[QUOTE=Zombii;35136785]Also, does anyone have a link to the Odyssey 2 image?
[editline]14th March 2012[/editline]
Also, a question to all the modders we have here on FP, is there a good API repository for KSP? I'm trying to get started on making a module, but there doesn't seem to be any documentation.
JavaDoc has spoiled me.[/QUOTE]
Repost for new page.
Also, CBB, is that a Kosmos NERVA?
[QUOTE=Zombii;35143126]Repost for new page.
Also, CBB, is that a Kosmos NERVA?[/QUOTE]
Yes.
Sort of landed on the moon.
[url]http://imgur.com/a/FYFRT#0[/url]
Still counts.
[IMG]http://puu.sh/kPPd[/IMG]
Mods being cunts as usual.
Neato.
SEGA please add Hot fixes to the main download. Check my second post in the kosmos thread on page 1 and add all that stuff :D thanks. various fixes and stuff that need to be added.
released.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=7178.0[/url]
Angara URM-1 booster is very reliable.
[img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/screenshot1.png[/img]
[img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/screenshot2.png[/img]
[img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/screenshot3.png[/img]
[img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/screenshot4.png[/img]
[img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/screenshot5.png[/img]
[img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/screenshot0.png[/img]
Thread is very slow.
[QUOTE=HarvesteR]Hi,
I've been doing a lot of testing today, and I think I've found the exact cause of the bug people are calling the 'Deep Space Kraken'.
This, as it turns out, is a bit of a misnomer, because the Kraken does not live in deep space, as legend goes. It actually affects objects that move too fast, regardless of where they are.
The reason this was mostly noticeable in deep space is because Kerbin is actually orbiting at 8km/s around the Sun, so whenever you left Kerbin SOI for a sun-centered orbit, your physical velocity would increase by that much.
Apparently, 9km/s is a little too much for PhysX to handle. It will usually tolerate it with a simple ship, but the effects are noticeable with a ship as small as a pod attached to a tank.
So, what this means is that the Kraken isn't actually a bug. Not as far as coding mistakes go anyway. The Kraken is yet another PhysX limitation, and fixing it means we will have to set up some sort of workaround.
Fortunately, this isn't new to us by now. We've already hit physx limitations with planetary movement, rotation, floating point issues, so velocity is just another one really. And it's one that already has a solution, in a way.
Let me explain. Why is this problem not noticeable when you're orbiting Kerbin, if Kerbin is moving at 8km/s itself? The reason is that PhysX doesn't know Kerbin is moving. While you're orbiting Kerbin, the Sun is the one that's actually moving around the planet. So as far as physx is concerned, Kerbin is stationary, and its own velocity is just a number.
This is what the concept of Reference Frames is all about. KSP already switches back and forth several different frames as you play, so we would only need to add yet another one to compensate for the velocity restriction.
The plan is to create a speed limit, and check the main vessel's velocity against that. If it exceeds it, we clamp it down to the limit, and add the excess to the floating origin itself. This effectively creates a moving reference frame for the vessel, regardless of its orbiting body, and as far as physx is concerned, you will never actually exceed that velocity. It will stop increasing the ship's velocity, and start increasing the velocity of the universe around it.
The concept might sound familiar to those who were around when we implemented planetary rotations. Stop moving the ship, start moving the universe around it. This time, we are doing it with velocity instead of position or rotations, but the concept is the same.
Now, unfortunately, even though we know the cause, and have a plan to kill the Kraken bug, it's extremely unlikely we will be able to do this for the 14.2 release. There is simply no time, and the Kraken is a mild issue when compared to the much more serious problems we still have to deal with for this update. I just wanted to let everyone know that we are onto it, and I plan on fixing this as soon as we get to the 0.15 features.
Cheers[/QUOTE]
HarvesteR has some brilliant solutions to problems they run into.
I love how they are like "oh, ANOTHER limitation...Alright we'll just work around it like all the others we had so far", it sounds as if it's very easy :v:
also, where does that WTF is... KSP stay?
That sounds very much like the spaceship in Futurama.
Wouldn't that increase/decrease the velocity of other ships and objects?
[QUOTE=Dacheet;35155757]Wouldn't that increase/decrease the velocity of other ships and objects?[/QUOTE]
no
Sounds like how Planet Express-ship works. (It moves the universe around it, while it remains stationary :v: I need to start waching Futurama again)
[QUOTE=brainmaster;35155880]Sounds like how Planet Express-ship works. (It moves the universe around it, while it remains stationary :v: I need to start waching Futurama again)[/QUOTE]i had the very same thought.
[editline]15th March 2012[/editline]
why was this bug never found before.
What would be the legality of putting the kosmos pack on SVN? I think it would be a fairly good idea, a SVN for nightly updates and a normal download for the other users.
It won't work for any thing below .14 so I guess its legal.
So am I correct in thinking that SEGA and CardBoardBox are the devs of kosmos? Perhaps we could get the KSP community to use SVN, I think its just a better system.
[editline]16th March 2012[/editline]
Especially when dealing with folders like we are here.
[QUOTE]NovaSilisko: for the love of god, never touch the 3ds max auto unwrapper ever again
NovaSilisko just saw the kosmos textures
CardBoardBoxprocessor: huh?
NovaSilisko: [url]http://i.imgur.com/q5hNJ.png[/url]
NovaSilisko: this
CardBoardBoxprocessor: and?
