How are people attaching an array of 6 or so smaller engines onto the bottom of those largest stock fuel tanks? Is it some sort of radial/stack decoupler?
[QUOTE=Maloof?;37421938]How are people attaching an array of 6 or so smaller engines onto the bottom of those largest stock fuel tanks? Is it some sort of radial/stack decoupler?[/QUOTE]
Yeah, radial engines using novapunch I think.. they're very useful, though they sometimes don't work well with mechjeb since the gimbal operation is delayed and it ends up having a net-negative effect on your launch trajectory.. it also makes it nearly impossible to make tall payloads. The KOSMOS prograde thrusters work well for this, though they can be costly at 2 tonnes each.
[QUOTE=CardBoardBox;37421903]thanks for using KOSMOS.[/QUOTE]
The parts work wonderfully, though the use is a little ironic since this is supposed to be a saturn 5. My original design used the prograde thrusters for staging and other operations however 2 tonnes per engine was just too much.. Which isn't surprising since most of the parts are designed/optimized for space stations. The parts are really well made, I can't wait to see what you guys come up with in the future.
[QUOTE=fox '09;37421974]Yeah, radial engines using novapunch I think.. they're very useful, though they sometimes don't work well with mechjeb since the gimbal operation is delayed and it ends up having a net-negative effect on your launch trajectory.. it also makes it nearly impossible to make tall payloads. The KOSMOS prograde thrusters work well for this, though they can be costly at 2 tonnes each.
[/QUOTE]
Sweet, thanks dude.
I was also wondering; is it possible to prevent fuel transfer between connected fuel tanks? I want to try putting a small extra fuel tank at the top of all of my stages with a couple of the tiny radial engines on it facing retro so that I can get the debris out of the way sooner. Would also be useful for getting that stuff off to one side if I find myself dropping stages during a landing. The problem is my prograde engines will drain all the fuel if the tanks are touching in any way, leaving none left for the decoupling
[QUOTE=Maloof?;37422066]Sweet, thanks dude.
I was also wondering; is it possible to prevent fuel transfer between connected fuel tanks? I want to try putting a small extra fuel tank at the top of all of my stages with a couple of the tiny radial engines on it facing retro so that I can get the debris out of the way sooner. Would also be useful for getting that stuff off to one side if I find myself dropping stages during a landing. The problem is my prograde engines will drain all the fuel if the tanks are touching in any way, leaving none left for the decoupling[/QUOTE]
Disable flow until you need it?
[QUOTE=Maloof?;37422066]Sweet, thanks dude.
I was also wondering; is it possible to prevent fuel transfer between connected fuel tanks? I want to try putting a small extra fuel tank at the top of all of my stages with a couple of the tiny radial engines on it facing retro so that I can get the debris out of the way sooner. Would also be useful for getting that stuff off to one side if I find myself dropping stages during a landing. The problem is my prograde engines will drain all the fuel if the tanks are touching in any way, leaving none left for the decoupling[/QUOTE]
theres srb versions of that
[QUOTE=latin_geek;37422134]Disable flow until you need it?[/QUOTE]
uhhhhhh I completely forgot about that
thanks man
[editline]27th August 2012[/editline]
[QUOTE=LordCrypto;37422191]theres srb versions of that[/QUOTE]
what's SRB?
solid rocket boosters
IIRC novapunch has them
[QUOTE=Dacheet;37420786][media]http://www.youtube.com/watch?v=qFHHrchdHZY[/media]
Here's the video because fuck you rumblefish[/QUOTE]
Having never listened to that audio before, thats fucking cool as all hell.
And i got shivers when he said "One small step.."
Now im gonna shed a tear, damn you Dacheet!
[QUOTE=KommradKommisar;37422244]Having never listened to that audio before, thats fucking cool as all hell.
And i got shivers when he said "One small step.."
Now im gonna shed a tear, damn you Dacheet![/QUOTE]
I am to please <3
[QUOTE=KommradKommisar;37422244]Having never listened to that audio before, thats fucking cool as all hell.
And i got shivers when he said "One small step.."
Now im gonna shed a tear, damn you Dacheet![/QUOTE]
Every time I watch the moon landing I feel like I'm going to shed a tear. When I watched it after Armstrong's death I actually did.
[QUOTE=Dacheet;37420786][media]http://www.youtube.com/watch?v=qFHHrchdHZY[/media]
Here's the video because fuck you rumblefish[/QUOTE]Who or what the fuck is rumblefish, anyway?
"With over one million tracks pre-cleared for placement anywhere from online videos to major films, Rumblefish is the leader in music licensing and has been a ..."
[editline]26th August 2012[/editline]
and huh, time to see if this weird rocket design will work.
main stage pulls the rocket
[editline]26th August 2012[/editline]
huh, that actually works better than i thought it would
now time to rebalance the ullage motors so they yank the pulling stage up
So I bought the game and decided the first step on the road to awesomeness is to get into orbit. So I do, then I notice the EVA button on my Kerbin's portrait.
[img]http://i18.photobucket.com/albums/b136/Yawmwen/screenshot3-1.png[/img]
ofuckofuck why did I think this was a good idea?
But I eventually thrustered my way back onto the ship.
[img]http://i18.photobucket.com/albums/b136/Yawmwen/screenshot6.png[/img]
Mission accomplished. Kearth is proud and shit.
Next stop: MUN!
Amazingly, this works with the SRBs at the center going off first by themselves, then the LFE's above those going off, then the launch stack boosts off, then the orbital stack (bottom LFE), then dual parachutes back in, then separate pod from orbital stack.
