• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
[QUOTE=ZombieWaffle;37111959]Forgive me, but I have little clue which direction that is.[/QUOTE] Prograde is the direction your ship is moving. Retrograde is the opposite.
[QUOTE=ZombieWaffle;37111959]Forgive me, but I have little clue which direction that is.[/QUOTE] The direction you're traveling. Indicated by the empty green circle on the navball.
My rescue mission is on it's way! [IMG]http://puu.sh/PgYK[/IMG] [IMG]http://puu.sh/PgYS[/IMG] Dammit.
I heard there was a second KSC somewhere on kerbin, Does anyone know where this is? is it running? are we competing with them? are they [I]friendly[/I]?
[img]http://www.nasa.gov/images/content/673885main_PIA15986-full_full.jpg[/img] Heatshield falling away: [img]http://www.nasa.gov/images/content/673898main_PIA15988-full_full.jpg[/img]
The more pics I see of Curiosity's surroundings, the more convinced I am that it landed in Utah.
[QUOTE=Zakhodit;37113630]The more pics I see of Curiosity's surroundings, the more convinced I am that it landed in Utah.[/QUOTE] you obviously have never been to utah.
[QUOTE=CardBoardBox;37113702]you obviously have never been to utah.[/QUOTE] Born and raised there. Clearly, you've only been to the fun places.
Using the kerpollo addon I decided to upscale the parts 2x.. I think the 1st & 2nd stages are 4.5 meter, but i'm not sure. [url=http://postimage.org/image/6h9fuxih1/full/][img]http://s10.postimage.org/cuyiy6nd5/KSP_2012_08_06_20_52_43_10.png[/img][/url] [url=http://postimage.org/image/cjh2lf6x1/full/][img]http://s10.postimage.org/65rzi6215/KSP_2012_08_06_20_54_28_14.png[/img][/url] I am absolutely determined to get this thing working.. it's so big though. It doesn't fit inside the VAB
Does anyone know how to add a hatch to a module that can give me a step by step guide?
[QUOTE=Sega Saturn;37113883]Does anyone know how to add a hatch to a module that can give me a step by step guide?[/QUOTE] I need this too.
[IMG]http://www.nature.com/news/2008/080604/images/453712a-i2.0.jpg[/IMG] [editline]6th August 2012[/editline] [QUOTE=Pelf;37113925]I need this too.[/QUOTE] yeah if i knew i would add it :/ but I can see the similarities between mars and Utah. but to my analytical abilities I see some stark differences.
[QUOTE=CardBoardBox;37113980] but I can see the similarities between mars and Utah. but to my analytical abilities I see some stark differences.[/QUOTE] Maybe... So far no one has offered the rover a Book of Mormon, so I guess it's safe to say the Rover is on another planet.
[QUOTE=CardBoardBox;37113980][IMG]http://www.nature.com/news/2008/080604/images/453712a-i2.0.jpg[/IMG][/QUOTE] Phoenix lander. I think I like that picture more than the one of Curiosity.
Mars. This shit is on fucking [I]mars.[B] Holy fucking shit. [/B][/I]​
[media]http://www.youtube.com/watch?v=UcGMDXy-Y1I[/media] [editline]piss[/editline] "This is the first image of the direct effects of rocket motor plumes on Mars and illustrates the mobility of powder-like dust on the Martian surface."
[QUOTE=Zakhodit;37113853]Born and raised there. Clearly, you've only been to the fun places.[/QUOTE] What part does it remind you of? West desert, or what?
[QUOTE=joshjet;37114685]What part does it remind you of? West desert, or what?[/QUOTE] West Desert fits, but I was thinking of a place in the middle of Moab where I got lost once. Well I wasn't lost. But there was a few hours when I didn't know where I was.
Just tried making an orbiter for the first time in such a long time, almost got the trajectory right but then the slingshot effect shot me thousands of miles into space. I'm still being flung at 9km/s.
[url=http://postimage.org/image/g6pr8k8kb/full/][img]http://s17.postimage.org/m7ng5mv6n/KSP_2012_08_07_00_33_11_66.png[/img][/url] To those who build large rockets, how do you get it to fly on trajectory? this one is 6 meters and weighs around 400 tonnes. that little speck under the engines is an astronaut. I've tried ullage boosters (not enough) and fins, but I don't think those will get me anywhere. I'm going to try increasing the gimbal range, but I don't know if that will do anything. I don't think this will ever work, but i'd love to see if it could.
I finally managed to get into a circular orbit on Minmus today, my orbiter still had 95% of its fuel left so I thought "hell, why not turn it into a lander". I went back to the VAB, changed the layout for RCS tanks and some other minor stuff then I launched. I managed to catch Minmus on my first try and made my approach for a landing, that's when I realized my lander didn't have any legs.
