You can do it on minmus iirc, because it's tidally locked
Does anyone know how Nutt007 adds modules to his space station's file in the persistence file?
Also, 9000 posts yay
[editline]13th September 2012[/editline]
[QUOTE=jaredop;37655299]You can do it on minmus iirc, because it's tidally locked[/QUOTE]
So is the Mun
I mean you can match minmus' orbit, just before or ahead of it and outside its SoI
[editline]13th September 2012[/editline]
Don't mind me I don't know orbital mechanics
[QUOTE=jaredop;37655318]I mean you can match minmus' orbit, just before or ahead of it and outside its SoI
[editline]13th September 2012[/editline]
Don't mind me I don't know orbital mechanics[/QUOTE]
Technically that's not a synchronous orbit, since it's not around Minmus, but it works the same as one, so that's pretty clever.
If you could get launch struts to hold down an axle on which you spun a strut really fast you could probably get it into orbit I think, if you could find a mod which has some sort of axle or something
[QUOTE=Dacheet;37655236]I don't remember it off the top of my head, but it's greater than the Mun's SoI. There was some sort of way to get into it using Kerbin orbit but I'm not sure how again
[editline]13th September 2012[/editline]
I think that means you need more struts.[/QUOTE]
I've made a video - the rocket I'm using here has no struts, but the first one I experienced this with did. So I'm not quite convinced.
[media]http://www.youtube.com/watch?v=jU0Y9Hs_IIA[/media]
Was going to post this yesterday but Facepunch broke.
[B]My Kerbal Space Program begins Project Challenger: an efficient Mun lander designed to ferry crew and a small amount of supplies back and forth to Titan Mun Base.[/B]
[B]Challenger LEM:[/B]
[img]http://puu.sh/14zfV[/img]
[B]The Launch Vehicle, a Circe Medium Lifter:[/B]
[img]http://puu.sh/14zhV[/img]
[B]The Launch was very successful; amazing timing for Mun rise too! No orbiting, just launch and Munar injection![/B]
[img]http://puu.sh/14zEq[/img]
[img]http://puu.sh/14zEs[/img][/spoiler]
[spoiler=The Landing & Crew Swap] [B]Communications were cut off at this point, last image transmitted until Munar contact:[/B][img]http://puu.sh/14zJ0[/img]
[B]Touchdown![/B]
[img]http://puu.sh/14zJN[/img]
[B]Steve Kerman leaves his capsule:[/B]
[img]http://puu.sh/14zMA[/img]
[B]The newbie crew member and the Mun base veteran have a chat:[/B]
[img]http://puu.sh/14zOv[/img]
[B]Steve Kerman enters the capsule:[/B]
[img]http://puu.sh/14zQn[/img]
[B]LIFTOFF![/B]
[img]http://puu.sh/14zR6[/img]
[B]Perfect timing [I]AGAIN![/I][/B]
[img]http://puu.sh/14zRO[/img]
[B]Going home![/B]
[img]http://puu.sh/14zSs[/img]
[B]The return flight:[/B]
[img]http://puu.sh/14A1o[/img]
[B]Chute Deploy![/B]
[img]http://puu.sh/14A2s[/img]
[B]Chute Open![/B]
[img]http://puu.sh/14A3c[/img]
[B]OH NO![/B]
[img]http://puu.sh/14A3F[/img]
[B]*crash*[/B]
[img]http://puu.sh/14A4z[/img]
[B]
A brave man was lost today. May we salute him. o7[/B]
[img]http://puu.sh/14A9Z[/img]
[QUOTE=Don Merino;37655509]I've made a video - the rocket I'm using here has no struts, but the first one I experienced this with did. So I'm not quite convinced.
[media]http://www.youtube.com/watch?v=jU0Y9Hs_IIA[/media][/QUOTE]
Dacheet was right - struts fixed the problem entirely.
Does anyone else get lowish fps when looking at kerth? When I look up or down on kerth I get 60 fps, when I look straight or at kerth from space it's about 15 fps.
[QUOTE=Fausty;37656224]Does anyone else get lowish fps when looking at kerth? When I look up or down on kerth I get 60 fps, when I look straight or at kerth from space it's about 15 fps.[/QUOTE]
Try lowering Terrain Scatter settings. But yeah, that happens because it has to render all the shit rather than just the skybox
[QUOTE=Fausty;37656224]Does anyone else get lowish fps when looking at kerth? When I look up or down on kerth I get 60 fps, when I look straight or at kerth from space it's about 15 fps.[/QUOTE]
Yes.
Also, the flame jet thing coming out of rocket engines looks so cool at night:
[video=youtube;9mlaQothGWA]http://www.youtube.com/watch?v=9mlaQothGWA[/video]
Time for me to picdump here too
Aries Station with Kerbin and the Mun. I built this by space rendezvous and 'docking'.
