proved rather difficult. I've deleted my ship saves folder so I can't give you the files or take a picture, sorry. I deleted them out of frustration, wish I thought of that before.[/QUOTE]
recycle bin
and your rocket might be too tall
stage horizontally not vertically
I downloaded MechJeb to aid me in achieving orbit / getting to the Mun. However, upon loading up the game, it freezes at the loading parts screen, specifically when it gets to the mumech_mechjebpod part. How can I get it to get past this stage? I've tried a fresh install of the MechJeb addon but it hasn't helped. It freezes at that part every time.
Also, here are my satellite saves:
- [url]http://www.mediafire.com/?0uwotuhkhm28ev4[/url]
- [url]http://www.mediafire.com/?o2w27xndhuajjx3[/url]
[editline]27th July 2012[/editline]
[QUOTE=LordCrypto;36954681]recycle bin
and your rocket might be too tall
stage horizontally not vertically[/QUOTE]
How do I go about staging horizontally? The tools I have only really allow me to stage vertically. Decouplers and Tri-Couplers don't really give much horizontal space.
Use the radial decouplers.
I finally got round to buying KSP :dance:
Yeah, This will work.
[img]http://puu.sh/M4LZ[/img]
Edit: Well that worked better than i expected
[img]http://puu.sh/M4RC[/img]
[QUOTE=MadBomber;36954843]I finally got round to buying KSP :dance:
Yeah, This will work.
[img]http://puu.sh/M4LZ[/img][/QUOTE]
Needs wings.
My rover crew didn't have enough fuel so I sent the rescue craft:
[url=http://postimage.org/image/5wkpzqnzp/full/][img]http://s18.postimage.org/bkr0qmsc9/KSP_2012_07_26_22_54_50_91.png[/img][/url]
[url=http://postimage.org/image/xl7d79b05/full/][img]http://s18.postimage.org/esvi3oem1/KSP_2012_07_27_00_10_48_71.png[/img][/url]
[url=http://postimage.org/image/lxdbcplv9/full/][img]http://s18.postimage.org/tq3z4oruh/KSP_2012_07_27_00_13_05_81.png[/img][/url]
a little bit too heavy so It snapped off.. I think I forgot to put parachutes on
So I found out why my "ship" kept spinning out if I tried to turn at all while the thrusters were on, apparently the thrust was actually hitting the command pod, and causing terrible things...
So here's the "revised" design.
[img]http://cloud.steampowered.com/ugc/560948350765625471/078AEBE48481108818AECBE623F4EC6B5C4A8731/[/img]
And it... works?
[img]http://cloud.steampowered.com/ugc/560948350765623678/B8593CB34BB8854ADD33D1E57A365BF22474B3DA/[/img]
Huh. Added a parachute too for added getting-home-ness. Whether I have enough fuel is yet to be seen.
My workhorse rocket right now is a roughly Saturn V sized one. 3 stages, one ascent stage, no solid rocket boosters, pretty damn stable, can carry 2 or more full sized 2m fuel tanks into orbit.
Bonus: Space pyramid.
[img]http://cloud-2.steampowered.com/ugc/560948350765829212/3F3EB984E83E1F81745DCC97634F6C7204F53768/[/img]
Bill promptly ragdolled after I took this screenshot...
[QUOTE=ultradude25;36955554]And it... works?
[img]http://cloud.steampowered.com/ugc/560948350765623678/B8593CB34BB8854ADD33D1E57A365BF22474B3DA/[/img]
Huh. Added a parachute too for added getting-home-ness. Whether I have enough fuel is yet to be seen.[/QUOTE]
i wish my landers were as creative as yours :v:
[QUOTE=krail9;36955844]i wish my landers were as creative as yours :v:[/QUOTE]
Not so much creative, more just throwing parts together and seeing what sticks...
Still cant figure out how to get to the mun successfully :v:
I made another art thing.