[QUOTE=fox '09;37116186][url=http://postimage.org/image/g6pr8k8kb/full/][img]http://s17.postimage.org/m7ng5mv6n/KSP_2012_08_07_00_33_11_66.png[/img][/url] To those who build large rockets, how do you get it to fly on trajectory? this one is 6 meters and weighs around 600 tonnes. that little speck under the engines is an astronaut. I've tried ullage boosters (not enough) and fins, but I don't think those will get me anywhere. I'm going to try increasing the gimbal range, but I don't know if that will do anything. I don't think this will ever work, but i'd love to see if it could.[/QUOTE] IMO I would see if mechjeb can handle flying it if it can't, nothing can
[QUOTE=LordCrypto;37116254]IMO I would see if mechjeb can handle flying it if it can't, nothing can[/QUOTE] Mechjeb can't handle it, SAS can though. It's just extremely difficult because of how big it is.. the drag, the mass.. etc.
Strap on liquid fuel boosters, and put engines with gimbal on the bottom. IMO solid rocket fuel boosters are useless on larger rockets, as they never seem to fly straight on their own. They'll usually slowly tip over to one side or the other.
I made a mid size rocket with liquid boosters and I ended up in orbit with a 3rd of the fuel from my first stage left, they're pretty useful and it was more stable than my solid fuel version. Then I tried it with MechJeb, and it ejected my main stage when the boosters ran out.
[QUOTE=ZestyLemons;37116394]Strap on liquid fuel boosters, and put engines with gimbal on the bottom. IMO solid rocket fuel boosters are useless on larger rockets, as they never seem to fly straight on their own. They'll usually slowly tip over to one side or the other.[/QUOTE] Yeah, srb's physics get wonky on huge rockets none of my smelly onion marques use them
[QUOTE=ZestyLemons;37116394]Strap on liquid fuel boosters, and put engines with gimbal on the bottom. IMO solid rocket fuel boosters are useless on larger rockets, as they never seem to fly straight on their own. They'll usually slowly tip over to one side or the other.[/QUOTE] In most cases this is true but It's less because of funky physics or simply not being able to hand it. Instead I find it is more that balance and rigidity become a lot more important. I have made some monumental rockets with solid rocket boosters being almost complete unguided that have failed miserable, and others that have worked extremely well. If you are paranoid about balancing things as simple as RCS thrusters and ladders it makes a huge difference sometimes. Especially when you start to get really tall rockets where all the trust is produced at the very bottom of the rocket. It is REALLY important to remember to try and place your SRBs as close to the centre of your rocket as possible, the standard jiggle you get in any rocket will become exponentially worse for every passing moment which will eventually crash your rocket (as well as waste a bunch of fuel). Sorry to be tooting my own horn again but with one of my latest rockets this can be seen perfectly. Albeit it isn't a big rocket and is quite the opposite the same principles apply. [img_thumb]http://puu.sh/NUS7[/img_thumb] Where as on a rocket like this [img]http://i52.tinypic.com/9j14ih.jpg[/img] you will quickly lose control, if you look at it you can see he's put down 6 SAS modules and yet he still loses control in no time. So long as you remember to keep it rigid and tightly packed you will be able to use a shitload of SRB's on huge rockets with minimal vectored engines to stay on course.
[QUOTE=ZestyLemons;37116394]Strap on liquid fuel boosters, and put engines with gimbal on the bottom. IMO solid rocket fuel boosters are useless on larger rockets, as they never seem to fly straight on their own. They'll usually slowly tip over to one side or the other.[/QUOTE] It worked, I used the liquid boosters from novapunch. They were a little too reactive so I tuned the gimbal range from 6 to 4, which turned out to be perfect. I can even launch with mechjeb now, though it is a little less stable. [url=http://postimage.org/image/r7nxd5b1l/][img]http://s12.postimage.org/r7nxd5b1l/KSP_2012_08_07_02_50_15_96.png[/img][/url][url=http://postimage.org/image/r8xv6kcvd/][img]http://s12.postimage.org/r8xv6kcvd/KSP_2012_08_07_02_53_09_84.png[/img][/url] [url=http://postimage.org/image/48r7u8f1l/][img]http://s12.postimage.org/48r7u8f1l/KSP_2012_08_07_02_55_24_17.png[/img][/url][url=http://postimage.org/image/ab3fygsvd/][img]http://s12.postimage.org/ab3fygsvd/KSP_2012_08_07_02_58_59_55.png[/img][/url] Now if I can only get the command module to run on its own when the crew enters it. I don't think it's possible since you need staging for parachutes.. might have to switch the roles.
[QUOTE=loopoo;37064646]Multiplayer better implement some sort of self-defense lasers. Fuck getting a station into orbit if I can't defend it from being blown up by kamikaze players. It'd be awesome shooting little self-destruct ships out of the sky to save your Kerbal Orbital Hotel.[/QUOTE] They should make a part that once you get in range you are dropped to normal speed until you leave the bubble. this would help stations and players / bases - it would be cool if you could pick where your launch pas would be.... factions if you wanted it... make a add on system and... boom gamemodes!
A new, true colour image from Curiosity, through another dusty lens cap (it's also compressed to hell so it could get back quickly) [img]http://www.nasa.gov/images/content/674081main_PIA15691-43_1024-768.jpg[/img]
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