• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
[QUOTE=jaredop;37619539]Is the kethane mod easy to get into?[/QUOTE] It's pretty simple. The interface is easy to understand, and you don't have to do everything differently because of the mod. My current map: [IMG]http://i.imgur.com/e8A6P.png[/IMG]
Finally gave up and purchased KSP yesterday, and proceeded to download a fuckton of mods, but now I have way, WAY too many pages of models and can't get settled into starting a missile. What mod combinations do you guys use?
[QUOTE=leach139;37619646]Finally gave up and purchased KSP yesterday, and proceeded to download a fuckton of mods, but now I have way, WAY too many pages of models and can't get settled into starting [B]a missile[/B]. What mod combinations do you guys use?[/QUOTE] :v:
Why Kethane, Kydrogen would make more sense...
[QUOTE=krail9;37619711]:v:[/QUOTE] They might as well be missiles when I'm piloting them
[QUOTE=leach139;37620080]They might as well be missiles when I'm piloting them[/QUOTE] Reminds me, in some video I saw a Ural-looking truck carrying around a rocket, but could never find the mod on the forums nor google. Anyone know what it was?
I've gotten into making some planes now. This is my glider that I use to direct myself towards the runway when I'm returning from space / landing. Tests have been successful so far, orbited Kerbin twice before landing. Two parachutes slow it down till I reach 5km, then I cut the chutes and light the boosters that fling me towards wherever I'm going. Cut the boosters, and glide the rest. [IMG]http://cloud-2.steampowered.com/ugc/577840924882257630/0B72FFCF4C5A23CE9F98292E0FA1B0859CEECDCC/[/IMG] [IMG]http://cloud.steampowered.com/ugc/577840924882958891/2BB22803A3AADEABEA2F55D4624F84A555C6FBBD/[/IMG] [IMG]http://cloud.steampowered.com/ugc/577840924882949681/B874B48453ECDF6BAC81326A572EF82ADA4E6A9E/[/IMG]
I started working again on my parts, [url=http://postimage.org/image/hm48trk0t/][img]http://s14.postimage.org/hm48trk0t/wowwhatisthis.jpg[/img][/url] It's just a test, I'm not so sure that gold foil can be used effectively in the design. maybe with normal maps it would look better. It's supposed to be an observation deck for space stations, rails and other gimmicks will be added once I figure out how to make them.
I hate to sound stupid, but I don't keep up with the KSP modding community as often as I should. So I'll sound stupid and just ask: what is this Kethane mod about? [editline]10th September 2012[/editline] 3,100 posts! Pretty nice.
[QUOTE=Cheshire_cat;37621799]I hate to sound stupid, but I don't keep up with the KSP modding community as often as I should. So I'll sound stupid and just ask: what is this Kethane mod about? [editline]10th September 2012[/editline] 3,100 posts! Pretty nice.[/QUOTE] It's about resources, it basically lets you collect 'kethane' from resource rich areas (that you have to discover with sensors) and then lets your turn it into fuel for your stuff. [editline]asd[/editline] [url=http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released%21%21%21]the forum thread for those interested[/url]
Kinda reminds me of the old Spacebuild addon for Gmod. That would be a neat mod on it's own, recreate the Spacebuild system with the energy, coolant and oxygen requirements.
[QUOTE=wizard`;37621886]It's about resources, it basically lets you collect 'kethane' from resource rich areas (that you have to discover with sensors) and then lets your turn it into fuel for your stuff. [editline]asd[/editline] [URL="http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released!!!"]the forum thread for those interested[/URL][/QUOTE] So can you land on Minmus and deploy a sensor rover, then discover a pocket of Kethane and transfer it to your ship? Sounds really neat actually. Once 0.17 comes out and I get back in, I'll have to try this out. :smile: It does get frustrating when you land on Minmus and take off again, only to discover that you don't have enough fuel, so your Kerbalnauts are left adrift in space. Thanks!
[QUOTE=RR_Raptor65;37622110]Kinda reminds me of the old Spacebuild addon for Gmod. That would be a neat mod on it's own, recreate the Spacebuild system with the energy, coolant and oxygen requirements.[/QUOTE] There's already oxygen and energy plugins, although energy is only really used for ion engines.
I've got a decent heavy-lift interplanetary rocket... One-way, though... Still haven't perfected landing with enough fuel to get home. It's an adaptation of Kurt's Curiosity V, but with all the instruments on the top bit, and more solid boosters for takeoff.