[img]http://cloud-2.steampowered.com/ugc/920113049657885499/F88D7E7FAA9D2F85AF922DE12306F4FCDDE57294/[/img]
I have designed my first rocket, theoretically capable of landing on the Mun AND taking back off to return to Kerbin. Previously, all missions outside of Kerbin orbit were one way trips. However, the ship's maiden voyage was a success and went off mostly without disaster. We ended up on the dark side of the moon, so I couldn't gauge the distance between the ship and the surface. One of the engines crashed and took most of the ship with it, I decoupled the lander from the remains and engaged the landing gear; orienting it proper. We then lifted off leaving Bill behind (My first Kerbal on the Mun.) as the module was only designed with one occupant in mind, we splashed down and Bursby was the first Kerbal to make it to the moon and back.
Now to design rockets with the larger command module, I might just mimic my current design though.
I found a couple of awesome plugins earlier but I can't remember their names; can anybody help me out?
The first was a mining mod, where we could mine Kerbutonium or Kerthane or something; it was a gas found mostly on the moons.
The second was a mod that enabled fuel transfers between different crafts
[URL="http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released%21%21%21"]kethane[/URL]
[URL="http://kerbalspaceprogram.com/forum/showthread.php/16258-0-16-Fuel-Transfer-Mod"]funnily enough -- fuel transfer mod[/URL]
[QUOTE=LordCrypto;37424296][URL="http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released%21%21%21"]kethane[/URL]
[URL="http://kerbalspaceprogram.com/forum/showthread.php/16258-0-16-Fuel-Transfer-Mod"]funnily enough -- fuel transfer mod[/URL][/QUOTE]
Amazing; thanks
And yeah I know; seconds after I posted the above question I thought 'You know I haven't tried the simplest search phrase ever; fuel transfer', so I did and I found it haha
my bad
[img]http://niggaupload.com/images/SoAJX.png[/img]
what the fuck is that thing.
And yeah I know my landing failed. I ran out of fuel and the poor bastard smacked into the mun. Good thing I already got jeb up there waiting for a base!
[editline]27th August 2012[/editline]
my landing coordinates were actually jeb's coordinates :(
Are there any plugins with strictly graphical changes? I wouldn't mind some shadows.
What's wrong with the current ones?
They disappear at a distance I think
[editline]27th August 2012[/editline]
[IMG]https://dl.dropbox.com/u/17610513/ShareX/2012-08/2012-08-27_12-48-46.png[/IMG]
What's with the debris? They disappear or get stuck randomly. It's almost not fun with this
(it's a part of a plane that, when CM crashed, got stuck in the air)
I went to a cliff on Minmus.
[t]http://puu.sh/Zgyp[/t]
And I met a glorious dawn.
To you, Facepunch, I present the [I]Seer MK II[/I].
[B]Mission Objective:[/B] Get another RemoteTech relay satellite into Mun orbit and set aremote controlled rover down on the surface of the Mun near my current base.
[IMG]http://desmond.imageshack.us/Himg526/scaled.php?server=526&filename=kerb111.jpg&res=landing[/IMG]
Stage 1 gets it out of atmo. This stage carries some radial decouplers that hold a strut-reinforcement system that helps keep everything steady.
Stage 2 gets it into Kerbin orbit and then around into Mun orbit. This stage also carries RemoteTech communication equipment so that when I dump it in Mun orbit it contributes to my remote-control system effort. It ALSO ALSO has a Kethane scanner to scan the moon as it orbits and (I think) it records this data for later use. This satellite stage has a Remote Command module on it so that I can control it without having any Kerbals in it (when I figure out how the RemoteTech plugin works).
Stage 3 is a sort of sky-crane system without the crane bit. Four liquid engines on arms. It sits above my rover and gets it to the surface of the Mun.
Stage 3.5 is connected to stage 3 and consists of four solid fuel boosters and the decoupler that sits between the rover and the skycrane. It decouples then flies far enough away to have near impossible chance of causing any mischief.
Stage 4 is the rover itself. Two interplanetary satellite dishes to enable it to be controlled remotely if I decide to let the pilot out to run around. It's controlled by RCS thrusters and coaster wheels.
I'll post screenshots of the operation
[QUOTE=qwerty000;37425563]They disappear at a distance I think[/QUOTE]
Well then you might be interested in this graphics tweak: [url]http://kerbalspaceprogram.com/forum/showthread.php/15736-BUG-16-No-Shadows?p=247274&viewfull=1#post247274[/url]
Edit:
Wow it actually makes a huge difference.
[img]http://cloud-2.steampowered.com/ugc/558699179567964114/867919EEC58C6632F8A6D3CBC89CDF98D9FC3E2D/[/img]
However you can still see the fade from the old shadow draw distance... :(
[img]http://cloud-2.steampowered.com/ugc/558699179567967722/8B25C652E9DF5A7D6D5390C790A145393C6994A0/[/img]
The Orbital and Planetary Construction mod (Or, more affectionately, space docks) is a very, very useful mod. Fly a station up into orbit, send a cargo ship to it, and use that to launch ships from orbit.
If he can get it working for more than one spacedock at a time, it'll be even more useful. Until then, a base between Kerbin and Mun is great for launching probes.
so then I thought I would model the Dragon heatshield for a normal map. So I did. Then i baked it and.... I was in love.
[IMG]https://dl.dropbox.com/u/1417259/kerbal/Dragon Capsule Shield.png[/IMG]
[QUOTE=CardBoardBox;37430941]so then I thought I would model the Dragon heatshield for a normal map. So I did. Then i baked it and.... I was in love.
[IMG]https://dl.dropbox.com/u/1417259/kerbal/Dragon Capsule Shield.png[/IMG][/QUOTE]
That normal looks fairly low res.
[QUOTE=Chubbs;37430957]That normal looks fairly low res.[/QUOTE]
it is 2048^2 remember that there are other parts to normal map :P be happy it has one at all.
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