• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
nevermind this post. I overlooked something that had already been posted.
[url=http://postimage.org/image/f71p8cceh/full/][img]http://s12.postimage.org/kv7zz8gr1/KSP_2012_09_08_15_10_19_25.png[/img][/url][url=http://postimage.org/image/3vz1jz5jd/full/][img]http://s12.postimage.org/60jel2765/KSP_2012_09_08_15_14_12_34.png[/img][/url][url=http://postimage.org/image/n2gu0wbex/full/][img]http://s12.postimage.org/qyu5wvwel/KSP_2012_09_08_15_15_46_89.png[/img][/url] I tried making a tubular rocket however It was nearly impossible to control. I did however make a proton-looking rocket. Edit: are these too big? I can take them down and downscale them if you guys want
How far will the furthest planet från Kerbin be in 0.17 relative to our Earth?
[video=youtube;JwJ9ujmeah4]http://www.youtube.com/watch?v=JwJ9ujmeah4&feature=plcp[/video]
[QUOTE=fox '09;37592146][URL="http://postimage.org/image/3vz1jz5jd/full/"][IMG]http://s12.postimage.org/60jel2765/KSP_2012_09_08_15_14_12_34.png[/IMG][/URL] I tried making a tubular rocket however It was nearly impossible to control. I did however make a proton-looking rocket. Edit: are these too big? I can take them down and downscale them if you guys want[/QUOTE] What pack is for that fairing?
[QUOTE=ccib00;37592939]What pack is for that fairing?[/QUOTE] Mechanical Mouse: [url]http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released%21%21%21[/url]
I have a problem relating to RCS fuel. My stages are set up so most of the RCS thrusters are on the first stage, and the desired tanks are on the first stage. [url=http://postimage.org/image/6c7m23be9/full/][img]http://s8.postimage.org/4x61ddab9/KSP_2012_09_08_17_36_35_83.png[/img][/url] Marked in green is the RCS fuel tanks, and the red shows an unseen group of RCS tanks that are not used, even though they are in the next stage. The actual tanks that are used are on the 3rd stage. Does anybody know why the RCS tanks on the 3rd stage are used opposed to the first stage? is there a specific way to set it up?
Hello! :D [IMG]http://puu.sh/13hYw[/IMG] EDIT: [IMG]http://puu.sh/13i8M[/IMG]
Looks like Damion Rayne is taking a leave of absence. Not easy being a mod.
[QUOTE=fox '09;37594394]I have a problem relating to RCS fuel. My stages are set up so most of the RCS thrusters are on the first stage, and the desired tanks are on the first stage. [url=http://postimage.org/image/6c7m23be9/full/][img]http://s8.postimage.org/4x61ddab9/KSP_2012_09_08_17_36_35_83.png[/img][/url] Marked in green is the RCS fuel tanks, and the red shows an unseen group of RCS tanks that are not used, even though they are in the next stage. The actual tanks that are used are on the 3rd stage. Does anybody know why the RCS tanks on the 3rd stage are used opposed to the first stage? is there a specific way to set it up?[/QUOTE] How do you have so many parts and not crash on every launch?
[QUOTE=nomad1;37595133]Looks like Damion Rayne is taking a leave of absence. Not easy being a mod.[/QUOTE] Especially when you're hated.
SubSpacial Test Crew #1 Objectives: Determine Flight characteristics of Dragon Powered Dragon Caspule upon reentry. Mission: Successful [img]http://www.facepunch.com/fp/ratings/tick.png[/img] [IMG]https://dl.dropbox.com/u/1417259/kerbal/FirstGoodFlight.png[/IMG] [editline]8th September 2012[/editline] Also, Sega Contact me :D I have a way to make that rd-0146 engine work :)
[QUOTE=Nutt007;37595275]How do you have so many parts and not crash on every launch?[/QUOTE] He's probably got a hell of a PC.
[QUOTE=Nutt007;37595275]How do you have so many parts and not crash on every launch?[/QUOTE] Is your computer from 2001 or something?
[QUOTE=Mbbird;37595721]Is your computer from 2001 or something?[/QUOTE] No. I actually had a ton of parts when I played in the demo and even in .14, KW, NovaPunch, Probodobodyne, BACE. But now KSP doesn't seem to like having that many parts installed. :<
KSP could REALLY use radar altimeters. I just smashed into the moon because I forgot that the altitude has nothing to do with distance to the LZ you have in mind when landing on 90% of the moon. [QUOTE=Nutt007;37595827]No. I actually had a ton of parts when I played in the demo and even in .14, KW, NovaPunch, Probodobodyne, BACE. But now KSP doesn't seem to like having that many parts installed. :<[/QUOTE] Mmm. Although on another note, KSP would do well with improved simulation of attached parts. So 20 ton monstrosities stop turning into big [img]http://sae.tweek.us/static/images/emoticons/emot-dong.gif[/img]ships.
