• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
[QUOTE=CardBoardBox;35013637]you can turn them however you wish on that axis. with keys defined in cfg file.[/QUOTE] Release it. now.
[QUOTE=Dacheet;35013684]Release it. now.[/QUOTE] r4m0n made it. i think he has posted code for it already as well as thevectorable throttalbe rcs engines that kosmos uses. [editline]5th March 2012[/editline] god dman it cna someone bump the kosmos thread? i cnanot post in stuff beyond page 2 apparently. also did no one see the teaser video where solar arrays turning and deploying was first shown? [video=youtube;Pw7Uda54wys]http://www.youtube.com/watch?v=Pw7Uda54wys&feature=player_embedded[/video] [editline]5th March 2012[/editline] Before release I need to give fold ability to the rest of the panels. make packaging truss for launch stability. (AKA a radial decoupler to attahc struts to. Rendevous engines for TKS. Remodel TKS taper to include window.
Hot damn.
As soon as I got my hands on V.14 not a hour ago I had the same idea. Though I didn't have cleanly stacked models to work with, but I think I did ok. I cannot wait to see what other new exciting things people come up with when everyone starts using stuff like this. First flight for awhile and first flight in V.14. Managed an AP,PE of 78,77. Not to shabby considering I've haven't been able to touch KSP for awhile. [img]http://dl.dropbox.com/u/38139871/KSPv14/screenshot0.png[/img] [img]http://dl.dropbox.com/u/38139871/KSPv14/screenshot1.png[/img] [img]http://dl.dropbox.com/u/38139871/KSPv14/screenshot5.png[/img] [img]http://dl.dropbox.com/u/38139871/KSPv14/screenshot9.png[/img] [img]http://dl.dropbox.com/u/38139871/KSPv14/screenshot12.png[/img] [img]http://dl.dropbox.com/u/38139871/KSPv14/screenshot16.png[/img]
All of the solar contraptions you guys are building look fairly Soviet-esque :v: I love that Russian mentality of "this is so crazy that it just might work"
What mods work with the new version?
all of them
Hey guys I'm trying to throw together a couple of orbit equations, does anyone happen to know the Gravitational parameter of Kerbin? [editline]5th March 2012[/editline] Nevermind, found it, for anyone that wants it: [url]http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Kerbin[/url] Some pretty crazy numbers, the Gravatational parameter is about 1/100ths that of earth. As a result, kerbosynchronous orbit is at 2,868 km, where as in real life geosynchronous orbit is at 42,163, more than 10x as high. I guess that makes up for the fact that the equatorial radius is 1/10th's the size. Kerbin is basically a 1/10th scale model of the earth.
What should I do, I got this failed moon lander (because of bugs, causing my engine to shut off and not repsond because it says it has no fuel, which it does). I can leave it stuck in it's orbit it's in right now as a reminder for the bugs screwing shit up every now and then, or de-orbit them and end this boring life for the kerbals inside. [editline]6th March 2012[/editline] I can also leave the landing stage and de-orbit the return stage. [editline]6th March 2012[/editline] also the crew from this pod has the same names as one of my landers which is on the moon.
[QUOTE=scratch (nl);35017487]What should I do, I got this failed moon lander (because of bugs, causing my engine to shut off and not repsond because it says it has no fuel, which it does). I can leave it stuck in it's orbit it's in right now as a reminder for the bugs screwing shit up every now and then, or de-orbit them and end this boring life for the kerbals inside. [editline]6th March 2012[/editline] I can also leave the landing stage and de-orbit the return stage. [editline]6th March 2012[/editline] also the crew from this pod has the same names as one of my landers which is on the moon.[/QUOTE] Send a rescue mission.
Nova improved his re-entry plugin: [IMG]http://i.imgur.com/Ci1Mc.png[/IMG] EDIT: Oicani Gonzales, if you pm me with your persistence file, I can try to fix it up for you.
Snip.
Made the side mount rendezvous engines. They are slanted so they avoid the tapers thrust wise. They are also fully thrust vectorable. I used a trick from the durgun capsule to get them to mount flat but be slanted AND thrust vectorable :D what took me a day to figure out before took me an 10 minutes today. [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/tks%20engines/screenshot14.png[/IMG] [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/tks%20engines/screenshot15.png[/IMG] [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/tks%20engines/screenshot16.png[/IMG] [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/tks%20engines/screenshot17.png[/IMG] [editline]6th March 2012[/editline] hmm. those RCS need a redo.... they are hidious.
also, you can hit the sun. brb making OP rockets to land on it.
[QUOTE=Dacheet;35021514]also, you can hit the sun. brb making OP rockets to land on it.[/QUOTE] We can hit it? Is it like hitting the old oceans or hitting the new oceans?
[QUOTE=Dacheet;35021514]also, you can hit the sun. brb making OP rockets to land on it.[/QUOTE] What do you mean by land? Making a low altitude orbit?
[img]http://dl.dropbox.com/u/2668640/sun2.PNG[/img] Your ship just sort of vanishes quite a distance above the surface, and your Kerblings die.
[QUOTE=LarparNar;35022637][img]http://dl.dropbox.com/u/2668640/sun2.PNG[/img] Your ship just sort of vanishes quite a distance above the surface, and your Kerblings die.[/QUOTE] Camwig kerman? Rodlorf kerman? How many brothers are in the kerman family?!
Hope we see big momma Kerman sometime in the future! :v:
MechJeb is a fucking godsend.
Mechjeb?
[url]http://kerbalspaceprogram.com/forum/index.php?topic=8021.0[/url] Flight Assistant/Pseudo Autopilot. Works great on rockets, and on planes too.
[QUOTE=RayvenQ;35022910][url]http://kerbalspaceprogram.com/forum/index.php?topic=8021.0[/url] Flight Assistant/Pseudo Autopilot. Works great on rockets, and on planes too.[/QUOTE] It would be better if it had the ability to record manoeuvres via keypresses in real time. You could probably even make it do an entire flight like that.
Give it time, it's going to be developed further, christ 0.14 has only been out 3 days. and the plugin itself only about a day or so.
[QUOTE=RayvenQ;35022818]MechJeb is a fucking godsend.[/QUOTE] do you like the model? :D
I can give you .14x4?
[QUOTE=RayvenQ;35023105]Give it time, it's going to be developed further, christ 0.14 has only been out 3 days. and the plugin itself only about a day or so.[/QUOTE] I wasn't bashing it, though it did come out like that looking back. I was more speculating what would be a cool feature for it to have.
[QUOTE=Oicani Gonzales;35023868]Does anyone have the vanilla Parts folder for 0.14 saved? I feel like starting my mod collection from scratch, but redownloading the whole game in this shit connection would take [I]ages[/I][/QUOTE] [url]http://filesmelt.com/dl/Parts3.rar[/url]
[QUOTE=CardBoardBox;35023767]do you like the model? :D[/QUOTE] It looks awesome when it opens up. [editline]6th March 2012[/editline] [QUOTE=Oicani Gonzales;35023868]Does anyone have the vanilla Parts folder for 0.14 saved? I feel like starting my mod collection from scratch, but redownloading the whole game in this shit connection would take [I]ages[/I][/QUOTE] Use JSGME As well, [url]http://www.users.on.net/~jscones/software/products-jsgme.html[/url] Using it you can put the default files in a mod folder, that wya then you can easily add/remove them if say, you want to use Silisko Edition.
Loving MechJeb. It's absolutely awesome in every way, everything it needs now is pre-programming flights.
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