• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
I found some artwork on a Threadless t-shirt depicting Jeb slaying the space Kraken: [t]http://media.threadless.com//imgs/products/1814/636x460design_01.jpg[/t] :v:
is there any good parachute mods out there? I'm looking for something like, a chute that deploys at high heights (around 10000m) and that doesn't have as much deployed drag.
[QUOTE=scratch (nl);37600679]I decided I should go and use that mapping plugin once. The rocket [img]https://dl.dropbox.com/u/43645231/photos/KSP/screenshot543.png[/img] [/QUOTE] Where can I get that cargo bay please? edit: ah, that would be the SpaceJunk Bay. [editline]9th September 2012[/editline] [QUOTE=CardBoardBox;37597732]Dragon makes an amazing Drop Pod :D First Munar Dragon Crew Mission: Investigates Dragons ability to Land on Mun. Status: Flawless [IMG]http://www.facepunch.com/fp/ratings/winner.png[/IMG] [IMG]https://dl.dropbox.com/u/1417259/kerbal/MunarDragon.png[/IMG][/QUOTE] And this, too. Is this released yet? I don't get it.
Hey guys, if anybody is interested in space planes, check out my topic here [url]http://kerbalspaceprogram.com/forum/showthread.php/17134-Chappi-s-Garage-Planes-only[/url] I just can't be assed to re-paste all the pics here.
[QUOTE=Don Merino;37606324]Where can I get that cargo bay please? edit: ah, that would be the SpaceJunk Bay. [editline]9th September 2012[/editline] And this, too. Is this released yet? I don't get it.[/QUOTE] you can beta test but I want some damn feed back @__@ [URL]https://dl.dropbox.com/u/1417259/kerbal/DragonBeta.rar[/URL] also, you need mechjeb.com and some thing form kreuzung.
[QUOTE=Rapist;37603032][t]http://cloud.steampowered.com/ugc/921240396454195829/FB2B1C4D618D3739F8A5A9A9FC9F38435B89BDE0/[/t] This needs a third satelite :v: Equatorial does not work.[/QUOTE] If you killed "horizontal" movement on the satellite in polar orbit, wouldn't you get better results? It looks like it's keeping pace with the ground movement.
biggest Cam WHore 2012 [IMG]http://mars.jpl.nasa.gov/msl/images/pia16159_MAHLI-br.jpg[/IMG] also, damn hippies. [URL]http://www.examiner.com/article/environmentalist-opposition-to-spacex-brownsville-spaceport-persists[/URL]
[QUOTE=Panthereye;37543887]anyone know how to fix this? it happens with the patcher too. [img]http://i.imm.io/DfaE.png[/img][/QUOTE] This might sound a little silly, but try closing your browser then open the game.
[QUOTE=CardBoardBox;37606850]you can beta test but I want some damn feed back @__@ [URL]https://dl.dropbox.com/u/1417259/kerbal/DragonBeta.rar[/URL] also, you need mechjeb.com and some thing form kreuzung.[/QUOTE] Then I'm not gonna beta test it. Cause I know I'll be too damn lazy to give you any goddamn feedback. [editline]10th September 2012[/editline] Dude, a hundred megs? What you put in that capsule? A home theater with Jeb's DVD collection? [editline]10th September 2012[/editline] something from kreuzung? electrical energy plugin?
[QUOTE=CardBoardBox;37607021]biggest Cam WHore 2012 [IMG]http://mars.jpl.nasa.gov/msl/images/pia16159_MAHLI-br.jpg[/IMG] also, damn hippies. [URL]http://www.examiner.com/article/environmentalist-opposition-to-spacex-brownsville-spaceport-persists[/URL][/QUOTE] A little too much sepia effect there.
[QUOTE=Don Merino;37607629]something from kreuzung? electrical energy plugin?[/QUOTE] I think that's it. I remember something about solar panels that work for it.
[QUOTE=Don Merino;37607629]Then I'm not gonna beta test it. Cause I know I'll be too damn lazy to give you any goddamn feedback. [editline]10th September 2012[/editline] Dude, a hundred megs? What you put in that capsule? A home theater with Jeb's DVD collection? [editline]10th September 2012[/editline] something from kreuzung? electrical energy plugin?[/QUOTE] he put the PSDs inside, you can delete them yourself
[QUOTE=Kidd;37608051]A little too much sepia effect there.[/QUOTE] actually it is the dust covers fault. That is actually Curiosity Cam whoring. [QUOTE=Don Merino;37607629]Then I'm not gonna beta test it. Cause I know I'll be too damn lazy to give you any goddamn feedback. [editline]10th September 2012[/editline] Dude, a hundred megs? What you put in that capsule? A home theater with Jeb's DVD collection? [editline]10th September 2012[/editline] something from kreuzung? electrical energy plugin?[/QUOTE] yeah that thing. and 100 mb for nice normal map since all its detail is normal map @_@ . Low res version comes later. oh yeah opps :D the render out puts 8900+ res lol edit: Okay all fixed :D
[QUOTE=CardBoardBox;37608679]actually it is the dust covers fault. That is actually Curiosity Cam whoring. yeah that thing. and 100 mb for nice normal map since all its detail is normal map @_@ . Low res version comes later. oh yeah opps :D the render out puts 8900+ res lol edit: Okay all fixed :D[/QUOTE] Wow, what? 8900? :v:
[QUOTE=brainmaster;37608801]Wow, what? 8900? :v:[/QUOTE] yep. render out the normal map bakes then shrink them in photoshop. Photoshop is better at shrinking images were as 3ds max likes to make things blurry and staircasie.
