• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
Started on the kerbalnet API for the standalone app [url]http://kerbal.net/api/api.php[/url] also 10,000 visitors and 2,500 downloads! [editline]asd[/editline] LordCrypto's easter egg(s) is hidden in security failure dialogues [img]http://puu.sh/12Jof[/img] also this [img]http://puu.sh/12Jnr[/img] [editline]asd[/editline] [QUOTE=NovaSilisko]Eclipse [img]http://i.imgur.com/CqpXH.jpg[/img][/QUOTE] [QUOTE=NovaSilisko]Landing site [IMG]http://i.imgur.com/IoDYA.jpg[/IMG] "Don't look now, but there's a big green and brown thing staring right at us" [IMG]http://i.imgur.com/xfFNB.jpg[/IMG][/QUOTE] That lever looks kinda like it should be used for aborting launches
[QUOTE=Oicani Gonzales;37568676]Yes, that's caused by plugin crashes - the Rendezvous module on MechJeb is particularly prone to crashing, so avoid using it[/QUOTE] I found it'd crash if the target is lost - but I could carry on as long as I can nullify any steering on my ship - then the "space center" button will be active again, and can just resume my flight and all is well.
Will it have a clickable cockpit such as DCS? And will it have Track-IR?
I think my game's broken, somehow There are no trees, rocks on the moon or anything else like that anywhere how fix (I'm running it maxed out so I don't think it's my settings)
[QUOTE=Thunderbolt;37576036]I think my game's broken, somehow There are no trees, rocks on the moon or anything else like that anywhere how fix (I'm running it maxed out so I don't think it's my settings)[/QUOTE] Check your settings again. There's an option there for things like that.
[QUOTE=Neo Kabuto;37576181]Check your settings again. There's an option there for things like that.[/QUOTE] Oh God damnit, it was the Terrain Scatter thing It said "Disabled" next to the tickbox so I thought ticking it will disable it, and I obviously wanted everything "on" so I left it as it was :downs: Thanks
Is terrain scatter system intensive on low settings? I'm running at about 30 fps with it off and kind of want rocks on my moons, but I'm afraid it might melt everything.
[QUOTE=Dacheet;37576421]Is terrain scatter system intensive on low settings? I'm running at about 30 fps with it off and kind of want rocks on my moons, but I'm afraid it might melt everything.[/QUOTE] It's not that intensive, although you probably won't be able to keep your 30 FPS with it on a higher density.
why not add me to the password failed thing [editline]7th September 2012[/editline] but i like that so far
My latest mun rocket (all vanilla) reached a munar injection with 1 stage. It even had a little bit if fuel left in it! The 2nd rockets (4X 1M smaller engines) have a total of 9 small fuel tanks left for use. I think I got a rocket for alien planets here. [editline]7th September 2012[/editline] Just found out the 4 engines aren't very powerful though :v: [editline]7th September 2012[/editline] I did it! I landed a probe on the mun! The whole rocket [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot499.png[/img] decoupling main engines which got me all the way to munar injection (which I didn't excpect AT ALL) [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot501.png[/img] Arrived at the mun with all full tanks unused [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot502.png[/img] slowing down [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot503.png[/img] dropping the probe! I didn't land with it, because that would've not been as cool [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot507.png[/img] Going back home [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot508.png[/img] Goodbye my rocket, you served me great [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot509.png[/img] Mission* succesfull! [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot510.png[/img] *Part 1, that is. Now to land some kerbals at it. [editline]7th September 2012[/editline] Also, my save right now [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot511.png[/img]
KSP forums slow for anyone else?
Yes.
Right, since I was spot on last time why not ruin my record: I propose that 0.17 will be released Monday 10 of September, or the Monday following that. I dunno why, but that's what I guess. /optimism.
So because Kreuzung and his awesome new plugin [url]http://kerbalspaceprogram.com/forum/showthread.php/19681-Plugin-0-16-Animation-part-module[/url] I can add any number of animations to Dragon and have them activate individually. Now the question yall can help my figure out is.... Should i make the Annoying Trunk and Decoupler Nose cone for Dragon. [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] Or make the nose Cone part of Dragon Which holds the Solar Panels inside it and it Deploys them. [img]http://www.facepunch.com/fp/ratings/zing.png[/img] Option 2 gives less parts to worry about and no annoying trunk for me to bother with. I also can add deployable ladders. What do you all think? [IMG]https://dl.dropbox.com/u/1417259/kerbal/Opps.png[/IMG]
Both, more and less.
