• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
[QUOTE=latin_geek;37390633]It's pretty cool how they reference Gene Kranz and Wernher von Braun. [IMG]http://puu.sh/YqF0[/IMG][/QUOTE] God dammit Jim funding will never get increased. [editline]24th August 2012[/editline] [media]http://www.youtube.com/watch?v=jHBcry_DoW4[/media]
[QUOTE=Dacheet;37389625]I wish in the debug menu there was an "Unbreakable Kerbal" option. I really want to see how the ragdoll reacts slamming into the Mun at 3 km/s[/QUOTE] How does one open said debug menu?
[QUOTE=napalm_bomb;37391071]How does one open said debug menu?[/QUOTE] Control-alt-shift-D
I thought I'd put those 6m parts to use and made a conventional rocket, much bigger than the real life Mercury-Redstone rocket, and can be seen from 3km away. [url=http://postimage.org/image/dn830c96h/full/][img]http://s12.postimage.org/ty86wnlod/KSP_2012_08_24_17_03_18_49.png[/img][/url] [url=http://postimage.org/image/3r700p3eh/full/][img]http://s12.postimage.org/dbqmnksql/KSP_2012_08_24_17_03_57_29.png[/img][/url] now I just need to find a use for it, the payload area can probably fit the truck from the cart pack.
[QUOTE=fox '09;37392396]I thought I'd put those 6m parts to use and made a conventional rocket, much bigger than the real life Mercury-Redstone rocket, and can be seen from 3km away. snipgiantimages[/QUOTE] Where can one acquire said 6m parts?
[IMG]http://i.imgur.com/WrLbC.jpg[/IMG] New Mun textures? EDIT: And whatever is going on here. [IMG]http://i.imgur.com/S4PPT.jpg[/IMG] Both are from Nova.
[QUOTE=Dacheet;37392584]Where can one acquire said 6m parts?[/QUOTE] You don't, you simply edit the part.cfg files. Add this under "scale" parameter rescaleFactor = 2 or any value you want. You should also double the mass, fuel, and engine power so the rocket flies properly and isn't insanely unrealistic. I would hope the addon makers don't have a problem with this, it's for personal use.
[QUOTE=fox '09;37392714]You don't, you simply edit the part.cfg files. Add this under "scale" parameter rescaleFactor = 2 or any value you want. You should also double the mass, fuel, and engine power so the rocket flies properly and isn't insanely unrealistic. I would hope the addon makers don't have a problem with this, it's for personal use.[/QUOTE] But half the Specific Impulse, right? Isn't that how it works or am I crazy?
[QUOTE=Dacheet;37392756]But half the Specific Impulse, right? Isn't that how it works or am I crazy?[/QUOTE] Stays the same.
[QUOTE=Dacheet;37392756]But half the Specific Impulse, right? Isn't that how it works or am I crazy?[/QUOTE] Specific impulse is either exhaust velocity or seconds, so no
I'm dumb here's the right thread [url]http://www.reddit.com/r/KerbalSpaceProgram/comments/yrv8r/novapunch_parts_remix_for_16_adapters_fairings_etc/[/url] of someone balancing NP for 0.16
What altitude is Kebin Synchronous Orbit?
[QUOTE=Pelf;37393379]What altitude is Kebin Synchronous Orbit?[/QUOTE] 2,868.4 kilometers I believe. I'm still a bit confused about the difference between Keostationary and Keosynchronous, but I think the altitude is the same for both.
