• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
I had a perfect launch, everything was intact.. the landing was even more perfect. It worked very well. [url=http://postimage.org/image/mn9vuigc5/full/][img]http://s18.postimage.org/d2q97mr09/KSP_2012_08_01_18_51_57_61.png[/img][/url] until I hit space, activating the CM prograde rockets which help it separate from the lander in case of danger or during re-entry. [url=http://postimage.org/image/7slagc6r9/full/][img]http://s18.postimage.org/6djprm5o9/KSP_2012_08_01_20_40_53_23.png[/img][/url] I can't count how many times this has happened.. now to send a rescue crew.
[QUOTE=Dacheet;37043494]Hm, I've seem to run out of things to do: Mun Base Space Station Sun-grazing Satellite Mapping satellites around all bodies Mun/Minmus Rover Wat do?[/QUOTE] Prepare to make a ship that will take your Kerbals to a Jovian moon, land them, and return them home. OR Build a space ring somewhere between the Mun and Minimus. Eva out of your ship after 250KM above Kerbin. Using only EVA rockets, try to fly through that ring.
[QUOTE=Sgt-NiallR;37043239]Nope, and my drivers are up to date according to catalyst control centre, though who the fuck knows with radeon.[/QUOTE] By chance, do you have the rovers mod and are any of them in water? They tend to cause problems after a while because they have infinite buoyancy so they never settle.
Send an EVA kerbal into the sun.
[IMG]http://niggaupload.com/images/Lfhxn.png[/IMG] Nova just posted that. Come to think of it this "DesertPlanet" looks just like one of the planets Nova had on his make-believe map of the Kerbol system he made several months back. Also that part below the fuel tank is the new 2m RCS tank I'm guessing.
He better make planet Jeb. I will completely urbanize it and cover it with kerbals. [editline]1st August 2012[/editline] And jeb shall have a palace of boosters.
that's kinda a interesting idea to use 1m as side tanks
[QUOTE=Dacheet;37043494]Hm, I've seem to run out of things to do: Mun Base Space Station Sun-grazing Satellite Mapping satellites around all bodies Mun/Minmus Rover Wat do?[/QUOTE] // Mostly wild suggestions, while all of the suggestions are possible (with existing mod parts) they may require some innovation and determination to get working. // // // And luck. [B]1.[/B] Solar escape probe (has no meaningful value other than a speed building exercise to prepare for a rover landing on a new planet, as long as you reach solar escape speeds within Kerbin's sphere on influence the space kraken won't be a problem). [B]2.[/B] Design a new rocket (or incorporate into your existing designs) an abort/emergency escape procedure for your rocket. Assume that throttle control is dead and your rocket is tipping over with ever passing second - design a thrust system that by spamming through your stages the command module will escape unscathed. (I did this by having a final micro-stage just before my parachutes where I have an RCS tank with 12 thrusters on it which provides enough thrust to quick escape an explosion and gain enough altitude to safely land with a parachute, if a mission was 100% successful by the time re-entry comes you can simply disable RCS and quickly drop the stage upon re-entry so it hardly affects most missions). [B]3.[/B] Design a "carrier" rocket that can visit multiple celestial bodies (can be within one planet IE the new mars-like planet and its moon - must be prepared to travel to said planet however). This carrier rocket must be able to deliver at least 2 separate rovers (does not have to be manned) to a body (can land two on the Mun if you wan't but preferably one on the Mun and one on Minmus/Kerbin). The carrier itself can never leave orbit (nor can it orbit lower than 200km during rover launch). The rovers do not have to be returned to Kerbin or the carrier, they must simply be delivered to their target destinations and be operational once landed. (subversion to this challenge is to build a rocket that instead of rovers, carries impact probes (at least 4 however). The location/distance requirements would stay the same but instead of controllable landers you are simply required to jettison an "impact probe" that has to hit the planets surface at a speed greater than 500m/s AND you MUST be within visual range of the impact site at the moment of collision (to record the results)). [B]4.[/B] Build your own skycrane, fairly simple task this one but a multi-purpose skycrane can be endlessly usefully for precise landings (as well as your final lander not having to hold any fuel / rockets). [B]5.[/B] Establish research outposts on Kerbin itself (the poles are a good place to start but also look out for tall mountains, sheltered coves etc). The research outposts should consist of some kind of communications equipment, power generation (solar or otherwise) as well as some basic living quarters would would double as a workspace. [B]6.[/B] Build an ICBM of some description, must be able to target any place on Kerbin (whether hand-controlled or Mechjeb assisted) and due the the non-scalable explosions in KSP it is preferable that the rocket break into smaller warheads before impact to strike within a 3km radius. Also preferable that the rocket leave no debris in orbit and carries at least 2 warheads. [B]7.[/B] Build a heavy lift cargo plane that is capable of stopping and taking off within 600m. The cargo plane must be able to carry at least 4 full fuel tanks as simulated cargo and must not use the fuel during the flight. Bonus points if at any point in the flight the cargo can be dropped safely via parachutes as a emergency procedure if the plane was falling from the sky or whatever. The plane must have a range of at least 1000km. [B]8. (a)[/B] Using the floating parts pack build an aircraft carrier (can be no longer thank 400m and can sit no more than 50m out of the water), must be controllable to some degree (changing headings), does not need to move very quickly. [B]8. (b)[/B] Design a small fighter jet that can land on your aircraft carrier (preferably without rocket assist). Bonus if it can take off as well as land. Double bonus if It can take off from the KSC, fly at least 25km, land on the carrier, take off, fly back to the KSC and land. [B]9.[/B] Design a VTOL similar to the shuttle from Avatar. Does not need to look like it but it is just a good place to start for sizing. Does not need to reach space but preferably can travel at least 200km as well as have a relatively stable hover. Bonus if robotics are used to allow for manual thrust vectoring as can be seen on [url=http://puu.sh/ApAs]one of my test planes[/url]. [B]10.[/B] Having completed all these challenges make a monument in your honour, can be located anywhere you like. Bonus for grandeur as well as awesomeness. This is more of a bucket list of things I've wanted to do over the past few weeks in KSP, so far I have personally completed 1, 2, 4, 5, 6, 9.