NovaSilisko: that is the, frankly horrible, results of the 3ds max autounwrapper
CardBoardBoxprocessor: and yet you see no porblem with it on the screen shots
NovaSilisko: it's really, REALLY unoptimized, and leads to difficulties texturing
NovaSilisko: well
CardBoardBoxprocessor: perosnally i wish i had the time to unwrpa them by hand
CardBoardBoxprocessor: but I don't
NovaSilisko: if you want to ever give them textures that are more realistic (like i was going to try to, as an experiment) then they need to be unwrapped by hand...
CardBoardBoxprocessor: lol
CardBoardBoxprocessor: another reaosn why I do it like that'
CardBoardBoxprocessor: no one can fuck with it
NovaSilisko: why does that matter?
CardBoardBoxprocessor: i knew this day would come
CardBoardBoxprocessor: so i have a pre prehapred responce
CardBoardBoxprocessor: [url]http://kerbalspaceprogram.com/forum/index.php?topic=3491.0[/url]
CardBoardBoxprocessor: thre it is :D
CardBoardBoxprocessor: that is the reason
NovaSilisko: if someone makes a reskin without asking then you get up at them and tell them not to, rather than making the textures indecipherable to anyone who is willing to ask for permission
CardBoardBoxprocessor: i will never have god damn pnoy reskins ever
CardBoardBoxprocessor: but the real trick is
CardBoardBoxprocessor: I can add textures of i want. and still ahve i jarbelled up haha
NovaSilisko: that's very selfish, hoenstly
CardBoardBoxprocessor: hardly
NovaSilisko: well i wanted to make a reskin of the parts, based on real mir photos just to see if it'd work
NovaSilisko: i'd ask you before releasing but it's clear i can't
CardBoardBoxprocessor: if i was selfish i woudl ahve done it on purpose with different UV channles for wrapping and export.
CardBoardBoxprocessor: but yeah
CardBoardBoxprocessor: a good secondary to saving time is no reskins
[/QUOTE]
Kerbin is about 1/10 of earth's gravity, right? Then why can the astronauts survive any amount of g-force? Their weak spines should snap with a relatively small amount of force. :v:
Has anyone ever recreated the flights of Gemini 6 and 7?
[img]http://i.imgur.com/ecd0B.jpg[/img]
I think it would be interesting to see.
[QUOTE=OvB;35157756]Has anyone ever recreated the flights of Gemini 6 and 7?
[img]http://i.imgur.com/ecd0B.jpg[/img]
I think it would be interesting to see.[/QUOTE]
Wouldn't that require an extremely accurate orbit?
[editline]16th March 2012[/editline]
I don't know, perhaps somebody could pull it off. My SAS has stopped working since before I tried to get to the moon.
[QUOTE=joshjet;35157783]Wouldn't that require an extremely accurate orbit?
[editline]16th March 2012[/editline]
I don't know, perhaps somebody could pull it off. My SAS has stopped working since before I tried to get to the moon.[/QUOTE]
Orbital rendezvous is challenging, but is possible.
I preformed a few myself.
[QUOTE=Oicani Gonzales;35157827]its none of his business holy shit[/QUOTE]
I know. and what does it matter anyway yah know? I take offence to him basically saying kosmos needs a reskin.
and it is not that he said it. it is just the way he asked and such. like wtf? why the sudden attitude about it?
it is all very haha to me. did you see the too cute chutes reply? :D
[editline]15th March 2012[/editline]
hahah. and then get gets butt hurt.
[QUOTE]CardBoardBoxprocessor: lol camera mast 0_O
NovaSilisko: [url]http://i.imgur.com/nNYge.png[/url]
CardBoardBoxprocessor: and you make fun of my textures...
NovaSilisko: i'm just not even going to bother responding anymore
NovaSilisko: i try to make peace
CardBoardBoxprocessor: haha come on take a joke :D
NovaSilisko: i don't care if it was intended as a joke
CardBoardBoxprocessor: well see now you see how you made me feel few minutes ago
CardBoardBoxprocessor: so why is it wrong for me to say that when you are alloud?
NovaSilisko: i was trying to give advice
NovaSilisko: admittedly i'm not that good at it
CardBoardBoxprocessor: no.
CardBoardBoxprocessor: no youa re not
CardBoardBoxprocessor: you are a real dick about it.
CardBoardBoxprocessor: but i am too
CardBoardBoxprocessor: but god damn are youa dick about it.
CardBoardBoxprocessor: :D
[/QUOTE]
UHm do you even know who I am?? I am Novasilisko. I make models for a game called Kerbal Space Program. yeah im kind of a big deal *hairflip*
[QUOTE=T2L_Goose;35158034]UHm do you even know who I am?? I am Novasilisko. I make models for a game called Kerbal Space Program. yeah im kind of a big deal *hairflip*[/QUOTE]
OH EM GEE! REALLY?
never heard of you, ever, sorry.
not really sorry.
you're a loser.
queer.
made this neat little tri mount fuel tank to keep with the whole UR theme. can either be UR-700 or URM-1 :D
[img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/screenshot7.png[/img]
Looks sweet, Box... but I'm still awaiting the day that the KerbinStar will take flight! ;P
That whole idea with a speed limit is brilliant, because players will never even notice it.
It's basically:
Ship works like normally up to the speed limit, where the ship still is moving at the same speed, but the speed above the limit is translated into moving the universe too.
Does someone have a link to C7's gear? The one he has is 404'd and the one on thread's front page is not the right parts :v:
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