My lander keeps spinning in space... How the fuck does it go into an uncontrollable spin in a fucking vacuum?
I finally landed an unmanned Mun rover - the Kambrit rover! Made to investigate the geology and other properties of the Mun, it may, one day return to Kerbin with it's small thrusters, though it does not have a parachute. [img_thumb]http://filesmelt.com/dl/screenshot3241.png[/img_thumb] [img_thumb]http://filesmelt.com/dl/screenshot325.png[/img_thumb]
[QUOTE=yawmwen;37579777]My lander keeps spinning in space... How the fuck does it go into an uncontrollable spin in a fucking vacuum?[/QUOTE] If you're going really fast, then it might be the kraken. otherwise, maybe its the arrangement of your RCS.
I don't think so. The RCS is the only thing capable of reining in [i]some[/i] control, and only if it's always on. I'm also going to the Mun, that's hardly a lot of speed.
[QUOTE=CardBoardBox;37579253]So because Kreuzung and his awesome new plugin [url]http://kerbalspaceprogram.com/forum/showthread.php/19681-Plugin-0-16-Animation-part-module[/url] I can add any number of animations to Dragon and have them activate individually. Now the question yall can help my figure out is.... Should i make the Annoying Trunk and Decoupler Nose cone for Dragon. [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] Or make the nose Cone part of Dragon Which holds the Solar Panels inside it and it Deploys them. [img]http://www.facepunch.com/fp/ratings/zing.png[/img] Option 2 gives less parts to worry about and no annoying trunk for me to bother with. I also can add deployable ladders. What do you all think? [IMG]https://dl.dropbox.com/u/1417259/kerbal/Opps.png[/IMG][/QUOTE] the trunk is integral!
Oh god whyy I put the command pod at an angle of 90 degrees and all fucking hell breaks loose Mechjeb decides it's better to fly this monstrosity as a plane adv SAS just goes spinninjg the shit recklessly the navball is no fucking use at all this is weird :v: [editline]7th September 2012[/editline] A and D are Q and E my god FORGIVE ME. [editline]7th September 2012[/editline] said rocket [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot513.png[/img] [editline]7th September 2012[/editline] Oh and symmetry in the VAB is also screwed
In some later update they should make it possible to walk around in space station modules.
[QUOTE=Oicani Gonzales;37580781]wishlist for 0.18: promises becoming realities edition • the "more realistic aerodynamics model" thing • docking (it's past time) • fuel transfer and orbital building with docking • performance optimizations, especially with bigger ships • no more launchpad tower • ui optimizations on the VAB/SPH for people with more than 3 parts per category • performance optimization • atmospheric effects, clouds, weather and reentry heat / visual effects and i heard from a reliable source that hl3 is coming out on the same day we get all that in ksp[/QUOTE] You have to realize that docking is a big thing to do, and would take several updates to fully implement. I'd post an explanation why, but to be honest I have no fucking idea because I can't code or understand code for my life.
[QUOTE=Oicani Gonzales;37580781]wishlist for 0.18: promises becoming realities edition • the "more realistic aerodynamics model" thing • docking (it's past time) • fuel transfer and orbital building with docking • performance optimizations, especially with bigger ships • no more launchpad tower • ui optimizations on the VAB/SPH for people with more than 3 parts per category • performance optimization • atmospheric effects, clouds, weather and reentry heat / visual effects and i heard from a reliable source that hl3 is coming out on the same day we get all that in ksp[/QUOTE] UI for orbital rendezvous would be nice too.
That comes with docking.
[QUOTE=Dacheet;37580891]You have to realize that docking is a big thing to do, and would take several updates to fully implement. I'd post an explanation why, but to be honest I have no fucking idea because I can't code or understand code for my life.[/QUOTE] Except they said they got it 80-90% finished.
[QUOTE=Pelf;37581125]Except they said they got it 80-90% finished.[/QUOTE] Wait, really? Source?
removal of launchtower YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
[QUOTE=Pelf;37581125]Except they said they got it 80-90% finished.[/QUOTE] That had better include appropriate tools. Although I bet mechjeb would be updated regardless.
[QUOTE=ThermalArc;37581498]removal of launchtower YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS[/QUOTE] i think you read his post wrong.
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