• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
Can somebody explain how multiplayer would work with this game? People seem to think it's obvious. To do anything interesting in this game, you have to use time warping. For example, Mun missions take a few days. If you've got multiple people playing, how are you going to have warping? It accelerates the simulation of the whole game, so either: a. One person turning on warping warps time for everybody on the server. This is ridiculous and would be unplayable. or b. Each person has their own warp speed. Aside from the question of how and where it would be calculated, wouldn't it make it really weird for somebody to be shooting around at 10x speed, while you're gracefully drifting about? I suppose it would make docking really easy, because you could just warp forward to catch up with your target.
[QUOTE=st0rmforce;37063880]Can somebody explain how multiplayer would work with this game? People seem to think it's obvious. To do anything interesting in this game, you have to use time warping. For example, Mun missions take a few days. If you've got multiple people playing, how are you going to have warping? It accelerates the simulation of the whole game, so either: a. One person turning on warping warps time for everybody on the server. This is ridiculous and would be unplayable. or b. Each person has their own warp speed. Aside from the question of how and where it would be calculated, wouldn't it make it really weird for somebody to be shooting around at 10x speed, while you're gracefully drifting about? I suppose it would make docking really easy, because you could just warp forward to catch up with your target.[/QUOTE] Warping at your own speed would also work very weird for injections to other bodies, because if you warp, they won't.
[QUOTE=LarparNar;37063920]Warping at your own speed would also work very weird for injections to other bodies, because if you warp, they won't.[/QUOTE] This isn't exactly a bad thing though. It'd probably make injections easier, since you could probably just point and shoot, and you could play it off as a warp-drive or something.
[QUOTE=fox '09;37062935]came up with some ideas for long term bases. It also seems to work well as a lunar orbiter.. with enough fuel to land. I really like the Kosmos LK pack.[/QUOTE] Could you do me a huge favour and upload that pack? Kerbal's forums are down and I really wanna test it out...
[QUOTE=st0rmforce;37063880]Can somebody explain how multiplayer would work with this game? People seem to think it's obvious. To do anything interesting in this game, you have to use time warping. For example, Mun missions take a few days. If you've got multiple people playing, how are you going to have warping? It accelerates the simulation of the whole game, so either: a. One person turning on warping warps time for everybody on the server. This is ridiculous and would be unplayable. or b. Each person has their own warp speed. Aside from the question of how and where it would be calculated, wouldn't it make it really weird for somebody to be shooting around at 10x speed, while you're gracefully drifting about? I suppose it would make docking really easy, because you could just warp forward to catch up with your target.[/QUOTE] If multiplayer is ever added I think the only solution is for each player would have individual warping. If one player is warping to everyone else he would simply appear to be going very fast. This is because it is unlikely that multiplayer will have any actual objective other than to dick around with your mates and an infinite supply of rockets this wouldn't really hurt anybody (and by not hurting anybody I mean players, the kerbals being time warped into Munbases at kraken speeds would indeed feel the pain).
[QUOTE=wizard`;37064077]If multiplayer is ever added I think the only solution is for each player would have individual warping. If one player is warping to everyone else he would simply appear to be going very fast. This is because it is unlikely that multiplayer will have any actual objective other than to dick around with your mates and an infinite supply of rockets this wouldn't really hurt anybody (and by not hurting anybody I mean players, the kerbals being time warped into Munbases at kraken speeds would indeed feel the pain).[/QUOTE] I can imagine busy servers will have a lot of trolling. Kamikaze space ships with Japanese flags on them warping into other players and exploding them. "Fuck you, I just got into orbit!" "Hueheueheuhe"
[QUOTE=loopoo;37064100]I can imagine busy servers will have a lot of trolling. Kamikaze space ships with Japanese flags on them warping into other players and exploding them. "Fuck you, I just got into orbit!" "Hueheueheuhe"[/QUOTE] I am visualising all the Nazi Mun bases, oh Iron Sky.. It'd be neat if the server generated a launch pad at the KSC for every player on the server. So you have a neat row of launch pads down the coast there. [B][U]IF[/U][/B] multiplayer is even implemented officially its going to be fun as shit.
You could do it like Defcon: warp is locked to the slowest speed requested on the server. So if everyone wants 10000x, they can have it until someone wants to land on the mun at 5x. It's an easily trollable mechanic, but it's just something to think about.
Although I was kind of joking about there being a serverwide warp-level, it would be pretty funny. Some guy carefully getting his two craft aligned for docking. Nearly there... Admin: "brb, just going to the Mun" WARP FACTOR 1000
[QUOTE=wizard`;37064146]I am visualising all the Nazi Mun bases, oh Iron Sky.. It'd be neat if the server generated a launch pad at the KSC for every player on the server. So you have a neat row of launch pads down the coast there. [B][U]IF[/U][/B] multiplayer is even implemented officially its going to be fun as shit.[/QUOTE] Holy shit imagine if it had a really high playerlimit (as in Mount & Blade levels). You'd end up with massive orbital EVA parties, planetary invasions and station clusters made and populated entirely by old rockets and players.