I found my problem. I probably shouldn't be playing KSP with Blender and GIMP and Notepad running at the same time. I guess playing and addons will have to be separate. Oh well. :v:
[QUOTE=Mbbird;37595876] Mmm. Although on another note, KSP would do well with improved simulation of attached parts. So 20 ton monstrosities stop turning into big [img]http://sae.tweek.us/static/images/emoticons/emot-dong.gif[/img]ships.[/QUOTE] If ships would be treated as a single part I think it would solve the problem. You would just have to get the bounds of the ship, generate a single collision mesh and use that for physics. Of course if it would be that simple the devs probably would have done it already. Main problem would probably be that unity doesn't support collisions between two concave meshes...
[QUOTE=Iziraider;37596036]If ships would be treated as a single part I think it would solve the problem. You would just have to get the bounds of the ship, generate a single collision mesh and use that for physics. Of course if it would be that simple the devs probably would have done it already. Main problem would probably be that unity doesn't support collisions between two concave meshes...[/QUOTE] But that kind of ruins the challenge of making a stable rocket that doesn't disintegrate mid-flight, doesn't it?
[QUOTE=Iziraider;37596036]If ships would be treated as a single part I think it would solve the problem. You would just have to get the bounds of the ship, generate a single collision mesh and use that for physics. Of course if it would be that simple the devs probably would have done it already. Main problem would probably be that unity doesn't support collisions between two concave meshes...[/QUOTE] The reason they haven't done that is that your rocket would effectively never tear itself apart. That's half the challenge, ensuring your rocket makes it off the launch pad. You could run a part-part simulation in a separate physics environment, but that would be a lot of work to design. Fucking ninjas.
I think the whole wobbly rocket thing adds more challenge to the game. Its an obstacle, but its not impossible to overcome it. Also 20 tons isnt that huge of a rocket
Maybe treat different stages as single parts then? That would be a fair compromise if you ask me. Anyway, it's just in theory... On a different note, being able to save sections of your ship separately would be a good addition to the game. Like save a launcher you built so you can reuse it with different payloads without having to rebuild the whole thing or edit the craft files.
The new 5m parts in novapunch destroyed my Space-tampon design. [IMG]http://filesmelt.com/dl/uo_1.png[/IMG]
[QUOTE=Nutt007;37595275]How do you have so many parts and not crash on every launch?[/QUOTE] Well, it crashes every 6-7 launches. It consists of 414 parts according to the craft file. [url=http://postimage.org/image/3vdbayff9/full/][img]http://s10.postimage.org/i1t266qah/KSP_2012_09_08_16_27_31_42.png[/img][/url] Here's the final version on the pad, most of the parts are on the upper stages and the 1-2 staging mechanism. [url=http://postimage.org/image/kkdqz3w4n/full/][img]http://s15.postimage.org/an2q61oiz/KSP_2012_09_08_17_20_35_06.png[/img][/url] Making a creative rocket is fun, but I find making an extremely complex rocket is also fun in the problems such a rocket poses. [editline]9th September 2012[/editline] [QUOTE=Iziraider;37596402]Maybe treat different stages as single parts then? That would be a fair compromise if you ask me. [/QUOTE] I strongly disagree with this. The rocket stages are the whole point of the game. Payloads are another story, and I'd be happy to have them as separate physical parts. But designing a rocket that doesn't explode on liftoff is the most tense part of the game aside from landing.
When your rocket is 200 tons, then you can say its a large rocket. And even now people are making larger and larger rockets, like 5 or 6 meters, which is ridiculous
Well since CardBoardBox has so RUDELY denied me, would anyone here like to be a cool person and help me out with Kerbal (i'm not going to be asking questions 25/8 I just like to have people to talk to about the game :c )
[QUOTE=Eeshton;37597047]Well since CardBoardBox has so RUDELY denied me, would anyone here like to be a cool person and help me out with Kerbal (i'm not going to be asking questions 25/8 I just like to have people to talk to about the game :c )[/QUOTE] It's not the same as chatting with someone, but feel free to post all your questions ( or rockets, or whatever about KSP/rocketry) in this thread. We'll try to help when we can.
[QUOTE=mecaguy03;37597007]When your rocket is 200 tons, then you can say its a large rocket. And even now people are making larger and larger rockets, like 5 or 6 meters, which is ridiculous[/QUOTE] It really isn't, the rockets are simply to carry fuel yet to be burned. The rocket I've been posting weighs over 670 tonnes (depending on the payload) and carries a 120 tonne payload to orbit. Given the average 2m lander is 15-20 tonnes, interplanetary flight will probably need a 50+ tonne payload, and the fuel needed to haul it around the solar system.
[QUOTE=Neo Kabuto;37597107]It's not the same as chatting with someone, but feel free to post all your questions ( or rockets, or whatever about KSP/rocketry) in this thread. We'll try to help when we can.[/QUOTE] I don't really have any questions about the game, I just want to discuss it with someone over steam :(
[QUOTE=Eeshton;37597047]Well since CardBoardBox has so RUDELY denied me, would anyone here like to be a cool person and help me out with Kerbal (i'm not going to be asking questions 25/8 I just like to have people to talk to about the game :c )[/QUOTE] oh you want rude? I thought i was rather nice about a insecure little kid too shit scared topost in a forum thread about a game and instead spams you with PM but you want rude?? yeah well fuck you too. Weird ass mother fucker.
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