[QUOTE=Chubbs;34910886]Does anyone know where it's pulling the stuff to generate the names?[/QUOTE]
out of a hat.
[QUOTE=CardBoardBox;34911501]out of a hat.[/QUOTE]
where is this hat?
VA retro motor/ escape tower is a god send for station launch failures. :D
[IMG]http://dl.dropbox.com/u/1417259/screenshot110.png[/IMG]
[QUOTE=Chubbs;34911660]where is this hat?[/QUOTE]
On your head?
I'll just unzip the game again and have Jeb sit about the launchpad in a little launch center.
[editline]28th February 2012[/editline]
I can't bear to see him die.
[QUOTE=MC3craze;34913336]I'll just unzip the game again and have Jeb sit about the launchpad in a little launch center.
[editline]28th February 2012[/editline]
I can't bear to see him die.[/QUOTE]
Guess who respawned [I]just[/I] in time for my first orbital rendezvous in Mun orbit.
Where can I find a screenshot of the landing legs?
[QUOTE=LarparNar;34913670]Guess who respawned [I]just[/I] in time for my first orbital rendezvous in Mun orbit.[/QUOTE]
Billy-Bobly?
[QUOTE=MC3craze;34913855]Billy-Bobly?[/QUOTE]
No, Bill, Bob and Jeb of course!
And here they are returning from their successful mission:
[img]http://dl.dropbox.com/u/2668640/homereturn.jpg[/img]
Jeb and friends are now in their own orbital habitat.
Perfect orbit
Why the [i]fuck[/i] won't this stupid download work?!
Argh. I had my Mir in low orbit (about 200,000m) and then I launched a shuttle to get there
And then graphics drivers crash. Seems nVidia's drivers crash more than cars in NASCAR
[QUOTE=Saza;34915448]Argh. I had my Mir in low orbit (about 200,000m) and then I launched a shuttle to get there
And then graphics drivers crash. Seems nVidia's drivers crash more than cars in NASCAR[/QUOTE]
It autosaves now, so you'll probably find the Mir is still there.
I checked, it wasn't :<
It seems nVidia's drivers just don't like some games. This only happens whenever I play GMod and World of Tanks. It used to happen with KSP a ton but now it doesn't very much, first time in about a month.
you got a Mir to space? can i see the rocket that gets it there? :D
Why is everyone whining about Nova getting an official part in? It's a great thing, not a a bad thing. it's a good part, and we wouldn't have it now without him.
It doesn't matter who makes the parts, as long as they are good. And NovaSilisko seems to make some of the greater parts, and they fit the style of KSP. It's a win-win situation for everyone involved.
[QUOTE=CardBoardBox;34916170]you got a Mir to space? can i see the rocket that gets it there? :D[/QUOTE]
It wasn't the full thing, it was the one I posted in a video.
I 'cheated' a little and used C7 fuel tanks though.
It corrupted (the save of it :<)
Fucking site wont reset my password, and now I remembered it!
How the hell can you guys do rendezvous in space. I either miss by a kilometer or alltogether
how does one..
DOWNLOAD THE FUCKING GAME
From KSP forums:
[quote]After many days of researching, brainstorming, testing, and general figuring out of stuff, I have designed a Easy-to-follow step-by-step process that will get any two satellites to meet up in orbit; and don't worry, there is very minimal math required as per designed.
There are 2 versions of my process: Low-to-High Transfer and High-to-Low Transfer. Both assume that the satellite you want to meet is in a perfect circular orbit and that the spacecrafts orbit is in the same plane as the satellite.
Low-to-High Transfer
1) Set your spacecraft in a circular orbit that has an orbital radius of 63% compared to the orbital radius of the satellite you want to meet up.
- ex: if the satellite you want to meet has an orbital radius of 12,000,000m, you want your craft to have an orbital radius of 7,560,000m or 63% of the meet-up satellite's orbital radius.
2) Wait for the satellite, your craft, and the central orbiting body to position themselves, in that order, in a perfectly straight line.
3) Wait for your spacecraft to complete 1 & 3/4 orbits
4) Burn in the direction of travel to raise your Apoapsis up to the same level of orbit as that of the Meet up satellite
-ex: if the meet up satellite has an orbital radius of 12,000,000m, raise apoapsis to that same No.
- For optimal results, do your burn a little early or before you hit 3/4 of that last orbit in step 3
5) wait again for your spacecraft to reach the other side of its orbit at apoapsis
- From here, your spacecraft should meet up with the satellite
6) Burn in the direction of travel to make a circular orbit that matches with the satellites circular orbit
7) Congratz yourself for a job well done!
High-to-Low transfer
1) Set your spacecraft in a circular orbit that has an orbital radius of 159% compared to the orbital radius of the satellite you want to meet up.
- ex: if the satellite you want to meet has an orbital radius of 7,560,000m, you want your craft to have an orbital radius of 12,000,000m or 159% of the meet-up satellite's orbital radius.
2) Wait for your craft, the satellite,and the central orbiting body to position themselves, in that order, in a perfectly straight line.
3) Wait for the meet up satellite to complete 1/4 of an orbit
4) Retrograde to lower your periapsis down to the same level of orbit as that of the Meet up satellite
-ex: if the meet up satellite has an orbital radius of 7,560,000m, lower periapsis to that same No.
- For optimal results, do your burn a little later or after the satellite hits 1/4 of that last orbit in step 3
5) wait again for your spacecraft to reach the other side of its orbit at periapsis
- From here, your spacecraft should meet up with the satellite
6) retrograde to make a circular orbit that matches with the satellites circular orbit
7) Congratz yourself for a job well done!
