[QUOTE=MC3craze;35113685]I've been putting my station on hold until the panels are out.
I need them NOW![/QUOTE]
lol. blame sega :P but I am glad he is balnacing weights. lord knows I am no good with this,
Suddenly Sega's inbox explodes.
[url]http://dl.dropbox.com/u/43321825/KOSMOS_Common_Short_Panel.rar[/url]
Here's one of the pack's solar panels, because MC3 is loosing his mind waiting. You'll get the rest with the full pack later this week.
[QUOTE=Sega Saturn;35114103][URL]http://dl.dropbox.com/u/43321825/KOSMOS_Common_Short_Panel.rar[/URL]
Here's one of the pack's solar panels, because MC3 is loosing his mind waiting. You'll get the rest with the full pack later this week.[/QUOTE]
be sure to keep your plugin up to date.
[IMG]http://puu.sh/kyxZ[/IMG]
[B]HOW?[/B] How can [B]one[/B] person be so stupid?
[QUOTE=MC3craze;35114906][IMG]http://puu.sh/kyxZ[/IMG]
[B]HOW?[/B] How can [B]one[/B] person be so stupid?[/QUOTE]
my brain is full of fuck
[QUOTE=MC3craze;35114906][IMG]http://puu.sh/kyxZ[/IMG]
[B]HOW?[/B] How can [B]one[/B] person be so stupid?[/QUOTE]
Look at his avatar. I'm pretty sure liking the annoying orange is grounds for immediate retardation
[QUOTE=Oicani Gonzales;35115123]How do I open the panels?[/QUOTE]
"p"
0 and 9 turn them.
[editline]12th March 2012[/editline]
[QUOTE=CardBoardBox;35115129]"p"
0 and 9 turn them.[/QUOTE]
should open on staging activation as well.
[QUOTE=Oicani Gonzales;35115123]How do I open the panels?[/QUOTE]
Press p. The keys 0 and 9 rotate them.
yall like them?
Yes
[img_thumb]http://i.imgur.com/bN7B0.jpg[/img_thumb]
Operation escape the sun is complete.
Also
[img_thumb]http://i.imgur.com/84ZCq.jpg[/img_thumb]
My first non-shit orbit.
[editline]13th March 2012[/editline]
I told you, I've got more ejected shit in orbit than actual ships.
[t]http://localhostr.com/files/NCMAH3s/bye%20bye%20sun.png[/t]
Farewell, sun, I'm off to a new star system. Hopefully one with more planets.
[editline]12th March 2012[/editline]
[t]http://localhostr.com/files/mKhNEm7/ksp%20sun%20300%20mil.png[/t]
Damn the sun gets dim at 300,000,000 km.
[editline]12th March 2012[/editline]
I think I might've read that wrong actually, oh well
[editline]13th March 2012[/editline]
Zombii ♥
Angara URM-1 booster tank first flight :D comes in Shrouded engine mount and exposed engine flavors.
[IMG]http://dl.dropbox.com/u/1417259/kerbal/URm-1%20booster%20first%20flight.png[/IMG]
[editline]13th March 2012[/editline]
looks amazingly better with all shrouded engines and something atop it to launch :D
[img]http://dl.dropbox.com/u/1417259/kerbal/temps/blah/screenshot5.png[/img]
[img]http://dl.dropbox.com/u/1417259/kerbal/temps/blah/screenshot7.png[/img]
[img]http://dl.dropbox.com/u/1417259/kerbal/temps/blah/screenshot10.png[/img]
went ahead and made a half size one.
[img]http://dl.dropbox.com/u/1417259/kerbal/screenshot11.png[/img]
I DEMAND AN ANIMATION FOR THE PANELS!
Ack. I can't get a single rocket into orbit. [url=http://manhack-arcade.net/Content_Pack/ForScience.png]Hopefully this one will finally get my satellite into orbit.[/url]
I'm aware that the stages aren't correct, I'll fix them when I'm back on my PC.
