Doesn't the strength of rcs thrusters depend on how many you use
[QUOTE=MadBomber;36979232]Would anyone like to share a vanilla mun rocket, just so i can see what im doing wrong with all my own inventions.[/QUOTE]
back a couple pages i posted the smelly onion
mechjeb required. i can take it off and reup if you want
[QUOTE=blazingfly;36980098]I still wish you could land/takeoff from the Mun with RCS alone. It was really useful![/QUOTE]
You can, I have. Well, I didn't use it to get back into orbit, but to get me above my landing stage so my engine didn't destroy my landing stage.
As for landing, thats kinda not what RCS are for.
-snip-
[QUOTE=Swebonny;36978109]Damn that's huge. My moon rocket is like 45% of yours.[/QUOTE]
Robust Krussian Sol orbiting craft is about 80% the size of that. For reference, we orbit at about the distance of mars.
I'm having difficulty with mechjeb. When I have it installed, the loading screen doesn't get beyond a part that is added by mechjeb.
Don't know that I'm doing anything wrong, I installed it how you should, and even used KSP mod manager to check that I had, and I had. Anyone else having this issue?
[QUOTE=Sgt-NiallR;36980775]I'm having difficulty with mechjeb. When I have it installed, the loading screen doesn't get beyond a part that is added by mechjeb.
Don't know that I'm doing anything wrong, I installed it how you should, and even used KSP mod manager to check that I had, and I had. Anyone else having this issue?[/QUOTE]
delete the mesh folders in mumech_* parts
[QUOTE=blazingfly;36980098]I still wish you could land/takeoff from the Mun with RCS alone. It was really useful![/QUOTE]
Without spamming an ungodly amount of RCS thrusters (at high fuel usage costs) this, from memory, hasn't been possible in any of the more recent versions, if ever.
RCS is designed solely in KSP for small operations like attitude management with no changes in orbital speed, and also translation without needing to bring the entire ship to bear.
In a Munar landing they are really only useful to manage horizontal velocity and to assist with attitude adjustments (if you have a huge ass lander).
[QUOTE=Em See;36980819]Without spamming an ungodly amount of RCS thrusters (at high fuel usage costs) this, from memory, hasn't been possible in any of the more recent versions, if ever.
RCS is designed solely in KSP for small operations like attitude management with no changes in orbital speed, and also translation without needing to bring the entire ship to bear.
In a Munar landing they are really only useful to manage horizontal velocity and to assist with attitude adjustments (if you have a huge ass lander).[/QUOTE]
0.15, landed on the Mun using eight standard, vanilla RCS parts.
I once slowed down from 200km/s [I]using solely the RCS.[/I]
I probably ran into some weird bug or something, but it was nice to have. Are there any mods that add super-powerful RCS?
[QUOTE=LordCrypto;36980796]delete the mesh folders in mumech_* parts[/QUOTE]
Doesn't seem to have worked.
While dicking about with the debug stuff I decided to see if I could land on the sun. If there was anything solid to land on, I couldn't see it because of the brightness of the sprite. The end result catapulted me to the vast depths of space at roughly 0.1c.
[img]https://dl.dropbox.com/u/14482652/KSP.png[/img]
My current distance from the sun is 1,637,771,794,029,300m or 1,637Tm.
Hey is there a legit docking mod that actually facilitates the joining together of craft?
I'm also wondering, sometimes an orbit is a bit squiffy in that it's not a perfect 90 (or 270) degree orbit. How does one correct this? I tried turning my ship so that it was both perpendicular to the direction of travel and perpendicular to the planet and firing the rockets but this doesn't work as well as I'd hoped. It's very hard to get a crewmember into an unmanned satellite when the orbit of your rendevoux ship and the orbit of the satellite only meet up once every orbit, and the chances of both ships being at that point at the same time are rubbish
[QUOTE=Maloof?;36981954]Hey is there a legit docking mod that actually facilitates the joining together of craft?
I'm also wondering, sometimes an orbit is a bit squiffy in that it's not a perfect 90 (or 270) degree orbit. How does one correct this? I tried turning my ship so that it was both perpendicular to the direction of travel and perpendicular to the planet and firing the rockets but this doesn't work as well as I'd hoped. It's very hard to get a crewmember into an unmanned satellite when the orbit of your rendevoux ship and the orbit of the satellite only meet up once every orbit, and the chances of both ships being at that point at the same time are rubbish[/QUOTE]
i would say use rv mode of mechjeb
but someone thought it was broken!