[IMG]http://www.kerbalcomics.com/comics/2012-09-10-episode-13-safety-first.png[/IMG]
Hehe, some idiot decided to post their "cool new wallpaper" on the subreddit, and forgot that they were on 0.17x, [IMG_thumb]http://i.imgur.com/syaYA.jpg[/IMG_thumb] You can see what looks like a 1 to 2 meter adapter in there, and a 2m RCS on the guy's ship, not to mention the new starsphere in the background. I already guessed it a few weeks back, but in case you didn't believe me here it is, they are well into experimentals on 0.17
fuck this place i'm going to space [img]http://puu.sh/142qW[/img]
[QUOTE=Mbbird;37624843]fuck this place i'm going to space [img]http://puu.sh/142qW[/img][/QUOTE] 3... 2... 1... LIFTO- [img]http://atomictoasters.com/wp-content/uploads/2011/01/vanguard-516.jpg[/img]
[QUOTE=Porkychop~;37624397]Hehe, some idiot decided to post their "cool new wallpaper" on the subreddit, and forgot that they were on 0.17x, [IMG_thumb]http://i.imgur.com/syaYA.jpg[/IMG_thumb] You can see what looks like a 1 to 2 meter adapter in there, and a 2m RCS on the guy's ship, not to mention the new starsphere in the background. I already guessed it a few weeks back, but in case you didn't believe me here it is, they are well into experimentals on 0.17[/QUOTE]Look at those pods, why are they all burned? Reentry effects? :dance:
[QUOTE=dije;37624995]Look at those pods, why are they all burned? Reentry effects? :dance:[/QUOTE] You see, little billy... when there is something between the sun and an object... the object casts what is called a shadow. It bl- now stay with me billy... it blocks the light... so it- billy. so it looks... darker.
[IMG]http://cloud.steampowered.com/ugc/920114496568655871/92F32BA4A0A748CF6D6193C9E633E97E36E74562/[/IMG] [img]http://cloud.steampowered.com/ugc/920114496568655308/704552134BB5D9BE9542A9E796ADF4CAC6E1D72A/[/img] Kethane transporter on route to the drilling site.
[QUOTE=S31-Syntax;37624990]3... 2... 1... LIFTO- [img]http://atomictoasters.com/wp-content/uploads/2011/01/vanguard-516.jpg[/img][/QUOTE] oh trust me it was far worse it got to about 10,000 feet before the middle connector broke loose above the second largest liquid tank and the bottom heaviest tank slowly ate the rest of the rocket piece by piece.
I followed a video tutorial on how to get to Mun, land and come back. Attempt 1: Everything went fine until I realised that I'd followed the instructions wrong and would completely miss my target. I thought "Not a problem, I can just put the lander back down on Kerbin and try again". I re-entered the atmosphere and burned off as much speed as possible and deployed the parachute, which couldn't take the strain and was torn off. This ended about as well as expected. Attempt 2: This time I followed the directions right, but Mun in my game was in a different part of it's orbit to the Mun in the video, I salvaged the situation (partially) and bravely crashed into Mun's surface. Attempt 3: I managed to intercept Mun's orbit on the first lap this time (with fuel to spare!) prepared for the landing approach, lined everything up and... couldn't get rid of enough speed to land safely and crashed, again. I've concluded that a Mun landing is kinda tricky. These are the videos I followed, anyone got any other suggestions I can try? [url]http://www.youtube.com/watch?v=pgj6bpalQTg[/url] [url]http://www.youtube.com/watch?v=Pky05uyRLzk[/url]
When rentry effects are added I want to try making a ship burn up on ascent.
I'd love to send my kosmos station (2-3 pages back) and my kethane drilling rig in the atmosphere then.
I'm thinking of deleting my current persistence file on .17 launch, removing all my modpacks, and downloading Kethane and some smaller parts packs.
I got a seperate 0.16 map with kethane and a few plugins like rover, kethane and KW part pack. My default 0.16 had too much shit in it already and I didn't want it to get cluttered even more.
My main world isn't all that cluttered, it's just not in a state I want to venture into the outer solar system with. By the way, are there any plans to include a way to build, launch, or simply refuel ships at stations other than KSC?
Is the Kosmos mod (with the closed thread) still usable then?
Reached the mun, preparing landing [IMG]http://cloud.steampowered.com/ugc/920114496573471442/2CEE108CA2B718AC6D633A08BE5706FC2614F276/[/IMG] Getting close now. I even had to stop mechjeb for a second or it would've used the drilling rig as a landing pad :v: [IMG]http://cloud.steampowered.com/ugc/920114496573472775/E806A07F757CE2D3614B3A73EF2725B8B1D9E050/[/IMG] Even closer! [IMG]http://cloud.steampowered.com/ugc/920114496573467486/91DCA0B6407F72AF223420C586923EB9F29C3B3A/[/IMG] TOUCHDOWN! [IMG]http://cloud.steampowered.com/ugc/920114496573474953/4AA90E05ACF8D1B1C44AF83E18AD8847BD230C57/[/IMG] But there's no time to celebrate! solar panels undeployed after all energy packs had been filled and pumping of kethane has started. [IMG]http://cloud-2.steampowered.com/ugc/920114496573469900/682D736BE00CEB1E71B227B2ABEFB5AB0BE43703/[/IMG] I don't have any other plans for expanding the lunar base as of now. Once the transporter has been filled up, it'll go back into kerbin orbit and act as a refeuling station. I don't really have any idea for it after that though. [editline]11th September 2012[/editline] It's also getting a bit laggy already due to the two being so complicated, I guess I can just turn down some graphical options a bit.
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