Heh, imagine if they added reentry heating as an easter egg.
[QUOTE=T2L_Goose;37026023]Whatever happened to that whole reentry heat thing that was being worked on? Was that Nova who was working on it?[/QUOTE]
That was a plugin Nova was working on before he became a dev.
[QUOTE=LarparNar;37023330]It's funny because the surface of Mars isn't really very red at all.
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/Mars_and_Syrtis_Major_-_GPN-2000-000923.jpg/240px-Mars_and_Syrtis_Major_-_GPN-2000-000923.jpg[/IMG]
[editline]31st July 2012[/editline]
And we all know it's based on Mars.[/QUOTE]
[IMG]http://www.oneminuteastronomer.com/wp-content/uploads/2010/02/Sagan_Viking.jpg[/IMG]
Poor Sidwell was stranded, his crew dead and spacecraft destroyed.
Decided to rescue the fucker using that empty pod addon.
[img]http://i.imgur.com/CyptF.jpg[/img]
[img]http://i.imgur.com/RKKUI.jpg[/img]
[img]http://i.imgur.com/EpqBl.jpg[/img]
[QUOTE=Nova Silisko]Here's an updated color:
[IMG]http://i.imgur.com/APevv.png[/IMG]
Bit more mars-like, but still vibrant.[/QUOTE]
That planet looks really small, the horizon is so close.
I like the little rocks. Your kerbals should be able to trip :v:
So we've just fixed the Ceres MPCV. It fits nicely inside one of the larger 2m KW fairings.
Normal:
[url]http://www.mediafire.com/download.php?wz12y421d6c0391[/url]
Low Res:
[url]http://www.mediafire.com/download.php?v7g8db9j7g7mxww[/url]
It doesn't have EVA compatability, the doors glued or something, but other than that everything is as good as gravy.
[QUOTE=-Xemit-;37023071]Looks nice. Although very red.[/QUOTE]
so are we getting some sort of official mechjeb or is that mechjeb (i don't use it) or is that a developer hack / debugging tool?
[QUOTE=thrawn2787;37027402]so are we getting some sort of official mechjeb or is that mechjeb (i don't use it) or is that a developer hack / debugging tool?[/QUOTE]
I think that's an instant orbit tool.
(Which I think we should be allowed to use, as it would be extremely helpful for testing purposes.)
[url=http://postimage.org/image/nxotz3923/full/][img]http://s9.postimage.org/h78cpnlwf/KSP_2012_07_31_21_25_27_73.png[/img][/url]
[url=http://postimage.org/image/56mwoxehn/full/][img]http://s9.postimage.org/mjx73s9sv/KSP_2012_07_31_22_27_05_93.png[/img][/url]
the planet had me thinking.. I made a craft that could reach it. It would dock/transfer crews with the lander in the second photo in orbit around the target planet.
I suppose you could make a craft that could reach the planet in one go, it just would be really heavy. How you would get back i'm not sure.. perhaps you could send a spaceplane and have it land at your base, take the crew back to orbit and transfer the crew to a return vehicle.
[QUOTE=Rastadogg5;37027483]I think that's an instant orbit tool.
(Which I think we should be allowed to use, as it would be extremely helpful for testing purposes.)[/QUOTE]
To those who disagreed, (assuming you meant about our having access to it), why shouldn't we?
It's a sandbox game after all.
[QUOTE=Rastadogg5;37028160]To those who disagreed, (assuming you meant about our having access to it), why shouldn't we?
It's a sandbox game after all.[/QUOTE]
It removes a lot of the challenge, which is a big part of the fun. Maybe later when campaign gets introduced, you could have free mode or something where it is, but for now, I think we can manage without it :smile:
The game is an alpha, I think we can afford to cheat.
[QUOTE=Rastadogg5;37028160]To those who disagreed, (assuming you meant about our having access to it), why shouldn't we?