[QUOTE=Oicani Gonzales;37393540]Finally decided to try orbital rendezvous and docking. Picbomb inbound! [t]http://i.minus.com/iHdbPzmWvJQAl.png[/t] After putting myself on a slightly higher orbit than my LKO SS III space station, I sit my butt and wait until they're close enough. After panicking, pausing the game, reading up on rendezvous theory for 40 minutes and consult poor Kyle, I get close enough to the station. [t]http://i.minus.com/iua65H52aNnB7.png[/t] I burn towards it, until I'm eventually sitting right next to it. Rendezvous achieved! Sadly, when I got close, I noticed that the main mast broke, probably on unpacking. That means my original method of docking is ruined, and the space station design too. :'( [t]http://i.minus.com/iMmqSSbQWvyY3.png[/t] I position myself and try docking with one of the arms, destroying important research equipment in the process. [t]http://i.minus.com/iZ1VLjSMEl2Fs.png[/t] There we go, docked! I take Jerdred out for a ride, both to check out the damages and to give him a story to tell his kids. [t]http://i.minus.com/io6TBijh9gQCM.png[/t] We go over the now slowly drifting main mast, which is spinning quite a bit, making this operation a bit tricky. [t]http://i.minus.com/izLfQy7l0TNJG.png[/t] Fortunately, the KSP basic training includes zero-g-rapidly-spinning-object-grappling, so it's a piece of cake for our buddy Jerdred. [t]http://i.minus.com/izlyHdUpLaK0F.png[/t] He goes back to the station, to investigate the reason the main mast broke and- [t]http://i.minus.com/iPfBFJYNnpK8q.png[/t] -well shit the middle tank broke too. Along with all the lasers, including the fuel transfer. But, I mean, doesn't matter, right? We have the lasers on the ship and- OH GOD I PUT THE WRONG LASERS [t]http://i.minus.com/iL9xp6a20lS2K.png[/t] A last pic of us docked to the station... [t]http://i.minus.com/ibeSs0zNUGtlQA.png[/t] ...and we're off to KSC! But then I forgot to put them on the habitat and not the capsule, and the capsule exploded on landing rip[/QUOTE] Do you have a link to the claw mod you're using? I remember trying to find it a couple of weeks ago but the forum shift means that all google links are broken
Gene Kerman is so perfect. He'd better spout a few one liners. "JEB, FAILURE IS NOT AN OPTION."
[QUOTE=Maloof?;37393652]Do you have a link to the claw mod you're using? I remember trying to find it a couple of weeks ago but the forum shift means that all google links are broken[/QUOTE] Damned Robotics, I think. Also, what would you guys recommend for a flight stick? Would an Xbox pad work?
[t]http://cloud-2.steampowered.com/ugc/921238949538455500/388D6E1B99F295EAC820727F6C16ED27C814E53C/[/t] [t]http://cloud-2.steampowered.com/ugc/921238949538430359/636F856BE4F35C3CC875412601D5D3A925314C04/[/t] [t]http://cloud.steampowered.com/ugc/921238949538432118/341EF9E33A2D5362351B4FD50CF3C3D6BA35060E/[/t] [t]http://cloud-2.steampowered.com/ugc/921238949538431240/CEA7955E5FD010C682305FB3EF8CC7D31358AD8D/[/t] My two first flights in my clean version of KSP. Both of them probably have enough fuel to return to Kerbin/Deorbit. Oh, and, they're both Jeb.
Post your: Kerbin [IMG]http://img525.imageshack.us/img525/4291/kerbin.jpg[/IMG] Getting busy up there
Post your satellite launchers: Light: [t]https://dl.dropbox.com/u/13781308/KSP/screenshotLight.png[/t] Heavy: [t]https://dl.dropbox.com/u/13781308/KSP/screenshotHeavy.png[/t] (has expanded upper stage and two SRB's) [editline]edit[/editline] Dammit.
Satellite launcher/Mun lander [IMG]http://desmond.imageshack.us/Himg17/scaled.php?server=17&filename=64939941.jpg&res=landing[/IMG]
[QUOTE=fox '09;37392714]You don't, you simply edit the part.cfg files. Add this under "scale" parameter rescaleFactor = 2 or any value you want. You should also double the mass, fuel, and engine power so the rocket flies properly and isn't insanely unrealistic. I would hope the addon makers don't have a problem with this, it's for personal use.[/QUOTE] I tried this but it broke my everything when it loaded. Would you mind uploading yours?