[QUOTE=Wolfmatyr;35123721]Ack. I can't get a single rocket into orbit. [url=http://manhack-arcade.net/Content_Pack/ForScience.png]Hopefully this one will finally get my satellite into orbit.[/url]
I'm aware that the stages aren't correct, I'll fix them when I'm back on my PC.[/QUOTE]
Why don't you just decouple the other 3 sets of 3 onto the first set of 3, those things weigh alotish.
[QUOTE=Wolfmatyr;35123721]Ack. I can't get a single rocket into orbit. [url=http://manhack-arcade.net/Content_Pack/ForScience.png]Hopefully this one will finally get my satellite into orbit.[/url]
I'm aware that the stages aren't correct, I'll fix them when I'm back on my PC.[/QUOTE]
Get rid of one of the ASAS. They can end up fighting each other for control.
:D Angara 1. custom decoupler and all the stuff needed for the lower stage now. Might have this ready for release soon. it would be quite a while before i work on the upper stages so why keep it sitting and getting dusty? :)
This baby could have gone to the moon. doubt it would inject but yah know...
[img]http://dl.dropbox.com/u/1417259/kerbal/Angara1.png[/img]
haha damn staging bug :p
[IMG]http://dl.dropbox.com/u/1417259/kerbal/ur-700%20doable.png[/IMG]
Do you think I can download .14 now?
Hey cardboard, I just got home, so I just saw all the pictures you've posted of Angara. The models look great, but there's something that concerns me about the texture. On the fuel tank, it says Angara on both sides, but I think it would be better just to have it on one side, because that means that when three boosters are placed in a line like in the first set of pictures, there isn't text facing the interior of the rocket.
[QUOTE=Sega Saturn;35126440]Hey cardboard, I just got home, so I just saw all the pictures you've posted of Angara. The models look great, but there's something that concerns me about the texture. On the fuel tank, it says Angara on both sides, but I think it would be better just to have it on one side, because that means that when three boosters are placed in a line like in the first set of pictures, there isn't text facing the interior of the rocket.[/QUOTE]
but if there is text facing the inside what does it matter anyway? :D you cannot see it anyway. seems slightly trivial no? but if you really hate it I can remove it easily.
[QUOTE=CardBoardBox;35126494]but if there is text facing the inside what does it matter anyway? :D you cannot see it anyway. seems slightly trivial no?[/QUOTE]
But in shots like the first one, it just looks weird.
[QUOTE=MC3craze;35126515]But in shots like the first one, it just looks weird.[/QUOTE]
alright then if that is how people feel I can remove it :0
.14.1 is out now.
[B]Changelog:
[/B]
[QUOTE=HarvesteR][B]Bug Fixes:
* Found and fixed the real cause of the staging issues that have plagued every release from 13.2 onward.
* The debug console is no longer spammed with NaN errors. This could cause extreme lag in densely populated game worlds.
* Fixed an issue where unloaded vessels would not update their orbits, causing them to resume incorrectly if they switched SOIs.
* Fixed the save folder paths on the Mac version (they were ending up inside the app package)
* It is now possible to do a Quickload (F9) after a crash (with the flight end screen up).
* The game will no longer overwrite the quicksave when resuming flights. Only when creating new ones.
* Landed vessels no longer explode when approached by the player (as when landing near other landed ships)
* Fixed an issue with landing detection when landed on other vessels.
[/B][/QUOTE]
[6:10:33 PM] Felipe Falanghe: yeah
[6:10:52 PM] Felipe Falanghe: now it will properly flag you as landed if you land on a landed part
[6:11:02 PM] Felipe Falanghe: (yo dawg, I heard you like landings)
i laff
I'd stay on .14 for a bit if I were you, it breaks a lot of plugins.
[editline]13th March 2012[/editline]
It's a good thing I keep all the zip files for the versions I download.
Am I the only one who doesn't use plugins?
Yes.
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