[QUOTE=wizard`;37064146]It'd be neat if the server generated a launch pad at the KSC for every player on the server. So you have a neat row of launch pads down the coast there.[/QUOTE] and just before lift off the rocket next to yours explodes and your rocket is torn in half by a projectile-winglet :v:
Multiplayer better implement some sort of self-defense lasers. Fuck getting a station into orbit if I can't defend it from being blown up by kamikaze players. It'd be awesome shooting little self-destruct ships out of the sky to save your Kerbal Orbital Hotel.
Started playing this again now that I finally have a computer that can run it, but the forum is down so I can't get any new parts. Are there any other sites I can get mods from? [editline]3rd August 2012[/editline] Landing on moon and minmus with stock parts these days was rather easy :v:
[QUOTE=kirderf;37064784]Are there any other sites I can get mods from?[/QUOTE] [B]soon.[/B]
Just a quick question, what is the blue spray that flies out of the mechjeb pods?
Id imagine a multiplayer gamemode that would be fun would be three (or more) players taking the role of a kerbinaut. one player being mission control. mission control would be almost exactly like the single player flying. But being a kerbal would be differant. You would have to do IVAs and EVAs. Each player being assigned a task. Hell, we could even have a pilot who takes over when mission control doesnt have enough 'range' to control your ship. Communication could also be like its over radio, with static and those little beeps at the beginning. Imagine being mission control and watching your player controlled kerbals fuck everything up.
[QUOTE=Pilotguy97;37065150]Just a quick question, what is the blue spray that flies out of the mechjeb pods?[/QUOTE] Cooling i guess
[QUOTE=Pilotguy97;37065150]Just a quick question, what is the blue spray that flies out of the mechjeb pods?[/QUOTE] essence of jeb
[QUOTE=krail9;37065330]essence of jeb[/QUOTE] brb, playing KSP and "my heart will go on" at the same time. [QUOTE=dvc;37065412]I cant wait till the Kerbals get voices the screams of a thousand lost souls echoing through the vast emptiness of space forever.[/QUOTE] You just reminded me of this: 1:56 [media][URL]http://www.youtube.com/watch?v=nDcELUCroDs[/URL][/media] :C
I cant wait till the Kerbals get voices the screams of a thousand lost souls echoing through the vast emptiness of space forever.
Could someone help me with these new parttools stuff? I can't replace the mesh renderer component with with a mesh collider. And can the meshes used for ladders be complex in shape or do they have to be boxes?
[QUOTE=Pelf;37066058]Could someone help me with these new parttools stuff? I can't replace the mesh renderer component with with a mesh collider. And can the meshes used for ladders be complex in shape or do they have to be boxes?[/QUOTE] [url]http://www.youtube.com/watch?v=GdWDy1HnRhY&feature=plcp[/url] C7 explains how to set up colliders in this video. And I'm not sure if ladder/airlock triggers can be concave, but I'm assuming they follow the same laws as the other colliders. You should test that out.
Forums are down, anybody got links to damned robotics and Kosmos Pack?
[url]http://svn.mumech.com/KSP/trunk/Releases/[/url] Robotics is in there, can't get help you with Kosmos though.
[url=http://postimage.org/][img]http://s8.postimage.org/q116nj3xx/gui_Mun_ISA_Topo.png[/img][/url] [url=http://postimage.org/][img]http://s8.postimage.org/jbun7iilx/gui_Mun_Polars_Topo.png[/img][/url] Mapped the moon, i'm not sure what's wrong with the background though. The pole looks very interesting, too bad the terrain is extremely rough
I sent a mapping satelite to polar orbit today. [IMG]http://i.cubeupload.com/3hLT33.png[/IMG] After 4-5 hours(Real time and I set warp at 10x) of Kirwell's hard work and ISA satelite plug-in. We got the map of kerbin! [IMG]http://i.cubeupload.com/rHRrpU.png[/IMG] More view of the map! [IMG]http://i.cubeupload.com/I4mc9F.png[/IMG] [IMG]http://i.cubeupload.com/gFIbqv.png[/IMG] Todo: Sent mapping satelite to the Mun. Sent rover to the Mun Land on it.
I could imagine base wars in KSP multiplayer.
can anybody get me a link to that mapping mod?
What inclination are you guys using for mapping?
I go for 90 degree inclination. that's the polar orbit. I sent it to 110km and link of mapping satelite is at KSP forum which is currently down... [IMG]http://i.cubeupload.com/5lgrMc.png[/IMG] I'm just do the gravity turn to the north. Edit: Oh that's 90 degree? sorry I didn't know that.
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