[QUOTE=LarparNar;36981363][img]https://dl.dropbox.com/u/2668640/Callie/1.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/2.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/3.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/4.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/5.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/6.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/7.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/8.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/9.png[/img]
[img]https://dl.dropbox.com/u/2668640/Callie/10.png[/img][/QUOTE]
Does putting multiple mech jebs on a part help at all?
[QUOTE=Maloof?;36981954]Hey is there a legit docking mod that actually facilitates the joining together of craft?
I'm also wondering, sometimes an orbit is a bit squiffy in that it's not a perfect 90 (or 270) degree orbit. How does one correct this? I tried turning my ship so that it was both perpendicular to the direction of travel and perpendicular to the planet and firing the rockets but this doesn't work as well as I'd hoped. It's very hard to get a crewmember into an unmanned satellite when the orbit of your rendevoux ship and the orbit of the satellite only meet up once every orbit, and the chances of both ships being at that point at the same time are rubbish[/QUOTE]
just change the inclination, which requires a lot of delta V.
[url]http://en.wikipedia.org/wiki/Orbital_inclination_change[/url]
I'm not sure what the equations work out for kerbin but if you have enough fuel, try changing the inclination by burning normal - or + using smart A.S.S. at apoapsis. Pay close attention to the latitude.. if you want to burn for 0 inclination burn at near 0 latitude. Normal + increases inclination, normal - decreases inclination.
It's usually best to set inclination at launch, but if you're doing this on the moon, try do it while captured instead of in orbit.
The main problem is the planet is rotating, so a requirement is that you meet up at nearly the same time. If you don't, you'll lose the craft and will have to wait until that particular orbit is repeated.
Made it to the Mun on my first try, with my first rocket design.
I came in really hot, manually (never really tried MechJeb or other programs), and ran out of fuel about 1000m above the surface on the Mun. Luckily, I had bled of *just* enough speed before touching down...
So now Bob is stranded and awaiting rescue...
[img]https://dl.dropbox.com/u/23624375/screenshot2.png[/img]
[img]https://dl.dropbox.com/u/23624375/screenshot5.png[/img]
I still got it!~ ;D
is there enough RCS fuel? sometimes you can make it back using the rcs fuel... at least on minimus, i'm not sure about the mun.
[IMG]http://i.imgur.com/xP3fx.png[/IMG]
Took over an hour, but I finally got Icarus I into a perfect solar orbit. Took so much Delta V....
Heh. Icarus. Clever.
[QUOTE=Dacheet;36982415][IMG]http://i.imgur.com/xP3fx.png[/IMG]
Took over an hour, but I finally got Icarus I into a perfect solar orbit. Took so much Delta V....[/QUOTE]
Don't let jebidiah out of your sight, they he'll pull a sunshine on you
[QUOTE=NanoSquid;36982433]Heh. Icarus. Clever.[/QUOTE]
There's really nothing else you can call a satellite in a sun-grazing orbit, really.
[sp]I'm looking at you, SOHO and STEREO-A/B...[/sp]
I need a tutorial on how to make a good VTOL aircraft :c
[QUOTE=Sgt-NiallR;36980775]I'm having difficulty with mechjeb. When I have it installed, the loading screen doesn't get beyond a part that is added by mechjeb.
Don't know that I'm doing anything wrong, I installed it how you should, and even used KSP mod manager to check that I had, and I had. Anyone else having this issue?[/QUOTE]
I had this problem too. Do a clean install, then download MechJeb again and [B]make sure it's v1.9[/B] else it always freezes at the mumech_mechjebpod part.
It should work. Bear in mind it took my PC a good 5 minutes to load the mumech_mechjebpod part.
Also, to anyone that is kind enough: could someone upload the rover mod? It's just the forums require a login to download it and I really can't be arsed signing up to the forums. I figured it'd take a few seconds for someone to just stick it on mediafire.
[QUOTE=jeimizu;36979630][IMG]http://i.imgur.com/ECoXZ.png[/IMG]
I finally made a plane that looks cool and flies well.[/QUOTE]
[IMG]http://images.mocpages.com/user_images/22491/12737054953_DISPLAY.jpg[/IMG]
am I the only one who thought this?
sudden urge to make freelancer parts :v:
Wow. Kurtjmac is flying all the way to the North Pole on his livestream account in 1x time. He's currently nearing the ice cap after an hour and a half of flying.
[QUOTE=krail9;36983100]sudden urge to make freelancer parts :v:[/QUOTE]
[b]Do it[/b]
Still trying to make a decent 2M vanilla rocket that can leave the atmosphere; let alone get to the Mun...
[QUOTE=Suitcase;36983695]Still trying to make a decent 2M vanilla rocket that can leave the atmosphere; let alone get to the Mun...[/QUOTE]
See my Krussian export vehicle.
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