[QUOTE=Dacheet;37394241]I tried this but it broke my everything when it loaded. Would you mind uploading yours?[/QUOTE] I really don't want to upload the config files even though anybody can access them. If you truly only added the rescale and changed the values there shouldn't be anything wrong. If you list what you changed that would help. edit: I found a use for that huge payload fairing [url=http://postimage.org/image/5jfmzpvsl/][img]http://s18.postimage.org/5jfmzpvsl/KSP_2012_08_24_18_52_36_99.png[/img][/url] [url=http://postimage.org/image/6mzrbogfp/][img]http://s18.postimage.org/6mzrbogfp/KSP_2012_08_24_19_05_17_30.png[/img][/url] MSL-ish atmospheric lander.. enough fuel to descend in the atmosphere without huge G-forces and land.. all it requires is a deceleration by the transport stage to 1-0.5km orbital velocity. I still have enough space to put a 3m ion engine system in that thing.
[QUOTE=fox '09;37394620]I really don't want to upload the config files even though anybody can access them. If you truly only added the rescale and changed the values there shouldn't be anything wrong. If you list what you changed that would help. edit: I found a use for that huge payload fairing [url=http://postimage.org/image/5jfmzpvsl/][img]http://s18.postimage.org/5jfmzpvsl/KSP_2012_08_24_18_52_36_99.png[/img][/url] [url=http://postimage.org/image/6mzrbogfp/][img]http://s18.postimage.org/6mzrbogfp/KSP_2012_08_24_19_05_17_30.png[/img][/url] MSL-ish atmospheric lander.. enough fuel to descend in the atmosphere without huge G-forces and land.. all it requires is a deceleration by the transport stage to 1-0.5km orbital velocity. I still have enough space to put a 3m ion engine system in that thing.[/QUOTE] Scale Mass Atmospheric Drag Angular Drag Fuel Drymass Thrust (for engines) [editline]24 August 2012[/editline] Figured it out, I was adjusting Scale as opposed to adding in the rescaleFactor. But now the nodes are messed up and it goes to the launchpad like this [IMG]http://i.imgur.com/pRb7R.png[/IMG]
[QUOTE=Dacheet;37395119]Scale Mass Atmospheric Drag Angular Drag Fuel Drymass Thrust (for engines) [editline]24 August 2012[/editline] Figured it out, I was adjusting Scale as opposed to adding in the rescaleFactor. But now the nodes are messed up and it goes to the launchpad like this [IMG]http://i.imgur.com/pRb7R.png[/IMG][/QUOTE] It's because you changed Scale. Scale effects the nodes.
Nova just posted this. [img]http://i.imgur.com/fv1zr.jpg[/img]
How do i get mechjeb to make orbits all around kerbin, instead of just at its equator?
[QUOTE=ultradude25;37396056]Nova just posted this. [img]http://i.imgur.com/fv1zr.jpg[/img][/QUOTE] Is Nova one of the devs? If so holy shit
[QUOTE=Nutt007;37395690]It's because you changed Scale. Scale effects the nodes.[/QUOTE] I didn't change the scale that time. I set it back to 1 [editline]24th August 2012[/editline] Also 6m rocket [IMG]http://i.imgur.com/20qLh.jpg[/IMG]
I am glad they put nova on planets. he was Always so into them. so it only made sense. Glad Squad paid attention to his fanaticism of making planet suggestion :) and yes Dragon will have windows. All of with will be normal maps. It is enough polys as is. But the method i am using will be a refined method used for the KOSMOS VA. I just made the hatch Normal. I was awe struck. I mean i read up on Normals by my gosh. the tips for them really made it nicer.
[QUOTE=Crash15;37396126]How do i get mechjeb to make orbits all around kerbin, instead of just at its equator?[/QUOTE] Tell it to make them at a different inclination than 0 degrees.
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