It's a sandbox game after all.[/QUOTE]
Oicani Gonzales and brainmaster are right, it's not really something we need and I don't think it's something we really want either (talking community on the whole here, would rather see orbital shipyards than some fancy sandbox tools)
[QUOTE=brainmaster;37028252]It removes a lot of the challenge, which is a big part of the fun. Maybe later when campaign gets introduced, you could have free mode or something where it is, but for now, I think we can manage without it :smile:[/QUOTE]
I know that, the reason I want it is for quick testing purposes.
I don't want to fly for 30 minutes just to realize that one thing is wrong and has to be changed.
The majority of us can't really calculate exactly how something is going to work like people at NASA would.
I just came up with an idea actually. What about some kind of "simulation mode" where you can place a craft were ever you want, in orbit around a body, landed, etc. to test it out, but it will be completely separate from the actual game world, and your ship will never remain in the world.
That could be a good substitute for doing rigorous calculations.
[QUOTE=Rastadogg5;37028723]I know that, the reason I want it is for quick testing purposes.
I don't want to fly for 30 minutes just to realize that one thing is wrong and has to be changed.
The majority of us can't really calculate exactly how something is going to work like people at NASA would.
I just came up with an idea actually. What about some kind of "simulation mode" where you can place a craft were ever you want, in orbit around a body, landed, etc. to test it out, but it will be completely separate from the actual game world, and your ship will never remain in the world.
That could be a good substitute for doing rigorous calculations.[/QUOTE]
Ah yes, I like the sound of that idea! Set in a completely seperate simulation-world, I like it.
[QUOTE=Rastadogg5;37028723]I know that, the reason I want it is for quick testing purposes.
I don't want to fly for 30 minutes just to realize that one thing is wrong and has to be changed.
The majority of us can't really calculate exactly how something is going to work like people at NASA would.
I just came up with an idea actually. What about some kind of "simulation mode" where you can place a craft were ever you want, in orbit around a body, landed, etc. to test it out, but it will be completely separate from the actual game world, and your ship will never remain in the world.
That could be a good substitute for doing rigorous calculations.[/QUOTE]
I was thinking of a mun building (like a simulated env), where you can test a lander to see if it can take off or land when other wise it wouldn't on kerbal
I'd rather see docking, especially with planets coming up.
Considering the stuff they've accomplished already I don't see how docking would be that great a challenge to implement.
Just a decoupler that can also reattach, it's not that hard to maneuver a craft around an object once you've gotten close enough to it.
What I really want to do is carry unused stages up into orbit, attach them to a station then basically assemble a ship in real time out of the stages. Would also make it easier, more realistic and more practical to build stations.
Would also create a nice practical purpose for EVAs too, maybe reattaching disconnected or broken struts and fuel lines during ship assembly or flight. Struts don't break very often but I've had it happen, would definitely be neat to go on an EVA to reconnect them, and they certainly wouldn't reconnect themselves during docking.
[QUOTE=RR_Raptor65;37029144]I'd rather see docking, especially with planets coming up.
Considering the stuff they've accomplished already I don't see how docking would be that great a challenge to implement.
Just a decoupler that can also reattach, it's not that hard to maneuver a craft around an object once you've gotten close enough to it.
What I really want to do is carry unused stages up into orbit, attach them to a station then basically assemble a ship in real time out of the stages. Would also make it easier, more realistic and more practical to build stations.
Would also create a nice practical purpose for EVAs too, maybe reattaching disconnected or broken struts and fuel lines during ship assembly or flight. Struts don't break very often but I've had it happen, would definitely be neat to go on an EVA to reconnect them, and they certainly wouldn't reconnect themselves during docking.[/QUOTE]
The actual docking isn't the problem, they've already said (somewhere) that it's essentially done. However, not only do they need to implement a guidance system that helps you rendezvous with another ship, but they have to overhaul the GUI to support all the docking related things (fuel transfer, for example). And they've said they don't want to do much to the GUI[sup][url=http://kerbalspaceprogram.com/forum/index.php?topic=14630.15][1][/url][/sup] until the unity update comes out, which is supposed to have much better GUI tools.