I kinda like the skycrane idea. do we do the curiosity throttle up and cut the payload or land and disconnect?
[QUOTE=LordCrypto;37044688]I kinda like the skycrane idea. do we do the curiosity throttle up and cut the payload or land and disconnect?[/QUOTE] When I made mine I just kept the throttle on 15% or so which still means you are descending at around 1m/s and just before you touchdown you decouple the skycrane and it fly's off and you gently touch down. [img]http://puu.sh/NPDA[/img] then [img]http://puu.sh/NPDW[/img] not perfect but it did the job
That looks like a custom skycrane pack though what pack?
[QUOTE=LordCrypto;37044747]That looks like a custom skycrane pack though what pack?[/QUOTE] Nope the skycrane itself is all KOSMOS parts, the rover is LH MEM and Cart mod
skycrane was dead easy with stock parts now i have to lift it to the mun [editline]1st August 2012[/editline] of course my tilted engine design means i can't tranlate with rcs, but whatever.
Just make a VTOL with stock parts and send it to minmus, then fly it with a joystick and search for monoliths.
[QUOTE=wizard`;37044753]Nope the skycrane itself is all KOSMOS parts, the rover is LH MEM and Cart mod[/QUOTE] Can you post a picture of it in the VAB? My skycranes work great, but look stupid as fuck.
[img]https://dl.dropbox.com/u/35515272/KSP/screenshot46.png[/img] Wasn't really supposed to land this on the moon. Never thought it would make it, I assumed the legs would break and the whole thing would fall over. But it didn't :v: [img]https://dl.dropbox.com/u/35515272/KSP/screenshot48.png[/img] Satellite mapping Minmus. Doesn't really work that well :v:
[QUOTE=Rastadogg5;37045883]Can you post a picture of it in the VAB? My skycranes work great, but look stupid as fuck.[/QUOTE] In the VAB (without rocket), images are hyperlinks to craft file download [url=http://puu.sh/E1ir][img]http://puu.sh/DL4J[/img][/url] [url=http://puu.sh/E1ir][img]http://puu.sh/DL6i[/img][/url] I would have liked to have a longer strut between the rover and the skycrane but couldn't find a part that would do the job.
[QUOTE=wizard`;37044753]Nope the skycrane itself is all KOSMOS parts, the rover is LH MEM and Cart mod[/QUOTE] [del]Were do I find the LH MEM?[/del] I don't even think it was one second after posting that I found it. New record!
how plausible would it be to use the landing gear or ladder modules to create a fold-out staircase?
I wish someone would make a proper Apollo LEM now. It should be possible to make it really good now with the folding legs and ladders and stuff. (And EVA's). The Kerbollo one was great, but I don't think the author is going to be interested in improving it :v:
The Katurn V is currently my main rocket. This thing can carry over a 20 ton payload into orbit, can get to the Mun with plenty of fuel to spare, and enough fuel for a return trip. I havent tried a minmus trip yet, but I would assume it can, as I often jettison the deceleration and transit tank with 1/4 fuel left. In this configuration the payload is a munar lander, and its not the heaviest thing it can carry. For larger payloads I usually attach a few SRB's to boost the first stage and conserve fuel for the upper stages. It has a really cool slow takeoff. [IMG]https://dl.dropbox.com/u/32047569/Katurn V.png[/IMG] Its currently what I have been using to ferry supplies up to the spacedock
[QUOTE=LarparNar;37016119]Because that is the old Wiki. Same page on the new Wiki: [url]http://kspwiki.nexisonline.net/wiki/Planned_features[/url][/QUOTE] Multiplayer isnt planned?
[QUOTE=LarparNar;37046891]I wish someone would make a proper Apollo LEM now. It should be possible to make it really good now with the folding legs and ladders and stuff. (And EVA's). The Kerbollo one was great, but I don't think the author is going to be interested in improving it :v:[/QUOTE] If only the AMSO folks would let somebody port their stuff..
[QUOTE=dvc;37047086]Multiplayer isnt planned?[/QUOTE] No, it's more of an "it might happen if we can do it"-thing.
[QUOTE=dvc;37047086]Multiplayer isnt planned?[/QUOTE] How the hell would it work? Warping would be a nightmare for one thing.
The .16 part tools came out if anyone's interested. We can make hatches and ladders now. :v:
Anyone else have a big problem with laggy rockets when you get up in size?
Saw the new planets, and thought that even though it has been quite a bit since minmus got added, and I STILL hadn't landed on it; just rendevous and mun landings (and one accidental 60million meter solar orbit). So I scrapped my old designs, because recently they've begun to be more difficult to keep together during take-off due to extreme weight + thrust solely from bottom. Made a nice new one, and sent it right over. I had enough fuel to land with the intermediate stage even, but I landed the lander as well. Enough talk, picture! [img]http://filesmelt.com/dl/Chad_minmus_H-4_Lander_with_intermediate-stage.png[/img]
Something broke while I was making a hatch and now Unity wont export. Fuck this I'm going to sleep.
I just had a look at the apparent radius of Kerbin. It's tiny in comparison to Earth, or even Pluto. It's round about the size of Charon.
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