• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
I mean I understand that he gets a little irritated, but if he wants to be a mod I think he should be able to deal with it without sounding like a prick. Edit: automerge...
[QUOTE=LarparNar;34974340]Hahahah holy shit...[/QUOTE] Now we must reply with what FP mods do. Edit: automerge... :v:
[QUOTE=RayvenQ;34973424]If halfway takes ten minutes, I think its because they put a cut off point 10 minutes into the download, because of bandwidth usage.[/QUOTE] I figured the download had a time limit on it, I just stopped trying. I max out at 160 kb/s so there is just no way.
[t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%281%29.png[/t] [t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%282%29.png[/t] [t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%283%29.png[/t] [t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%284%29.png[/t]
[QUOTE=Pelf;34974569][t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%281%29.png[/t] [t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%282%29.png[/t] [t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%283%29.png[/t] [t]http://dl.dropbox.com/u/13781308/KSP/screenshot1%20%284%29.png[/t][/QUOTE] now make them foldable :v:
I don't know what the etiquette is in this thread concering the forums but may I just say: [Quote=DR] 360 Moderation actions in the last month, decent amount yeah? 12 Actions a day. Deletion, movement, editing, punishment, etc.. 12 Mods total, 3 non-active. That's 9 Mods, taking 12 actions a day, or about 1.33 actions per mod per day. That's 1 Mod per 1888.8 registered members. Can we have some slack now yeah? Thanks.[/quote] I don't find that impressive, at all really. Also, the self answering questions is really annoying and childish. Seems the KSP forums needs a purge. Can everybody post their tracking station maps? Would be sweet to see how everyone is getting along with persistence :D [img]http://dl.dropbox.com/u/35515272/persistence.jpg[/img]
Question, I just bought KSP, and how do I toggle the landing struts?
[QUOTE=brainmaster;34974595]I don't know what the etiquette is in this thread concering the forums but may I just say: I don't find that impressive, at all really. Also, the self answering questions is really annoying and childish. Seems the KSP forums needs a purge.[/QUOTE] Compared to say Facepunch, it's nto a lot, but for a small forum with a handful of moderators, it is.
[QUOTE=inconspicious;34974689]Question, I just bought KSP, and how do I toggle the landing struts?[/QUOTE] G
[QUOTE=brainmaster;34974595]I don't know what the etiquette is in this thread concering the forums but may I just say: I don't find that impressive, at all really. Also, the self answering questions is really annoying and childish. Seems the KSP forums needs a purge. Can everybody post their tracking station maps? Would be sweet to see how everyone is getting along with persistence :D [img]http://dl.dropbox.com/u/35515272/persistence.jpg[/img][/QUOTE] That looks awesome, is that some experimental build, or the current build? I haven't bought the game yet.
[QUOTE=inconspicious;34974689]Question, I just bought KSP, and how do I toggle the landing struts?[/QUOTE] Press G. Also, that's true Rayven, but he makes it seem like it's a lot more than it is :v: [editline]3rd March 2012[/editline] [QUOTE=Swebonny;34974788]That looks awesome, is that some experimental build, or the current build? I haven't bought the game yet.[/QUOTE] That's the experimental, 0.14x2 :D
I can't play 14x2 cause it seems my rockets don't have any thrust to them but they do have effects. [editline]3rd March 2012[/editline] Though I'll get a tracking station shot
[QUOTE=Saza;34974946]I can't play 14x2 cause it seems my rockets don't have any thrust to them but they do have effects. [editline]3rd March 2012[/editline] Though I'll get a tracking station shot[/QUOTE] Same thing happens to me every once in a while :/
So far all my Kerbin orbiting items are in 70kmx70km orbits, so that would be a pretty boring image. However I do have a lunar recon orbiter which is orbiting so low that it actually passes through a canyon with mountains either side of it before whizzing over my lunar outpost.
Currently I'm making Voyager. The first launch failed when I tried to zoom through Kerbol and ended up coming to a dead stop in space with gravity somehow not affecting me.
[QUOTE=Winstonn;34975206]So far all my Kerbin orbiting items are in 70kmx70km orbits, so that would be a pretty boring image. However I do have a lunar recon orbiter which is orbiting so low that it actually passes through a canyon with mountains either side of it before whizzing over my lunar outpost.[/QUOTE] Pictures!
I think someone mentioned it before, but perhaps once the non-experimental release comes out, we can compile a list of addons that are 'universally accepted' (for lack of a better term), and share the tracking station file between whoever wants to participate?
New update is supposed to come out today. Time to buy the game :v:
[img]http://dl.dropbox.com/u/35515272/Lunarthing.jpg[/img] I'm having fun today. [sp]Find the sagan reference![/sp]
Is there any information on that new update, like a page so I can see the new features?
[QUOTE=scratch (nl);34974356]Now we must reply with what FP mods do. Edit: automerge... :v:[/QUOTE] What are the statistics? I know that we have a shit ton of bans but I have no count on how many there are. Edit: Oh look harvestr closed the thread because he can't take criticism. Honestly what the fuck, I bet most of the actions that the mods do is closing threads, because anytime somebody says that they might not be right they close that shit saying "It's a bash fest".
[QUOTE=finbe;34976308]What are the statistics? I know that we have a shit ton of bans but I have no count on how many there are.[/QUOTE] 250 bans in 9 days do the math
[QUOTE=brainmaster;34976276] I'm having fun today. [sp]Find the sagan reference![/sp][/QUOTE] Everything we know and ever will be is on that Pale [i]Blue [b]Dot[/b][/i]
Any tips for building an effective Mun-ship out of stock parts? I get to my "Orbit" stage and run out of oomph/fuel.
Not sure if it's been posted yet but an official trailer came out yesterday [video=youtube;l5OhFnq_iKw]http://www.youtube.com/watch?v=l5OhFnq_iKw[/video]
[QUOTE=finbe;34976308]What are the statistics? I know that we have a shit ton of bans but I have no count on how many there are. Edit: Oh look harvestr closed the thread because he can't take criticism. Honestly what the fuck, I bet most of the actions that the mods do is closing threads, because anytime somebody says that they might not be right they close that shit saying "It's a bash fest".[/QUOTE] Dafuq you talking about, harvester takes [I]constructive[/I] criticism pretty fucking well. Speaking of which, in regards to the corrupt/failing download, harvester has just said this [quote].rar files have the ability to be split into multiple pieces. I think it could be a nice idea to upload a multi-part download option. I'll see about that. Keeping the server alive is top priority now. Cheers [/quote]
Do the animated parts allow you to translate/move models rather than just rotate them? [editline]3rd March 2012[/editline] [QUOTE=Gubru;34976366]Any tips for building an effective Mun-ship out of stock parts? I get to my "Orbit" stage and run out of oomph/fuel.[/QUOTE] You really only need 2 stages for the entire trip. One to get to the Mun and one to get back.
1. Download the trial of xpadder for xp if you're running xp, alternately buy it (it's dirt cheap!) 2. Set up keys. 3. Play ksp with a controller.
FINALLY ORBITED! YEA!
[QUOTE=Ooops: 404;34978335]FINALLY ORBITED! YEA![/QUOTE] Good job. Now orbit the moon.
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