[QUOTE=CardBoardBox;37608864]yep. render out the normal map bakes then shrink them in photoshop. Photoshop is better at shrinking images were as 3ds max likes to make things blurry and staircasie.[/QUOTE] Ah, I see.. I remember I had the exact same problem with this model of a fountain I made a few years ago, was rather annoying. I thought they had optimized it by now.
[IMG]http://puu.sh/13FUe[/IMG] The first module of Hermes space station is up!
[QUOTE=Nutt007;37609201][IMG]http://puu.sh/13FUe[/IMG] The first module of Hermes space station is up![/QUOTE] Good luck connecting it to anything :v:
Eh, I want to get back into Kerbal Space Program and create my own little adventure, but I can't be assed knowing that 0.17 is coming out sometime in the future and my save would probably be wiped.
[QUOTE=Dacheet;37609503]Good luck connecting it to anything :v:[/QUOTE] Rendezvous, "docking" with landing legs, and editing the presistence file. Pfft. Easy! :v:
Kerbalnet has just hit 5,000 downloads :D here is some other infomations [img]http://puu.sh/13J1S[/img] We have finished moving hosts and we have a bunch of 1 Gbps mirrors at our disposal now so downloads speeds will have increased massively if your outside of the AP region and should be increasing again soon enough. Additionally anybody with a mod page can finally upload additional images to their page which are added straight into the image slider (so long as the image is a png). [editline]asd[/editline] fuckyes pageking
[img]http://i.imgur.com/87x5U.png[/img] [I]http://xkcd.com/1106/[/I] Todays image text was: 20 ballons float away while I'm busy permanently tying one to a tree to deal with it for good. Unfortunately, that balloon was "Land a rocket on the moon in Kerbal Space Program." Illustrates ADD very good in my opinion and is relevant to KSP ... [i]somewhat[/i].
thumbed [img_thumb]http://i.imgur.com/LvAdx.jpg[/img_thumb] [img_thumb]http://i.imgur.com/jHurw.jpg[/img_thumb] ohmy
[QUOTE=wizard`;37612348]thumbed [img_thumb]http://i.imgur.com/LvAdx.jpg[/img_thumb] [img_thumb]http://i.imgur.com/jHurw.jpg[/img_thumb] ohmy[/QUOTE] oh yes. oh yes yes yes...
Holy fuck I just can't wait anymore I say we storm Squad HQ who's with me.
[QUOTE=wizard`;37612348][img_thumb]http://i.imgur.com/jHurw.jpg[/img_thumb][/QUOTE] I am getting way to excited over this. As in, I'm starting to wonder what affect this will have on my sex life. Me: "Here, put this on first." Wife: "Ugh... This makes me look like a planet!" Me: "Exactly! Now, rotate. Slowly..." Wife: "Wait, where are you going?" Me: "Next door. I have to jump off the roof, hit the trampoline and then fly through the window." Wife: "Why?" Me: *Sigh* "Because I have to 'launch', now be quiet. Planets don't talk."
[QUOTE=Zakhodit;37612656]I am getting way to excited over this. As in, I'm starting to wonder what affect this will have on my sex life. Me: "Here, put this on first." Wife: "Ugh... This makes me look like a planet!" Me: "Exactly! Now, rotate. Slowly..." Wife: "Wait, where are you going?" Me: "Next door. I have to jump off the roof, hit the trampoline and then fly through the window." Wife: "Why?" Me: *Sigh* "Because I have to 'launch', now be quiet. Planets don't talk."[/QUOTE] I'll bet she's so fat you can even orbit around her. Sorry that was rude
[QUOTE=Zakhodit;37612656]I am getting way to excited over this. As in, I'm starting to wonder what affect this will have on my sex life. Me: "Here, put this on first." Wife: "Ugh... This makes me look like a planet!" Me: "Exactly! Now, rotate. Slowly..." Wife: "Wait, where are you going?" Me: "Next door. I have to jump off the roof, hit the trampoline and then fly through the window." Wife: "Why?" Me: *Sigh* "Because I have to 'launch', now be quiet. Planets don't talk."[/QUOTE] Don't go in too fast or be too shallow; you'll get an escape trajectory right away
What's coming in 0.17?
[QUOTE=Eeshton;37613515]What's coming in 0.17?[/QUOTE] [quote=Harvester] New for KSP 0.17: * Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set. Assigned to: Mu, C7 Status: Under Development * Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). Assigned to: HarvesteR Status: Complete * Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game. Assigned to: HarvesteR Status: Implemented, missing scenario saving. * Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg). Assigned to: HarvesteR Status: Complete * Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers. Assigned to: HarvesteR, Nova Status: Under Development * Center of mass, thrust, lift and drag visual cues on the construction scenes. Assigned to: HarvesteR Status: CoM, CoT and CoL added. * Prebuilt ships included with the game, as examples and possible starting points. Assigned to: Everyone Status: Planning * Several new parts Assigned to: Nova, C7 Status: Planning * Many new planets and moons throughout the Kerbal Solar System. Assigned to: NovaSilisko Status: Under Development * vBulletin implementation Assigned to: aLeXmOrA Status: Complete * Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. Assigned to: HarvesteR Status: Implemented, with some room for improvement still. Bug Fixes and Tweaks: * Krakensbane: A solution to the 'Space Kraken' issue * Many bugs fixed on the fuel flow system. * Tweaked the atmosphere rendering for Kerbin a bit, for improved visuals. * Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game) * Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation). * Added a button on the ship loading dialog to delete saved ships (prompts for confirmation). * Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation). * Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G * Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view. * Revised part titles and descriptions for the parts added in 0.16[/quote]
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