• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
I've wanted to be able to make on of those helicopters for ages.
Options for the most fluid forum experience. [IMG]http://puu.sh/fHYQ[/IMG]
[QUOTE=MC3craze;34546952]Options for the most fluid forum experience. [IMG]http://puu.sh/fHYQ[/IMG][/QUOTE] So many people have horrific signatures. Especially the pony ones. Eurgh. However, I have noticed that some bronys are changing their sigs and avatars... strangely coinciding with when HarvesteR told some bronys to stop in a thread.
Just put the undesirables on your ignore list. Problem solved. The forums aren't bad at all when all the morons and elitists magically disappear.
[QUOTE=MC3craze;34547118]Just put the undesirables on your ignore list. Problem solved. The forums aren't bad at all when all the morons and elitists magically disappear.[/QUOTE] If only real life was like that.
[URL="http://kerbalspaceprogram.com/forum/index.php?topic=6397.msg93080#msg93080"]Oh, and help Nova decide on how to balance the new SE:[/URL] [quote=NovaSilisko] Okay. I'm worried, though. Having 750 units of fuel in a tank that weighs 0.9 mass... People thought the old Silisko Edition was unbalanced, it seems like this would be even worse... [/quote] [editline]4th February 2012[/editline] Goddamnit Dacheet.
less fuel more weight usually makes it hard to get the right engines under it.
I just created a model in Sketchup, imported it to Blender for UV and collision mesh, and then exported it to KSP. I feel empowered. When I get all the parts of my space shuttle imported, I'll show you guys a screenshot, and then get to work on texturing. The name of the craft will be the Mnogorazovyĭ Krylatyĭ Korablʹ, or simply, the Kosmos MKK.
lets see it sega. [editline]4th February 2012[/editline] [QUOTE=scratch (nl);34544636]that pod (and parachute) actually look kinda cool.[/QUOTE] if you like uncut dicks....
Where can I download that universal docking port?
[QUOTE=Pelf;34548149]Where can I download that universal docking port?[/QUOTE] [url]http://kerbalspaceprogram.com/forum/index.php?topic=6699.0[/url] some additional parts required :)
[QUOTE=CardBoardBox;34547980] if you like uncut dicks....[/QUOTE] [B]HEY![/B] My dick is uncut. [editline]4th February 2012[/editline] And the ladies love it. :smug:
[media]http://www.youtube.com/watch?v=ul_SY7NM1g4[/media] Yup...
[QUOTE=MC3craze;34548257][B]HEY![/B] My dick is uncut. [editline]4th February 2012[/editline] And the ladies love it. :smug:[/QUOTE] Agreed. [img]http://www.facepunch.com/avatar/215616.png?garryis=awesome[/img][img]http://sae.tweek.us/static/images/emoticons/emot-respek.gif[/img][img]http://www.facepunch.com/image.php?u=273243&dateline=1327182354[/img]
[QUOTE=Dacheet;34548537][media]http://www.youtube.com/watch?v=ul_SY7NM1g4[/media] Yup...[/QUOTE] [quote=Slew] I know exactly what you guys are talking about. It's actually intended. Ausplane's main engine is only for orbital insertion and re-entry, like the Space Shuttle. Stable flight is only possible when: 1. The main engine is switched off 2. The fuel tank is empty [/quote]
GOD DAMMIT MC3 CAN'T I MAKE A FUNNY VIDEO WITHOUT BEING SHOT DOWN?
[QUOTE=Dacheet;34548638]GOD DAMMIT MC3 CAN'T I MAKE A FUNNY VIDEO WITHOUT BEING SHOT DOWN?[/QUOTE] Happy to help.
[QUOTE=MC3craze;34548626]AUSPLANE stuff [/QUOTE] so that's why I had so much trouble controlling it.
[QUOTE]main engine is only for orbital insertion and re-entry, like the Space Shuttle.[/QUOTE] Implying the shuttle de-orbited with the SSMEs. sorry no
[QUOTE=Winstonn;34548772]Implying the shuttle de-orbited with the SSMEs. sry, nop[/QUOTE] Probably that way for simplicity.
X33 was to have de orbit by large RCS :( also, why not whine about it using and Areo Spike when it doesn't fly in Atmosphere with it on at all? :D
[QUOTE=CardBoardBox;34548899]X33 was to have de orbit by large RCS :( also, why not whine about it using and Areo Spike when it doesn't fly in Atmosphere with it on at all? :D[/QUOTE] Space shuttle could also deorbit with its RCS. Oh and I guess it just looks cool.
I made a service module. Is the detail good enough? (there's nothing on the other sides) [t]http://dl.dropbox.com/u/13781308/KSP/screenshot17.png[/t]
what is the black thing?
It's where the engine will go. That module is a fuel tank and is for boosting the orbit of the station.
[QUOTE=Pelf;34548990]I made a service module. Is the detail good enough? (there's nothing on the other sides) [t]http://dl.dropbox.com/u/13781308/KSP/screenshot17.png[/t][/QUOTE] What are your AO settings? I can barely tell you've got an AO on there until I really look at it, then it's really rough and grainy.
[QUOTE=biodude94566;34549769]What are your AO settings? I can barely tell you've got an AO on there until I really look at it, then it's really rough and grainy.[/QUOTE] I just leave it at the default: [t]http://dl.dropbox.com/u/13781308/Untitled.png[/t]
Not the bake, the AO. It should be under the world tab. [editline]4th February 2012[/editline] Technically I'm looking for the "gather" settings. [editline]4th February 2012[/editline] [img]http://i.imgur.com/L0VRl.png[/img] You don't need to use those settings, that's just what I use.
i don;t udnerstand ISS outer texture is really simple patteren.; it is sort of nice. why not use it? or atleast model the texture then burn it into it.
Raytrace, 5 samples, no falloff. 1.63 sec render time. [t]http://i.imgur.com/rSpFl.png[/t] Ray trace, 16 samples, no falloff. 6.49 sec render time. [t]http://i.imgur.com/G4lfr.png[/t] Ray trace, 5 samples, 1.0 falloff. 1.64 sec render time. [t]http://i.imgur.com/kYSLL.png[/t] Settings I posted, 1.36 sec render time [t]http://i.imgur.com/dQHU3.png[/t] Just to get technical with stuff. My automerge. D:
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