Do to the fact that while your doing it, you are approximating, you may find that your rendeznous may not be stellar and may find yourself a little too far ahead or behind for a docking attempt. If you find yourself in this situation, follow these correction rule of thumbs:
To speed your craft up to meet up with the satellite, Retrograde and lower periapsis just slightly. For every orbital period that passes, you will gain on the satellite. The more you lower periapsis, the more you gain on the satellite per orbital period. Once you have sufficiently caught up, bring periapsis back up to to make a circular orbit again at apoapsis.
To slow your craft down to meet up with the satellite, Prograde and raise apoapsis just slightly. For every orbital period that passes, the satellite will gain on you. The more you raise apoapsis, the more the satellite gains on you per orbital period. Once you have sufficiently caught up, bring apoapsis back down to to make a circular orbit again at periapsis.
Seems illogical, but when you lower/raise an orbit, your velocity doesn't change much. What changes significantly is the distance you need to cross to complete an orbit. High orbit = more distance = longer orbital period. Low orbit = less distance = shorter orbital period.
*Prior experience (meaning 1 attempt) has shown that the above correctional method is still not sensitive enough to accurately get the craft within a reasonable ball range for docking maneuvers. Thankfully, I have an even more sensitive method that does the job:
The Skipping Correctional maneuver:
-Prior to maneuver, make sure your craft is ahead of your intended rendezvous satellite and that the satellite's distance indicator can be seen in flight view. (this can be done with the correctional rule of thumbs)
-retrograde a tad bit
-burn upwards (meaning away from the surface of whatever your orbiting; straight up) this will raise the front half of your orbit, decrease the back half of your orbit, and keep the same velocity. You want to burn till apoapsis is in front of your craft and is a few thousand meters higher than you are.
-when done burning, stop and wait. the satellite should get closer and you while you "skip"
-if the satellite isn't 200 meters away from you and you have just reached the end of your skip (end of skip is defined as about to go below your orbital altitude) repeat the upward thrust step until you do.
-once its 200 meters away from you. fix your orbit. you should be close enough now to do docking maneuvers.
With this guide, you now have the ability to create space stations, meet up with other planets, and other things you could imagine. Enjoy
Notes:
you really want both crafts apoapsis and periapsis to be extremely close to the same spot and extremely close to the same altitude. It makes things alot easier.
HarvestR is planning on implementing a feature in the game to help with rendezvous. Since it will be more precise and be a bit more versatile, it probably would outdo this guide. However, it won't be released probably in the next few patches.
Be sure to check out WX_Echo's Orbital Mechanic calculator. It's quite a good tool to help with orbital matters.
Forgot to mention: Altitude and orbital radius aren't the same thing. To find orbital radius, take the altitude and add that with the planets radius. (I made that mistake a few times. I'm just trying to warn you, lol!)[/quote]
[QUOTE=Dacheet;34917065]How the hell can you guys do rendezvous in space. I either miss by a kilometer or alltogether[/QUOTE]
like the ratio of a gear :D
get your PE exactly in the same alt. of the other ship.
make your Ap slightly more.
circle around till your are ahead of the other ship a a good bit at the PE.
Decrease Ap so it is only about 4km higher in alt.
Other ship should slowerly get closer.
once it is within 1000m just use your rcs to move to it like normal. then adjust with RCS. keep adjusting for a whole orbit and you should have an orbit that keeps you pretty close.
or you could use that math you used up there.
I'll go with math. Maybe I can even convince my teacher it's extra credit
If someone temporarily uploaded this to Dropbox, PM'd me the link so I could download it, and the deleted it after I had it, would that be considered warez if [url=http://dl.dropbox.com/u/13781308/temp.png]I already bought the game?[/url]
[QUOTE=Pelf;34917717]If someone temporarily uploaded this to Dropbox, PM'd me the link so I could download it, and the deleted it after I had it, would that be considered warez if [url=http://dl.dropbox.com/u/13781308/temp.png]I already bought the game?[/url][/QUOTE]
I would enjoy this aswell
[img]http://img848.imageshack.us/img848/4656/20120228195752.png[/img]
[editline]28th February 2012[/editline]
so if you lose an Kerbonaut is he gone forever?
[QUOTE=DesolateGrun;34918486]
so if you lose an Kerbonaut is he gone forever?[/QUOTE]
Harv mentioned in the planning phase for .14 that the crew system would be improved.
[QUOTE=Saza;34915661]I checked, it wasn't :<
It seems nVidia's drivers just don't like some games. This only happens whenever I play GMod and World of Tanks. It used to happen with KSP a ton but now it doesn't very much, first time in about a month.[/QUOTE]
I had some real issue with nvidia's drivers crashing as well, turns out the 400/500 series has an audio device on it that can really screw with the drivers if you have any other audio things on your computer. You might want to look into that if that's the case.
these are kerbonauts eyes as their parachute and lander legs break off in reentry
[img]http://img820.imageshack.us/img820/2394/20120228204331.png[/img]
[QUOTE=Mp6;34919121]I had some real issue with nvidia's drivers crashing as well, turns out the 400/500 series has an audio device on it that can really screw with the drivers if you have any other audio things on your computer. You might want to look into that if that's the case.[/QUOTE]
Already disabled.
I have a 560 Ti, the TDR issue is incredibly widespread and I've tried everything they've said may work
I tried rolling back and that didn't even fix it, just made it occur less often
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