I don't blame them. As someone with firsthand experience with Unity, the GUI tools are terrible.
[QUOTE=ultradude25;37029319]The actual docking isn't the problem, they've already said (somewhere) that it's essentially done. However, not only do they need to implement a guidance system that helps you rendezvous with another ship, but they have to overhaul the GUI to support all the docking related things (fuel transfer, for example). And they've said they don't want to do much to the GUI[sup][url=http://kerbalspaceprogram.com/forum/index.php?topic=14630.15][1][/url][/sup] until the unity update comes out, which is supposed to have much better GUI tools.[/QUOTE]
It'd still be nice to have a giant electromagnet part in the meantime so you can "dock" and then EVA for crew transfers as well as go and de-orbit satellites / space stations very easily.
It would probably get a lot of people off their backs in regards to proper docking with cargo and so forth.
If I had to choose I would still prefer the new planets (and moons) + the space kraken being tamed.
[QUOTE=woolio1;37029637]I don't blame them. As someone with firsthand experience with Unity, the GUI tools are terrible.[/QUOTE]
I don't know if this is just the way the guys i know unity do it or what
there isn't actually a menu set, its just a different world that the camera jumps around
[QUOTE=Rastadogg5;37028723]I know that, the reason I want it is for quick testing purposes.
I don't want to fly for 30 minutes just to realize that one thing is wrong and has to be changed.
The majority of us can't really calculate exactly how something is going to work like people at NASA would.
I just came up with an idea actually. What about some kind of "simulation mode" where you can place a craft were ever you want, in orbit around a body, landed, etc. to test it out, but it will be completely separate from the actual game world, and your ship will never remain in the world.
That could be a good substitute for doing rigorous calculations.[/QUOTE]
Perhaps that would be a good function for the Mission Control building. Having a mission planner.
[editline]1st August 2012[/editline]
Also, here's a hunch:
Dev show's pictures of a red planet, soon to be implemented with the next update.
Curiosity MSL due to land this weekend.
0.17 will be released this weekend along with it.
[QUOTE=OvB;37030318]Perhaps that would be a good function for the Mission Control building. Having a mission planner.
[editline]1st August 2012[/editline]
Also, here's a hunch:
Dev show's pictures of a red planet, soon to be implemented with the next update.
Curiosity MLS due to land this weekend.
0.17 will be released this weekend along with it.[/QUOTE]
So soon after the last update? I kinda doubt it.
[QUOTE=Rastadogg5;37028723]I know that, the reason I want it is for quick testing purposes.
I don't want to fly for 30 minutes just to realize that one thing is wrong and has to be changed.
The majority of us can't really calculate exactly how something is going to work like people at NASA would.
I just came up with an idea actually. What about some kind of "simulation mode" where you can place a craft were ever you want, in orbit around a body, landed, etc. to test it out, but it will be completely separate from the actual game world, and your ship will never remain in the world.
That could be a good substitute for doing rigorous calculations.[/QUOTE]
you don't have to calculate all the specifics it if you want, mech jeb is useful enough. All you have to do is get the thrust/weight ratio to be more than 1/6th of Kerbin's. It's under vessel information.
though, it's fun to not do the calculations, run out of fuel, and then have a craft rescue them. you just wouldn't want to do that while you travel to other planets.. which is why a navigation system would be great.
[QUOTE=Paramud;37030665]So soon after the last update? I kinda doubt it.[/QUOTE]
agree, but i could see them doing it
If we get really really distant plants, then fuck making a rocket, im just going to assemble a ship with my space dock.
[QUOTE=Paramud;37030665]So soon after the last update? I kinda doubt it.[/QUOTE]
A man can dream.
I'm going on holiday on the 5th :suicide:
[editline]1st August 2012[/editline]
that's fun too IMO, and because it's in an not-so-busy area of France, I might have the chance to see a bueatiful sky at night.
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