[img]http://i.imgur.com/HWAZzh.jpg[/img]
[video=youtube;uuBYZ11Pu1Q]http://youtu.be/uuBYZ11Pu1Q?hd=1http://www.youtube.com/watch?v=uuBYZ11Pu1Q[/video]
[QUOTE=Eeshton;37636117]Inacio just gave me some mods, MechJeb, MMI (Kethane and Sats) and Powertech.[/QUOTE]
I downloaded and installed these mods but the MechJeb panel doesn't come up for me and there aren't any satellite parts available. There are some Kethane parts there but the solar panel "isn't available in this version of KSP"
[QUOTE=Jack Bryce;37656577]I downloaded and installed these mods but the MechJeb panel doesn't come up for me and there aren't any satellite parts available. There are some Kethane parts there but the solar panel "isn't available in this version of KSP"[/QUOTE]
Do you have a MechJeb capsule/module on your rocket? Also, check under the last (IIRC) parts category for sat parts.
[QUOTE=Neo Kabuto;37656617]Do you have a MechJeb capsule/module on your rocket? Also, check under the last (IIRC) parts category for sat parts.[/QUOTE]
Ok, MechJeb works fine now, but the satellite parts are still missing.
Teaching Fausty KSP makes me realize how seriously I take this game.
Rendezvous is awesome.
[IMG]http://puu.sh/14RIM[/IMG]
[IMG]http://puu.sh/14RJQ[/IMG]
This is honestly more fun than Mun landings.
EDIT: Dacheet, this is how I make my stations:
[QUOTE=Shortsonfire7;37656556]Time for me to picdump here too
Aries Station with Kerbin and the Mun. I built this by space rendezvous and 'docking'.
[img]http://i.imgur.com/HWAZzh.jpg[/img]
[video=youtube;uuBYZ11Pu1Q]http://youtu.be/uuBYZ11Pu1Q?hd=1http://www.youtube.com/watch?v=uuBYZ11Pu1Q[/video][/QUOTE]
How do you people get more than one Kerbal out at a time?
[QUOTE=Cows Rule;37657364]How do you people get more than one Kerbal out at a time?[/QUOTE]
Use bracket keys to switch between nearby ships. []
EDIT:
[IMG]http://puu.sh/14RQn[/IMG]
Plz bring back my 2x speed :(
Also I am finally going to give rendezvous a go next time I play
[media]http://www.youtube.com/watch?v=_WAZBX-X9fE[/media]
I made a quick video, I hope it's not too grainy
[QUOTE=Nutt007;37657343]
EDIT: Dacheet, this is how I make my stations:[/QUOTE]
I knew that, but how exactly do you make the two crafts one in the persistence file? Do you just copy the entry for Module 2 into Module 1?
engines..
white [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG]
[IMG]http://spaceflightnow.com/atlas/ac201/images/000514rd180.jpg[/IMG]
or
silver? [IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]
[IMG]http://www.b14643.de/Spacerockets_2/United_States_3/Atlas_III/Gallery/RD-180_4.jpg[/IMG]
[QUOTE=Dacheet;37657583]I knew that, but how exactly do you make the two crafts one in the persistence file? Do you just copy the entry for Module 2 into Module 1?[/QUOTE]
What I had done in my video was to make the entire station at the beginning, then launch up the modules separately. Once in orbital rendezvous, I'd go back to the VAB or SPH, wherever the station was assembled (I tend to use both buildings simultaneously) and I'd pull off every part that wasn't already in space. Then I'd launch that, and copy it's data to the vessel in space. Delete module 2 that was meeting the actual station.
Watching MechJeb set a course for Minmus made me realise that I've got NO chance of doing it manually. That shit was complicated.
[QUOTE=Jack Bryce;37658075]Watching MechJeb set a course for Minmus made me realise that I've got NO chance of doing it manually. That shit was complicated.[/QUOTE]
I've done it manually a few times. There was a lot of luck and careful watching of the map screen involved.
Well, apparently MechJeb can get me [B]to[/B] Minmus, but doesn't know how to get me back home... Any suggestions?
[QUOTE=Jack Bryce;37658241]Well, apparently MechJeb can get me [B]to[/B] Minmus, but doesn't know how to get me back home... Any suggestions?[/QUOTE]
If you take off and orbit minmus, you should be able to expand your orbit into Kerbin's sphere of influence, and then burn retrograde after being captured by it.
[QUOTE=Jack Bryce;37658241]Well, apparently MechJeb can get me [B]to[/B] Minmus, but doesn't know how to get me back home... Any suggestions?[/QUOTE]
Think small.
Note it is considerably easier if you're orbiting Minmus retrograde (i.e. the opposite way it is orbiting Kerbin - west instead of east.)
It stops the moon catching up to you and recapturing you when you're trying to return.
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