[IMG]https://dl.dropbox.com/u/32047569/Rocket.png[/IMG]
[QUOTE=MadBomber;36956485]Still cant figure out how to get to the mun successfully :v:[/QUOTE]
take a bunch of rockets, 100x100 orbit, when mun rises over kerbin
burn baby burn, disco inferno
once you get to mun soi, circularize, burn retrograde until the retrograde indicator is centered in the blue half of 8ball
land
[QUOTE=LordCrypto;36956530]take a bunch of rockets, 100x100 orbit, when mun rises over kerbin
burn baby burn, disco inferno
once you get to mun soi, circularize, burn retrograde until the retrograde indicator is centered in the blue half of 8ball
land[/QUOTE]
Don't forget to keep a slight burn to keep your rate of descent reasonable
Or do it my way:
Make the rocket much bigger than necessary
Take off whenever you feel like it
Get to somewhere around 100Km as efficiently as possible.
Burn prograde to extend the apoapsis to 11Mm
After coasting out to somewhere near the Munar orbit, burn prograde some more to tidy up your orbit
Realise that due to poor planning, the mun is now on the opposite side of its orbit to you
Adjust your orbit to a lower altitude than the Mun and let the chase begin (you may play the Benny Hill theme if you like)
Once you get close you may need to prograde burn until you have a Mun encounter on your orbit projection.
Wait until you are captured, then wait till you reach the periapsis
Retrograde burn like a kayaker heading for a waterfall, until your orbital velocity is a single figure. Your orbit should look like a straight line, pointing downwards
Drop out of the sky like a rock
Luckily you packed a lot of fuel, didn't you? Keep burning occasionally to stop yourself becoming a new geological feature. Make sure you are always pointing towards the retrograde marker until you land.
So long as you get your velocity down really low before you hit the surface, you'll be fine.
It may require more fuel that other methods, due to hasty last minute adjustments, extra engine burns to chase the Mun around like a lunatic and vertical landing from a great height, but that can be solved by trial and error using the age old Kerbal tradition of: "If something went wrong, it was due to a lack of rockets".
today is a momentous occation
i finally figured out how to plan my transfer orbit properly and for the first actually had a mun encounter and capture on my first trip around!
..as opposed to my usual strategy of sitting in the transfer orbit in 1000x warp for days waiting for an encounter :v:
[editline]27th July 2012[/editline]
although the landing was a failure due to an unfortunate warp accident :(
I've found the most surefire method to be just to launch your rocket, get into a somewhat circular orbit as quickly as you can (so mid 70 000s), but if you over burn don't worry about it, just circularise at that point. Once in that stable orbit, just point prograde and wait for Mun rise (speed up time if need be, but since your so low and fast in orbit it is bound to happen fairly quickly).
Once the Mun has cleared the horizon, burn prograde and you should get an encounter right off the bat. Once you get the hang of how long to wait before burning, you can essentially launch yourself in one burn from orbit to a collision course.
I'm a pretty shitty pilot/builder in ksp, but getting to the mun is pretty simple for me with this inefficient method. I just turn on mechjeb and have it make an orbit at 11400km, then I simply do a polar orbit which will have me orbit in the opposite direction that the mun is orbiting, so I'm bound to reach it.
Wastes a lot of fuel that way, but I suck and I don't have the patience to do a nice apogee towards the moon.
[QUOTE=draugur;36953393][IMG]http://i.imgur.com/RmWTH.png[/IMG]
The rover, along with the crashed remains of a supposed Munar research base that we were testing arrived to the science team.
One of the Kosmonauts was killed during the landing attempt of the research base, so we are again down to three.
Note to engineering team: add more robust lander legs... and more fuel to large payloads.[/QUOTE]
That rover is lovely, what mod is it?
[QUOTE=Lamar;36959165]
That rover is lovely, what mod is it?[/QUOTE]
it's from [url="http://kerbalspaceprogram.com/forum/index.php?topic=8431.0"]carts[/url]
[QUOTE=Dacheet;36953055]My first rescue mission was a success!
*fuckin' pictures*
My reaction to basically the entire mission:
[media]http://www.youtube.com/watch?v=6XtD-5L7cLk[/media][/QUOTE]
Man, that video is really cool. All that hard work paying off for those people.
I understand this. Thank you for teaching me that, Jeb.
[editline]27th July 2012[/editline]
Also last time you guys told me to add more rockets I crashed my game.
Redesign it from the ground up if it can't fly!
Fuck the new warp, crashed two landers on the moon already after they warped way too close or straight into it.
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