I've wanted to be able to make on of those helicopters for ages.
Options for the most fluid forum experience.
[IMG]http://puu.sh/fHYQ[/IMG]
[QUOTE=MC3craze;34546952]Options for the most fluid forum experience.
[IMG]http://puu.sh/fHYQ[/IMG][/QUOTE]
So many people have horrific signatures. Especially the pony ones. Eurgh.
However, I have noticed that some bronys are changing their sigs and avatars... strangely coinciding with when HarvesteR told some bronys to stop in a thread.
Just put the undesirables on your ignore list. Problem solved.
The forums aren't bad at all when all the morons and elitists magically disappear.
[QUOTE=MC3craze;34547118]Just put the undesirables on your ignore list. Problem solved.
The forums aren't bad at all when all the morons and elitists magically disappear.[/QUOTE]
If only real life was like that.
[URL="http://kerbalspaceprogram.com/forum/index.php?topic=6397.msg93080#msg93080"]Oh, and help Nova decide on how to balance the new SE:[/URL]
[quote=NovaSilisko]
Okay. I'm worried, though. Having 750 units of fuel in a tank that weighs 0.9 mass... People thought the old Silisko Edition was unbalanced, it seems like this would be even worse...
[/quote]
[editline]4th February 2012[/editline]
Goddamnit Dacheet.
less fuel
more weight usually makes it hard to get the right engines under it.
I just created a model in Sketchup, imported it to Blender for UV and collision mesh, and then exported it to KSP. I feel empowered. When I get all the parts of my space shuttle imported, I'll show you guys a screenshot, and then get to work on texturing. The name of the craft will be the Mnogorazovyĭ Krylatyĭ Korablʹ, or simply, the Kosmos MKK.
lets see it sega.
[editline]4th February 2012[/editline]
[QUOTE=scratch (nl);34544636]that pod (and parachute) actually look kinda cool.[/QUOTE]
if you like uncut dicks....
Where can I download that universal docking port?
[QUOTE=Pelf;34548149]Where can I download that universal docking port?[/QUOTE]
[url]http://kerbalspaceprogram.com/forum/index.php?topic=6699.0[/url]
some additional parts required :)
[QUOTE=CardBoardBox;34547980]
if you like uncut dicks....[/QUOTE]
[B]HEY![/B] My dick is uncut.
[editline]4th February 2012[/editline]
And the ladies love it. :smug:
[QUOTE=MC3craze;34548257][B]HEY![/B] My dick is uncut.
[editline]4th February 2012[/editline]
And the ladies love it. :smug:[/QUOTE]
Agreed.
[img]http://www.facepunch.com/avatar/215616.png?garryis=awesome[/img][img]http://sae.tweek.us/static/images/emoticons/emot-respek.gif[/img][img]http://www.facepunch.com/image.php?u=273243&dateline=1327182354[/img]
[QUOTE=Dacheet;34548537][media]http://www.youtube.com/watch?v=ul_SY7NM1g4[/media]
Yup...[/QUOTE]
[quote=Slew]
I know exactly what you guys are talking about.
It's actually intended. Ausplane's main engine is only for orbital insertion and re-entry, like the Space Shuttle.
Stable flight is only possible when:
1. The main engine is switched off
2. The fuel tank is empty
[/quote]
GOD DAMMIT MC3 CAN'T I MAKE A FUNNY VIDEO WITHOUT BEING SHOT DOWN?
[QUOTE=Dacheet;34548638]GOD DAMMIT MC3 CAN'T I MAKE A FUNNY VIDEO WITHOUT BEING SHOT DOWN?[/QUOTE]
Happy to help.
[QUOTE=MC3craze;34548626]AUSPLANE stuff
[/QUOTE]
so that's why I had so much trouble controlling it.
[QUOTE]main engine is only for orbital insertion and re-entry, like the Space Shuttle.[/QUOTE]
Implying the shuttle de-orbited with the SSMEs.
sorry no
[QUOTE=Winstonn;34548772]Implying the shuttle de-orbited with the SSMEs.
sry, nop[/QUOTE]
Probably that way for simplicity.
X33 was to have de orbit by large RCS :(
also, why not whine about it using and Areo Spike when it doesn't fly in Atmosphere with it on at all? :D
[QUOTE=CardBoardBox;34548899]X33 was to have de orbit by large RCS :(
also, why not whine about it using and Areo Spike when it doesn't fly in Atmosphere with it on at all? :D[/QUOTE]
Space shuttle could also deorbit with its RCS.
Oh and I guess it just looks cool.
I made a service module. Is the detail good enough? (there's nothing on the other sides)
[t]http://dl.dropbox.com/u/13781308/KSP/screenshot17.png[/t]
what is the black thing?
It's where the engine will go. That module is a fuel tank and is for boosting the orbit of the station.
[QUOTE=Pelf;34548990]I made a service module. Is the detail good enough? (there's nothing on the other sides)
[t]http://dl.dropbox.com/u/13781308/KSP/screenshot17.png[/t][/QUOTE]
What are your AO settings? I can barely tell you've got an AO on there until I really look at it, then it's really rough and grainy.
[QUOTE=biodude94566;34549769]What are your AO settings? I can barely tell you've got an AO on there until I really look at it, then it's really rough and grainy.[/QUOTE]
I just leave it at the default:
[t]http://dl.dropbox.com/u/13781308/Untitled.png[/t]
Not the bake, the AO. It should be under the world tab.
[editline]4th February 2012[/editline]
Technically I'm looking for the "gather" settings.
[editline]4th February 2012[/editline]
[img]http://i.imgur.com/L0VRl.png[/img]
You don't need to use those settings, that's just what I use.
i don;t udnerstand ISS outer texture is really simple patteren.; it is sort of nice. why not use it?
or atleast model the texture then burn it into it.
Raytrace, 5 samples, no falloff. 1.63 sec render time.
[t]http://i.imgur.com/rSpFl.png[/t]
Ray trace, 16 samples, no falloff. 6.49 sec render time.
[t]http://i.imgur.com/G4lfr.png[/t]
Ray trace, 5 samples, 1.0 falloff. 1.64 sec render time.
[t]http://i.imgur.com/kYSLL.png[/t]
Settings I posted, 1.36 sec render time
[t]http://i.imgur.com/dQHU3.png[/t]
Just to get technical with stuff.
My automerge. D:
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